From: greena1re Date: Thu, 27 Feb 2014 00:48:29 +0000 (-0800) Subject: weird merge shit X-Git-Url: https://git.piment-noir.org/?p=SugarCubes.git;a=commitdiff_plain;h=31b2d04277074b68d9933e11d1f361702454890b weird merge shit --- 31b2d04277074b68d9933e11d1f361702454890b diff --cc SugarCubes.pde index e8b1573,0afeefe..3dc9791 --- a/SugarCubes.pde +++ b/SugarCubes.pde @@@ -23,115 -23,108 +23,169 @@@ * your name. Implement your classes there, and add them to the list below. */ - LXPattern[] patterns(GLucose glucose) { + LXPattern[] patterns(LX lx) { return new LXPattern[] { ++<<<<<<< HEAD + new SineSphere(glucose), + //new CubeCurl(glucose), + // DanH + new Noise(glucose), + new Play (glucose), + new Pong (glucose), + new Worms(glucose), + ++======= + new SineSphere(lx), + //new CubeCurl(lx), + ++>>>>>>> 21dffb1b77608cacc57382f3eb6eac3ed16054c3 // Slee - // new Cathedrals(glucose), - new Swarm(glucose), - new MidiMusic(glucose), - new Pulley(glucose), + // new Cathedrals(lx), + new Swarm(lx), + new MidiMusic(lx), + new Pulley(lx), ++<<<<<<< HEAD + new ViolinWave(glucose), + new BouncyBalls(glucose), + new SpaceTime(glucose), + new ShiftingPlane(glucose), + new AskewPlanes(glucose), + new Blinders(glucose), + new CrossSections(glucose), + new Psychedelia(glucose), + new TimRaindrops(glucose), + new TimCubes(glucose), + new MultipleCubes(glucose), + + new Traktor(glucose).setEligible(false), + new BassPod(glucose).setEligible(false), + new CubeEQ(glucose).setEligible(false), + new PianoKeyPattern(glucose).setEligible(false), + + new StripBounce(glucose), + + // AntonK + //new AKPong(glucose), + new Swim(glucose), + new Balance(glucose), + ++======= + new ViolinWave(lx), + new BouncyBalls(lx), + new SpaceTime(lx), + new ShiftingPlane(lx), + new AskewPlanes(lx), + new Blinders(lx), + new CrossSections(lx), + new Psychedelia(lx), + + new MultipleCubes(lx), + + new Traktor(lx).setEligible(false), + new BassPod(lx).setEligible(false), + new CubeEQ(lx).setEligible(false), + new PianoKeyPattern(lx).setEligible(false), + + // AntonK + new AKPong(lx), + + // DanH + new Noise(lx), + new Play (lx), + new Pong (lx), + new Worms(lx), ++>>>>>>> 21dffb1b77608cacc57382f3eb6eac3ed16054c3 + + // JR - new Gimbal(glucose), + new Gimbal(lx), // Alex G ++<<<<<<< HEAD + // Tim + new TimMetronome(glucose), + new TimPlanes(glucose), + new TimPinwheels(glucose), + + // new TimTrace(glucose), + new TimSpheres(glucose), ++======= + // Tim + new TimMetronome(lx), + new TimPlanes(lx), + new TimPinwheels(lx), + new TimRaindrops(lx), + new TimCubes(lx), + // new TimTrace(lx), + new TimSpheres(lx), ++>>>>>>> 21dffb1b77608cacc57382f3eb6eac3ed16054c3 // Jackie - new JackieSquares(glucose), - new JackieLines(glucose), - new JackieDots(glucose), + new JackieSquares(lx), + new JackieLines(lx), + new JackieDots(lx), // L8on - new L8onAutomata(glucose), - new L8onLife(glucose), - new L8onStripLife(glucose), + new L8onAutomata(lx), + new L8onLife(lx), + new L8onStripLife(lx), // Vincent - new VSTowers(glucose), + new VSTowers(lx), // Toby ++<<<<<<< HEAD + new GlitchPlasma(glucose), + new FireEffect(glucose).setEligible(false), + + new SoundRain(glucose).setEligible(false), + new SoundSpikes(glucose).setEligible(false), + new FaceSync(glucose), + + // Jack ++======= + new GlitchPlasma(lx), + new FireEffect(lx).setEligible(false), + new StripBounce(lx), + new SoundRain(lx).setEligible(false), + new SoundSpikes(lx).setEligible(false), + new FaceSync(lx), + + // Jack + new Swim(lx), + new Balance(lx), ++>>>>>>> 21dffb1b77608cacc57382f3eb6eac3ed16054c3 // Ben - // new Sandbox(glucose), - new TowerParams(glucose), - new DriveableCrossSections(glucose), - new GranimTestPattern2(glucose), + // new Sandbox(lx), + new TowerParams(lx), + new DriveableCrossSections(lx), + new GranimTestPattern2(lx), // Shaheen - //new HelixPattern(glucose).setEligible(false), + // new HelixPattern(lx).setEligible(false), // Sam - new JazzRainbow(glucose), + new JazzRainbow(lx), // Arjun - new TelevisionStatic(glucose), - new AbstractPainting(glucose), - new Spirality(glucose), + new TelevisionStatic(lx), + new AbstractPainting(lx), + new Spirality(lx), // Basic test patterns for reference, not art - new TestCubePattern(glucose), - new TestTowerPattern(glucose), - new TestProjectionPattern(glucose), - new TestStripPattern(glucose), - new TestBassMapping(glucose), - new TestFloorMapping(glucose), - new TestSpeakerMapping(glucose), - // new TestHuePattern(glucose), - // new TestXPattern(glucose), - // new TestYPattern(glucose), - // new TestZPattern(glucose), + new TestCubePattern(lx), + new TestTowerPattern(lx), + new TestProjectionPattern(lx), + new TestStripPattern(lx), + // new TestHuePattern(lx), + // new TestXPattern(lx), + // new TestYPattern(lx), + // new TestZPattern(lx), }; } diff --cc _Mappings.pde index 817601e,8798fb5..7335b86 --- a/_Mappings.pde +++ b/_Mappings.pde @@@ -13,445 -13,58 +13,279 @@@ * when physical changes or tuning is being done to the structure. */ ++<<<<<<< HEAD +final int MaxCubeHeight = 6; +final int NumBackTowers = 16; + +public Model buildModel() { + + // Shorthand helpers for specifying wiring more quickly + final Cube.Wiring WFL = Cube.Wiring.FRONT_LEFT; + final Cube.Wiring WFR = Cube.Wiring.FRONT_RIGHT; + final Cube.Wiring WRL = Cube.Wiring.REAR_LEFT; + final Cube.Wiring WRR = Cube.Wiring.REAR_RIGHT; + + // Utility value if you need the height of a cube shorthand + final float CH = Cube.EDGE_HEIGHT; + final float CW = Cube.EDGE_WIDTH ; + + // Positions for the bass box + final float BBY = BassBox.EDGE_HEIGHT + BoothFloor.PLEXI_WIDTH; + final float BBX = 56; + final float BBZ = 2; + + // The model is represented as an array of towers. The cubes in the tower + // are represenented relatively. Each tower has an x, y, z reference position, + // which is typically the base cube's bottom left corner. + // + // Following that is an array of floats. A 2-d array contains an x-offset + // and a z-offset from the previous reference position. Typically the first cube + // will just be {0, 0}. Each successive cube uses the position of the previous + // cube as its reference. + // + // A 3-d array contains an x-offset, a z-offset, and a rotation about the + // y-axis. + // + // The cubes automatically increment their y-position by Cube.EDGE_HEIGHT. + + // To-Do: (Mark Slee, Alex Green, or Ben Morrow): The Cube # is determined by the order in this list. + // "raw object index" is serialized by running through towermapping and then individual cube mapping below. + // We can do better than this. The raw object index should be obvious from the code-- looking through the + // rendered simulation and counting through cubes in mapping mode is grossly inefficient. + + TowerMapping[] towerCubes = new TowerMapping[] {}; + + // Single cubes can be constructed directly here if you need them + Cube[] singleCubes = new Cube[] { + // new Cube(15, int( Cube.EDGE_HEIGHT), 39, 0, 10, 0, WRL), // Back left channel behind speaker + //new Cube(x, y, z, rx, ry, rz, wiring), + //new Cube(0,0,0,0,225,0, WRR), + }; + + // The bass box! + // BassBox bassBox = BassBox.unlitBassBox(BBX, 0, BBZ); // frame exists, no lights + BassBox bassBox = BassBox.noBassBox(); // no bass box at all + // BassBox bassBox = new BassBox(BBX, 0, BBZ); // bass box with lights + + // The speakers! + List speakers = Arrays.asList(new Speaker[] { + // Each speaker parameter is x, y, z, rotation, the left speaker comes first + // new Speaker(TRAILER_WIDTH - Speaker.EDGE_WIDTH + 8, 6, 3, -15) + }); + + + //////////////////////////////////////////////////////////////////////// + // dan's proposed lattice + ArrayList scubes = new ArrayList(); + //if (NumBackTowers != 25) exit(); + for (int i=0; i dcubes = new ArrayList(); + // for (int i=1; i<6; i++) { + // if (i>1) dcubes.add(new Cube(-6+CW*4/3*i , 0, 0, 0, 0, 0, WRR)); + // dcubes.add(new Cube(-6+CW*4/3*i+CW*2/3., CH*.5, 0, 0, 0, 0, WRR)); + // } + +float current_x_position = 0; +// scubes.add(new StaggeredTower(//tower 1 +// current_x_position, // x +// 15 , // y +// 0 , // z +// 45, 6, new Cube.Wiring[] { WFL, WRR, WFL, WRR, WFL, WRR}) ); +// current_x_position += 25.25; +// scubes.add(new StaggeredTower(// tower 2 +// current_x_position, // x +// 0 , // y +// -10.5 , // z +// 45, 6, new Cube.Wiring[] { WFR, WFL, WRR, WRR, WFL, WRR}) ); +// current_x_position += 25.25; +// scubes.add(new StaggeredTower(//tower 3 +// current_x_position, // x +// 15 , // y +// 0, // z +// 45, 6, new Cube.Wiring[] { WRR, WFL, WRR, WRR, WFL, WRR}) ); +// current_x_position += 25.25; +// scubes.add(new StaggeredTower(//tower 4 +// current_x_position, // x +// 0, // y +// -10.5 , // z +// 45, 6, new Cube.Wiring[] { WFL, WRR, WFL, WRR, WFL, WRR}) ); +// current_x_position += 28; +// scubes.add(new StaggeredTower(//tower 5 +// current_x_position, // x +// 15 , // y +// -4.5 , // z +// 45, 6, new Cube.Wiring[] { WRR, WFL, WRR, WFL, WRR, WFL}) ); +// current_x_position += 28; +// scubes.add(new StaggeredTower(//tower 6 +// current_x_position, // x +// 0 , // y +// -10.5, // z +// 45, 6, new Cube.Wiring[] { WFL, WRR, WFL, WRR, WFL, WRR}) ); +// current_x_position += 25.25; +// scubes.add(new StaggeredTower(// tower 7 +// current_x_position, // x +// 15 , // y +// 0, // z +// 45, 6, new Cube.Wiring[] { WRR, WFL, WRR, WFL, WRR, WFL}) ); +// current_x_position += 25.25; +// scubes.add(new StaggeredTower(//tower 8 +// current_x_position, // x +// 0 , // y +// -10.5 , // z +// 45, 6, new Cube.Wiring[] { WFL, WRR, WFL, WRR, WFL, WRR}) ); +// current_x_position += 25.25; +// scubes.add(new StaggeredTower(//tower 9 +// current_x_position, // x +// 15 , // y +// 0, // z +// 45, 6, new Cube.Wiring[] { WFL, WRR, WFL, WRR, WFL, WRR}) ); +// current_x_position += 25.25; + +// //TOWERS ON DANCE FLOOR +// scubes.add(new StaggeredTower(//tower 10 +// 83.75+39+43-124.5, // x +// 0, // y +// -47.5-43, // z +// 45, 4, new Cube.Wiring[]{ WRR, WFL, WFL, WRR}) ); +// scubes.add(new StaggeredTower(//tower 11 +// 83.75, // x +// 0, // y +// -47.5, // z +// 45, 4, new Cube.Wiring[]{ WFL, WRR, WRR, WFL}) ); +// scubes.add(new StaggeredTower(//tower 12 +// 83.75+39, // x +// 0, // y +// -47.5, // z +// 45, 4, new Cube.Wiring[]{ WRR, WFL, WFL, WRR}) ); +// scubes.add(new StaggeredTower(//tower 13 +// 83.75+39+43, // x +// 0, // y +// -47.5-43, // z +// 45, 4, new Cube.Wiring[]{ WFL, WRR, WFL, WRR}) ); + +// scubes.add(new StaggeredTower(// Single cube on top of tower 4 +// 42, // x +// 112 , // y +// 72, // z +// -10, 1, new Cube.Wiring[]{ WRL}) ); + + + + + + + + ////////////////////////////////////////////////////////////////////// + // BENEATH HERE SHOULD NOT REQUIRE ANY MODIFICATION!!!! // + ////////////////////////////////////////////////////////////////////// + + // These guts just convert the shorthand mappings into usable objects + ArrayList towerList = new ArrayList(); + ArrayList tower; + Cube[] cubes = new Cube[200]; + int cubeIndex = 1; + float px, pz, ny; + for (TowerMapping tm : towerCubes) { + px = tm.x; + ny = tm.y; + pz = tm.z; + tower = new ArrayList(); + for (CubeMapping cm : tm.cubeMappings) { + tower.add(cubes[cubeIndex++] = new Cube(px = px + cm.dx, ny, pz = pz + cm.dz, 0, cm.ry, 0, cm.wiring)); + ny += Cube.EDGE_HEIGHT; + } + towerList.add(new Tower(tower)); + } + + + for (Cube cube : singleCubes) { + cubes[cubeIndex++] = cube; + } + for (Cube cube : dcubes) { + cubes[cubeIndex++] = cube; + } + for (StaggeredTower st : scubes) { + tower = new ArrayList(); + for (int i=0; i < st.n; i++) { + Cube.Wiring w = (i < st.wiring.length) ? st.wiring[i] : WRR; + tower.add(cubes[cubeIndex++] = new Cube(st.x, st.y + CH* 4/3.*i, st.z, 0, st.r, 0, w)); + } + towerList.add(new Tower(tower)); + } + + return new Model(towerList, cubes, bassBox, speakers); +} ++======= + static final float SPACING = 27; + static final float RISER = 13.5; + static final float FLOOR = 0; ++>>>>>>> 21dffb1b77608cacc57382f3eb6eac3ed16054c3 /** - * This function maps the panda boards. We have an array of them, each has - * an IP address and a list of channels. + * Definitions of tower positions. This is all that should need + * to be modified. Distances are measured from the left-most cube. + * The first value is the offset moving NE (towards back-right). + * The second value is the offset moving NW (negative comes forward-right). */ - public PandaMapping[] buildPandaList() { - final int LEFT_SPEAKER = 0; - final int RIGHT_SPEAKER = 1; - - // 8 channels map to: 3, 4, 7, 8, 13, 14, 15, 16. - return new PandaMapping[] { - new PandaMapping( - "10.200.1.28", new ChannelMapping[] { - new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 37, 38, 39 }), - new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { }), - new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 43, 44, 45 }), - new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 46, 47, 48 }), - new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { }), // new front thing - new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { }), // new back thing - new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 13, 14, 15 }), // new back thing - }), - new PandaMapping( - "10.200.1.29", new ChannelMapping[] { - new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 19, 20, 21 }), - new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { }), - new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 1, 2, 3 }), - new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 4, 5, 6 }), - new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 7, 8, 9 }), - - new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 10, 11, 12 }), - new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 16, 17, 18 }), - // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 34, 35, 36}), - // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { }), - // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 19, 20, 21}), - // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 22, 23, 24}), - // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 25, 26, 27}), - // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 28, 29, 30}), - // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 31, 32, 33}), - // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { }), - }), - new PandaMapping( - "10.200.1.30", new ChannelMapping[] { - new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 40, 41, 42 }), - new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { }), - new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 22, 23, 24 }), - new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 25, 26, 27 }), - new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 28, 29, 30 }), - new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 31, 32, 33 }), - new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 34, 35, 36 }), - // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 1,1,1}), // 30 J3 * - // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 1,1,1}), // 30 J4 //ORIG * - // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 37, 38, 39}), // 30 J7 * - // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 40, 41, 42}), // 30 J8 * - // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 43, 44, 45}), // 30 J13 (not working) - // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 46, 47, 48}), // 30 J14 (unplugged) - // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 49, 50, 51}), // 30 J15 (unplugged) - // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 52, 53, 54}), // 30 J16 - }), - // new PandaMapping( - // "10.200.1.31", new ChannelMapping[] { - // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 65, 66}), // J3 - // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 1,1}), // J4 - // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 55, 56}), // 30 J7 - // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 57, 58}), // J8 - // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 59, 60}), // J13 - // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 61, 62}), // 30 J14 - // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 63, 64}), // J15 - // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 1,1}), // J16 - // }), - - // new PandaMapping( - // "10.200.1.32", new ChannelMapping[] { - // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { }), // J3 - // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { }), // J4 - // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 67, 68}), // 30 J7 - // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 69, 70}), // J8 - // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { }), // J13 - // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { }), // 30 J14 - // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { }), // J15 - // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { }), // J16 - // }), - }; - } - - class TowerMapping { - public final float x, y, z; - public final CubeMapping[] cubeMappings; - - TowerMapping(float x, float y, float z, CubeMapping[] cubeMappings) { - this.x = x; - this.y = y; - this.z = z; - this.cubeMappings = cubeMappings; - } - } - - class CubeMapping { - public final float dx, dz, ry; - public final Cube.Wiring wiring; - - CubeMapping(float dx, float dz, Cube.Wiring wiring) { - this(dx, dz, 0., wiring); - } - CubeMapping(float dx, float dz, float ry) { - this(dz, dz, ry, Cube.Wiring.FRONT_LEFT); - } - - CubeMapping(float dx, float dz, float ry, Cube.Wiring wiring) { - this.dx = dx; - this.dz = dz; - this.ry = ry; - this.wiring = wiring; - } - } - - class StaggeredTower { - public final float x, y, z, r; - public final int n; - public final Cube.Wiring[] wiring; - StaggeredTower(float _x, float _y, float _z, float _r, int _n) { this(_x, _y, _z, _r, _n, new Cube.Wiring[]{}); } - StaggeredTower(float _x, float _y, float _z, float _r, int _n, Cube.Wiring[] _wiring) { x=_x; y=_y; z=_z; r=_r; n=_n; wiring=_wiring;} - } + static final float[][] TOWER_CONFIG = new float[][] { + new float[] { 0, 0, RISER, 4 }, + new float[] { 25, -10, RISER, 4 }, + new float[] { 50, -22.5, FLOOR, 5 }, + new float[] { 17.25, -35.5, FLOOR, 6 }, + new float[] { 43.25, -51.5, RISER, 6 }, + new float[] { 69.25, -56, FLOOR, 6 }, + new float[] { 12.75, -62.5, RISER, 4 }, + new float[] { 38.75, -78.5, FLOOR, 5 }, + new float[] { 65.75, -83, RISER, 5 }, + + }; - /** - * Each panda board has an IP address and a fixed number of channels. The channels - * each have a fixed number of pixels on them. Whether or not that many physical - * pixels are connected to the channel, we still send it that much data. - */ - class PandaMapping { - - // How many channels are on the panda board - public final static int CHANNELS_PER_BOARD = 8; - - // How many total pixels on the whole board - public final static int PIXELS_PER_BOARD = ChannelMapping.PIXELS_PER_CHANNEL * CHANNELS_PER_BOARD; - - final String ip; - final ChannelMapping[] channelList = new ChannelMapping[CHANNELS_PER_BOARD]; - - PandaMapping(String ip, ChannelMapping[] rawChannelList) { - this.ip = ip; - - // Ensure our array is the right length and has all valid items in it - for (int i = 0; i < channelList.length; ++i) { - channelList[i] = (i < rawChannelList.length) ? rawChannelList[i] : new ChannelMapping(); - if (channelList[i] == null) { - channelList[i] = new ChannelMapping(); - } - } - } - } - - /** - * Each channel on a pandaboard can be mapped in a number of modes. The typical is - * to a series of connected cubes, but we also have special mappings for the bass box, - * the speaker enclosures, and the DJ booth floor. - * - * This class is just the mapping meta-data. It sanitizes the input to make sure - * that the cubes and objects being referenced actually exist in the model. - * - * The logic for how to encode the pixels is contained in the PandaDriver. - */ - class ChannelMapping { - - // How many cubes per channel xc_PB is configured for - public final static int CUBES_PER_CHANNEL = 4; + public Model buildModel() { - // How many total pixels on each channel - public final static int PIXELS_PER_CHANNEL = Cube.POINTS_PER_CUBE * CUBES_PER_CHANNEL; - - public static final int MODE_NULL = 0; - public static final int MODE_CUBES = 1; - public static final int MODE_BASS = 2; - public static final int MODE_SPEAKER = 3; - public static final int MODE_STRUTS_AND_FLOOR = 4; - public static final int MODE_INVALID = 5; - - public static final int NO_OBJECT = -1; - - final int mode; - final int[] objectIndices = new int[CUBES_PER_CHANNEL]; - - ChannelMapping() { - this(MODE_NULL); - } - - ChannelMapping(int mode) { - this(mode, new int[]{}); - } - - ChannelMapping(int mode, int rawObjectIndex) { - this(mode, new int[]{ rawObjectIndex }); - } - - ChannelMapping(int mode, int[] rawObjectIndices) { - if (mode < 0 || mode >= MODE_INVALID) { - throw new RuntimeException("Invalid channel mapping mode: " + mode); - } - if (mode == MODE_SPEAKER) { - if (rawObjectIndices.length != 1) { - throw new RuntimeException("Speaker channel mapping mode must specify one speaker index"); - } - int speakerIndex = rawObjectIndices[0]; - if (speakerIndex < 0 || speakerIndex >= glucose.model.speakers.size()) { - throw new RuntimeException("Invalid speaker channel mapping: " + speakerIndex); - } - } else if ((mode == MODE_STRUTS_AND_FLOOR) || (mode == MODE_BASS) || (mode == MODE_NULL)) { - if (rawObjectIndices.length > 0) { - throw new RuntimeException("Bass/floor/null mappings cannot specify object indices"); - } - } else if (mode == MODE_CUBES) { - for (int rawCubeIndex : rawObjectIndices) { - if (glucose.model.getCubeByRawIndex(rawCubeIndex) == null) { - throw new RuntimeException("Non-existing cube specified in cube mapping: " + rawCubeIndex); - } - } + List towers = new ArrayList(); + Cube[] cubes = new Cube[200]; + int cubeIndex = 1; + + float rt2 = sqrt(2); + float x, y, z, xd, zd, num; + for (float[] tc : TOWER_CONFIG) { + x = -tc[1]; + z = tc[0]; + y = tc[2]; + num = tc[3]; + if (z < x) { + zd = -(x-z)/rt2; + xd = z*rt2 - zd; + } else { + zd = (z-x)/rt2; + xd = z*rt2 - zd; } - - this.mode = mode; - for (int i = 0; i < objectIndices.length; ++i) { - objectIndices[i] = (i < rawObjectIndices.length) ? rawObjectIndices[i] : NO_OBJECT; + List tower = new ArrayList(); + for (int n = 0; n < num; ++n) { + Cube cube = new Cube(xd + 24, y, zd + 84, 0, -45, 0); + tower.add(cube); + cubes[cubeIndex++] = cube; + y += SPACING; } + towers.add(new Tower(tower)); } + + return new Model(towers, cubes); }