*/
#include "CECAudioSystem.h"
+#include "../CECProcessor.h"
using namespace CEC;
m_type = CEC_DEVICE_TYPE_AUDIO_SYSTEM;
m_strDeviceName = "Audio";
}
+
+bool CCECAudioSystem::TransmitAudioStatus(cec_logical_address dest)
+{
+ // TODO
+ CStdString strLog;
+ strLog.Format("<< %x -> %x: audio status feature abort", m_iLogicalAddress, dest);
+ AddLog(CEC_LOG_NOTICE, strLog);
+
+ m_processor->TransmitAbort(dest, CEC_OPCODE_GIVE_AUDIO_STATUS);
+ return false;
+}