/** * DOUBLE BLACK DIAMOND DOUBLE BLACK DIAMOND * * //\\ //\\ //\\ //\\ * ///\\\ ///\\\ ///\\\ ///\\\ * \\\/// \\\/// \\\/// \\\/// * \\// \\// \\// \\// * * EXPERTS ONLY!! EXPERTS ONLY!! * * If you are an artist, you may ignore this file! It just sets * up the framework to run the patterns. Should not need modification * for general animation work. */ import glucose.*; import glucose.control.*; import glucose.effect.*; import glucose.model.*; import glucose.pattern.*; import glucose.transform.*; import glucose.transition.*; import heronarts.lx.*; import heronarts.lx.control.*; import heronarts.lx.effect.*; import heronarts.lx.modulator.*; import heronarts.lx.pattern.*; import heronarts.lx.transition.*; import ddf.minim.*; import ddf.minim.analysis.*; import processing.opengl.*; import java.lang.reflect.*; import rwmidi.*; final int VIEWPORT_WIDTH = 900; final int VIEWPORT_HEIGHT = 700; final int TARGET_FRAMERATE = 45; int startMillis, lastMillis; GLucose glucose; HeronLX lx; LXPattern[] patterns; LXTransition[] transitions; LXEffect[] effects; OverlayUI ui; void setup() { startMillis = lastMillis = millis(); // Initialize the Processing graphics environment size(VIEWPORT_WIDTH, VIEWPORT_HEIGHT, OPENGL); frameRate(TARGET_FRAMERATE); noSmooth(); // hint(ENABLE_OPENGL_4X_SMOOTH); // no discernable improvement? logTime("Created viewport"); // Create the GLucose engine to run the cubes glucose = new GLucose(this, new SCMapping()); lx = glucose.lx; logTime("Built GLucose engine"); // Set the patterns glucose.lx.setPatterns(patterns = patterns(glucose)); logTime("Built patterns"); glucose.lx.addEffects(effects = effects(glucose)); logTime("Built effects"); transitions = transitions(glucose); logTime("Built transitions"); // Build overlay UI ui = new OverlayUI(); logTime("Built overlay UI"); // MIDI devices SCMidiDevices.initializeStandardDevices(glucose, ui.patternKnobs, ui.transitionKnobs, ui.effectKnobs); logTime("Setup MIDI devices"); println("Total setup: " + (millis() - startMillis) + "ms"); } void logTime(String evt) { int now = millis(); println(evt + ": " + (now - lastMillis) + "ms"); lastMillis = now; } void draw() { // The glucose engine deals with the core simulation here, we don't need // to do anything specific. This method just needs to exist. } void drawUI() { if (uiOn) { ui.draw(); } else { ui.drawHelpTip(); } ui.drawFPS(); } boolean uiOn = true; boolean knobsOn = true; void keyPressed() { switch (key) { case 'u': uiOn = !uiOn; break; case 'k': knobsOn = !knobsOn; break; } }