#include "../CECProcessor.h"
using namespace CEC;
+using namespace PLATFORM;
#define ToString(p) m_processor->ToString(p)
cec_deck_info CCECPlaybackDevice::GetDeckStatus(void)
{
- CLockObject lock(&m_mutex);
+ CLockObject lock(m_mutex);
return m_deckStatus;
}
void CCECPlaybackDevice::SetDeckStatus(cec_deck_info deckStatus)
{
- CLockObject lock(&m_mutex);
+ CLockObject lock(m_mutex);
if (m_deckStatus != deckStatus && m_deckStatus != CEC_DECK_INFO_OTHER_STATUS_LG)
{
CStdString strLog;
cec_deck_control_mode CCECPlaybackDevice::GetDeckControlMode(void)
{
- CLockObject lock(&m_mutex);
+ CLockObject lock(m_mutex);
return m_deckControlMode;
}
void CCECPlaybackDevice::SetDeckControlMode(cec_deck_control_mode mode)
{
- CLockObject lock(&m_mutex);
+ CLockObject lock(m_mutex);
if (m_deckControlMode != mode)
{
CStdString strLog;
{
cec_deck_info state;
{
- CLockObject lock(&m_mutex);
+ CLockObject lock(m_mutex);
CStdString strLog;
strLog.Format("<< %s (%X) -> %s (%X): deck status '%s'", GetLogicalAddressName(), m_iLogicalAddress, ToString(dest), dest, ToString(m_deckStatus));
AddLog(CEC_LOG_NOTICE, strLog);