// Port of a pattern from Fadecandy. Micah Elizabeth Scott, November 2013. class Rings extends SCPattern { float dx, dy, dz; float angleParam, spacingParam; float dzParam, centerParam; BasicParameter pDepth = new BasicParameter("DEPTH", 0.6); BasicParameter pBright = new BasicParameter("BRT", 0.75); BasicParameter pHue = new BasicParameter("HUE", 0.39); BasicParameter pSaturation = new BasicParameter("SAT", 0.5); BasicParameter pSpeed1 = new BasicParameter("SPD1", 0.2); BasicParameter pSpeed2 = new BasicParameter("SPD2", 0.4); BasicParameter pScale = new BasicParameter("SCALE", 0.15); public Rings(LX lx) { super(lx); addParameter(pDepth); addParameter(pBright); addParameter(pHue); addParameter(pSaturation); addParameter(pSpeed1); addParameter(pSpeed2); addParameter(pScale); } public void run(double deltaMs) { float xyspeed = pSpeed1.getValuef() * 0.01; float zspeed = pSpeed1.getValuef() * 0.08; float scale = pScale.getValuef() * 20.0; float br = pBright.getValuef() * 3.0; float gamma = 3.0; float depth = 1.0 - pDepth.getValuef(); float hue = pHue.getValuef() * 360.0; float saturation = pSaturation.getValuef() * 100; float angleSpeed = pSpeed1.getValuef() * 0.002; angleParam = (float)((angleParam + angleSpeed * deltaMs) % (2*PI)); float angle = sin(angleParam); spacingParam += deltaMs * pSpeed2.getValuef() * 0.001; dzParam += deltaMs * 0.000014; centerParam += deltaMs * pSpeed2.getValuef() * 0.001; float spacing = noise(spacingParam) * 50; dx += cos(angle) * xyspeed; dy += sin(angle) * xyspeed; dz += (pow(noise(dzParam), 1.8) - 0.5) * zspeed; float centerx = map(noise(centerParam, 100), 0, 1, -0.1, 1.1); float centery = map(noise(centerParam, 200), 0, 1, -0.1, 1.1); float centerz = map(noise(centerParam, 300), 0, 1, -0.1, 1.1); float coordMin = min(model.xMin, min(model.yMin, model.zMin)); float coordMax = max(model.xMax, max(model.yMax, model.zMax)); for (LXPoint p : model.points) { // Scale while preserving aspect ratio float x = map(p.x, coordMin, coordMax, 0, 1); float y = map(p.y, coordMin, coordMax, 0, 1); float z = map(p.z, coordMin, coordMax, 0, 1); float dist = sqrt(sq(x - centerx) + sq(y - centery) + sq(z - centerz)); float pulse = (sin(dz + dist * spacing) - 0.3) * 0.6; noiseDetail(4); float n = map(noise(dx + (x - centerx) * scale + centerx + pulse, dy + (y - centery) * scale + centery, dz + (z - centerz) * scale + centerz) - depth, 0, 1, 0, 2.0); float m = map(noise(dx + (x - centerx) * scale + centerx, dy + (y - centery) * scale + centery, dz + (z - centerz) * scale + centerz), 0, 1, 0, 300); noiseDetail(1); colors[p.index] = lx.hsb( (hue + m) % 360.0, saturation, 100 * constrain(pow(br * n, gamma), 0, 1.0) ); } } };