X-Git-Url: https://git.piment-noir.org/?p=SugarCubes.git;a=blobdiff_plain;f=_Mappings.pde;h=9ff93e6b962c86d0606cd8ee84b2badd15dd5562;hp=01aaa2a3927590166e971ae71a97e6012d10978b;hb=df18145ff0149470136d51d6eab334800e7be9a9;hpb=a3ccf23a7e146d62a1f2f15389afc1cd24f35554 diff --git a/_Mappings.pde b/_Mappings.pde index 01aaa2a..9ff93e6 100644 --- a/_Mappings.pde +++ b/_Mappings.pde @@ -15,7 +15,6 @@ public Model buildModel() { - // Shorthand helpers for specifying wiring more quickly final Cube.Wiring WFL = Cube.Wiring.FRONT_LEFT; final Cube.Wiring WFR = Cube.Wiring.FRONT_RIGHT; @@ -24,13 +23,15 @@ public Model buildModel() { // Utility value if you need the height of a cube shorthand final float CH = Cube.EDGE_HEIGHT; + final float CW = Cube.EDGE_WIDTH ; + + // Positions for the bass box final float BBY = BassBox.EDGE_HEIGHT + BoothFloor.PLEXI_WIDTH; final float BBX = 56; final float BBZ = 2; - // The model is represented as an array of towers. The cubes in the tower // are represenented relatively. Each tower has an x, y, z reference position, // which is typically the base cube's bottom left corner. @@ -44,47 +45,151 @@ public Model buildModel() { // y-axis. // // The cubes automatically increment their y-position by Cube.EDGE_HEIGHT. - TowerMapping[] towerCubes = new TowerMapping[] { - - // DJ booth, from left to right - new TowerMapping(BBX, BBY, BBZ, new CubeMapping[] { - new CubeMapping(-7.25, 7.5, -25, WFR), - new CubeMapping(7.5, -15.75, 12, WRL), - }), - new TowerMapping(BBX, BBY, BBZ, new CubeMapping[] { - new CubeMapping(19.625, 5.375, -22, WFR), - new CubeMapping(8, -14.5, 10, WRR), - }), - new TowerMapping(BBX, BBY, BBZ, new CubeMapping[] { - new CubeMapping(48, 4.75, -35, WRL), - new CubeMapping(8, -15, 10, WRR), - }), - new TowerMapping(BBX, BBY, BBZ, new CubeMapping[] { - new CubeMapping(78.75, 3.75, -28, WRR), - new CubeMapping(8, -15, 10, WRR), - }), - new TowerMapping(BBX, BBY, BBZ, new CubeMapping[] { - new CubeMapping(104.75, 0, -27, WRL), - new CubeMapping(8, -15, 10, WFL), - }), - - }; + + // To-Do: (Mark Slee, Alex Green, or Ben Morrow): The Cube # is determined by the order in this list. + // "raw object index" is serialized by running through towermapping and then individual cube mapping below. + // We can do better than this. The raw object index should be obvious from the code-- looking through the + // rendered simulation and counting through cubes in mapping mode is grossly inefficient. + + TowerMapping[] towerCubes = new TowerMapping[] {}; // Single cubes can be constructed directly here if you need them Cube[] singleCubes = new Cube[] { - // new Cube(x, y, z, rx, ry, rz, wiring), + // new Cube(15, int( Cube.EDGE_HEIGHT), 39, 0, 10, 0, WRL), // Back left channel behind speaker + //new Cube(x, y, z, rx, ry, rz, wiring), + //new Cube(0,0,0,0,225,0, WRR), }; // The bass box! - BassBox bassBox = new BassBox(BBX, 0, BBZ); - + // BassBox bassBox = BassBox.unlitBassBox(BBX, 0, BBZ); // frame exists, no lights + BassBox bassBox = BassBox.noBassBox(); // no bass box at all + // BassBox bassBox = new BassBox(BBX, 0, BBZ); // bass box with lights + // The speakers! List speakers = Arrays.asList(new Speaker[] { - // each speaker parameter is x, y, z, rotation, the left speaker comes first - new Speaker(-12, 6, 0, 15), - new Speaker(TRAILER_WIDTH - Speaker.EDGE_WIDTH + 8, 6, 3, -15) + // Each speaker parameter is x, y, z, rotation, the left speaker comes first + // new Speaker(TRAILER_WIDTH - Speaker.EDGE_WIDTH + 8, 6, 3, -15) }); + + //////////////////////////////////////////////////////////////////////// + // dan's proposed lattice + ArrayList scubes = new ArrayList(); + //if (NumBackTowers != 25) exit(); + for (int i=0; i dcubes = new ArrayList(); + // for (int i=1; i<6; i++) { + // if (i>1) dcubes.add(new Cube(-6+CW*4/3*i , 0, 0, 0, 0, 0, WRR)); + // dcubes.add(new Cube(-6+CW*4/3*i+CW*2/3., CH*.5, 0, 0, 0, 0, WRR)); + // } + +float current_x_position = 0; +// scubes.add(new StaggeredTower(//tower 1 +// current_x_position, // x +// 15 , // y +// 0 , // z +// 45, 6, new Cube.Wiring[] { WFL, WRR, WFL, WRR, WFL, WRR}) ); +// current_x_position += 25.25; +// scubes.add(new StaggeredTower(// tower 2 +// current_x_position, // x +// 0 , // y +// -10.5 , // z +// 45, 6, new Cube.Wiring[] { WFR, WFL, WRR, WRR, WFL, WRR}) ); +// current_x_position += 25.25; +// scubes.add(new StaggeredTower(//tower 3 +// current_x_position, // x +// 15 , // y +// 0, // z +// 45, 6, new Cube.Wiring[] { WRR, WFL, WRR, WRR, WFL, WRR}) ); +// current_x_position += 25.25; +// scubes.add(new StaggeredTower(//tower 4 +// current_x_position, // x +// 0, // y +// -10.5 , // z +// 45, 6, new Cube.Wiring[] { WFL, WRR, WFL, WRR, WFL, WRR}) ); +// current_x_position += 28; +// scubes.add(new StaggeredTower(//tower 5 +// current_x_position, // x +// 15 , // y +// -4.5 , // z +// 45, 6, new Cube.Wiring[] { WRR, WFL, WRR, WFL, WRR, WFL}) ); +// current_x_position += 28; +// scubes.add(new StaggeredTower(//tower 6 +// current_x_position, // x +// 0 , // y +// -10.5, // z +// 45, 6, new Cube.Wiring[] { WFL, WRR, WFL, WRR, WFL, WRR}) ); +// current_x_position += 25.25; +// scubes.add(new StaggeredTower(// tower 7 +// current_x_position, // x +// 15 , // y +// 0, // z +// 45, 6, new Cube.Wiring[] { WRR, WFL, WRR, WFL, WRR, WFL}) ); +// current_x_position += 25.25; +// scubes.add(new StaggeredTower(//tower 8 +// current_x_position, // x +// 0 , // y +// -10.5 , // z +// 45, 6, new Cube.Wiring[] { WFL, WRR, WFL, WRR, WFL, WRR}) ); +// current_x_position += 25.25; +// scubes.add(new StaggeredTower(//tower 9 +// current_x_position, // x +// 15 , // y +// 0, // z +// 45, 6, new Cube.Wiring[] { WFL, WRR, WFL, WRR, WFL, WRR}) ); +// current_x_position += 25.25; + +// //TOWERS ON DANCE FLOOR +// scubes.add(new StaggeredTower(//tower 10 +// 83.75+39+43-124.5, // x +// 0, // y +// -47.5-43, // z +// 45, 4, new Cube.Wiring[]{ WRR, WFL, WFL, WRR}) ); +// scubes.add(new StaggeredTower(//tower 11 +// 83.75, // x +// 0, // y +// -47.5, // z +// 45, 4, new Cube.Wiring[]{ WFL, WRR, WRR, WFL}) ); +// scubes.add(new StaggeredTower(//tower 12 +// 83.75+39, // x +// 0, // y +// -47.5, // z +// 45, 4, new Cube.Wiring[]{ WRR, WFL, WFL, WRR}) ); +// scubes.add(new StaggeredTower(//tower 13 +// 83.75+39+43, // x +// 0, // y +// -47.5-43, // z +// 45, 4, new Cube.Wiring[]{ WFL, WRR, WFL, WRR}) ); + +// scubes.add(new StaggeredTower(// Single cube on top of tower 4 +// 42, // x +// 112 , // y +// 72, // z +// -10, 1, new Cube.Wiring[]{ WRL}) ); + + + + + + + ////////////////////////////////////////////////////////////////////// // BENEATH HERE SHOULD NOT REQUIRE ANY MODIFICATION!!!! // ////////////////////////////////////////////////////////////////////// @@ -92,7 +197,7 @@ public Model buildModel() { // These guts just convert the shorthand mappings into usable objects ArrayList towerList = new ArrayList(); ArrayList tower; - Cube[] cubes = new Cube[80]; + Cube[] cubes = new Cube[200]; int cubeIndex = 1; float px, pz, ny; for (TowerMapping tm : towerCubes) { @@ -106,9 +211,18 @@ public Model buildModel() { } towerList.add(new Tower(tower)); } - for (Cube cube : singleCubes) { - cubes[cubeIndex++] = cube; - } + + + for (Cube cube : singleCubes) cubes[cubeIndex++] = cube; + for (Cube cube : dcubes) cubes[cubeIndex++] = cube; +for (StaggeredTower st : scubes) { + tower = new ArrayList(); + for (int i=0; i < st.n; i++) { + Cube.Wiring w = (i < st.wiring.length) ? st.wiring[i] : WRR; + tower.add(cubes[cubeIndex++] = new Cube(st.x, st.y + CH* 4/3.*i, st.z, 0, st.r, 0, w)); + } + towerList.add(new Tower(tower)); + } return new Model(towerList, cubes, bassBox, speakers); } @@ -121,41 +235,63 @@ public PandaMapping[] buildPandaList() { final int LEFT_SPEAKER = 0; final int RIGHT_SPEAKER = 1; + // 8 channels map to: 3, 4, 7, 8, 13, 14, 15, 16. return new PandaMapping[] { - new PandaMapping( - "10.200.1.29", new ChannelMapping[] { - new ChannelMapping(), - new ChannelMapping(), - new ChannelMapping(), - new ChannelMapping(), - new ChannelMapping(), - new ChannelMapping(), - new ChannelMapping(), - new ChannelMapping(ChannelMapping.MODE_BASS), - new ChannelMapping(ChannelMapping.MODE_STRUTS_AND_FLOOR), - new ChannelMapping(ChannelMapping.MODE_SPEAKER, LEFT_SPEAKER), - new ChannelMapping(ChannelMapping.MODE_SPEAKER, RIGHT_SPEAKER), - }), - new PandaMapping( "10.200.1.28", new ChannelMapping[] { - new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 1, 2, 3, 4 }), - new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 1, 2, 3, 4 }), - new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 1, 2, 3, 4 }), - new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 1, 2, 3, 4 }), - new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 1, 2, 3, 4 }), - new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 1, 2, 3, 4 }), - new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 1, 2, 3, 4 }), - new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 1, 2, 3, 4 }), - new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 1, 2, 3, 4 }), - new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 1, 2, 3, 4 }), - new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 1, 2, 3, 4 }), - new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 1, 2, 3, 4 }), - new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 1, 2, 3, 4 }), - new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 1, 2, 3, 4 }), - new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 1, 2, 3, 4 }), - new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 1, 2, 3, 4 }), + new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 16, 17, 18}), + new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { }), + new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 1, 2, 3}), + new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 4, 5, 6}), + new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 7, 8, 9}), + new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 10, 11, 12}), + new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 13, 14, 15}), + new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { }), }), + new PandaMapping( + "10.200.1.29", new ChannelMapping[] { + new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 34, 35, 36}), + new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { }), + new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 19, 20, 21}), + new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 22, 23, 24}), + new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 25, 26, 27}), + new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 28, 29, 30}), + new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 31, 32, 33}), + new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { }), + }), + new PandaMapping( + "10.200.1.30", new ChannelMapping[] { + new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 1,1,1}), // 30 J3 * + new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 1,1,1}), // 30 J4 //ORIG * + new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 37, 38, 39}), // 30 J7 * + new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 40, 41, 42}), // 30 J8 * + new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 43, 44, 45}), // 30 J13 (not working) + new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 46, 47, 48}), // 30 J14 (unplugged) + new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 49, 50, 51}), // 30 J15 (unplugged) + new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 52, 53, 54}), // 30 J16 + }), + // new PandaMapping( + // "10.200.1.31", new ChannelMapping[] { + // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 65, 66}), // J3 + // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { }), // J4 + // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 55, 56}), // 30 J7 + // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 57, 58}), // J8 + // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 59, 60}), // J13 + // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 61, 62}), // 30 J14 + // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 63, 64}), // J15 + // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { }), // J16 + // }), + // new PandaMapping( + // "10.200.1.32", new ChannelMapping[] { + // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { }), // J3 + // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { }), // J4 + // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 67, 68}), // 30 J7 + // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 69, 70}), // J8 + // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { }), // J13 + // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { }), // 30 J14 + // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { }), // J15 + // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { }), // J16 + // }), }; } @@ -176,9 +312,8 @@ class CubeMapping { public final Cube.Wiring wiring; CubeMapping(float dx, float dz, Cube.Wiring wiring) { - this(dx, dz, 0, wiring); + this(dx, dz, 0., wiring); } - CubeMapping(float dx, float dz, float ry) { this(dz, dz, ry, Cube.Wiring.FRONT_LEFT); } @@ -191,6 +326,14 @@ class CubeMapping { } } +class StaggeredTower { + public final float x, y, z, r; + public final int n; + public final Cube.Wiring[] wiring; + StaggeredTower(float _x, float _y, float _z, float _r, int _n) { this(_x, _y, _z, _r, _n, new Cube.Wiring[]{}); } + StaggeredTower(float _x, float _y, float _z, float _r, int _n, Cube.Wiring[] _wiring) { x=_x; y=_y; z=_z; r=_r; n=_n; wiring=_wiring;} +} + /** * Each panda board has an IP address and a fixed number of channels. The channels * each have a fixed number of pixels on them. Whether or not that many physical @@ -199,7 +342,7 @@ class CubeMapping { class PandaMapping { // How many channels are on the panda board - public final static int CHANNELS_PER_BOARD = 16; + public final static int CHANNELS_PER_BOARD = 8; // How many total pixels on the whole board public final static int PIXELS_PER_BOARD = ChannelMapping.PIXELS_PER_CHANNEL * CHANNELS_PER_BOARD; @@ -221,7 +364,7 @@ class PandaMapping { } /** - * Each channel on a pandaboard can be mapped in a number of modes. The typial is + * Each channel on a pandaboard can be mapped in a number of modes. The typical is * to a series of connected cubes, but we also have special mappings for the bass box, * the speaker enclosures, and the DJ booth floor. * @@ -292,4 +435,3 @@ class ChannelMapping { } } } -