+++ /dev/null
-// Copyright (C) 2006 Erik Dahlberg
-//
-// This file is part of LSystem3d.
-//
-// LSystem3D is free software; you can redistribute it and/or
-// modify it under the terms of the GNU General Public License
-// as published by the Free Software Foundation; either version 2
-// of the License, or (at your option) any later version.
-//
-// LSystem3D is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU General Public License for more details.
-//
-// You should have received a copy of the GNU General Public License
-// along with LSystem3D; if not, write to the Free Software
-// Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-
-
-
-
-#ifndef VECTOR_H
-#define VECTOR_H
-
-#include "coordinate.h"
-
-
-
-/**
- * 3d vector
- */
-class Vector : public Coordinate
-{
-public:
- /**
- * Constructor
- * @param x the x-coordinate
- * @param y the y-coordinate
- * @param z the z-coordinate
- */
- Vector(double x = 0.0, double y = 1.0, double z = 0.0);
-
- /**
- * Destructor
- */
- ~Vector();
-
- /**
- * Rotate around another vector
- * @param angle rotation angle
- * @param vector arbitrary vector to rotate around
- */
- void rotate(double angle, Vector vector);
-
- /**
- * Normalize vector
- */
- void normalize();
-
- /**
- * Get scalar product of the vectors
- * @param vector arbitrary vector
- * @return the scalar product
- */
- double getScalarProduct(Vector vector);
-
- /**
- * Get cross product of the vectors
- * @param vector arbitrary vector
- * @return the cross product
- */
- Vector getCrossProduct(Vector vector);
-
- /**
- * Get angle between the vectors
- * @param vector the second (normalized) vector
- * @return the angle, in degrees
- */
- double getAngle(Vector vector);
-};
-
-
-
-#endif