From 03c7b35a17451760218782f3bc93edc017e29adc Mon Sep 17 00:00:00 2001 From: Mark Slee Date: Sat, 17 Aug 2013 15:45:01 -0700 Subject: [PATCH] Add a bit of infrastructure to make mapping easier. With a mode flag for type of positioning on cubes. --- _Mappings.pde | 179 +++++++++++++++++++++++++++----------------------- 1 file changed, 96 insertions(+), 83 deletions(-) diff --git a/_Mappings.pde b/_Mappings.pde index b049bf7..967048f 100644 --- a/_Mappings.pde +++ b/_Mappings.pde @@ -38,149 +38,153 @@ public Model buildModel() { // y-axis. // // The cubes automatically increment their y-position by Cube.EDGE_HEIGHT. + + final float STACKED_RELATIVE = 1; + final float STACKED_REL_SPIN = 2; + TowerMapping[] mapping = new TowerMapping[] { new TowerMapping(0, 0, 0, new float[][] { - {0, 0}, - {5, -10, 20}, - {0, -6}, - {-5, -2, -20}, + {STACKED_RELATIVE, 0, 0}, + {STACKED_RELATIVE, 5, -10, 20}, + {STACKED_RELATIVE, 0, -6}, + {STACKED_RELATIVE, -5, -2, -20}, }), new TowerMapping(Cube.EDGE_WIDTH + 2, 0, 0, new float[][] { - {0, 0}, - {0, 5, 10}, - {0, 2, 20}, - {0, 0, 30}, + {STACKED_RELATIVE, 0, 0}, + {STACKED_RELATIVE, 0, 5, 10}, + {STACKED_RELATIVE, 0, 2, 20}, + {STACKED_RELATIVE, 0, 0, 30}, }), // Back Cubes behind DJ platform (in order of increasing x) new TowerMapping(50, 5, BASS_DEPTH, new float[][] { - {0, 0}, - {2, 0, 20}, - {-2, 10}, - {-5, 15, -20}, - {-2, 13}, + {STACKED_RELATIVE, 0, 0}, + {STACKED_RELATIVE, 2, 0, 20}, + {STACKED_RELATIVE, -2, 10}, + {STACKED_RELATIVE, -5, 15, -20}, + {STACKED_RELATIVE, -2, 13}, }), new TowerMapping(79, 5, BASS_DEPTH, new float[][] { - {0, 0}, - {2, 0, 20}, - {4, 10}, - {2, 15, -20}, - {0, 13}, + {STACKED_RELATIVE, 0, 0}, + {STACKED_RELATIVE, 2, 0, 20}, + {STACKED_RELATIVE, 4, 10}, + {STACKED_RELATIVE, 2, 15, -20}, + {STACKED_RELATIVE, 0, 13}, }), new TowerMapping(107, 5, BASS_DEPTH, new float[][] { - {0, 0}, - {4, 0, 20}, - {6, 10}, - {3, 15, -20}, - // {8, 13}, + {STACKED_RELATIVE, 0, 0}, + {STACKED_RELATIVE, 4, 0, 20}, + {STACKED_RELATIVE, 6, 10}, + {STACKED_RELATIVE, 3, 15, -20}, + // {STACKED_RELATIVE, 8, 13}, }), new TowerMapping(133, 5, BASS_DEPTH, new float[][] { - {0, 0}, - {-2, 0, 20}, - {0, 10}, - {2, 15, -20}, - // {4, 13} + {STACKED_RELATIVE, 0, 0}, + {STACKED_RELATIVE, -2, 0, 20}, + {STACKED_RELATIVE, 0, 10}, + {STACKED_RELATIVE, 2, 15, -20}, + // {STACKED_RELATIVE, 4, 13} }), new TowerMapping(165, 5, BASS_DEPTH, new float[][] { - {0, 0}, - {-1, 20}, - {2, 10}, - {-2, 15, -20}, - {3, 13}, + {STACKED_RELATIVE, 0, 0}, + {STACKED_RELATIVE, -1, 20}, + {STACKED_RELATIVE, 2, 10}, + {STACKED_RELATIVE, -2, 15, -20}, + {STACKED_RELATIVE, 3, 13}, }), // front DJ cubes new TowerMapping((TRAILER_WIDTH - BASS_WIDTH)/2, BASS_HEIGHT, 10, new float[][] { - {0, 0}, - {0, -10, 20}, + {STACKED_RELATIVE, 0, 0}, + {STACKED_RELATIVE, 0, -10, 20}, }), new TowerMapping((TRAILER_WIDTH - BASS_WIDTH)/2 + Cube.EDGE_HEIGHT, BASS_HEIGHT, 10, new float[][] { - {3, 0}, - {2, -10, 20}, + {STACKED_RELATIVE, 3, 0}, + {STACKED_RELATIVE, 2, -10, 20}, }), new TowerMapping((TRAILER_WIDTH - BASS_WIDTH)/2 + 2*Cube.EDGE_HEIGHT + 5, BASS_HEIGHT, 10, new float[][] { - {0, 0}, - {1, 0, 10}, + {STACKED_RELATIVE, 0, 0}, + {STACKED_RELATIVE, 1, 0, 10}, }), new TowerMapping((TRAILER_WIDTH - BASS_WIDTH)/2 + 3*Cube.EDGE_HEIGHT + 9, BASS_HEIGHT, 10, new float[][] { - {0, 0}, - {-1, 0}, + {STACKED_RELATIVE, 0, 0}, + {STACKED_RELATIVE, -1, 0}, }), new TowerMapping((TRAILER_WIDTH - BASS_WIDTH)/2 + 4*Cube.EDGE_HEIGHT + 15, BASS_HEIGHT, 10, new float[][] { - {0, 0}, - {-1, 0}, + {STACKED_RELATIVE, 0, 0}, + {STACKED_RELATIVE, -1, 0}, }), // left dj cubes new TowerMapping((TRAILER_WIDTH - BASS_WIDTH)/2, BASS_HEIGHT, Cube.EDGE_HEIGHT + 2, new float[][] { - {0, 0}, - {0, 2, 20}, + {STACKED_RELATIVE, 0, 0}, + {STACKED_RELATIVE, 0, 2, 20}, }), new TowerMapping((TRAILER_WIDTH - BASS_WIDTH)/2, BASS_HEIGHT, 2*Cube.EDGE_HEIGHT + 4, new float[][] { - {0, 0}, - {0, 2, 20}, + {STACKED_RELATIVE, 0, 0}, + {STACKED_RELATIVE, 0, 2, 20}, }), // right dj cubes new TowerMapping((TRAILER_WIDTH - BASS_WIDTH)/2 + 4*Cube.EDGE_HEIGHT + 15, BASS_HEIGHT, Cube.EDGE_HEIGHT + 2, new float[][] { - {0, 0}, - {0, 2, 20}, + {STACKED_RELATIVE, 0, 0}, + {STACKED_RELATIVE, 0, 2, 20}, }), new TowerMapping((TRAILER_WIDTH - BASS_WIDTH)/2 + 4*Cube.EDGE_HEIGHT + 15, BASS_HEIGHT, 2*Cube.EDGE_HEIGHT + 4, new float[][] { - {0, 0}, - {0, 2, 20}, + {STACKED_RELATIVE, 0, 0}, + {STACKED_RELATIVE, 0, 2, 20}, }), new TowerMapping(200, 0, 0, new float[][] { - {0, 10}, - {5, 0, 20}, - {0, 4}, - {-5, 8, -20}, - {0, 3}, + {STACKED_RELATIVE, 0, 10}, + {STACKED_RELATIVE, 5, 0, 20}, + {STACKED_RELATIVE, 0, 4}, + {STACKED_RELATIVE, -5, 8, -20}, + {STACKED_RELATIVE, 0, 3}, }), new TowerMapping(0, 0, Cube.EDGE_HEIGHT + 10, new float[][] { - {10, 0, 40}, - {3, -2, 20}, - {0, 0, 40}, - {0, 0, 60}, - {0, 0, 40}, + {STACKED_RELATIVE, 10, 0, 40}, + {STACKED_RELATIVE, 3, -2, 20}, + {STACKED_RELATIVE, 0, 0, 40}, + {STACKED_RELATIVE, 0, 0, 60}, + {STACKED_RELATIVE, 0, 0, 40}, }), new TowerMapping(20, 0, 2*Cube.EDGE_HEIGHT + 18, new float[][] { - {0, 0, 40}, - {10, 0, 20}, - {5, 0, 40}, - {10, 0, 60}, - {12, 0, 40}, + {STACKED_RELATIVE, 0, 0, 40}, + {STACKED_RELATIVE, 10, 0, 20}, + {STACKED_RELATIVE, 5, 0, 40}, + {STACKED_RELATIVE, 10, 0, 60}, + {STACKED_RELATIVE, 12, 0, 40}, }), new TowerMapping(210, 0, Cube.EDGE_HEIGHT + 15, new float[][] { - {0, 0, 40}, - {5, 0, 20}, - {8, 0, 40}, - {3, 0, 60}, - {0, 0, 40}, + {STACKED_RELATIVE, 0, 0, 40}, + {STACKED_RELATIVE, 5, 0, 20}, + {STACKED_RELATIVE, 8, 0, 40}, + {STACKED_RELATIVE, 3, 0, 60}, + {STACKED_RELATIVE, 0, 0, 40}, }), new TowerMapping(210, 0, 2*Cube.EDGE_HEIGHT + 25, new float[][] { - {0, 0, 40}, - {5, 0, 20}, - {2, 0, 40}, - {5, 0, 60}, - {0, 0, 40}, + {STACKED_RELATIVE, 0, 0, 40}, + {STACKED_RELATIVE, 5, 0, 20}, + {STACKED_RELATIVE, 2, 0, 40}, + {STACKED_RELATIVE, 5, 0, 60}, + {STACKED_RELATIVE, 0, 0, 40}, }), }; @@ -189,16 +193,25 @@ public Model buildModel() { ArrayList tower; Cube[] cubes = new Cube[79]; int cubeIndex = 1; - float x, y, z, ry; + float tx, ty, tz, px, pz, ny, dx, dz, ry; for (TowerMapping tm : mapping) { tower = new ArrayList(); - x = tm.x; - y = tm.y; - z = tm.z; + px = tx = tm.x; + ny = ty = tm.y; + pz = tz = tm.z; + int ti = 0; for (float[] cp : tm.cubePositions) { - ry = (cp.length >= 3) ? cp[2] : 0; - tower.add(cubes[cubeIndex++] = new Cube(x + cp[0], y, z + cp[1], 0, ry, 0)); - y += Cube.EDGE_HEIGHT; + float mode = cp[0]; + if (mode == STACKED_RELATIVE) { + dx = cp[1]; + dz = cp[2]; + ry = (cp.length >= 4) ? cp[3] : 0; + tower.add(cubes[cubeIndex++] = new Cube(px = tx + dx, ny, pz = tz + dz, 0, ry, 0)); + ny += Cube.EDGE_HEIGHT; + } else if (mode == STACKED_REL_SPIN) { + // Same as above but the front left of this cube is actually its back right for wiring + // TODO(mcslee): implement this + } } towerList.add(new Tower(tower)); } -- 2.34.1