From 677f5e155dccb7690d2f14ee87f86add9070732b Mon Sep 17 00:00:00 2001 From: Jack Stahl Date: Tue, 20 Aug 2013 01:07:58 -0700 Subject: [PATCH] Working version of Swim, and the starter code for Breathe --- JackStahl.pde | 119 +++++++++++++++++++++++++++++++++++++++++++++++++ SugarCubes.pde | 4 ++ 2 files changed, 123 insertions(+) create mode 100644 JackStahl.pde diff --git a/JackStahl.pde b/JackStahl.pde new file mode 100644 index 0000000..05fbe3d --- /dev/null +++ b/JackStahl.pde @@ -0,0 +1,119 @@ +/** + * A Projection of sin wave in 3d space. + * It sort of looks like an animal swiming around in water. + * Angle sliders are sort of a work in progress that allow yo to change the crazy ways it moves around. + * Hue slider allows you to control how different the colors are along the wave. + * + * This code copied heavily from Tim and Slee. + */ +class Swim extends SCPattern { + + // Projection stuff + private final Projection projection; + SawLFO rotation = new SawLFO(0, TWO_PI, 19000); + SinLFO yPos = new SinLFO(-25, 25, 12323); + final BasicParameter xAngle = new BasicParameter("XANG", 0.9); + final BasicParameter yAngle = new BasicParameter("YANG", 0.3); + final BasicParameter zAngle = new BasicParameter("ZANG", 0.3); + + final BasicParameter hueScale = new BasicParameter("HUE", 0.3); + + public Swim(GLucose glucose) { + super(glucose); + projection = new Projection(model); + + addParameter(xAngle); + addParameter(yAngle); + addParameter(zAngle); + addParameter(hueScale); + + addModulator(rotation).trigger(); + addModulator(yPos).trigger(); + + } + + + int beat = 0; + float prevRamp = 0; + void run(int deltaMs) { + + // Sync to the beat + float ramp = (float)lx.tempo.ramp(); + if (ramp < prevRamp) { + beat = (beat + 1) % 4; + } + prevRamp = ramp; + float phase = (beat+ramp) / 2.0 * 4 * PI; + + float denominator = max(xAngle.getValuef() + yAngle.getValuef() + zAngle.getValuef(), 1); + + projection.reset(model) + // Swim around the world + .rotate(rotation.getValuef(), xAngle.getValuef() / denominator, yAngle.getValuef() / denominator, zAngle.getValuef() / denominator) + .translateCenter(model, 0, 50 + yPos.getValuef(), 0); + + float model_height = model.yMax - model.yMin; + float model_width = model.xMax - model.xMin; + for (Coord p : projection) { + float x_percentage = (p.x - model.xMin)/model_width; + + // Multiply by 1.4 to shrink the size of the sin wave to be less than the height of the cubes. + float y_in_range = 1.4 * (2*p.y - model.yMax - model.yMin) / model_height; + float sin_x = sin(phase + 2 * PI * x_percentage); + + // Color fade near the top of the sin wave + float v1 = sin_x > y_in_range ? (100 + 100*(y_in_range - sin_x)) : 0; + + float hue_color = (lx.getBaseHuef() + hueScale.getValuef() * (abs(p.x-model.xMax/2.)*.3 + abs(p.y-model.yMax/2)*.9 + abs(p.z - model.zMax/2.))) % 360; + colors[p.index] = color(hue_color, 70, v1); + } + } +} + +/** + * The idea here is to do another sin wave pattern, but with less rotation and more of a breathing / heartbeat affect with spheres above / below the wave. + * TODO + */ +class Breathe extends SCPattern { + + final BasicParameter hueScale = new BasicParameter("HUE", 0.3); + + public Breathe(GLucose glucose) { + super(glucose); + + addParameter(hueScale); + } + + + int beat = 0; + float prevRamp = 0; + void run(int deltaMs) { + + // Sync to the beat + float ramp = (float)lx.tempo.ramp(); + if (ramp < prevRamp) { + beat = (beat + 1) % 4; + } + prevRamp = ramp; + float phase = (beat+ramp) / 2.0 * 2 * PI; + + float model_height = model.yMax - model.yMin; + float model_width = model.xMax - model.xMin; + for (Point p : model.points) { + float x_percentage = (p.x - model.xMin)/model_width; + + // Multiply by 1.4 to shrink the size of the sin wave to be less than the height of the truck. + float y_in_range = 1.4 * (2*p.y - model.yMax - model.yMin) / model_height; + // xcxc add back phase + float sin_x = sin(phase + 2 * PI * x_percentage); + + // Color fade near the top of the sin wave + float v1 = sin_x > y_in_range ? (100 + 100*(y_in_range - sin_x)) : 0; + + float hue_color = (lx.getBaseHuef() + hueScale.getValuef() * (abs(p.x-model.xMax/2.)*.6 + abs(p.y-model.yMax/2)*.9 + abs(p.z - model.zMax/2.))) % 360; + colors[p.index] = color(hue_color, 70, v1); + } + } +} + + diff --git a/SugarCubes.pde b/SugarCubes.pde index 5d257ca..3b8253d 100644 --- a/SugarCubes.pde +++ b/SugarCubes.pde @@ -43,6 +43,10 @@ LXPattern[] patterns(GLucose glucose) { new SoundSpikes(glucose), new FaceSync(glucose), + // Jack + new Swim(glucose), + // new Breathe(glucose), + new TimPlanes(glucose), new TimPinwheels(glucose), -- 2.34.1