/** * DOUBLE BLACK DIAMOND DOUBLE BLACK DIAMOND * * //\\ //\\ //\\ //\\ * ///\\\ ///\\\ ///\\\ ///\\\ * \\\/// \\\/// \\\/// \\\/// * \\// \\// \\// \\// * * EXPERTS ONLY!! EXPERTS ONLY!! * * This class implements the mapping functions needed to lay out the physical * cubes and the output ports on the panda board. It should only be modified * when physical changes or tuning is being done to the structure. */ class SCMapping implements GLucose.Mapping { public Cube[] buildCubeArray() { // TODO(mcslee): find a cleaner way of representing this data, probably // serialized in some more neutral form. also figure out what's going on // with the indexing starting at 1 and some indices missing. Cube[] cubes = new Cube[79]; int cubeIndex = 1; cubes[cubeIndex++] = new Cube(0, 0, 0, 0, 0, 0); cubes[cubeIndex++] = new Cube(5, Cube.EDGE_HEIGHT, -10, 0, 20, 0); cubes[cubeIndex++] = new Cube(0, 2*Cube.EDGE_HEIGHT, -6, 0, 0, 0); cubes[cubeIndex++] = new Cube(-5, 3*Cube.EDGE_HEIGHT, -2, 0, -20, 0); cubes[cubeIndex++] = new Cube(15, 0, 50, 0, 0, 0); cubes[cubeIndex++] = new Cube(20, Cube.EDGE_HEIGHT, 40, 0, 20, 0); cubes[cubeIndex++] = new Cube(15, 2*Cube.EDGE_HEIGHT, 46, 0, 0, 0); cubes[cubeIndex++] = new Cube(10, 3*Cube.EDGE_HEIGHT, 42, 0, -20, 0); cubes[cubeIndex++] = new Cube(15, 4*Cube.EDGE_HEIGHT, 42, 0, 0, 0); cubes[cubeIndex++] = new Cube(40, BASS_HEIGHT + 5, 20, 0, 0, 0); cubes[cubeIndex++] = new Cube(45, BASS_HEIGHT + 5+Cube.EDGE_HEIGHT, 10, 0, 20, 0); cubes[cubeIndex++] = new Cube(40, BASS_HEIGHT + 5+2*Cube.EDGE_HEIGHT, 14, 0, 0, 0); cubes[cubeIndex++] = new Cube(35, BASS_HEIGHT + 5+3*Cube.EDGE_HEIGHT, 18, 0, -20, 0); cubes[cubeIndex++] = new Cube(40, BASS_HEIGHT + 5+4*Cube.EDGE_HEIGHT, 13, 0, 0, 0); cubes[cubeIndex++] = new Cube(80, BASS_HEIGHT + 0, 10, 0, 0, 0); cubes[cubeIndex++] = new Cube(85, BASS_HEIGHT + Cube.EDGE_HEIGHT, 0, 0, 20, 0); cubes[cubeIndex++] = new Cube(80, BASS_HEIGHT + 2*Cube.EDGE_HEIGHT, 4, 0, 0, 0); cubes[cubeIndex++] = new Cube(75, BASS_HEIGHT + 3*Cube.EDGE_HEIGHT, 8, 0, -20, 0); cubes[cubeIndex++] = new Cube(80, BASS_HEIGHT + 4*Cube.EDGE_HEIGHT, 3, 0, 0, 0); cubes[cubeIndex++] = new Cube(120, BASS_HEIGHT + 10, 10, 0, 0, 0); cubes[cubeIndex++] = new Cube(125, BASS_HEIGHT + 10+Cube.EDGE_HEIGHT, 0, 0, 20, 0); cubes[cubeIndex++] = new Cube(120, BASS_HEIGHT + 10+2*Cube.EDGE_HEIGHT, 4, 0, 0, 0); cubes[cubeIndex++] = new Cube(115, BASS_HEIGHT + 10+3*Cube.EDGE_HEIGHT, 8, 0, -20, 0); cubes[cubeIndex++] = new Cube(120, BASS_HEIGHT + 10+4*Cube.EDGE_HEIGHT, 3, 0, 0, 0); cubes[cubeIndex++] = new Cube(160, BASS_HEIGHT + 0, 30, 0, 0, 0); cubes[cubeIndex++] = new Cube(165, BASS_HEIGHT + Cube.EDGE_HEIGHT, 20, 0, 20, 0); cubes[cubeIndex++] = new Cube(160, BASS_HEIGHT + 2*Cube.EDGE_HEIGHT, 24, 0, 0, 0); cubes[cubeIndex++] = new Cube(155, BASS_HEIGHT + 3*Cube.EDGE_HEIGHT, 28, 0, -20, 0); cubes[cubeIndex++] = new Cube(160, BASS_HEIGHT + 4*Cube.EDGE_HEIGHT, 23, 0, 0, 0); cubes[cubeIndex++] = new Cube(200, 0, 10, 0, 0, 0); cubes[cubeIndex++] = new Cube(205, Cube.EDGE_HEIGHT, 0, 0, 20, 0); cubes[cubeIndex++] = new Cube(200, 2*Cube.EDGE_HEIGHT, 4, 0, 0, 0); cubes[cubeIndex++] = new Cube(195, 3*Cube.EDGE_HEIGHT, 8, 0, -20, 0); cubes[cubeIndex++] = new Cube(200, 4*Cube.EDGE_HEIGHT, 3, 0, 0, 0); cubes[cubeIndex++] = new Cube(210, 0, 60, 0, 0, 0); cubes[cubeIndex++] = new Cube(215, Cube.EDGE_HEIGHT, 50, 0, 20, 0); cubes[cubeIndex++] = new Cube(210, 2*Cube.EDGE_HEIGHT, 54, 0, 0, 0); cubes[cubeIndex++] = new Cube(205, 3*Cube.EDGE_HEIGHT, 58, 0, -20, 0); return cubes; } public int[][] buildFrontChannelList() { return new int[][] { { 1, 2, 3, 0, 0 }, // ch1 { 4, 5, 6, 0, 0 }, // ch2 { 0, 0, 0, 0, 0 }, // ch3 { 0, 0, 0, 0, 0 }, // ch4 { 0, 0, 0, 0, 0 }, // ch5 { 0, 0, 0, 0, 0 }, // ch6 { 0, 0, 0, 0, 0 }, // ch7 { 0, 0, 0, 0, 0 }, // ch8 }; } public int[][] buildRearChannelList() { return new int[][] { { 0, 0, 0, 0, 0 }, // ch9 { 0, 0, 0, 0, 0 }, // ch10 { 0, 0, 0, 0, 0 }, // ch11 { 0, 0, 0, 0, 0 }, // ch12 { 0, 0, 0, 0, 0 }, // ch13 { 0, 0, 0, 0, 0 }, // ch14 { 0, 0, 0, 0, 0 }, // ch15 { 0, 0, 0, 0, 0 }, // ch16 }; } }