}
CLockObject::~CLockObject(void)
+{
+ Leave();
+ m_mutex = NULL;
+}
+
+void CLockObject::Leave(void)
{
m_mutex->Unlock();
m_bLocked = false;
- m_mutex = NULL;
+}
+
+void CLockObject::Lock(void)
+{
+ m_mutex->Lock();
+ m_bLocked = true;
}
CCondition::CCondition(void)