X-Git-Url: https://git.piment-noir.org/?p=deb_ffmpeg.git;a=blobdiff_plain;f=ffmpeg%2Flibavcodec%2Fvc1_loopfilter.c;fp=ffmpeg%2Flibavcodec%2Fvc1_loopfilter.c;h=95c4519809bd52ecef3c302e9e7a0cee324dbb18;hp=0000000000000000000000000000000000000000;hb=f6fa7814ccfe3e76514b36cf04f5cd3cb657c8cf;hpb=2ba45a602cbfa7b771effba9b11bb4245c21bc00 diff --git a/ffmpeg/libavcodec/vc1_loopfilter.c b/ffmpeg/libavcodec/vc1_loopfilter.c new file mode 100644 index 0000000..95c4519 --- /dev/null +++ b/ffmpeg/libavcodec/vc1_loopfilter.c @@ -0,0 +1,353 @@ +/* + * VC-1 and WMV3 decoder + * Copyright (c) 2011 Mashiat Sarker Shakkhar + * Copyright (c) 2006-2007 Konstantin Shishkov + * Partly based on vc9.c (c) 2005 Anonymous, Alex Beregszaszi, Michael Niedermayer + * + * This file is part of FFmpeg. + * + * FFmpeg is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; either + * version 2.1 of the License, or (at your option) any later version. + * + * FFmpeg is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with FFmpeg; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + */ + +/** + * @file + * VC-1 and WMV3 loopfilter + */ + +#include "avcodec.h" +#include "mpegvideo.h" +#include "vc1.h" +#include "vc1dsp.h" + +void ff_vc1_loop_filter_iblk(VC1Context *v, int pq) +{ + MpegEncContext *s = &v->s; + int j; + if (!s->first_slice_line) { + v->vc1dsp.vc1_v_loop_filter16(s->dest[0], s->linesize, pq); + if (s->mb_x) + v->vc1dsp.vc1_h_loop_filter16(s->dest[0] - 16 * s->linesize, s->linesize, pq); + v->vc1dsp.vc1_h_loop_filter16(s->dest[0] - 16 * s->linesize + 8, s->linesize, pq); + for (j = 0; j < 2; j++) { + v->vc1dsp.vc1_v_loop_filter8(s->dest[j + 1], s->uvlinesize, pq); + if (s->mb_x) + v->vc1dsp.vc1_h_loop_filter8(s->dest[j + 1] - 8 * s->uvlinesize, s->uvlinesize, pq); + } + } + v->vc1dsp.vc1_v_loop_filter16(s->dest[0] + 8 * s->linesize, s->linesize, pq); + + if (s->mb_y == s->end_mb_y - 1) { + if (s->mb_x) { + v->vc1dsp.vc1_h_loop_filter16(s->dest[0], s->linesize, pq); + v->vc1dsp.vc1_h_loop_filter8(s->dest[1], s->uvlinesize, pq); + v->vc1dsp.vc1_h_loop_filter8(s->dest[2], s->uvlinesize, pq); + } + v->vc1dsp.vc1_h_loop_filter16(s->dest[0] + 8, s->linesize, pq); + } +} + +void ff_vc1_loop_filter_iblk_delayed(VC1Context *v, int pq) +{ + MpegEncContext *s = &v->s; + int j; + + /* The loopfilter runs 1 row and 1 column behind the overlap filter, which + * means it runs two rows/cols behind the decoding loop. */ + if (!s->first_slice_line) { + if (s->mb_x) { + if (s->mb_y >= s->start_mb_y + 2) { + v->vc1dsp.vc1_v_loop_filter16(s->dest[0] - 16 * s->linesize - 16, s->linesize, pq); + + if (s->mb_x >= 2) + v->vc1dsp.vc1_h_loop_filter16(s->dest[0] - 32 * s->linesize - 16, s->linesize, pq); + v->vc1dsp.vc1_h_loop_filter16(s->dest[0] - 32 * s->linesize - 8, s->linesize, pq); + for (j = 0; j < 2; j++) { + v->vc1dsp.vc1_v_loop_filter8(s->dest[j + 1] - 8 * s->uvlinesize - 8, s->uvlinesize, pq); + if (s->mb_x >= 2) { + v->vc1dsp.vc1_h_loop_filter8(s->dest[j + 1] - 16 * s->uvlinesize - 8, s->uvlinesize, pq); + } + } + } + v->vc1dsp.vc1_v_loop_filter16(s->dest[0] - 8 * s->linesize - 16, s->linesize, pq); + } + + if (s->mb_x == s->mb_width - 1) { + if (s->mb_y >= s->start_mb_y + 2) { + v->vc1dsp.vc1_v_loop_filter16(s->dest[0] - 16 * s->linesize, s->linesize, pq); + + if (s->mb_x) + v->vc1dsp.vc1_h_loop_filter16(s->dest[0] - 32 * s->linesize, s->linesize, pq); + v->vc1dsp.vc1_h_loop_filter16(s->dest[0] - 32 * s->linesize + 8, s->linesize, pq); + for (j = 0; j < 2; j++) { + v->vc1dsp.vc1_v_loop_filter8(s->dest[j + 1] - 8 * s->uvlinesize, s->uvlinesize, pq); + if (s->mb_x >= 2) { + v->vc1dsp.vc1_h_loop_filter8(s->dest[j + 1] - 16 * s->uvlinesize, s->uvlinesize, pq); + } + } + } + v->vc1dsp.vc1_v_loop_filter16(s->dest[0] - 8 * s->linesize, s->linesize, pq); + } + + if (s->mb_y == s->end_mb_y) { + if (s->mb_x) { + if (s->mb_x >= 2) + v->vc1dsp.vc1_h_loop_filter16(s->dest[0] - 16 * s->linesize - 16, s->linesize, pq); + v->vc1dsp.vc1_h_loop_filter16(s->dest[0] - 16 * s->linesize - 8, s->linesize, pq); + if (s->mb_x >= 2) { + for (j = 0; j < 2; j++) { + v->vc1dsp.vc1_h_loop_filter8(s->dest[j + 1] - 8 * s->uvlinesize - 8, s->uvlinesize, pq); + } + } + } + + if (s->mb_x == s->mb_width - 1) { + if (s->mb_x) + v->vc1dsp.vc1_h_loop_filter16(s->dest[0] - 16 * s->linesize, s->linesize, pq); + v->vc1dsp.vc1_h_loop_filter16(s->dest[0] - 16 * s->linesize + 8, s->linesize, pq); + if (s->mb_x) { + for (j = 0; j < 2; j++) { + v->vc1dsp.vc1_h_loop_filter8(s->dest[j + 1] - 8 * s->uvlinesize, s->uvlinesize, pq); + } + } + } + } + } +} + +void ff_vc1_smooth_overlap_filter_iblk(VC1Context *v) +{ + MpegEncContext *s = &v->s; + int mb_pos; + + if (v->condover == CONDOVER_NONE) + return; + + mb_pos = s->mb_x + s->mb_y * s->mb_stride; + + /* Within a MB, the horizontal overlap always runs before the vertical. + * To accomplish that, we run the H on left and internal borders of the + * currently decoded MB. Then, we wait for the next overlap iteration + * to do H overlap on the right edge of this MB, before moving over and + * running the V overlap. Therefore, the V overlap makes us trail by one + * MB col and the H overlap filter makes us trail by one MB row. This + * is reflected in the time at which we run the put_pixels loop. */ + if (v->condover == CONDOVER_ALL || v->pq >= 9 || v->over_flags_plane[mb_pos]) { + if (s->mb_x && (v->condover == CONDOVER_ALL || v->pq >= 9 || + v->over_flags_plane[mb_pos - 1])) { + v->vc1dsp.vc1_h_s_overlap(v->block[v->left_blk_idx][1], + v->block[v->cur_blk_idx][0]); + v->vc1dsp.vc1_h_s_overlap(v->block[v->left_blk_idx][3], + v->block[v->cur_blk_idx][2]); + if (!(s->flags & CODEC_FLAG_GRAY)) { + v->vc1dsp.vc1_h_s_overlap(v->block[v->left_blk_idx][4], + v->block[v->cur_blk_idx][4]); + v->vc1dsp.vc1_h_s_overlap(v->block[v->left_blk_idx][5], + v->block[v->cur_blk_idx][5]); + } + } + v->vc1dsp.vc1_h_s_overlap(v->block[v->cur_blk_idx][0], + v->block[v->cur_blk_idx][1]); + v->vc1dsp.vc1_h_s_overlap(v->block[v->cur_blk_idx][2], + v->block[v->cur_blk_idx][3]); + + if (s->mb_x == s->mb_width - 1) { + if (!s->first_slice_line && (v->condover == CONDOVER_ALL || v->pq >= 9 || + v->over_flags_plane[mb_pos - s->mb_stride])) { + v->vc1dsp.vc1_v_s_overlap(v->block[v->top_blk_idx][2], + v->block[v->cur_blk_idx][0]); + v->vc1dsp.vc1_v_s_overlap(v->block[v->top_blk_idx][3], + v->block[v->cur_blk_idx][1]); + if (!(s->flags & CODEC_FLAG_GRAY)) { + v->vc1dsp.vc1_v_s_overlap(v->block[v->top_blk_idx][4], + v->block[v->cur_blk_idx][4]); + v->vc1dsp.vc1_v_s_overlap(v->block[v->top_blk_idx][5], + v->block[v->cur_blk_idx][5]); + } + } + v->vc1dsp.vc1_v_s_overlap(v->block[v->cur_blk_idx][0], + v->block[v->cur_blk_idx][2]); + v->vc1dsp.vc1_v_s_overlap(v->block[v->cur_blk_idx][1], + v->block[v->cur_blk_idx][3]); + } + } + if (s->mb_x && (v->condover == CONDOVER_ALL || v->over_flags_plane[mb_pos - 1])) { + if (!s->first_slice_line && (v->condover == CONDOVER_ALL || v->pq >= 9 || + v->over_flags_plane[mb_pos - s->mb_stride - 1])) { + v->vc1dsp.vc1_v_s_overlap(v->block[v->topleft_blk_idx][2], + v->block[v->left_blk_idx][0]); + v->vc1dsp.vc1_v_s_overlap(v->block[v->topleft_blk_idx][3], + v->block[v->left_blk_idx][1]); + if (!(s->flags & CODEC_FLAG_GRAY)) { + v->vc1dsp.vc1_v_s_overlap(v->block[v->topleft_blk_idx][4], + v->block[v->left_blk_idx][4]); + v->vc1dsp.vc1_v_s_overlap(v->block[v->topleft_blk_idx][5], + v->block[v->left_blk_idx][5]); + } + } + v->vc1dsp.vc1_v_s_overlap(v->block[v->left_blk_idx][0], + v->block[v->left_blk_idx][2]); + v->vc1dsp.vc1_v_s_overlap(v->block[v->left_blk_idx][1], + v->block[v->left_blk_idx][3]); + } +} + +static av_always_inline void vc1_apply_p_v_loop_filter(VC1Context *v, int block_num) +{ + MpegEncContext *s = &v->s; + int mb_cbp = v->cbp[s->mb_x - s->mb_stride], + block_cbp = mb_cbp >> (block_num * 4), bottom_cbp, + mb_is_intra = v->is_intra[s->mb_x - s->mb_stride], + block_is_intra = mb_is_intra >> block_num, bottom_is_intra; + int idx, linesize = block_num > 3 ? s->uvlinesize : s->linesize, ttblk; + uint8_t *dst; + + if (block_num > 3) { + dst = s->dest[block_num - 3]; + } else { + dst = s->dest[0] + (block_num & 1) * 8 + ((block_num & 2) * 4 - 8) * linesize; + } + if (s->mb_y != s->end_mb_y || block_num < 2) { + int16_t (*mv)[2]; + int mv_stride; + + if (block_num > 3) { + bottom_cbp = v->cbp[s->mb_x] >> (block_num * 4); + bottom_is_intra = v->is_intra[s->mb_x] >> block_num; + mv = &v->luma_mv[s->mb_x - s->mb_stride]; + mv_stride = s->mb_stride; + } else { + bottom_cbp = (block_num < 2) ? (mb_cbp >> ((block_num + 2) * 4)) + : (v->cbp[s->mb_x] >> ((block_num - 2) * 4)); + bottom_is_intra = (block_num < 2) ? (mb_is_intra >> (block_num + 2)) + : (v->is_intra[s->mb_x] >> (block_num - 2)); + mv_stride = s->b8_stride; + mv = &s->current_picture.motion_val[0][s->block_index[block_num] - 2 * mv_stride]; + } + + if (bottom_is_intra & 1 || block_is_intra & 1 || + mv[0][0] != mv[mv_stride][0] || mv[0][1] != mv[mv_stride][1]) { + v->vc1dsp.vc1_v_loop_filter8(dst, linesize, v->pq); + } else { + idx = ((bottom_cbp >> 2) | block_cbp) & 3; + if (idx == 3) { + v->vc1dsp.vc1_v_loop_filter8(dst, linesize, v->pq); + } else if (idx) { + if (idx == 1) + v->vc1dsp.vc1_v_loop_filter4(dst + 4, linesize, v->pq); + else + v->vc1dsp.vc1_v_loop_filter4(dst, linesize, v->pq); + } + } + } + + dst -= 4 * linesize; + ttblk = (v->ttblk[s->mb_x - s->mb_stride] >> (block_num * 4)) & 0xF; + if (ttblk == TT_4X4 || ttblk == TT_8X4) { + idx = (block_cbp | (block_cbp >> 2)) & 3; + if (idx == 3) { + v->vc1dsp.vc1_v_loop_filter8(dst, linesize, v->pq); + } else if (idx) { + if (idx == 1) + v->vc1dsp.vc1_v_loop_filter4(dst + 4, linesize, v->pq); + else + v->vc1dsp.vc1_v_loop_filter4(dst, linesize, v->pq); + } + } +} + +static av_always_inline void vc1_apply_p_h_loop_filter(VC1Context *v, int block_num) +{ + MpegEncContext *s = &v->s; + int mb_cbp = v->cbp[s->mb_x - 1 - s->mb_stride], + block_cbp = mb_cbp >> (block_num * 4), right_cbp, + mb_is_intra = v->is_intra[s->mb_x - 1 - s->mb_stride], + block_is_intra = mb_is_intra >> block_num, right_is_intra; + int idx, linesize = block_num > 3 ? s->uvlinesize : s->linesize, ttblk; + uint8_t *dst; + + if (block_num > 3) { + dst = s->dest[block_num - 3] - 8 * linesize; + } else { + dst = s->dest[0] + (block_num & 1) * 8 + ((block_num & 2) * 4 - 16) * linesize - 8; + } + + if (s->mb_x != s->mb_width || !(block_num & 5)) { + int16_t (*mv)[2]; + + if (block_num > 3) { + right_cbp = v->cbp[s->mb_x - s->mb_stride] >> (block_num * 4); + right_is_intra = v->is_intra[s->mb_x - s->mb_stride] >> block_num; + mv = &v->luma_mv[s->mb_x - s->mb_stride - 1]; + } else { + right_cbp = (block_num & 1) ? (v->cbp[s->mb_x - s->mb_stride] >> ((block_num - 1) * 4)) + : (mb_cbp >> ((block_num + 1) * 4)); + right_is_intra = (block_num & 1) ? (v->is_intra[s->mb_x - s->mb_stride] >> (block_num - 1)) + : (mb_is_intra >> (block_num + 1)); + mv = &s->current_picture.motion_val[0][s->block_index[block_num] - s->b8_stride * 2 - 2]; + } + if (block_is_intra & 1 || right_is_intra & 1 || mv[0][0] != mv[1][0] || mv[0][1] != mv[1][1]) { + v->vc1dsp.vc1_h_loop_filter8(dst, linesize, v->pq); + } else { + idx = ((right_cbp >> 1) | block_cbp) & 5; // FIXME check + if (idx == 5) { + v->vc1dsp.vc1_h_loop_filter8(dst, linesize, v->pq); + } else if (idx) { + if (idx == 1) + v->vc1dsp.vc1_h_loop_filter4(dst + 4 * linesize, linesize, v->pq); + else + v->vc1dsp.vc1_h_loop_filter4(dst, linesize, v->pq); + } + } + } + + dst -= 4; + ttblk = (v->ttblk[s->mb_x - s->mb_stride - 1] >> (block_num * 4)) & 0xf; + if (ttblk == TT_4X4 || ttblk == TT_4X8) { + idx = (block_cbp | (block_cbp >> 1)) & 5; + if (idx == 5) { + v->vc1dsp.vc1_h_loop_filter8(dst, linesize, v->pq); + } else if (idx) { + if (idx == 1) + v->vc1dsp.vc1_h_loop_filter4(dst + linesize * 4, linesize, v->pq); + else + v->vc1dsp.vc1_h_loop_filter4(dst, linesize, v->pq); + } + } +} + +void ff_vc1_apply_p_loop_filter(VC1Context *v) +{ + MpegEncContext *s = &v->s; + int i; + + for (i = 0; i < 6; i++) { + vc1_apply_p_v_loop_filter(v, i); + } + + /* V always precedes H, therefore we run H one MB before V; + * at the end of a row, we catch up to complete the row */ + if (s->mb_x) { + for (i = 0; i < 6; i++) { + vc1_apply_p_h_loop_filter(v, i); + } + if (s->mb_x == s->mb_width - 1) { + s->mb_x++; + ff_update_block_index(s); + for (i = 0; i < 6; i++) { + vc1_apply_p_h_loop_filter(v, i); + } + } + } +}