X-Git-Url: https://git.piment-noir.org/?p=SugarCubes.git;a=blobdiff_plain;f=_Mappings.pde;h=6877e63335415de61c1b2b2b483419743a06e6f5;hp=611e35e055ac8da10ca377f4da09c34455566fcf;hb=270a8b44cd8296bb40fa74e4fcf2e7f7c4f1192c;hpb=87998ff32c5973d59ee9eb13fde64f9c4bd9d770 diff --git a/_Mappings.pde b/_Mappings.pde index 611e35e..6877e63 100644 --- a/_Mappings.pde +++ b/_Mappings.pde @@ -8,331 +8,445 @@ * * EXPERTS ONLY!! EXPERTS ONLY!! * - * This class implements the mapping functions needed to lay out the physical + * This file implements the mapping functions needed to lay out the physical * cubes and the output ports on the panda board. It should only be modified * when physical changes or tuning is being done to the structure. */ -class SCMapping implements GLucose.Mapping { - public Cube[] buildCubeArray() { - // TODO(mcslee): find a cleaner way of representing this data, probably - // serialized in some more neutral form. also figure out what's going on - // with the indexing starting at 1 and some indices missing. - Cube[] cubes = new Cube[79]; - - int cubeIndex = 1; - - cubes[cubeIndex++] = new Cube(0, 0, 0, 0, 0, 0); - cubes[cubeIndex++] = new Cube(5, Cube.EDGE_HEIGHT, -10, 0, 20, 0); - cubes[cubeIndex++] = new Cube(0, 2*Cube.EDGE_HEIGHT, -6, 0, 0, 0); - cubes[cubeIndex++] = new Cube(-5, 3*Cube.EDGE_HEIGHT, -2, 0, -20, 0); - - cubes[cubeIndex++] = new Cube(40, BASS_HEIGHT + 5, 20, 0, 0, 0); - cubes[cubeIndex++] = new Cube(45, BASS_HEIGHT + 5+Cube.EDGE_HEIGHT, 10, 0, 20, 0); - cubes[cubeIndex++] = new Cube(40, BASS_HEIGHT + 5+2*Cube.EDGE_HEIGHT, 14, 0, 0, 0); - cubes[cubeIndex++] = new Cube(35, BASS_HEIGHT + 5+3*Cube.EDGE_HEIGHT, 18, 0, -20, 0); - cubes[cubeIndex++] = new Cube(40, BASS_HEIGHT + 5+4*Cube.EDGE_HEIGHT, 13, 0, 0, 0); - - cubes[cubeIndex++] = new Cube(80, BASS_HEIGHT + 0, 10, 0, 0, 0); - cubes[cubeIndex++] = new Cube(85, BASS_HEIGHT + Cube.EDGE_HEIGHT, 0, 0, 20, 0); - cubes[cubeIndex++] = new Cube(80, BASS_HEIGHT + 2*Cube.EDGE_HEIGHT, 4, 0, 0, 0); - cubes[cubeIndex++] = new Cube(75, BASS_HEIGHT + 3*Cube.EDGE_HEIGHT, 8, 0, -20, 0); - cubes[cubeIndex++] = new Cube(80, BASS_HEIGHT + 4*Cube.EDGE_HEIGHT, 3, 0, 0, 0); - - cubes[cubeIndex++] = new Cube(120, BASS_HEIGHT + 10, 10, 0, 0, 0); - cubes[cubeIndex++] = new Cube(125, BASS_HEIGHT + 10+Cube.EDGE_HEIGHT, 0, 0, 20, 0); - cubes[cubeIndex++] = new Cube(120, BASS_HEIGHT + 10+2*Cube.EDGE_HEIGHT, 4, 0, 0, 0); - cubes[cubeIndex++] = new Cube(115, BASS_HEIGHT + 10+3*Cube.EDGE_HEIGHT, 8, 0, -20, 0); - cubes[cubeIndex++] = new Cube(120, BASS_HEIGHT + 10+4*Cube.EDGE_HEIGHT, 3, 0, 0, 0); - - cubes[cubeIndex++] = new Cube(160, BASS_HEIGHT + 0, 30, 0, 0, 0); - cubes[cubeIndex++] = new Cube(165, BASS_HEIGHT + Cube.EDGE_HEIGHT, 20, 0, 20, 0); - cubes[cubeIndex++] = new Cube(160, BASS_HEIGHT + 2*Cube.EDGE_HEIGHT, 24, 0, 0, 0); - cubes[cubeIndex++] = new Cube(155, BASS_HEIGHT + 3*Cube.EDGE_HEIGHT, 28, 0, -20, 0); - cubes[cubeIndex++] = new Cube(160, BASS_HEIGHT + 4*Cube.EDGE_HEIGHT, 23, 0, 0, 0); - - cubes[cubeIndex++] = new Cube(200, 0, 10, 0, 0, 0); - cubes[cubeIndex++] = new Cube(205, Cube.EDGE_HEIGHT, 0, 0, 20, 0); - cubes[cubeIndex++] = new Cube(200, 2*Cube.EDGE_HEIGHT, 4, 0, 0, 0); - cubes[cubeIndex++] = new Cube(195, 3*Cube.EDGE_HEIGHT, 8, 0, -20, 0); - cubes[cubeIndex++] = new Cube(200, 4*Cube.EDGE_HEIGHT, 3, 0, 0, 0); - - cubes[cubeIndex++] = new Cube(200, 0, 10, 0, 0, 0); - cubes[cubeIndex++] = new Cube(205, Cube.EDGE_HEIGHT, 0, 0, 20, 0); - cubes[cubeIndex++] = new Cube(200, 2*Cube.EDGE_HEIGHT, 4, 0, 0, 0); - cubes[cubeIndex++] = new Cube(195, 3*Cube.EDGE_HEIGHT, 8, 0, -20, 0); +final int MaxCubeHeight = 6; +final int NumBackTowers = 16; + +public Model buildModel() { + + // Shorthand helpers for specifying wiring more quickly + final Cube.Wiring WFL = Cube.Wiring.FRONT_LEFT; + final Cube.Wiring WFR = Cube.Wiring.FRONT_RIGHT; + final Cube.Wiring WRL = Cube.Wiring.REAR_LEFT; + final Cube.Wiring WRR = Cube.Wiring.REAR_RIGHT; + + // Utility value if you need the height of a cube shorthand + final float CH = Cube.EDGE_HEIGHT; + final float CW = Cube.EDGE_WIDTH ; + + // Positions for the bass box + final float BBY = BassBox.EDGE_HEIGHT + BoothFloor.PLEXI_WIDTH; + final float BBX = 56; + final float BBZ = 2; + + // The model is represented as an array of towers. The cubes in the tower + // are represenented relatively. Each tower has an x, y, z reference position, + // which is typically the base cube's bottom left corner. + // + // Following that is an array of floats. A 2-d array contains an x-offset + // and a z-offset from the previous reference position. Typically the first cube + // will just be {0, 0}. Each successive cube uses the position of the previous + // cube as its reference. + // + // A 3-d array contains an x-offset, a z-offset, and a rotation about the + // y-axis. + // + // The cubes automatically increment their y-position by Cube.EDGE_HEIGHT. + + // To-Do: (Mark Slee, Alex Green, or Ben Morrow): The Cube # is determined by the order in this list. + // "raw object index" is serialized by running through towermapping and then individual cube mapping below. + // We can do better than this. The raw object index should be obvious from the code-- looking through the + // rendered simulation and counting through cubes in mapping mode is grossly inefficient. + + TowerMapping[] towerCubes = new TowerMapping[] {}; + + // Single cubes can be constructed directly here if you need them + Cube[] singleCubes = new Cube[] { + // new Cube(15, int( Cube.EDGE_HEIGHT), 39, 0, 10, 0, WRL), // Back left channel behind speaker + //new Cube(x, y, z, rx, ry, rz, wiring), + //new Cube(0,0,0,0,225,0, WRR), + }; + + // The bass box! + // BassBox bassBox = BassBox.unlitBassBox(BBX, 0, BBZ); // frame exists, no lights + BassBox bassBox = BassBox.noBassBox(); // no bass box at all + // BassBox bassBox = new BassBox(BBX, 0, BBZ); // bass box with lights + + // The speakers! + List speakers = Arrays.asList(new Speaker[] { + // Each speaker parameter is x, y, z, rotation, the left speaker comes first + // new Speaker(TRAILER_WIDTH - Speaker.EDGE_WIDTH + 8, 6, 3, -15) + }); + + + //////////////////////////////////////////////////////////////////////// + // dan's proposed lattice + ArrayList scubes = new ArrayList(); + //if (NumBackTowers != 25) exit(); + for (int i=0; i dcubes = new ArrayList(); + // for (int i=1; i<6; i++) { + // if (i>1) dcubes.add(new Cube(-6+CW*4/3*i , 0, 0, 0, 0, 0, WRR)); + // dcubes.add(new Cube(-6+CW*4/3*i+CW*2/3., CH*.5, 0, 0, 0, 0, WRR)); + // } + +float current_x_position = 0; +// scubes.add(new StaggeredTower(//tower 1 +// current_x_position, // x +// 15 , // y +// 0 , // z +// 45, 6, new Cube.Wiring[] { WFL, WRR, WFL, WRR, WFL, WRR}) ); +// current_x_position += 25.25; +// scubes.add(new StaggeredTower(// tower 2 +// current_x_position, // x +// 0 , // y +// -10.5 , // z +// 45, 6, new Cube.Wiring[] { WFR, WFL, WRR, WRR, WFL, WRR}) ); +// current_x_position += 25.25; +// scubes.add(new StaggeredTower(//tower 3 +// current_x_position, // x +// 15 , // y +// 0, // z +// 45, 6, new Cube.Wiring[] { WRR, WFL, WRR, WRR, WFL, WRR}) ); +// current_x_position += 25.25; +// scubes.add(new StaggeredTower(//tower 4 +// current_x_position, // x +// 0, // y +// -10.5 , // z +// 45, 6, new Cube.Wiring[] { WFL, WRR, WFL, WRR, WFL, WRR}) ); +// current_x_position += 28; +// scubes.add(new StaggeredTower(//tower 5 +// current_x_position, // x +// 15 , // y +// -4.5 , // z +// 45, 6, new Cube.Wiring[] { WRR, WFL, WRR, WFL, WRR, WFL}) ); +// current_x_position += 28; +// scubes.add(new StaggeredTower(//tower 6 +// current_x_position, // x +// 0 , // y +// -10.5, // z +// 45, 6, new Cube.Wiring[] { WFL, WRR, WFL, WRR, WFL, WRR}) ); +// current_x_position += 25.25; +// scubes.add(new StaggeredTower(// tower 7 +// current_x_position, // x +// 15 , // y +// 0, // z +// 45, 6, new Cube.Wiring[] { WRR, WFL, WRR, WFL, WRR, WFL}) ); +// current_x_position += 25.25; +// scubes.add(new StaggeredTower(//tower 8 +// current_x_position, // x +// 0 , // y +// -10.5 , // z +// 45, 6, new Cube.Wiring[] { WFL, WRR, WFL, WRR, WFL, WRR}) ); +// current_x_position += 25.25; +// scubes.add(new StaggeredTower(//tower 9 +// current_x_position, // x +// 15 , // y +// 0, // z +// 45, 6, new Cube.Wiring[] { WFL, WRR, WFL, WRR, WFL, WRR}) ); +// current_x_position += 25.25; + +// //TOWERS ON DANCE FLOOR +// scubes.add(new StaggeredTower(//tower 10 +// 83.75+39+43-124.5, // x +// 0, // y +// -47.5-43, // z +// 45, 4, new Cube.Wiring[]{ WRR, WFL, WFL, WRR}) ); +// scubes.add(new StaggeredTower(//tower 11 +// 83.75, // x +// 0, // y +// -47.5, // z +// 45, 4, new Cube.Wiring[]{ WFL, WRR, WRR, WFL}) ); +// scubes.add(new StaggeredTower(//tower 12 +// 83.75+39, // x +// 0, // y +// -47.5, // z +// 45, 4, new Cube.Wiring[]{ WRR, WFL, WFL, WRR}) ); +// scubes.add(new StaggeredTower(//tower 13 +// 83.75+39+43, // x +// 0, // y +// -47.5-43, // z +// 45, 4, new Cube.Wiring[]{ WFL, WRR, WFL, WRR}) ); + +// scubes.add(new StaggeredTower(// Single cube on top of tower 4 +// 42, // x +// 112 , // y +// 72, // z +// -10, 1, new Cube.Wiring[]{ WRL}) ); + + + + + + + + ////////////////////////////////////////////////////////////////////// + // BENEATH HERE SHOULD NOT REQUIRE ANY MODIFICATION!!!! // + ////////////////////////////////////////////////////////////////////// + + // These guts just convert the shorthand mappings into usable objects + ArrayList towerList = new ArrayList(); + ArrayList tower; + Cube[] cubes = new Cube[200]; + int cubeIndex = 1; + float px, pz, ny; + for (TowerMapping tm : towerCubes) { + px = tm.x; + ny = tm.y; + pz = tm.z; + tower = new ArrayList(); + for (CubeMapping cm : tm.cubeMappings) { + tower.add(cubes[cubeIndex++] = new Cube(px = px + cm.dx, ny, pz = pz + cm.dz, 0, cm.ry, 0, cm.wiring)); + ny += Cube.EDGE_HEIGHT; } - - cubes[1] = new Cube(17.25, 0, 0, 0, 0, 80); - cubes[2] = new Cube(50.625, -1.5, 0, 0, 0, 55); - cubes[3] = new Cube(70.75, 12.375, 0, 0, 0, 55); - cubes[4] = new Cube(49.75, 24.375, 0, 0, 0, 48);//dnw - cubes[5] = new Cube(14.25, 32, 0, 0, 0, 80); - cubes[6] = new Cube(50.375, 44.375, 0, 0, 0, 0);//dnw - cubes[7] = new Cube(67.5, 64.25, 0, 27, 0, 0);//dnw - cubes[8] = new Cube(44, 136, 0, 0, 0, 0); - cubes[9] = new Cube(39, 162, 0, 0, 0, 0); - cubes[10] = new Cube(58, 182, -4, 12, 0, 0); - cubes[11] = new Cube(28, 182, -4, 12, 0, 0); - cubes[12] = new Cube(0, 182, -4, 12, 0, 0); - cubes[13] = new Cube(18.75, 162, 0, 0, 0, 0); - cubes[14] = new Cube(13.5, 136, 0, 0, 0, 0); - cubes[15] = new Cube(6.5, -8.25, 20, 0, 0, 25); - cubes[16] = new Cube(42, 15, 20, 0, 0, 4); - cubes[17] = new Cube(67, 24, 20, 0, 0, 25); - cubes[18] = new Cube(56, 41, 20, 0, 0, 30); - cubes[19] = new Cube(24, 2, 20, 0, 0, 25); - cubes[20] = new Cube(26, 26, 20, 0, 0, 70); - cubes[21] = new Cube(3.5, 10.5, 20, 0, 0, 35); - cubes[22] = new Cube(63, 133, 20, 0, 0, 80); - cubes[23] = new Cube(56, 159, 20, 0, 0, 65); - cubes[24] = new Cube(68, 194, 20, 0, -45, 0); - cubes[25] = new Cube(34, 194, 20, 20, 0, 35); - cubes[26] = new Cube(10, 194, 20, 0, -45, 0); // wired a bit funky - cubes[27] = new Cube(28, 162, 20, 0, 0, 65); - cubes[28] = new Cube(15.5, 134, 20, 0, 0, 20); - cubes[29] = new Cube(13, 29, 40, 0, 0, 0); - cubes[30] = new Cube(55, 15, 40, 0, 0, 50); - cubes[31] = new Cube(78, 9, 40, 0, 0, 60); - cubes[32] = new Cube(80, 39, 40, 0, 0, 80); - cubes[33] = new Cube(34, 134, 40, 0, 0, 50); - cubes[34] = new Cube(42, 177, 40, 0, 0, 0); - cubes[35] = new Cube(41, 202, 40, 20, 0, 80); - cubes[36] = new Cube(21, 178, 40, 0, 0, 35); - cubes[37] = new Cube(18, 32, 60, 0, 0, 65); - cubes[38] = new Cube(44, 20, 60, 0, 0, 20); //front power cube - cubes[39] = new Cube(39, 149, 60, 0, 0, 15); - cubes[40] = new Cube(60, 186, 60, 0, 0, 45); - cubes[41] = new Cube(48, 213, 56, 20, 0, 25); - cubes[42] = new Cube(22, 222, 60, 10, 10, 15); - cubes[43] = new Cube(28, 198, 60, 20, 0, 20); - cubes[44] = new Cube(12, 178, 60, 0, 0, 50); - cubes[45] = new Cube(18, 156, 60, 0, 0, 40); - cubes[46] = new Cube(30, 135, 60, 0, 0, 45); - cubes[47] = new Cube(10, 42, 80, 0, 0, 17); - cubes[48] = new Cube(34, 23, 80, 0, 0, 45); - cubes[49] = new Cube(77, 28, 80, 0, 0, 45); - cubes[50] = new Cube(53, 22, 80, 0, 0, 45); - cubes[51] = new Cube(48, 175, 80, 0, 0, 45); - cubes[52] = new Cube(66, 172, 80, 0, 0, 355);// _,195,_ originally - cubes[53] = new Cube(33, 202, 80, 25, 0, 85); - cubes[54] = new Cube(32, 176, 100, 0, 0, 20); - cubes[55] = new Cube(5.75, 69.5, 0, 0, 0, 80); - cubes[56] = new Cube(1, 53, 0, 40, 70, 70); - cubes[57] = new Cube(-15, 24, 0, 15, 0, 0); - //cubes[58] what the heck happened here? never noticed before 4/8/2013 - cubes[59] = new Cube(40, 46, 100, 0, 0, 355); // copies from 75 - cubes[60] = new Cube(40, 164, 120, 0, 0, 12.5); - cubes[61] = new Cube(32, 148, 100, 0, 0, 3); - cubes[62] = new Cube(30, 132, 90, 10, 350, 5); - cubes[63] = new Cube(22, 112, 100, 0, 20, 0); - cubes[64] = new Cube(35, 70, 95, 15, 345, 20); - cubes[65] = new Cube(38, 112, 98, 25, 0, 0); - cubes[66] = new Cube(70, 164, 100, 0, 0, 22); - cubes[68] = new Cube(29, 94, 105, 15, 20, 10); - cubes[69] = new Cube(30, 77, 100, 15, 345, 20); - cubes[70] = new Cube(38, 96, 95, 30, 0, 355); - //cubes[71] = new Cube(38,96,95,30,0,355); //old power cube - cubes[72] = new Cube(44, 20, 100, 0, 0, 345); - cubes[73] = new Cube(28, 24, 100, 0, 0, 13); - cubes[74] = new Cube(8, 38, 100, 10, 0, 0); - cubes[75] = new Cube(20, 58, 100, 0, 0, 355); - cubes[76] = new Cube(22, 32, 120, 15, 327, 345); - cubes[77] = new Cube(50, 132, 80, 0, 0, 0); - cubes[78] = new Cube(20, 140, 80, 0, 0, 0); - return cubes; + towerList.add(new Tower(tower)); } - public int[][] buildFrontChannelList() { - if (true) { - return new int[][] { - { 1, 0 }, - }; + + for (Cube cube : singleCubes) cubes[cubeIndex++] = cube; + for (Cube cube : dcubes) cubes[cubeIndex++] = cube; + for (StaggeredTower st : scubes) { + tower = new ArrayList(); + for (int i=0; i < st.n; i++) { + Cube.Wiring w = (i < st.wiring.length) ? st.wiring[i] : WRR; + tower.add(cubes[cubeIndex++] = new Cube(st.x, st.y + CH* 4/3.*i, st.z, 0, st.r, 0, w)); } - - return new int[][] { - { - 1, 57, 56, 55, 0 // Pandaboard A, structural channel 1 - } - , - { - 31, 32, 17, 3, 0 // Pandaboard B, structural channel 2, normally 30, 31, 32, 17, 3 (disconnected 30) - } - , - { - 20, 21, 15, 19, 0 // Pandaboard C, structural channel 3 - } - , - { - 69, 75, 74, 76, 73 // Pandaboard D, structural channel 4, normally 64 first - } - , - { - 16, 2, 5, 0, 0 // Pandaboard E, structural channel 5 - } - , - { - 48, 47, 37, 29, 0 // Pandaboard F, structural channel 6 (is there a 5th?) - } - , - { - 68, 63, 62, 78, 45 // Pandaboard G, structural channel 7, left top front side - } - , - { - 18, 6, 7, 0, 0 // Pandaboard H, structural channel 8 - } - }; + towerList.add(new Tower(tower)); + } + + return new Model(towerList, cubes, bassBox, speakers); +} + +/** + * This function maps the panda boards. We have an array of them, each has + * an IP address and a list of channels. + */ +public PandaMapping[] buildPandaList() { + final int LEFT_SPEAKER = 0; + final int RIGHT_SPEAKER = 1; + + // 8 channels map to: 3, 4, 7, 8, 13, 14, 15, 16. + return new PandaMapping[] { + new PandaMapping( + "10.200.1.28", new ChannelMapping[] { + new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 37, 38, 39 }), + new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { }), + new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 43, 44, 45 }), + new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 46, 47, 48 }), + new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { }), // new front thing + new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { }), // new back thing + new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 13, 14, 15 }), // new back thing + }), + new PandaMapping( + "10.200.1.29", new ChannelMapping[] { + new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 19, 20, 21 }), + new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { }), + new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 1, 2, 3 }), + new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 4, 5, 6 }), + new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 7, 8, 9 }), + new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 10, 11, 12 }), + new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 16, 17, 18 }), +// new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 34, 35, 36}), +// new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { }), +// new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 19, 20, 21}), +// new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 22, 23, 24}), +// new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 25, 26, 27}), +// new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 28, 29, 30}), +// new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 31, 32, 33}), +// new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { }), + }), + new PandaMapping( + "10.200.1.30", new ChannelMapping[] { + new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 40, 41, 42 }), + new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { }), + new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 22, 23, 24 }), + new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 25, 26, 27 }), + new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 28, 29, 30 }), + new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 31, 32, 33 }), + new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 34, 35, 36 }), +// new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 1,1,1}), // 30 J3 * +// new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 1,1,1}), // 30 J4 //ORIG * +// new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 37, 38, 39}), // 30 J7 * +// new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 40, 41, 42}), // 30 J8 * +// new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 43, 44, 45}), // 30 J13 (not working) +// new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 46, 47, 48}), // 30 J14 (unplugged) +// new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 49, 50, 51}), // 30 J15 (unplugged) +// new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 52, 53, 54}), // 30 J16 + }), +// new PandaMapping( +// "10.200.1.31", new ChannelMapping[] { +// new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 65, 66}), // J3 +// new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 1,1}), // J4 +// new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 55, 56}), // 30 J7 +// new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 57, 58}), // J8 +// new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 59, 60}), // J13 +// new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 61, 62}), // 30 J14 +// new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 63, 64}), // J15 +// new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 1,1}), // J16 +// }), + + // new PandaMapping( + // "10.200.1.32", new ChannelMapping[] { + // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { }), // J3 + // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { }), // J4 + // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 67, 68}), // 30 J7 + // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 69, 70}), // J8 + // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { }), // J13 + // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { }), // 30 J14 + // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { }), // J15 + // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { }), // J16 + // }), + }; +} + +class TowerMapping { + public final float x, y, z; + public final CubeMapping[] cubeMappings; + + TowerMapping(float x, float y, float z, CubeMapping[] cubeMappings) { + this.x = x; + this.y = y; + this.z = z; + this.cubeMappings = cubeMappings; + } +} + +class CubeMapping { + public final float dx, dz, ry; + public final Cube.Wiring wiring; + + CubeMapping(float dx, float dz, Cube.Wiring wiring) { + this(dx, dz, 0., wiring); + } + CubeMapping(float dx, float dz, float ry) { + this(dz, dz, ry, Cube.Wiring.FRONT_LEFT); } + + CubeMapping(float dx, float dz, float ry, Cube.Wiring wiring) { + this.dx = dx; + this.dz = dz; + this.ry = ry; + this.wiring = wiring; + } +} - public int[][] buildRearChannelList() { - if (true) { - return new int[][] { - { 1, 0 }, - }; - } +class StaggeredTower { + public final float x, y, z, r; + public final int n; + public final Cube.Wiring[] wiring; + StaggeredTower(float _x, float _y, float _z, float _r, int _n) { this(_x, _y, _z, _r, _n, new Cube.Wiring[]{}); } + StaggeredTower(float _x, float _y, float _z, float _r, int _n, Cube.Wiring[] _wiring) { x=_x; y=_y; z=_z; r=_r; n=_n; wiring=_wiring;} +} + +/** + * Each panda board has an IP address and a fixed number of channels. The channels + * each have a fixed number of pixels on them. Whether or not that many physical + * pixels are connected to the channel, we still send it that much data. + */ +class PandaMapping { + + // How many channels are on the panda board + public final static int CHANNELS_PER_BOARD = 8; + + // How many total pixels on the whole board + public final static int PIXELS_PER_BOARD = ChannelMapping.PIXELS_PER_CHANNEL * CHANNELS_PER_BOARD; + + final String ip; + final ChannelMapping[] channelList = new ChannelMapping[CHANNELS_PER_BOARD]; + + PandaMapping(String ip, ChannelMapping[] rawChannelList) { + this.ip = ip; - return new int[][] { - { - 22, 8, 14, 28, 0 // Pandaboard A, structural channel 9 - } - , - { - 36, 34, 40, 52, 66 // Pandaboard B, structural channel 10 - } - , - { - 65, 61, 60, 54, 51 // Pandaboard C, structural channel 11 + // Ensure our array is the right length and has all valid items in it + for (int i = 0; i < channelList.length; ++i) { + channelList[i] = (i < rawChannelList.length) ? rawChannelList[i] : new ChannelMapping(); + if (channelList[i] == null) { + channelList[i] = new ChannelMapping(); } - , - { - 35, 25, 11, 10, 24 // Pandaboard D, structural channel 12 - } - , - { - 23, 9, 13, 27, 12 // Pandaboard E, structural channel 13, missing taillight? - } - , - { - 64, 59, 72, 49, 50 // Pandaboard F, structural channel 14, right top backside (second cube is missing from sim) - } - , - { - 77, 39, 46, 33, 26 // Pandaboard G, structural channel 15 - } - , - { - 44, 53, 42, 43, 41 // Pandaboard H, structural channel 16, last cube busted? - } - }; + } } +} + +/** + * Each channel on a pandaboard can be mapped in a number of modes. The typical is + * to a series of connected cubes, but we also have special mappings for the bass box, + * the speaker enclosures, and the DJ booth floor. + * + * This class is just the mapping meta-data. It sanitizes the input to make sure + * that the cubes and objects being referenced actually exist in the model. + * + * The logic for how to encode the pixels is contained in the PandaDriver. + */ +class ChannelMapping { - public int[][] buildFlippedRGBList() { - if (true) { - return new int[][] {}; + // How many cubes per channel xc_PB is configured for + public final static int CUBES_PER_CHANNEL = 4; + + // How many total pixels on each channel + public final static int PIXELS_PER_CHANNEL = Cube.POINTS_PER_CUBE * CUBES_PER_CHANNEL; + + public static final int MODE_NULL = 0; + public static final int MODE_CUBES = 1; + public static final int MODE_BASS = 2; + public static final int MODE_SPEAKER = 3; + public static final int MODE_STRUTS_AND_FLOOR = 4; + public static final int MODE_INVALID = 5; + + public static final int NO_OBJECT = -1; + + final int mode; + final int[] objectIndices = new int[CUBES_PER_CHANNEL]; + + ChannelMapping() { + this(MODE_NULL); + } + + ChannelMapping(int mode) { + this(mode, new int[]{}); + } + + ChannelMapping(int mode, int rawObjectIndex) { + this(mode, new int[]{ rawObjectIndex }); + } + + ChannelMapping(int mode, int[] rawObjectIndices) { + if (mode < 0 || mode >= MODE_INVALID) { + throw new RuntimeException("Invalid channel mapping mode: " + mode); } - - // syntax is {cube #, strip #, strip #, . . . } - return new int[][] { - { - 22, 4, 7 - } - , - { - 50, 1, 3 + if (mode == MODE_SPEAKER) { + if (rawObjectIndices.length != 1) { + throw new RuntimeException("Speaker channel mapping mode must specify one speaker index"); } - , - { - 7, 1, 2, 11 + int speakerIndex = rawObjectIndices[0]; + if (speakerIndex < 0 || speakerIndex >= glucose.model.speakers.size()) { + throw new RuntimeException("Invalid speaker channel mapping: " + speakerIndex); } - , - { - 49, 1 + } else if ((mode == MODE_STRUTS_AND_FLOOR) || (mode == MODE_BASS) || (mode == MODE_NULL)) { + if (rawObjectIndices.length > 0) { + throw new RuntimeException("Bass/floor/null mappings cannot specify object indices"); } - , - { - 39, 1 + } else if (mode == MODE_CUBES) { + for (int rawCubeIndex : rawObjectIndices) { + if (glucose.model.getCubeByRawIndex(rawCubeIndex) == null) { + throw new RuntimeException("Non-existing cube specified in cube mapping: " + rawCubeIndex); + } } - , - { - 41, 1 - } - , - { - 26, 3, 5 - } - , - { - 64, 1 - } - , - { - 32, 2 - } - , - { - 20, 6, 7 - } - , - { - 19, 1, 2 - } - , - { - 15, 6, 8, 9 - } - , - { - 29, 3, 10 - } - , - { - 68, 4, 9 - } - , - { - 18, 12 - } - , - { - 6, 2, 4 - } - , - { - 78, 11 - } - , - { - 56, 2 - } - , - { - 57, 3 - } - , - { - 74, 6, 7 - } - , - { - 21, 10 - } - , - { - 37, 11 - } - , - { - 61, 5 - } - , - { - 33, 12 - } - }; + } + + this.mode = mode; + for (int i = 0; i < objectIndices.length; ++i) { + objectIndices[i] = (i < rawObjectIndices.length) ? rawObjectIndices[i] : NO_OBJECT; + } } } -