return m_processor->Transmit(command);
}
+
+uint8_t CCECAudioSystem::VolumeUp(void)
+{
+ return SendKey(CEC_USER_CONTROL_CODE_VOLUME_UP);
+}
+
+uint8_t CCECAudioSystem::VolumeDown(void)
+{
+ return SendKey(CEC_USER_CONTROL_CODE_VOLUME_DOWN);
+}
+
+uint8_t CCECAudioSystem::MuteAudio(void)
+{
+ return SendKey(CEC_USER_CONTROL_CODE_MUTE);
+}
+
+uint8_t CCECAudioSystem::SendKey(cec_user_control_code key)
+{
+ {
+ CLockObject lock(&m_transmitMutex);
+ cec_command command;
+ cec_command::Format(command, m_processor->GetLogicalAddress(), m_iLogicalAddress, CEC_OPCODE_USER_CONTROL_PRESSED);
+ command.parameters.PushBack(key);
+ m_processor->Transmit(command);
+
+ cec_command::Format(command, m_processor->GetLogicalAddress(), m_iLogicalAddress, CEC_OPCODE_USER_CONTROL_RELEASE);
+ if (m_processor->Transmit(command))
+ m_condition.Wait(&m_transmitMutex, 1000);
+ }
+
+ CLockObject lock(&m_mutex);
+ return m_audioStatus;
+}