/** * DOUBLE BLACK DIAMOND DOUBLE BLACK DIAMOND * * //\\ //\\ //\\ //\\ * ///\\\ ///\\\ ///\\\ ///\\\ * \\\/// \\\/// \\\/// \\\/// * \\// \\// \\// \\// * * EXPERTS ONLY!! EXPERTS ONLY!! * * This class implements the mapping functions needed to lay out the physical * cubes and the output ports on the panda board. It should only be modified * when physical changes or tuning is being done to the structure. */ class SCMapping implements GLucose.Mapping { public Cube[] buildCubeArray() { // TODO(mcslee): find a cleaner way of representing this data, probably // serialized in some more neutral form. also figure out what's going on // with the indexing starting at 1 and some indices missing. Cube[] cubes = new Cube[79]; int cubeIndex = 1; cubes[cubeIndex++] = new Cube(0, 0, 0, 0, 0, 0); cubes[cubeIndex++] = new Cube(5, Cube.EDGE_HEIGHT, -10, 0, 20, 0); cubes[cubeIndex++] = new Cube(0, 2*Cube.EDGE_HEIGHT, -6, 0, 0, 0); cubes[cubeIndex++] = new Cube(-5, 3*Cube.EDGE_HEIGHT, -2, 0, -20, 0); cubes[cubeIndex++] = new Cube(Cube.EDGE_WIDTH + 2, 0, 0, 0, 0, 0); cubes[cubeIndex++] = new Cube(Cube.EDGE_WIDTH + 2, Cube.EDGE_HEIGHT, 5, 0, 10, 0); cubes[cubeIndex++] = new Cube(Cube.EDGE_WIDTH + 2, 2*Cube.EDGE_HEIGHT, 2, 0, 20, 0); cubes[cubeIndex++] = new Cube(Cube.EDGE_WIDTH + 2, 3*Cube.EDGE_HEIGHT, 0, 0, 30, 0); //Back Cubes behind DJ platform (in order of increasing x) cubes[cubeIndex++] = new Cube(50, 0, BASS_DEPTH, 0, 0, 0); cubes[cubeIndex++] = new Cube(52, 5+Cube.EDGE_HEIGHT, BASS_DEPTH, 0, 20, 0); cubes[cubeIndex++] = new Cube(48, 5+2*Cube.EDGE_HEIGHT, BASS_DEPTH + 10, 0, 0, 0); cubes[cubeIndex++] = new Cube(45, 5+3*Cube.EDGE_HEIGHT, BASS_DEPTH + 15, 0, -20, 0); cubes[cubeIndex++] = new Cube(48, 5+4*Cube.EDGE_HEIGHT, BASS_DEPTH + 13, 0, 0, 0); cubes[cubeIndex++] = new Cube(79, 0, BASS_DEPTH, 0, 0, 0); cubes[cubeIndex++] = new Cube(81, 5+Cube.EDGE_HEIGHT, BASS_DEPTH, 0, 20, 0); cubes[cubeIndex++] = new Cube(83, 5+2*Cube.EDGE_HEIGHT, BASS_DEPTH + 10, 0, 0, 0); cubes[cubeIndex++] = new Cube(81, 5+3*Cube.EDGE_HEIGHT, BASS_DEPTH + 15, 0, -20, 0); cubes[cubeIndex++] = new Cube(79, 5+4*Cube.EDGE_HEIGHT, BASS_DEPTH + 13, 0, 0, 0); cubes[cubeIndex++] = new Cube(107, 0, BASS_DEPTH, 0, 0, 0); cubes[cubeIndex++] = new Cube(111, 5+Cube.EDGE_HEIGHT, BASS_DEPTH, 0, 20, 0); cubes[cubeIndex++] = new Cube(113, 5+2*Cube.EDGE_HEIGHT, BASS_DEPTH + 10, 0, 0, 0); cubes[cubeIndex++] = new Cube(110, 5+3*Cube.EDGE_HEIGHT, BASS_DEPTH + 15, 0, -20, 0); //cubes[cubeIndex++] = new Cube(115, 5+4*Cube.EDGE_HEIGHT, BASS_DEPTH + 13, 0, 0, 0); cubes[cubeIndex++] = new Cube(133, 0, BASS_DEPTH, 0, 0, 0); cubes[cubeIndex++] = new Cube(131, 5+Cube.EDGE_HEIGHT, BASS_DEPTH, 0, 20, 0); cubes[cubeIndex++] = new Cube(133, 5+2*Cube.EDGE_HEIGHT, BASS_DEPTH + 10, 0, 0, 0); cubes[cubeIndex++] = new Cube(135, 5+3*Cube.EDGE_HEIGHT, BASS_DEPTH + 15, 0, -20, 0); //cubes[cubeIndex++] = new Cube(137, 5+4*Cube.EDGE_HEIGHT, BASS_DEPTH + 13, 0, 0, 0); cubes[cubeIndex++] = new Cube(165, 0, BASS_DEPTH, 0, 0, 0); cubes[cubeIndex++] = new Cube(164, 5+Cube.EDGE_HEIGHT, BASS_DEPTH, 0, 20, 0); cubes[cubeIndex++] = new Cube(167, 5+2*Cube.EDGE_HEIGHT, BASS_DEPTH + 10, 0, 0, 0); cubes[cubeIndex++] = new Cube(163, 5+3*Cube.EDGE_HEIGHT, BASS_DEPTH + 15, 0, -20, 0); cubes[cubeIndex++] = new Cube(168, 5+4*Cube.EDGE_HEIGHT, BASS_DEPTH + 13, 0, 0, 0); //front DJ cubes cubes[cubeIndex++] = new Cube( (TRAILER_WIDTH - BASS_WIDTH)/2, BASS_HEIGHT + 0, 10, 0, 0, 0); cubes[cubeIndex++] = new Cube((TRAILER_WIDTH - BASS_WIDTH)/2, BASS_HEIGHT + Cube.EDGE_HEIGHT, 0, 0, 20, 0); cubes[cubeIndex++] = new Cube((TRAILER_WIDTH - BASS_WIDTH)/2 + Cube.EDGE_HEIGHT + 3, BASS_HEIGHT, 10, 0, 0, 0); cubes[cubeIndex++] = new Cube((TRAILER_WIDTH - BASS_WIDTH)/2 + Cube.EDGE_HEIGHT + 2, BASS_HEIGHT+Cube.EDGE_HEIGHT, 0, 0, 20, 0); cubes[cubeIndex++] = new Cube((TRAILER_WIDTH - BASS_WIDTH)/2 + 2*Cube.EDGE_HEIGHT + 5, BASS_HEIGHT + 0, 10, 0, 0, 0); cubes[cubeIndex++] = new Cube((TRAILER_WIDTH - BASS_WIDTH)/2 + 2*Cube.EDGE_HEIGHT + 6, BASS_HEIGHT + Cube.EDGE_HEIGHT, 10, 0, 10, 0); cubes[cubeIndex++] = new Cube((TRAILER_WIDTH - BASS_WIDTH)/2 + 3*Cube.EDGE_HEIGHT + 9, BASS_HEIGHT + 0, 10, 0, 0, 0); cubes[cubeIndex++] = new Cube((TRAILER_WIDTH - BASS_WIDTH)/2 + 3*Cube.EDGE_HEIGHT + 8, BASS_HEIGHT + Cube.EDGE_HEIGHT, 10, 0, 0, 0); cubes[cubeIndex++] = new Cube((TRAILER_WIDTH - BASS_WIDTH)/2 + 4*Cube.EDGE_HEIGHT + 15, BASS_HEIGHT + 0, 10, 0, 0, 0); cubes[cubeIndex++] = new Cube((TRAILER_WIDTH - BASS_WIDTH)/2 + 4*Cube.EDGE_HEIGHT + 14, BASS_HEIGHT + Cube.EDGE_HEIGHT, 10, 0, 0, 0); // left dj cubes cubes[cubeIndex++] = new Cube( (TRAILER_WIDTH - BASS_WIDTH)/2, BASS_HEIGHT + 0, Cube.EDGE_HEIGHT + 2, 0, 0, 0); cubes[cubeIndex++] = new Cube((TRAILER_WIDTH - BASS_WIDTH)/2, BASS_HEIGHT + Cube.EDGE_HEIGHT, Cube.EDGE_HEIGHT + 4, 0, 20, 0); cubes[cubeIndex++] = new Cube( (TRAILER_WIDTH - BASS_WIDTH)/2, BASS_HEIGHT + 0, 2*Cube.EDGE_HEIGHT + 4, 0, 0, 0); cubes[cubeIndex++] = new Cube((TRAILER_WIDTH - BASS_WIDTH)/2, BASS_HEIGHT + Cube.EDGE_HEIGHT, 2*Cube.EDGE_HEIGHT + 6, 0, 20, 0); // right dj cubes cubes[cubeIndex++] = new Cube( (TRAILER_WIDTH - BASS_WIDTH)/2 + 4*Cube.EDGE_HEIGHT + 15, BASS_HEIGHT + 0, Cube.EDGE_HEIGHT + 2, 0, 0, 0); cubes[cubeIndex++] = new Cube((TRAILER_WIDTH - BASS_WIDTH)/2 + 4*Cube.EDGE_HEIGHT + 15, BASS_HEIGHT + Cube.EDGE_HEIGHT, Cube.EDGE_HEIGHT + 4, 0, 20, 0); cubes[cubeIndex++] = new Cube( (TRAILER_WIDTH - BASS_WIDTH)/2 + 4*Cube.EDGE_HEIGHT + 15, BASS_HEIGHT + 0, 2*Cube.EDGE_HEIGHT + 4, 0, 0, 0); cubes[cubeIndex++] = new Cube((TRAILER_WIDTH - BASS_WIDTH)/2 + 4*Cube.EDGE_HEIGHT + 15, BASS_HEIGHT + Cube.EDGE_HEIGHT, 2*Cube.EDGE_HEIGHT + 6, 0, 20, 0); // cubes[cubeIndex++] = new Cube(200, 0, 10, 0, 0, 0); cubes[cubeIndex++] = new Cube(205, Cube.EDGE_HEIGHT, 0, 0, 20, 0); cubes[cubeIndex++] = new Cube(200, 2*Cube.EDGE_HEIGHT, 4, 0, 0, 0); cubes[cubeIndex++] = new Cube(195, 3*Cube.EDGE_HEIGHT, 8, 0, -20, 0); cubes[cubeIndex++] = new Cube(200, 4*Cube.EDGE_HEIGHT, 3, 0, 0, 0); cubes[cubeIndex++] = new Cube(200, 0, 10, 0, 0, 0); cubes[cubeIndex++] = new Cube(205, Cube.EDGE_HEIGHT, 0, 0, 20, 0); cubes[cubeIndex++] = new Cube(200, 2*Cube.EDGE_HEIGHT, 4, 0, 0, 0); cubes[cubeIndex++] = new Cube(195, 3*Cube.EDGE_HEIGHT, 8, 0, -20, 0); cubes[cubeIndex++] = new Cube(10, 0 , Cube.EDGE_HEIGHT + 10, 0, 40, 0); cubes[cubeIndex++] = new Cube(3, Cube.EDGE_HEIGHT, Cube.EDGE_HEIGHT + 8, 0, 20, 0); cubes[cubeIndex++] = new Cube(0, 2*Cube.EDGE_HEIGHT, Cube.EDGE_HEIGHT + 10, 0, 40, 0); cubes[cubeIndex++] = new Cube(0, 3*Cube.EDGE_HEIGHT, Cube.EDGE_HEIGHT + 10, 0, 60, 0); cubes[cubeIndex++] = new Cube(0, 4*Cube.EDGE_HEIGHT, Cube.EDGE_HEIGHT + 10, 0, 40, 0); cubes[cubeIndex++] = new Cube(20, 0 , 2*Cube.EDGE_HEIGHT + 18, 0, 40, 0); cubes[cubeIndex++] = new Cube(30, Cube.EDGE_HEIGHT, 2*Cube.EDGE_HEIGHT + 18, 0, 20, 0); cubes[cubeIndex++] = new Cube(25, 2*Cube.EDGE_HEIGHT, 2*Cube.EDGE_HEIGHT + 18, 0, 40, 0); cubes[cubeIndex++] = new Cube(30, 3*Cube.EDGE_HEIGHT, 2*Cube.EDGE_HEIGHT + 18, 0, 60, 0); cubes[cubeIndex++] = new Cube(32, 4*Cube.EDGE_HEIGHT, 2*Cube.EDGE_HEIGHT + 18, 0, 40, 0); cubes[cubeIndex++] = new Cube(210, 0 , Cube.EDGE_HEIGHT + 15, 0, 40, 0); cubes[cubeIndex++] = new Cube(215, Cube.EDGE_HEIGHT, Cube.EDGE_HEIGHT + 15, 0, 20, 0); cubes[cubeIndex++] = new Cube(218, 2*Cube.EDGE_HEIGHT, Cube.EDGE_HEIGHT + 15, 0, 40, 0); cubes[cubeIndex++] = new Cube(213, 3*Cube.EDGE_HEIGHT, Cube.EDGE_HEIGHT + 15, 0, 60, 0); cubes[cubeIndex++] = new Cube(210, 4*Cube.EDGE_HEIGHT, Cube.EDGE_HEIGHT + 15, 0, 40, 0); cubes[cubeIndex++] = new Cube(210, 0 , 2*Cube.EDGE_HEIGHT + 25, 0, 40, 0); cubes[cubeIndex++] = new Cube(215, Cube.EDGE_HEIGHT, 2*Cube.EDGE_HEIGHT + 25, 0, 20, 0); cubes[cubeIndex++] = new Cube(212, 2*Cube.EDGE_HEIGHT, 2*Cube.EDGE_HEIGHT + 25, 0, 40, 0); cubes[cubeIndex++] = new Cube(215, 3*Cube.EDGE_HEIGHT, 2*Cube.EDGE_HEIGHT + 25, 0, 60, 0); cubes[cubeIndex++] = new Cube(210, 4*Cube.EDGE_HEIGHT, 2*Cube.EDGE_HEIGHT + 25, 0, 40, 0); //bridge cubes if (true) { return cubes; } cubes[1] = new Cube(17.25, 0, 0, 0, 0, 80); cubes[2] = new Cube(50.625, -1.5, 0, 0, 0, 55); cubes[3] = new Cube(70.75, 12.375, 0, 0, 0, 55); cubes[4] = new Cube(49.75, 24.375, 0, 0, 0, 48);//dnw cubes[5] = new Cube(14.25, 32, 0, 0, 0, 80); cubes[6] = new Cube(50.375, 44.375, 0, 0, 0, 0);//dnw cubes[7] = new Cube(67.5, 64.25, 0, 27, 0, 0);//dnw cubes[8] = new Cube(44, 136, 0, 0, 0, 0); cubes[9] = new Cube(39, 162, 0, 0, 0, 0); cubes[10] = new Cube(58, 182, -4, 12, 0, 0); cubes[11] = new Cube(28, 182, -4, 12, 0, 0); cubes[12] = new Cube(0, 182, -4, 12, 0, 0); cubes[13] = new Cube(18.75, 162, 0, 0, 0, 0); cubes[14] = new Cube(13.5, 136, 0, 0, 0, 0); cubes[15] = new Cube(6.5, -8.25, 20, 0, 0, 25); cubes[16] = new Cube(42, 15, 20, 0, 0, 4); cubes[17] = new Cube(67, 24, 20, 0, 0, 25); cubes[18] = new Cube(56, 41, 20, 0, 0, 30); cubes[19] = new Cube(24, 2, 20, 0, 0, 25); cubes[20] = new Cube(26, 26, 20, 0, 0, 70); cubes[21] = new Cube(3.5, 10.5, 20, 0, 0, 35); cubes[22] = new Cube(63, 133, 20, 0, 0, 80); cubes[23] = new Cube(56, 159, 20, 0, 0, 65); cubes[24] = new Cube(68, 194, 20, 0, -45, 0); cubes[25] = new Cube(34, 194, 20, 20, 0, 35); cubes[26] = new Cube(10, 194, 20, 0, -45, 0); // wired a bit funky cubes[27] = new Cube(28, 162, 20, 0, 0, 65); cubes[28] = new Cube(15.5, 134, 20, 0, 0, 20); cubes[29] = new Cube(13, 29, 40, 0, 0, 0); cubes[30] = new Cube(55, 15, 40, 0, 0, 50); cubes[31] = new Cube(78, 9, 40, 0, 0, 60); cubes[32] = new Cube(80, 39, 40, 0, 0, 80); cubes[33] = new Cube(34, 134, 40, 0, 0, 50); cubes[34] = new Cube(42, 177, 40, 0, 0, 0); cubes[35] = new Cube(41, 202, 40, 20, 0, 80); cubes[36] = new Cube(21, 178, 40, 0, 0, 35); cubes[37] = new Cube(18, 32, 60, 0, 0, 65); cubes[38] = new Cube(44, 20, 60, 0, 0, 20); //front power cube cubes[39] = new Cube(39, 149, 60, 0, 0, 15); cubes[40] = new Cube(60, 186, 60, 0, 0, 45); cubes[41] = new Cube(48, 213, 56, 20, 0, 25); cubes[42] = new Cube(22, 222, 60, 10, 10, 15); cubes[43] = new Cube(28, 198, 60, 20, 0, 20); cubes[44] = new Cube(12, 178, 60, 0, 0, 50); cubes[45] = new Cube(18, 156, 60, 0, 0, 40); cubes[46] = new Cube(30, 135, 60, 0, 0, 45); cubes[47] = new Cube(10, 42, 80, 0, 0, 17); cubes[48] = new Cube(34, 23, 80, 0, 0, 45); cubes[49] = new Cube(77, 28, 80, 0, 0, 45); cubes[50] = new Cube(53, 22, 80, 0, 0, 45); cubes[51] = new Cube(48, 175, 80, 0, 0, 45); cubes[52] = new Cube(66, 172, 80, 0, 0, 355);// _,195,_ originally cubes[53] = new Cube(33, 202, 80, 25, 0, 85); cubes[54] = new Cube(32, 176, 100, 0, 0, 20); cubes[55] = new Cube(5.75, 69.5, 0, 0, 0, 80); cubes[56] = new Cube(1, 53, 0, 40, 70, 70); cubes[57] = new Cube(-15, 24, 0, 15, 0, 0); //cubes[58] what the heck happened here? never noticed before 4/8/2013 cubes[59] = new Cube(40, 46, 100, 0, 0, 355); // copies from 75 cubes[60] = new Cube(40, 164, 120, 0, 0, 12.5); cubes[61] = new Cube(32, 148, 100, 0, 0, 3); cubes[62] = new Cube(30, 132, 90, 10, 350, 5); cubes[63] = new Cube(22, 112, 100, 0, 20, 0); cubes[64] = new Cube(35, 70, 95, 15, 345, 20); cubes[65] = new Cube(38, 112, 98, 25, 0, 0); cubes[66] = new Cube(70, 164, 100, 0, 0, 22); cubes[68] = new Cube(29, 94, 105, 15, 20, 10); cubes[69] = new Cube(30, 77, 100, 15, 345, 20); cubes[70] = new Cube(38, 96, 95, 30, 0, 355); //cubes[71] = new Cube(38,96,95,30,0,355); //old power cube cubes[72] = new Cube(44, 20, 100, 0, 0, 345); cubes[73] = new Cube(28, 24, 100, 0, 0, 13); cubes[74] = new Cube(8, 38, 100, 10, 0, 0); cubes[75] = new Cube(20, 58, 100, 0, 0, 355); cubes[76] = new Cube(22, 32, 120, 15, 327, 345); cubes[77] = new Cube(50, 132, 80, 0, 0, 0); cubes[78] = new Cube(20, 140, 80, 0, 0, 0); return cubes; } public int[][] buildFrontChannelList() { if (true) { return new int[][] { { 1, 0 }, }; } return new int[][] { { 1, 57, 56, 55, 0 // Pandaboard A, structural channel 1 } , { 31, 32, 17, 3, 0 // Pandaboard B, structural channel 2, normally 30, 31, 32, 17, 3 (disconnected 30) } , { 20, 21, 15, 19, 0 // Pandaboard C, structural channel 3 } , { 69, 75, 74, 76, 73 // Pandaboard D, structural channel 4, normally 64 first } , { 16, 2, 5, 0, 0 // Pandaboard E, structural channel 5 } , { 48, 47, 37, 29, 0 // Pandaboard F, structural channel 6 (is there a 5th?) } , { 68, 63, 62, 78, 45 // Pandaboard G, structural channel 7, left top front side } , { 18, 6, 7, 0, 0 // Pandaboard H, structural channel 8 } }; } public int[][] buildRearChannelList() { if (true) { return new int[][] { { 1, 0 }, }; } return new int[][] { { 22, 8, 14, 28, 0 // Pandaboard A, structural channel 9 } , { 36, 34, 40, 52, 66 // Pandaboard B, structural channel 10 } , { 65, 61, 60, 54, 51 // Pandaboard C, structural channel 11 } , { 35, 25, 11, 10, 24 // Pandaboard D, structural channel 12 } , { 23, 9, 13, 27, 12 // Pandaboard E, structural channel 13, missing taillight? } , { 64, 59, 72, 49, 50 // Pandaboard F, structural channel 14, right top backside (second cube is missing from sim) } , { 77, 39, 46, 33, 26 // Pandaboard G, structural channel 15 } , { 44, 53, 42, 43, 41 // Pandaboard H, structural channel 16, last cube busted? } }; } public int[][] buildFlippedRGBList() { if (true) { return new int[][] {}; } // syntax is {cube #, strip #, strip #, . . . } return new int[][] { { 22, 4, 7 } , { 50, 1, 3 } , { 7, 1, 2, 11 } , { 49, 1 } , { 39, 1 } , { 41, 1 } , { 26, 3, 5 } , { 64, 1 } , { 32, 2 } , { 20, 6, 7 } , { 19, 1, 2 } , { 15, 6, 8, 9 } , { 29, 3, 10 } , { 68, 4, 9 } , { 18, 12 } , { 6, 2, 4 } , { 78, 11 } , { 56, 2 } , { 57, 3 } , { 74, 6, 7 } , { 21, 10 } , { 37, 11 } , { 61, 5 } , { 33, 12 } }; } }