bool CCECAudioSystem::SetAudioStatus(uint8_t status)
{
- CLockObject lock(&m_writeMutex);
+ CLockObject lock(&m_mutex);
if (m_audioStatus != status)
{
CStdString strLog;
bool CCECAudioSystem::SetSystemAudioModeStatus(const cec_system_audio_status mode)
{
- CLockObject lock(&m_writeMutex);
+ CLockObject lock(&m_mutex);
if (m_systemAudioStatus != mode)
{
CStdString strLog;
{
uint8_t state;
{
- CLockObject lock(&m_writeMutex);
+ CLockObject lock(&m_mutex);
CStdString strLog;
strLog.Format("<< %x -> %x: audio status '%2x'", m_iLogicalAddress, dest, m_audioStatus);
AddLog(CEC_LOG_NOTICE, strLog);
{
cec_system_audio_status state;
{
- CLockObject lock(&m_writeMutex);
+ CLockObject lock(&m_mutex);
CStdString strLog;
strLog.Format("<< %x -> %x: set system audio mode '%2x'", m_iLogicalAddress, dest, m_audioStatus);
AddLog(CEC_LOG_NOTICE, strLog);
{
cec_system_audio_status state;
{
- CLockObject lock(&m_writeMutex);
+ CLockObject lock(&m_mutex);
CStdString strLog;
strLog.Format("<< %x -> %x: system audio mode '%s'", m_iLogicalAddress, dest, ToString(m_systemAudioStatus));
AddLog(CEC_LOG_NOTICE, strLog);