| 1 | #define NUM_RECTANGLES 100 |
| 2 | void generateFrames(TestData* testdata, int num){ |
| 3 | int i; |
| 4 | for(i=0; i<num; i++){ |
| 5 | vsFrameAllocate(&testdata->frames[i],&testdata->fi); |
| 6 | } |
| 7 | // first frame noise |
| 8 | fillArrayWithNoise(testdata->frames[0].data[0], |
| 9 | testdata->fi.width*testdata->fi.height, 10); |
| 10 | fillArrayWithNoise(testdata->frames[0].data[1], |
| 11 | testdata->fi.width/2*testdata->fi.height/2, 5); |
| 12 | fillArrayWithNoise(testdata->frames[0].data[2], |
| 13 | testdata->fi.width/2*testdata->fi.height/2, 5); |
| 14 | |
| 15 | // add rectangles |
| 16 | int k; |
| 17 | for(k=0; k<NUM_RECTANGLES; k++){ |
| 18 | paintRectangle(testdata->frames[0].data[0],&testdata->fi, |
| 19 | randUpTo(testdata->fi.width), randUpTo(testdata->fi.height), |
| 20 | randUpTo((testdata->fi.width>>4)+4), |
| 21 | randUpTo((testdata->fi.height>>4)+4),randPixel()); |
| 22 | |
| 23 | } |
| 24 | |
| 25 | VSTransformConfig conf = vsTransformGetDefaultConfig("test_generate"); |
| 26 | conf.interpolType=VS_Zero; |
| 27 | VSTransformData td; |
| 28 | test_bool(vsTransformDataInit(&td, &conf, &testdata->fi, &testdata->fi) == VS_OK); |
| 29 | |
| 30 | fprintf(stderr, "testframe transforms\n"); |
| 31 | |
| 32 | for(i=1; i<num; i++){ |
| 33 | VSTransform t = getTestFrameTransform(i); |
| 34 | fprintf(stderr,"%i: ",i); |
| 35 | storeVSTransform(stderr,&t); |
| 36 | |
| 37 | test_bool(vsTransformPrepare(&td,&testdata->frames[i-1],&testdata->frames[i])== VS_OK); |
| 38 | test_bool(transformPlanar_float(&td, t)== VS_OK); |
| 39 | test_bool(vsTransformFinish(&td)== VS_OK); |
| 40 | } |
| 41 | vsTransformDataCleanup(&td); |
| 42 | } |
| 43 | |
| 44 | /* |
| 45 | * Local variables: |
| 46 | * c-file-style: "stroustrup" |
| 47 | * c-file-offsets: ((case-label . *) (statement-case-intro . *)) |
| 48 | * indent-tabs-mode: nil |
| 49 | * c-basic-offset: 2 t |
| 50 | * End: |
| 51 | * |
| 52 | * vim: expandtab shiftwidth=2: |
| 53 | */ |