From 34fe491f051387fa870da9459ce53892f7bb03ab Mon Sep 17 00:00:00 2001 From: Lars Op den Kamp Date: Tue, 5 Jun 2012 11:55:07 +0200 Subject: [PATCH] cec: don't respond with a feature abort to opcode play messages. bugzid: 873 --- src/lib/implementations/CECCommandHandler.cpp | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/src/lib/implementations/CECCommandHandler.cpp b/src/lib/implementations/CECCommandHandler.cpp index 3627c4e..77b94a4 100644 --- a/src/lib/implementations/CECCommandHandler.cpp +++ b/src/lib/implementations/CECCommandHandler.cpp @@ -196,6 +196,10 @@ bool CCECCommandHandler::HandleCommand(const cec_command &command) case CEC_OPCODE_VENDOR_COMMAND: HandleVendorCommand(command); break; + case CEC_OPCODE_PLAY: + // libCEC (currently) doesn't need to do anything with this, since player applications handle it + // but it should not respond with a feature abort + break; default: bHandled = false; break; -- 2.34.1