+++ /dev/null
-// Copyright (C) 2006 Erik Dahlberg
-//
-// This file is part of LSystem3d.
-//
-// LSystem3D is free software; you can redistribute it and/or
-// modify it under the terms of the GNU General Public License
-// as published by the Free Software Foundation; either version 2
-// of the License, or (at your option) any later version.
-//
-// LSystem3D is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU General Public License for more details.
-//
-// You should have received a copy of the GNU General Public License
-// along with LSystem3D; if not, write to the Free Software
-// Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-
-
-
-
-#include "GL/gl.h"
-#include "GL/glu.h"
-
-#include "model.h"
-#include "vector.h"
-
-
-
-/**
- * Constructor
- */
-Model::Model()
-{
- _displayList = glGenLists(1);
-}
-
-
-
-/**
- * Destructor
- */
-Model::~Model()
-{
- glDeleteLists(_displayList, 1);
-}
-
-
-
-/**
- * Connect two points
- * @param diameter diameter of segment
- * @param x1 x start point
- * @param y1 y start point
- * @param z1 z start point
- * @param x2 x end point
- * @param y2 y end point
- * @param z2 z end point
- */
-void Model::segment(double diameter, double x1, double y1, double z1, double x2, double y2, double z2)
-{
- // wireframe
- //
- // glColor3f(1,1,1);
- // glBegin(GL_LINES);
- // glVertex3d(x1, y1, z1);
- // glVertex3d(x2, y2, z2);
- // glEnd();
-
-
-
- // solid
-
- // find rotation vector and angle of cylinder
-
- Vector initial(0.0, 1.0, 0.0); // initial rotation of cylinder
- Vector desired(x2-x1, y2-y1, z2-z1); // desired rotation of cylinder
- desired.normalize();
-
- // rotation angle
- double angle = initial.getAngle(desired);
-
- // rotation vector
- Vector crossProduct = initial.getCrossProduct(desired);
- crossProduct.normalize();
-
-
- // render the cylinder
-
- GLUquadric *quadric = gluNewQuadric();
-
- glColor3f(1.0, 0.5, 0.0);
-
- glPushMatrix();
- glTranslatef(x1, y1, z1);
- glRotatef(angle, crossProduct.getX(), crossProduct.getY(), crossProduct.getZ());
- glRotatef(-90, 1, 0, 0);
-
- gluCylinder(quadric, diameter, diameter, 1.0, 6, 6);
- glPopMatrix();
-}
-
-
-
-/**
- * Draw model to screen
- */
-void Model::draw()
-{
- glCallList(_displayList);
-}
-
-
-
-/**
- * Clear the model
- */
-void Model::clear()
-{
- // TODO: not needed?
-}
-
-
-
-/**
- * Start recording of drawing operations
- */
-void Model::begin()
-{
- glNewList(_displayList, GL_COMPILE);
-}
-
-
-
-/**
- * Stop recording of drawing operations
- */
-void Model::end()
-{
- glEndList();
-}
-
-
-
-/**
- * Begin creation of a filled surface
- */
-void Model::fillBegin()
-{
- glColor3f(0.0, 0.5, 0.0);
- glBegin(GL_POLYGON);
-}
-
-
-
-/**
- * End creation of a filled surface
- */
-void Model::fillEnd()
-{
- glEnd();
-}
-
-
-
-/**
- * Create one vertex in the filled surface
- * @param x x-coordinate
- * @param y y-coordinate
- * @param z z-coordinate
- */
-void Model::point(double x, double y, double z)
-{
- glVertex3d(x, y, z);
-}