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1 | \input texinfo @c -*- texinfo -*- |
2 | ||
3 | @settitle General Documentation | |
4 | @titlepage | |
5 | @center @titlefont{General Documentation} | |
6 | @end titlepage | |
7 | ||
8 | @top | |
9 | ||
10 | @contents | |
11 | ||
12 | @chapter External libraries | |
13 | ||
14 | FFmpeg can be hooked up with a number of external libraries to add support | |
15 | for more formats. None of them are used by default, their use has to be | |
16 | explicitly requested by passing the appropriate flags to | |
17 | @command{./configure}. | |
18 | ||
19 | @section OpenJPEG | |
20 | ||
21 | FFmpeg can use the OpenJPEG libraries for encoding/decoding J2K videos. Go to | |
22 | @url{http://www.openjpeg.org/} to get the libraries and follow the installation | |
23 | instructions. To enable using OpenJPEG in FFmpeg, pass @code{--enable-libopenjpeg} to | |
24 | @file{./configure}. | |
25 | ||
26 | ||
27 | @section OpenCORE, VisualOn, and Fraunhofer libraries | |
28 | ||
29 | Spun off Google Android sources, OpenCore, VisualOn and Fraunhofer | |
30 | libraries provide encoders for a number of audio codecs. | |
31 | ||
32 | @float NOTE | |
33 | OpenCORE and VisualOn libraries are under the Apache License 2.0 | |
34 | (see @url{http://www.apache.org/licenses/LICENSE-2.0} for details), which is | |
35 | incompatible to the LGPL version 2.1 and GPL version 2. You have to | |
36 | upgrade FFmpeg's license to LGPL version 3 (or if you have enabled | |
37 | GPL components, GPL version 3) by passing @code{--enable-version3} to configure in | |
38 | order to use it. | |
39 | ||
40 | The Fraunhofer AAC library is licensed under a license incompatible to the GPL | |
41 | and is not known to be compatible to the LGPL. Therefore, you have to pass | |
42 | @code{--enable-nonfree} to configure to use it. | |
43 | @end float | |
44 | ||
45 | @subsection OpenCORE AMR | |
46 | ||
47 | FFmpeg can make use of the OpenCORE libraries for AMR-NB | |
48 | decoding/encoding and AMR-WB decoding. | |
49 | ||
50 | Go to @url{http://sourceforge.net/projects/opencore-amr/} and follow the | |
51 | instructions for installing the libraries. | |
52 | Then pass @code{--enable-libopencore-amrnb} and/or | |
53 | @code{--enable-libopencore-amrwb} to configure to enable them. | |
54 | ||
55 | @subsection VisualOn AAC encoder library | |
56 | ||
57 | FFmpeg can make use of the VisualOn AACenc library for AAC encoding. | |
58 | ||
59 | Go to @url{http://sourceforge.net/projects/opencore-amr/} and follow the | |
60 | instructions for installing the library. | |
61 | Then pass @code{--enable-libvo-aacenc} to configure to enable it. | |
62 | ||
63 | @subsection VisualOn AMR-WB encoder library | |
64 | ||
65 | FFmpeg can make use of the VisualOn AMR-WBenc library for AMR-WB encoding. | |
66 | ||
67 | Go to @url{http://sourceforge.net/projects/opencore-amr/} and follow the | |
68 | instructions for installing the library. | |
69 | Then pass @code{--enable-libvo-amrwbenc} to configure to enable it. | |
70 | ||
71 | @subsection Fraunhofer AAC library | |
72 | ||
73 | FFmpeg can make use of the Fraunhofer AAC library for AAC encoding. | |
74 | ||
75 | Go to @url{http://sourceforge.net/projects/opencore-amr/} and follow the | |
76 | instructions for installing the library. | |
77 | Then pass @code{--enable-libfdk-aac} to configure to enable it. | |
78 | ||
79 | @section LAME | |
80 | ||
81 | FFmpeg can make use of the LAME library for MP3 encoding. | |
82 | ||
83 | Go to @url{http://lame.sourceforge.net/} and follow the | |
84 | instructions for installing the library. | |
85 | Then pass @code{--enable-libmp3lame} to configure to enable it. | |
86 | ||
87 | @section TwoLAME | |
88 | ||
89 | FFmpeg can make use of the TwoLAME library for MP2 encoding. | |
90 | ||
91 | Go to @url{http://www.twolame.org/} and follow the | |
92 | instructions for installing the library. | |
93 | Then pass @code{--enable-libtwolame} to configure to enable it. | |
94 | ||
95 | @section libvpx | |
96 | ||
97 | FFmpeg can make use of the libvpx library for VP8/VP9 encoding. | |
98 | ||
99 | Go to @url{http://www.webmproject.org/} and follow the instructions for | |
100 | installing the library. Then pass @code{--enable-libvpx} to configure to | |
101 | enable it. | |
102 | ||
103 | @section libwavpack | |
104 | ||
105 | FFmpeg can make use of the libwavpack library for WavPack encoding. | |
106 | ||
107 | Go to @url{http://www.wavpack.com/} and follow the instructions for | |
108 | installing the library. Then pass @code{--enable-libwavpack} to configure to | |
109 | enable it. | |
110 | ||
111 | @section x264 | |
112 | ||
113 | FFmpeg can make use of the x264 library for H.264 encoding. | |
114 | ||
115 | Go to @url{http://www.videolan.org/developers/x264.html} and follow the | |
116 | instructions for installing the library. Then pass @code{--enable-libx264} to | |
117 | configure to enable it. | |
118 | ||
119 | @float NOTE | |
120 | x264 is under the GNU Public License Version 2 or later | |
121 | (see @url{http://www.gnu.org/licenses/old-licenses/gpl-2.0.html} for | |
122 | details), you must upgrade FFmpeg's license to GPL in order to use it. | |
123 | @end float | |
124 | ||
125 | @section x265 | |
126 | ||
127 | FFmpeg can make use of the x265 library for HEVC encoding. | |
128 | ||
129 | Go to @url{http://x265.org/developers.html} and follow the instructions | |
130 | for installing the library. Then pass @code{--enable-libx265} to configure | |
131 | to enable it. | |
132 | ||
133 | @float NOTE | |
134 | x265 is under the GNU Public License Version 2 or later | |
135 | (see @url{http://www.gnu.org/licenses/old-licenses/gpl-2.0.html} for | |
136 | details), you must upgrade FFmpeg's license to GPL in order to use it. | |
137 | @end float | |
138 | ||
139 | @section libilbc | |
140 | ||
141 | iLBC is a narrowband speech codec that has been made freely available | |
142 | by Google as part of the WebRTC project. libilbc is a packaging friendly | |
143 | copy of the iLBC codec. FFmpeg can make use of the libilbc library for | |
144 | iLBC encoding and decoding. | |
145 | ||
146 | Go to @url{https://github.com/dekkers/libilbc} and follow the instructions for | |
147 | installing the library. Then pass @code{--enable-libilbc} to configure to | |
148 | enable it. | |
149 | ||
150 | @section libzvbi | |
151 | ||
152 | libzvbi is a VBI decoding library which can be used by FFmpeg to decode DVB | |
153 | teletext pages and DVB teletext subtitles. | |
154 | ||
155 | Go to @url{http://sourceforge.net/projects/zapping/} and follow the instructions for | |
156 | installing the library. Then pass @code{--enable-libzvbi} to configure to | |
157 | enable it. | |
158 | ||
159 | @float NOTE | |
160 | libzvbi is licensed under the GNU General Public License Version 2 or later | |
161 | (see @url{http://www.gnu.org/licenses/old-licenses/gpl-2.0.html} for details), | |
162 | you must upgrade FFmpeg's license to GPL in order to use it. | |
163 | @end float | |
164 | ||
165 | @section AviSynth | |
166 | ||
167 | FFmpeg can read AviSynth scripts as input. To enable support, pass | |
168 | @code{--enable-avisynth} to configure. The correct headers are | |
169 | included in compat/avisynth/, which allows the user to enable support | |
170 | without needing to search for these headers themselves. | |
171 | ||
172 | For Windows, supported AviSynth variants are | |
173 | @url{http://avisynth.nl, AviSynth 2.5 or 2.6} for 32-bit builds and | |
174 | @url{http://avs-plus.net, AviSynth+ 0.1} for 32-bit and 64-bit builds. | |
175 | ||
176 | For Linux and OS X, the supported AviSynth variant is | |
177 | @url{https://github.com/avxsynth/avxsynth, AvxSynth}. | |
178 | ||
179 | @float NOTE | |
180 | AviSynth and AvxSynth are loaded dynamically. Distributors can build FFmpeg | |
181 | with @code{--enable-avisynth}, and the binaries will work regardless of the | |
182 | end user having AviSynth or AvxSynth installed - they'll only need to be | |
183 | installed to use AviSynth scripts (obviously). | |
184 | @end float | |
185 | ||
186 | ||
187 | @chapter Supported File Formats, Codecs or Features | |
188 | ||
189 | You can use the @code{-formats} and @code{-codecs} options to have an exhaustive list. | |
190 | ||
191 | @section File Formats | |
192 | ||
193 | FFmpeg supports the following file formats through the @code{libavformat} | |
194 | library: | |
195 | ||
196 | @multitable @columnfractions .4 .1 .1 .4 | |
197 | @item Name @tab Encoding @tab Decoding @tab Comments | |
198 | @item 4xm @tab @tab X | |
199 | @tab 4X Technologies format, used in some games. | |
200 | @item 8088flex TMV @tab @tab X | |
201 | @item ACT Voice @tab @tab X | |
202 | @tab contains G.729 audio | |
203 | @item Adobe Filmstrip @tab X @tab X | |
204 | @item Audio IFF (AIFF) @tab X @tab X | |
205 | @item American Laser Games MM @tab @tab X | |
206 | @tab Multimedia format used in games like Mad Dog McCree. | |
207 | @item 3GPP AMR @tab X @tab X | |
208 | @item Amazing Studio Packed Animation File @tab @tab X | |
209 | @tab Multimedia format used in game Heart Of Darkness. | |
210 | @item Apple HTTP Live Streaming @tab @tab X | |
211 | @item Artworx Data Format @tab @tab X | |
212 | @item ADP @tab @tab X | |
213 | @tab Audio format used on the Nintendo Gamecube. | |
214 | @item AFC @tab @tab X | |
215 | @tab Audio format used on the Nintendo Gamecube. | |
216 | @item ASF @tab X @tab X | |
217 | @item AST @tab X @tab X | |
218 | @tab Audio format used on the Nintendo Wii. | |
219 | @item AVI @tab X @tab X | |
220 | @item AviSynth @tab @tab X | |
221 | @item AVR @tab @tab X | |
222 | @tab Audio format used on Mac. | |
223 | @item AVS @tab @tab X | |
224 | @tab Multimedia format used by the Creature Shock game. | |
225 | @item Beam Software SIFF @tab @tab X | |
226 | @tab Audio and video format used in some games by Beam Software. | |
227 | @item Bethesda Softworks VID @tab @tab X | |
228 | @tab Used in some games from Bethesda Softworks. | |
229 | @item Binary text @tab @tab X | |
230 | @item Bink @tab @tab X | |
231 | @tab Multimedia format used by many games. | |
232 | @item Bitmap Brothers JV @tab @tab X | |
233 | @tab Used in Z and Z95 games. | |
234 | @item Brute Force & Ignorance @tab @tab X | |
235 | @tab Used in the game Flash Traffic: City of Angels. | |
236 | @item BRSTM @tab @tab X | |
237 | @tab Audio format used on the Nintendo Wii. | |
238 | @item BWF @tab X @tab X | |
239 | @item CRI ADX @tab X @tab X | |
240 | @tab Audio-only format used in console video games. | |
241 | @item Discworld II BMV @tab @tab X | |
242 | @item Interplay C93 @tab @tab X | |
243 | @tab Used in the game Cyberia from Interplay. | |
244 | @item Delphine Software International CIN @tab @tab X | |
245 | @tab Multimedia format used by Delphine Software games. | |
246 | @item CD+G @tab @tab X | |
247 | @tab Video format used by CD+G karaoke disks | |
248 | @item Phantom Cine @tab @tab X | |
249 | @item Commodore CDXL @tab @tab X | |
250 | @tab Amiga CD video format | |
251 | @item Core Audio Format @tab X @tab X | |
252 | @tab Apple Core Audio Format | |
253 | @item CRC testing format @tab X @tab | |
254 | @item Creative Voice @tab X @tab X | |
255 | @tab Created for the Sound Blaster Pro. | |
256 | @item CRYO APC @tab @tab X | |
257 | @tab Audio format used in some games by CRYO Interactive Entertainment. | |
258 | @item D-Cinema audio @tab X @tab X | |
259 | @item Deluxe Paint Animation @tab @tab X | |
260 | @item DFA @tab @tab X | |
261 | @tab This format is used in Chronomaster game | |
262 | @item DSD Stream File (DSF) @tab @tab X | |
263 | @item DV video @tab X @tab X | |
264 | @item DXA @tab @tab X | |
265 | @tab This format is used in the non-Windows version of the Feeble Files | |
266 | game and different game cutscenes repacked for use with ScummVM. | |
267 | @item Electronic Arts cdata @tab @tab X | |
268 | @item Electronic Arts Multimedia @tab @tab X | |
269 | @tab Used in various EA games; files have extensions like WVE and UV2. | |
270 | @item Ensoniq Paris Audio File @tab @tab X | |
271 | @item FFM (FFserver live feed) @tab X @tab X | |
272 | @item Flash (SWF) @tab X @tab X | |
273 | @item Flash 9 (AVM2) @tab X @tab X | |
274 | @tab Only embedded audio is decoded. | |
275 | @item FLI/FLC/FLX animation @tab @tab X | |
276 | @tab .fli/.flc files | |
277 | @item Flash Video (FLV) @tab X @tab X | |
278 | @tab Macromedia Flash video files | |
279 | @item framecrc testing format @tab X @tab | |
280 | @item FunCom ISS @tab @tab X | |
281 | @tab Audio format used in various games from FunCom like The Longest Journey. | |
282 | @item G.723.1 @tab X @tab X | |
283 | @item G.729 BIT @tab X @tab X | |
284 | @item G.729 raw @tab @tab X | |
285 | @item GIF Animation @tab X @tab X | |
286 | @item GXF @tab X @tab X | |
287 | @tab General eXchange Format SMPTE 360M, used by Thomson Grass Valley | |
288 | playout servers. | |
289 | @item HNM @tab @tab X | |
290 | @tab Only version 4 supported, used in some games from Cryo Interactive | |
291 | @item iCEDraw File @tab @tab X | |
292 | @item ICO @tab X @tab X | |
293 | @tab Microsoft Windows ICO | |
294 | @item id Quake II CIN video @tab @tab X | |
295 | @item id RoQ @tab X @tab X | |
296 | @tab Used in Quake III, Jedi Knight 2 and other computer games. | |
297 | @item IEC61937 encapsulation @tab X @tab X | |
298 | @item IFF @tab @tab X | |
299 | @tab Interchange File Format | |
300 | @item iLBC @tab X @tab X | |
301 | @item Interplay MVE @tab @tab X | |
302 | @tab Format used in various Interplay computer games. | |
303 | @item IV8 @tab @tab X | |
304 | @tab A format generated by IndigoVision 8000 video server. | |
305 | @item IVF (On2) @tab X @tab X | |
306 | @tab A format used by libvpx | |
307 | @item IRCAM @tab X @tab X | |
308 | @item LATM @tab X @tab X | |
309 | @item LMLM4 @tab @tab X | |
310 | @tab Used by Linux Media Labs MPEG-4 PCI boards | |
311 | @item LOAS @tab @tab X | |
312 | @tab contains LATM multiplexed AAC audio | |
313 | @item LRC @tab X @tab X | |
314 | @item LVF @tab @tab X | |
315 | @item LXF @tab @tab X | |
316 | @tab VR native stream format, used by Leitch/Harris' video servers. | |
317 | @item Magic Lantern Video (MLV) @tab @tab X | |
318 | @item Matroska @tab X @tab X | |
319 | @item Matroska audio @tab X @tab | |
320 | @item FFmpeg metadata @tab X @tab X | |
321 | @tab Metadata in text format. | |
322 | @item MAXIS XA @tab @tab X | |
323 | @tab Used in Sim City 3000; file extension .xa. | |
324 | @item MD Studio @tab @tab X | |
325 | @item Metal Gear Solid: The Twin Snakes @tab @tab X | |
326 | @item Megalux Frame @tab @tab X | |
327 | @tab Used by Megalux Ultimate Paint | |
328 | @item Mobotix .mxg @tab @tab X | |
329 | @item Monkey's Audio @tab @tab X | |
330 | @item Motion Pixels MVI @tab @tab X | |
331 | @item MOV/QuickTime/MP4 @tab X @tab X | |
332 | @tab 3GP, 3GP2, PSP, iPod variants supported | |
333 | @item MP2 @tab X @tab X | |
334 | @item MP3 @tab X @tab X | |
335 | @item MPEG-1 System @tab X @tab X | |
336 | @tab muxed audio and video, VCD format supported | |
337 | @item MPEG-PS (program stream) @tab X @tab X | |
338 | @tab also known as @code{VOB} file, SVCD and DVD format supported | |
339 | @item MPEG-TS (transport stream) @tab X @tab X | |
340 | @tab also known as DVB Transport Stream | |
341 | @item MPEG-4 @tab X @tab X | |
342 | @tab MPEG-4 is a variant of QuickTime. | |
343 | @item Mirillis FIC video @tab @tab X | |
344 | @tab No cursor rendering. | |
345 | @item MIME multipart JPEG @tab X @tab | |
346 | @item MSN TCP webcam @tab @tab X | |
347 | @tab Used by MSN Messenger webcam streams. | |
348 | @item MTV @tab @tab X | |
349 | @item Musepack @tab @tab X | |
350 | @item Musepack SV8 @tab @tab X | |
351 | @item Material eXchange Format (MXF) @tab X @tab X | |
352 | @tab SMPTE 377M, used by D-Cinema, broadcast industry. | |
353 | @item Material eXchange Format (MXF), D-10 Mapping @tab X @tab X | |
354 | @tab SMPTE 386M, D-10/IMX Mapping. | |
355 | @item NC camera feed @tab @tab X | |
356 | @tab NC (AVIP NC4600) camera streams | |
357 | @item NIST SPeech HEader REsources @tab @tab X | |
358 | @item NTT TwinVQ (VQF) @tab @tab X | |
359 | @tab Nippon Telegraph and Telephone Corporation TwinVQ. | |
360 | @item Nullsoft Streaming Video @tab @tab X | |
361 | @item NuppelVideo @tab @tab X | |
362 | @item NUT @tab X @tab X | |
363 | @tab NUT Open Container Format | |
364 | @item Ogg @tab X @tab X | |
365 | @item Playstation Portable PMP @tab @tab X | |
366 | @item Portable Voice Format @tab @tab X | |
367 | @item TechnoTrend PVA @tab @tab X | |
368 | @tab Used by TechnoTrend DVB PCI boards. | |
369 | @item QCP @tab @tab X | |
370 | @item raw ADTS (AAC) @tab X @tab X | |
371 | @item raw AC-3 @tab X @tab X | |
372 | @item raw Chinese AVS video @tab X @tab X | |
373 | @item raw CRI ADX @tab X @tab X | |
374 | @item raw Dirac @tab X @tab X | |
375 | @item raw DNxHD @tab X @tab X | |
376 | @item raw DTS @tab X @tab X | |
377 | @item raw DTS-HD @tab @tab X | |
378 | @item raw E-AC-3 @tab X @tab X | |
379 | @item raw FLAC @tab X @tab X | |
380 | @item raw GSM @tab @tab X | |
381 | @item raw H.261 @tab X @tab X | |
382 | @item raw H.263 @tab X @tab X | |
383 | @item raw H.264 @tab X @tab X | |
384 | @item raw HEVC @tab X @tab X | |
385 | @item raw Ingenient MJPEG @tab @tab X | |
386 | @item raw MJPEG @tab X @tab X | |
387 | @item raw MLP @tab @tab X | |
388 | @item raw MPEG @tab @tab X | |
389 | @item raw MPEG-1 @tab @tab X | |
390 | @item raw MPEG-2 @tab @tab X | |
391 | @item raw MPEG-4 @tab X @tab X | |
392 | @item raw NULL @tab X @tab | |
393 | @item raw video @tab X @tab X | |
394 | @item raw id RoQ @tab X @tab | |
395 | @item raw Shorten @tab @tab X | |
396 | @item raw TAK @tab @tab X | |
397 | @item raw TrueHD @tab X @tab X | |
398 | @item raw VC-1 @tab X @tab X | |
399 | @item raw PCM A-law @tab X @tab X | |
400 | @item raw PCM mu-law @tab X @tab X | |
401 | @item raw PCM signed 8 bit @tab X @tab X | |
402 | @item raw PCM signed 16 bit big-endian @tab X @tab X | |
403 | @item raw PCM signed 16 bit little-endian @tab X @tab X | |
404 | @item raw PCM signed 24 bit big-endian @tab X @tab X | |
405 | @item raw PCM signed 24 bit little-endian @tab X @tab X | |
406 | @item raw PCM signed 32 bit big-endian @tab X @tab X | |
407 | @item raw PCM signed 32 bit little-endian @tab X @tab X | |
408 | @item raw PCM unsigned 8 bit @tab X @tab X | |
409 | @item raw PCM unsigned 16 bit big-endian @tab X @tab X | |
410 | @item raw PCM unsigned 16 bit little-endian @tab X @tab X | |
411 | @item raw PCM unsigned 24 bit big-endian @tab X @tab X | |
412 | @item raw PCM unsigned 24 bit little-endian @tab X @tab X | |
413 | @item raw PCM unsigned 32 bit big-endian @tab X @tab X | |
414 | @item raw PCM unsigned 32 bit little-endian @tab X @tab X | |
415 | @item raw PCM floating-point 32 bit big-endian @tab X @tab X | |
416 | @item raw PCM floating-point 32 bit little-endian @tab X @tab X | |
417 | @item raw PCM floating-point 64 bit big-endian @tab X @tab X | |
418 | @item raw PCM floating-point 64 bit little-endian @tab X @tab X | |
419 | @item RDT @tab @tab X | |
420 | @item REDCODE R3D @tab @tab X | |
421 | @tab File format used by RED Digital cameras, contains JPEG 2000 frames and PCM audio. | |
422 | @item RealMedia @tab X @tab X | |
423 | @item Redirector @tab @tab X | |
424 | @item RedSpark @tab @tab X | |
425 | @item Renderware TeXture Dictionary @tab @tab X | |
426 | @item RL2 @tab @tab X | |
427 | @tab Audio and video format used in some games by Entertainment Software Partners. | |
428 | @item RPL/ARMovie @tab @tab X | |
429 | @item Lego Mindstorms RSO @tab X @tab X | |
430 | @item RSD @tab @tab X | |
431 | @item RTMP @tab X @tab X | |
432 | @tab Output is performed by publishing stream to RTMP server | |
433 | @item RTP @tab X @tab X | |
434 | @item RTSP @tab X @tab X | |
435 | @item SAP @tab X @tab X | |
436 | @item SBG @tab @tab X | |
437 | @item SDP @tab @tab X | |
438 | @item Sega FILM/CPK @tab @tab X | |
439 | @tab Used in many Sega Saturn console games. | |
440 | @item Silicon Graphics Movie @tab @tab X | |
441 | @item Sierra SOL @tab @tab X | |
442 | @tab .sol files used in Sierra Online games. | |
443 | @item Sierra VMD @tab @tab X | |
444 | @tab Used in Sierra CD-ROM games. | |
445 | @item Smacker @tab @tab X | |
446 | @tab Multimedia format used by many games. | |
447 | @item SMJPEG @tab X @tab X | |
448 | @tab Used in certain Loki game ports. | |
449 | @item Smush @tab @tab X | |
450 | @tab Multimedia format used in some LucasArts games. | |
451 | @item Sony OpenMG (OMA) @tab X @tab X | |
452 | @tab Audio format used in Sony Sonic Stage and Sony Vegas. | |
453 | @item Sony PlayStation STR @tab @tab X | |
454 | @item Sony Wave64 (W64) @tab X @tab X | |
455 | @item SoX native format @tab X @tab X | |
456 | @item SUN AU format @tab X @tab X | |
f6fa7814 | 457 | @item SUP raw PGS subtitles @tab @tab X |
2ba45a60 DM |
458 | @item Text files @tab @tab X |
459 | @item THP @tab @tab X | |
460 | @tab Used on the Nintendo GameCube. | |
461 | @item Tiertex Limited SEQ @tab @tab X | |
462 | @tab Tiertex .seq files used in the DOS CD-ROM version of the game Flashback. | |
463 | @item True Audio @tab @tab X | |
464 | @item VC-1 test bitstream @tab X @tab X | |
465 | @item Vivo @tab @tab X | |
466 | @item WAV @tab X @tab X | |
467 | @item WavPack @tab X @tab X | |
468 | @item WebM @tab X @tab X | |
469 | @item Windows Televison (WTV) @tab X @tab X | |
470 | @item Wing Commander III movie @tab @tab X | |
471 | @tab Multimedia format used in Origin's Wing Commander III computer game. | |
472 | @item Westwood Studios audio @tab @tab X | |
473 | @tab Multimedia format used in Westwood Studios games. | |
474 | @item Westwood Studios VQA @tab @tab X | |
475 | @tab Multimedia format used in Westwood Studios games. | |
476 | @item XMV @tab @tab X | |
477 | @tab Microsoft video container used in Xbox games. | |
478 | @item xWMA @tab @tab X | |
479 | @tab Microsoft audio container used by XAudio 2. | |
480 | @item eXtended BINary text (XBIN) @tab @tab X | |
481 | @item YUV4MPEG pipe @tab X @tab X | |
482 | @item Psygnosis YOP @tab @tab X | |
483 | @end multitable | |
484 | ||
485 | @code{X} means that encoding (resp. decoding) is supported. | |
486 | ||
487 | @section Image Formats | |
488 | ||
489 | FFmpeg can read and write images for each frame of a video sequence. The | |
490 | following image formats are supported: | |
491 | ||
492 | @multitable @columnfractions .4 .1 .1 .4 | |
493 | @item Name @tab Encoding @tab Decoding @tab Comments | |
494 | @item .Y.U.V @tab X @tab X | |
495 | @tab one raw file per component | |
496 | @item Alias PIX @tab X @tab X | |
497 | @tab Alias/Wavefront PIX image format | |
498 | @item animated GIF @tab X @tab X | |
499 | @item BMP @tab X @tab X | |
500 | @tab Microsoft BMP image | |
501 | @item BRender PIX @tab @tab X | |
502 | @tab Argonaut BRender 3D engine image format. | |
503 | @item DPX @tab X @tab X | |
504 | @tab Digital Picture Exchange | |
505 | @item EXR @tab @tab X | |
506 | @tab OpenEXR | |
507 | @item JPEG @tab X @tab X | |
508 | @tab Progressive JPEG is not supported. | |
509 | @item JPEG 2000 @tab X @tab X | |
510 | @item JPEG-LS @tab X @tab X | |
511 | @item LJPEG @tab X @tab | |
512 | @tab Lossless JPEG | |
513 | @item PAM @tab X @tab X | |
514 | @tab PAM is a PNM extension with alpha support. | |
515 | @item PBM @tab X @tab X | |
516 | @tab Portable BitMap image | |
517 | @item PCX @tab X @tab X | |
518 | @tab PC Paintbrush | |
519 | @item PGM @tab X @tab X | |
520 | @tab Portable GrayMap image | |
521 | @item PGMYUV @tab X @tab X | |
522 | @tab PGM with U and V components in YUV 4:2:0 | |
523 | @item PIC @tab @tab X | |
524 | @tab Pictor/PC Paint | |
525 | @item PNG @tab X @tab X | |
526 | @item PPM @tab X @tab X | |
527 | @tab Portable PixelMap image | |
528 | @item PTX @tab @tab X | |
529 | @tab V.Flash PTX format | |
530 | @item SGI @tab X @tab X | |
531 | @tab SGI RGB image format | |
532 | @item Sun Rasterfile @tab X @tab X | |
533 | @tab Sun RAS image format | |
534 | @item TIFF @tab X @tab X | |
535 | @tab YUV, JPEG and some extension is not supported yet. | |
536 | @item Truevision Targa @tab X @tab X | |
537 | @tab Targa (.TGA) image format | |
538 | @item WebP @tab E @tab X | |
539 | @tab WebP image format, encoding supported through external library libwebp | |
540 | @item XBM @tab X @tab X | |
541 | @tab X BitMap image format | |
542 | @item XFace @tab X @tab X | |
543 | @tab X-Face image format | |
544 | @item XWD @tab X @tab X | |
545 | @tab X Window Dump image format | |
546 | @end multitable | |
547 | ||
548 | @code{X} means that encoding (resp. decoding) is supported. | |
549 | ||
550 | @code{E} means that support is provided through an external library. | |
551 | ||
552 | @section Video Codecs | |
553 | ||
554 | @multitable @columnfractions .4 .1 .1 .4 | |
555 | @item Name @tab Encoding @tab Decoding @tab Comments | |
556 | @item 4X Movie @tab @tab X | |
557 | @tab Used in certain computer games. | |
558 | @item 8088flex TMV @tab @tab X | |
559 | @item A64 multicolor @tab X @tab | |
560 | @tab Creates video suitable to be played on a commodore 64 (multicolor mode). | |
561 | @item Amazing Studio PAF Video @tab @tab X | |
562 | @item American Laser Games MM @tab @tab X | |
563 | @tab Used in games like Mad Dog McCree. | |
564 | @item AMV Video @tab X @tab X | |
565 | @tab Used in Chinese MP3 players. | |
566 | @item ANSI/ASCII art @tab @tab X | |
567 | @item Apple Intermediate Codec @tab @tab X | |
568 | @item Apple MJPEG-B @tab @tab X | |
569 | @item Apple ProRes @tab X @tab X | |
570 | @item Apple QuickDraw @tab @tab X | |
571 | @tab fourcc: qdrw | |
572 | @item Asus v1 @tab X @tab X | |
573 | @tab fourcc: ASV1 | |
574 | @item Asus v2 @tab X @tab X | |
575 | @tab fourcc: ASV2 | |
576 | @item ATI VCR1 @tab @tab X | |
577 | @tab fourcc: VCR1 | |
578 | @item ATI VCR2 @tab @tab X | |
579 | @tab fourcc: VCR2 | |
580 | @item Auravision Aura @tab @tab X | |
581 | @item Auravision Aura 2 @tab @tab X | |
582 | @item Autodesk Animator Flic video @tab @tab X | |
583 | @item Autodesk RLE @tab @tab X | |
584 | @tab fourcc: AASC | |
585 | @item Avid 1:1 10-bit RGB Packer @tab X @tab X | |
586 | @tab fourcc: AVrp | |
587 | @item AVS (Audio Video Standard) video @tab @tab X | |
588 | @tab Video encoding used by the Creature Shock game. | |
589 | @item AYUV @tab X @tab X | |
590 | @tab Microsoft uncompressed packed 4:4:4:4 | |
591 | @item Beam Software VB @tab @tab X | |
592 | @item Bethesda VID video @tab @tab X | |
593 | @tab Used in some games from Bethesda Softworks. | |
594 | @item Bink Video @tab @tab X | |
595 | @item Bitmap Brothers JV video @tab @tab X | |
596 | @item y41p Brooktree uncompressed 4:1:1 12-bit @tab X @tab X | |
597 | @item Brute Force & Ignorance @tab @tab X | |
598 | @tab Used in the game Flash Traffic: City of Angels. | |
599 | @item C93 video @tab @tab X | |
600 | @tab Codec used in Cyberia game. | |
601 | @item CamStudio @tab @tab X | |
602 | @tab fourcc: CSCD | |
603 | @item CD+G @tab @tab X | |
604 | @tab Video codec for CD+G karaoke disks | |
605 | @item CDXL @tab @tab X | |
606 | @tab Amiga CD video codec | |
607 | @item Chinese AVS video @tab E @tab X | |
608 | @tab AVS1-P2, JiZhun profile, encoding through external library libxavs | |
609 | @item Delphine Software International CIN video @tab @tab X | |
610 | @tab Codec used in Delphine Software International games. | |
611 | @item Discworld II BMV Video @tab @tab X | |
612 | @item Canopus Lossless Codec @tab @tab X | |
613 | @item Cinepak @tab @tab X | |
614 | @item Cirrus Logic AccuPak @tab X @tab X | |
615 | @tab fourcc: CLJR | |
616 | @item CPiA Video Format @tab @tab X | |
617 | @item Creative YUV (CYUV) @tab @tab X | |
618 | @item DFA @tab @tab X | |
619 | @tab Codec used in Chronomaster game. | |
620 | @item Dirac @tab E @tab X | |
621 | @tab supported through external library libschroedinger | |
622 | @item Deluxe Paint Animation @tab @tab X | |
623 | @item DNxHD @tab X @tab X | |
624 | @tab aka SMPTE VC3 | |
625 | @item Duck TrueMotion 1.0 @tab @tab X | |
626 | @tab fourcc: DUCK | |
627 | @item Duck TrueMotion 2.0 @tab @tab X | |
628 | @tab fourcc: TM20 | |
629 | @item DV (Digital Video) @tab X @tab X | |
630 | @item Dxtory capture format @tab @tab X | |
631 | @item Feeble Files/ScummVM DXA @tab @tab X | |
632 | @tab Codec originally used in Feeble Files game. | |
633 | @item Electronic Arts CMV video @tab @tab X | |
634 | @tab Used in NHL 95 game. | |
635 | @item Electronic Arts Madcow video @tab @tab X | |
636 | @item Electronic Arts TGV video @tab @tab X | |
637 | @item Electronic Arts TGQ video @tab @tab X | |
638 | @item Electronic Arts TQI video @tab @tab X | |
639 | @item Escape 124 @tab @tab X | |
640 | @item Escape 130 @tab @tab X | |
641 | @item FFmpeg video codec #1 @tab X @tab X | |
642 | @tab lossless codec (fourcc: FFV1) | |
643 | @item Flash Screen Video v1 @tab X @tab X | |
644 | @tab fourcc: FSV1 | |
645 | @item Flash Screen Video v2 @tab X @tab X | |
646 | @item Flash Video (FLV) @tab X @tab X | |
647 | @tab Sorenson H.263 used in Flash | |
648 | @item Forward Uncompressed @tab @tab X | |
649 | @item Fraps @tab @tab X | |
650 | @item Go2Webinar @tab @tab X | |
651 | @tab fourcc: G2M4 | |
652 | @item H.261 @tab X @tab X | |
653 | @item H.263 / H.263-1996 @tab X @tab X | |
654 | @item H.263+ / H.263-1998 / H.263 version 2 @tab X @tab X | |
655 | @item H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10 @tab E @tab X | |
656 | @tab encoding supported through external library libx264 | |
657 | @item HEVC @tab X @tab X | |
658 | @tab encoding supported through the external library libx265 | |
659 | @item HNM version 4 @tab @tab X | |
660 | @item HuffYUV @tab X @tab X | |
661 | @item HuffYUV FFmpeg variant @tab X @tab X | |
662 | @item IBM Ultimotion @tab @tab X | |
663 | @tab fourcc: ULTI | |
664 | @item id Cinematic video @tab @tab X | |
665 | @tab Used in Quake II. | |
666 | @item id RoQ video @tab X @tab X | |
667 | @tab Used in Quake III, Jedi Knight 2, other computer games. | |
668 | @item IFF ILBM @tab @tab X | |
669 | @tab IFF interleaved bitmap | |
670 | @item IFF ByteRun1 @tab @tab X | |
671 | @tab IFF run length encoded bitmap | |
672 | @item Intel H.263 @tab @tab X | |
673 | @item Intel Indeo 2 @tab @tab X | |
674 | @item Intel Indeo 3 @tab @tab X | |
675 | @item Intel Indeo 4 @tab @tab X | |
676 | @item Intel Indeo 5 @tab @tab X | |
677 | @item Interplay C93 @tab @tab X | |
678 | @tab Used in the game Cyberia from Interplay. | |
679 | @item Interplay MVE video @tab @tab X | |
680 | @tab Used in Interplay .MVE files. | |
681 | @item J2K @tab X @tab X | |
682 | @item Karl Morton's video codec @tab @tab X | |
683 | @tab Codec used in Worms games. | |
684 | @item Kega Game Video (KGV1) @tab @tab X | |
685 | @tab Kega emulator screen capture codec. | |
686 | @item Lagarith @tab @tab X | |
687 | @item LCL (LossLess Codec Library) MSZH @tab @tab X | |
688 | @item LCL (LossLess Codec Library) ZLIB @tab E @tab E | |
689 | @item LOCO @tab @tab X | |
690 | @item LucasArts SANM/Smush @tab @tab X | |
691 | @tab Used in LucasArts games / SMUSH animations. | |
692 | @item lossless MJPEG @tab X @tab X | |
693 | @item Microsoft ATC Screen @tab @tab X | |
694 | @tab Also known as Microsoft Screen 3. | |
695 | @item Microsoft Expression Encoder Screen @tab @tab X | |
696 | @tab Also known as Microsoft Titanium Screen 2. | |
697 | @item Microsoft RLE @tab @tab X | |
698 | @item Microsoft Screen 1 @tab @tab X | |
699 | @tab Also known as Windows Media Video V7 Screen. | |
700 | @item Microsoft Screen 2 @tab @tab X | |
701 | @tab Also known as Windows Media Video V9 Screen. | |
702 | @item Microsoft Video 1 @tab @tab X | |
703 | @item Mimic @tab @tab X | |
704 | @tab Used in MSN Messenger Webcam streams. | |
705 | @item Miro VideoXL @tab @tab X | |
706 | @tab fourcc: VIXL | |
707 | @item MJPEG (Motion JPEG) @tab X @tab X | |
708 | @item Mobotix MxPEG video @tab @tab X | |
709 | @item Motion Pixels video @tab @tab X | |
710 | @item MPEG-1 video @tab X @tab X | |
711 | @item MPEG-2 video @tab X @tab X | |
712 | @item MPEG-4 part 2 @tab X @tab X | |
713 | @tab libxvidcore can be used alternatively for encoding. | |
714 | @item MPEG-4 part 2 Microsoft variant version 1 @tab @tab X | |
715 | @item MPEG-4 part 2 Microsoft variant version 2 @tab X @tab X | |
716 | @item MPEG-4 part 2 Microsoft variant version 3 @tab X @tab X | |
717 | @item Nintendo Gamecube THP video @tab @tab X | |
718 | @item NuppelVideo/RTjpeg @tab @tab X | |
719 | @tab Video encoding used in NuppelVideo files. | |
720 | @item On2 VP3 @tab @tab X | |
721 | @tab still experimental | |
722 | @item On2 VP5 @tab @tab X | |
723 | @tab fourcc: VP50 | |
724 | @item On2 VP6 @tab @tab X | |
725 | @tab fourcc: VP60,VP61,VP62 | |
726 | @item On2 VP7 @tab @tab X | |
727 | @tab fourcc: VP70,VP71 | |
728 | @item VP8 @tab E @tab X | |
729 | @tab fourcc: VP80, encoding supported through external library libvpx | |
730 | @item VP9 @tab E @tab X | |
731 | @tab encoding supported through external library libvpx | |
732 | @item Pinnacle TARGA CineWave YUV16 @tab @tab X | |
733 | @tab fourcc: Y216 | |
734 | @item Prores @tab @tab X | |
735 | @tab fourcc: apch,apcn,apcs,apco | |
736 | @item Q-team QPEG @tab @tab X | |
737 | @tab fourccs: QPEG, Q1.0, Q1.1 | |
738 | @item QuickTime 8BPS video @tab @tab X | |
739 | @item QuickTime Animation (RLE) video @tab X @tab X | |
740 | @tab fourcc: 'rle ' | |
741 | @item QuickTime Graphics (SMC) @tab @tab X | |
742 | @tab fourcc: 'smc ' | |
743 | @item QuickTime video (RPZA) @tab @tab X | |
744 | @tab fourcc: rpza | |
745 | @item R10K AJA Kona 10-bit RGB Codec @tab X @tab X | |
746 | @item R210 Quicktime Uncompressed RGB 10-bit @tab X @tab X | |
747 | @item Raw Video @tab X @tab X | |
748 | @item RealVideo 1.0 @tab X @tab X | |
749 | @item RealVideo 2.0 @tab X @tab X | |
750 | @item RealVideo 3.0 @tab @tab X | |
751 | @tab still far from ideal | |
752 | @item RealVideo 4.0 @tab @tab X | |
753 | @item Renderware TXD (TeXture Dictionary) @tab @tab X | |
754 | @tab Texture dictionaries used by the Renderware Engine. | |
755 | @item RL2 video @tab @tab X | |
756 | @tab used in some games by Entertainment Software Partners | |
757 | @item Sierra VMD video @tab @tab X | |
758 | @tab Used in Sierra VMD files. | |
759 | @item Silicon Graphics Motion Video Compressor 1 (MVC1) @tab @tab X | |
760 | @item Silicon Graphics Motion Video Compressor 2 (MVC2) @tab @tab X | |
761 | @item Silicon Graphics RLE 8-bit video @tab @tab X | |
762 | @item Smacker video @tab @tab X | |
763 | @tab Video encoding used in Smacker. | |
764 | @item SMPTE VC-1 @tab @tab X | |
765 | @item Snow @tab X @tab X | |
766 | @tab experimental wavelet codec (fourcc: SNOW) | |
767 | @item Sony PlayStation MDEC (Motion DECoder) @tab @tab X | |
768 | @item Sorenson Vector Quantizer 1 @tab X @tab X | |
769 | @tab fourcc: SVQ1 | |
770 | @item Sorenson Vector Quantizer 3 @tab @tab X | |
771 | @tab fourcc: SVQ3 | |
772 | @item Sunplus JPEG (SP5X) @tab @tab X | |
773 | @tab fourcc: SP5X | |
774 | @item TechSmith Screen Capture Codec @tab @tab X | |
775 | @tab fourcc: TSCC | |
776 | @item TechSmith Screen Capture Codec 2 @tab @tab X | |
777 | @tab fourcc: TSC2 | |
778 | @item Theora @tab E @tab X | |
779 | @tab encoding supported through external library libtheora | |
780 | @item Tiertex Limited SEQ video @tab @tab X | |
781 | @tab Codec used in DOS CD-ROM FlashBack game. | |
782 | @item Ut Video @tab X @tab X | |
783 | @item v210 QuickTime uncompressed 4:2:2 10-bit @tab X @tab X | |
784 | @item v308 QuickTime uncompressed 4:4:4 @tab X @tab X | |
785 | @item v408 QuickTime uncompressed 4:4:4:4 @tab X @tab X | |
786 | @item v410 QuickTime uncompressed 4:4:4 10-bit @tab X @tab X | |
787 | @item VBLE Lossless Codec @tab @tab X | |
788 | @item VMware Screen Codec / VMware Video @tab @tab X | |
789 | @tab Codec used in videos captured by VMware. | |
790 | @item Westwood Studios VQA (Vector Quantized Animation) video @tab @tab X | |
791 | @item Windows Media Image @tab @tab X | |
792 | @item Windows Media Video 7 @tab X @tab X | |
793 | @item Windows Media Video 8 @tab X @tab X | |
794 | @item Windows Media Video 9 @tab @tab X | |
795 | @tab not completely working | |
796 | @item Wing Commander III / Xan @tab @tab X | |
797 | @tab Used in Wing Commander III .MVE files. | |
798 | @item Wing Commander IV / Xan @tab @tab X | |
799 | @tab Used in Wing Commander IV. | |
800 | @item Winnov WNV1 @tab @tab X | |
801 | @item WMV7 @tab X @tab X | |
802 | @item YAMAHA SMAF @tab X @tab X | |
803 | @item Psygnosis YOP Video @tab @tab X | |
804 | @item yuv4 @tab X @tab X | |
805 | @tab libquicktime uncompressed packed 4:2:0 | |
806 | @item ZeroCodec Lossless Video @tab @tab X | |
807 | @item ZLIB @tab X @tab X | |
808 | @tab part of LCL, encoder experimental | |
809 | @item Zip Motion Blocks Video @tab X @tab X | |
810 | @tab Encoder works only in PAL8. | |
811 | @end multitable | |
812 | ||
813 | @code{X} means that encoding (resp. decoding) is supported. | |
814 | ||
815 | @code{E} means that support is provided through an external library. | |
816 | ||
817 | @section Audio Codecs | |
818 | ||
819 | @multitable @columnfractions .4 .1 .1 .4 | |
820 | @item Name @tab Encoding @tab Decoding @tab Comments | |
821 | @item 8SVX exponential @tab @tab X | |
822 | @item 8SVX fibonacci @tab @tab X | |
823 | @item AAC+ @tab E @tab X | |
824 | @tab encoding supported through external library libaacplus | |
825 | @item AAC @tab E @tab X | |
826 | @tab encoding supported through external library libfaac and libvo-aacenc | |
827 | @item AC-3 @tab IX @tab IX | |
828 | @item ADPCM 4X Movie @tab @tab X | |
829 | @item ADPCM CDROM XA @tab @tab X | |
830 | @item ADPCM Creative Technology @tab @tab X | |
831 | @tab 16 -> 4, 8 -> 4, 8 -> 3, 8 -> 2 | |
832 | @item ADPCM Electronic Arts @tab @tab X | |
833 | @tab Used in various EA titles. | |
834 | @item ADPCM Electronic Arts Maxis CDROM XS @tab @tab X | |
835 | @tab Used in Sim City 3000. | |
836 | @item ADPCM Electronic Arts R1 @tab @tab X | |
837 | @item ADPCM Electronic Arts R2 @tab @tab X | |
838 | @item ADPCM Electronic Arts R3 @tab @tab X | |
839 | @item ADPCM Electronic Arts XAS @tab @tab X | |
840 | @item ADPCM G.722 @tab X @tab X | |
841 | @item ADPCM G.726 @tab X @tab X | |
842 | @item ADPCM IMA AMV @tab @tab X | |
843 | @tab Used in AMV files | |
844 | @item ADPCM IMA Electronic Arts EACS @tab @tab X | |
845 | @item ADPCM IMA Electronic Arts SEAD @tab @tab X | |
846 | @item ADPCM IMA Funcom @tab @tab X | |
847 | @item ADPCM IMA QuickTime @tab X @tab X | |
848 | @item ADPCM IMA Loki SDL MJPEG @tab @tab X | |
849 | @item ADPCM IMA WAV @tab X @tab X | |
850 | @item ADPCM IMA Westwood @tab @tab X | |
851 | @item ADPCM ISS IMA @tab @tab X | |
852 | @tab Used in FunCom games. | |
853 | @item ADPCM IMA Dialogic @tab @tab X | |
854 | @item ADPCM IMA Duck DK3 @tab @tab X | |
855 | @tab Used in some Sega Saturn console games. | |
856 | @item ADPCM IMA Duck DK4 @tab @tab X | |
857 | @tab Used in some Sega Saturn console games. | |
858 | @item ADPCM IMA Radical @tab @tab X | |
859 | @item ADPCM Microsoft @tab X @tab X | |
860 | @item ADPCM MS IMA @tab X @tab X | |
861 | @item ADPCM Nintendo Gamecube AFC @tab @tab X | |
862 | @item ADPCM Nintendo Gamecube DTK @tab @tab X | |
863 | @item ADPCM Nintendo Gamecube THP @tab @tab X | |
864 | @item ADPCM QT IMA @tab X @tab X | |
865 | @item ADPCM SEGA CRI ADX @tab X @tab X | |
866 | @tab Used in Sega Dreamcast games. | |
867 | @item ADPCM Shockwave Flash @tab X @tab X | |
868 | @item ADPCM Sound Blaster Pro 2-bit @tab @tab X | |
869 | @item ADPCM Sound Blaster Pro 2.6-bit @tab @tab X | |
870 | @item ADPCM Sound Blaster Pro 4-bit @tab @tab X | |
871 | @item ADPCM VIMA | |
872 | @tab Used in LucasArts SMUSH animations. | |
873 | @item ADPCM Westwood Studios IMA @tab @tab X | |
874 | @tab Used in Westwood Studios games like Command and Conquer. | |
875 | @item ADPCM Yamaha @tab X @tab X | |
876 | @item AMR-NB @tab E @tab X | |
877 | @tab encoding supported through external library libopencore-amrnb | |
878 | @item AMR-WB @tab E @tab X | |
879 | @tab encoding supported through external library libvo-amrwbenc | |
880 | @item Amazing Studio PAF Audio @tab @tab X | |
881 | @item Apple lossless audio @tab X @tab X | |
882 | @tab QuickTime fourcc 'alac' | |
883 | @item ATRAC1 @tab @tab X | |
884 | @item ATRAC3 @tab @tab X | |
885 | @item ATRAC3+ @tab @tab X | |
886 | @item Bink Audio @tab @tab X | |
887 | @tab Used in Bink and Smacker files in many games. | |
888 | @item CELT @tab @tab E | |
889 | @tab decoding supported through external library libcelt | |
890 | @item Delphine Software International CIN audio @tab @tab X | |
891 | @tab Codec used in Delphine Software International games. | |
892 | @item Discworld II BMV Audio @tab @tab X | |
893 | @item COOK @tab @tab X | |
894 | @tab All versions except 5.1 are supported. | |
895 | @item DCA (DTS Coherent Acoustics) @tab X @tab X | |
896 | @item DPCM id RoQ @tab X @tab X | |
897 | @tab Used in Quake III, Jedi Knight 2 and other computer games. | |
898 | @item DPCM Interplay @tab @tab X | |
899 | @tab Used in various Interplay computer games. | |
900 | @item DPCM Sierra Online @tab @tab X | |
901 | @tab Used in Sierra Online game audio files. | |
902 | @item DPCM Sol @tab @tab X | |
903 | @item DPCM Xan @tab @tab X | |
904 | @tab Used in Origin's Wing Commander IV AVI files. | |
905 | @item DSD (Direct Stream Digitial), least significant bit first @tab @tab X | |
906 | @item DSD (Direct Stream Digitial), most significant bit first @tab @tab X | |
907 | @item DSD (Direct Stream Digitial), least significant bit first, planar @tab @tab X | |
908 | @item DSD (Direct Stream Digitial), most significant bit first, planar @tab @tab X | |
909 | @item DSP Group TrueSpeech @tab @tab X | |
910 | @item DV audio @tab @tab X | |
911 | @item Enhanced AC-3 @tab X @tab X | |
912 | @item EVRC (Enhanced Variable Rate Codec) @tab @tab X | |
913 | @item FLAC (Free Lossless Audio Codec) @tab X @tab IX | |
914 | @item G.723.1 @tab X @tab X | |
915 | @item G.729 @tab @tab X | |
916 | @item GSM @tab E @tab X | |
917 | @tab encoding supported through external library libgsm | |
918 | @item GSM Microsoft variant @tab E @tab X | |
919 | @tab encoding supported through external library libgsm | |
920 | @item IAC (Indeo Audio Coder) @tab @tab X | |
921 | @item iLBC (Internet Low Bitrate Codec) @tab E @tab E | |
922 | @tab encoding and decoding supported through external library libilbc | |
923 | @item IMC (Intel Music Coder) @tab @tab X | |
924 | @item MACE (Macintosh Audio Compression/Expansion) 3:1 @tab @tab X | |
925 | @item MACE (Macintosh Audio Compression/Expansion) 6:1 @tab @tab X | |
926 | @item MLP (Meridian Lossless Packing) @tab @tab X | |
927 | @tab Used in DVD-Audio discs. | |
928 | @item Monkey's Audio @tab @tab X | |
929 | @item MP1 (MPEG audio layer 1) @tab @tab IX | |
930 | @item MP2 (MPEG audio layer 2) @tab IX @tab IX | |
931 | @tab encoding supported also through external library TwoLAME | |
932 | @item MP3 (MPEG audio layer 3) @tab E @tab IX | |
933 | @tab encoding supported through external library LAME, ADU MP3 and MP3onMP4 also supported | |
934 | @item MPEG-4 Audio Lossless Coding (ALS) @tab @tab X | |
935 | @item Musepack SV7 @tab @tab X | |
936 | @item Musepack SV8 @tab @tab X | |
937 | @item Nellymoser Asao @tab X @tab X | |
938 | @item On2 AVC (Audio for Video Codec) @tab @tab X | |
939 | @item Opus @tab E @tab E | |
940 | @tab supported through external library libopus | |
941 | @item PCM A-law @tab X @tab X | |
942 | @item PCM mu-law @tab X @tab X | |
943 | @item PCM signed 8-bit planar @tab X @tab X | |
944 | @item PCM signed 16-bit big-endian planar @tab X @tab X | |
945 | @item PCM signed 16-bit little-endian planar @tab X @tab X | |
946 | @item PCM signed 24-bit little-endian planar @tab X @tab X | |
947 | @item PCM signed 32-bit little-endian planar @tab X @tab X | |
948 | @item PCM 32-bit floating point big-endian @tab X @tab X | |
949 | @item PCM 32-bit floating point little-endian @tab X @tab X | |
950 | @item PCM 64-bit floating point big-endian @tab X @tab X | |
951 | @item PCM 64-bit floating point little-endian @tab X @tab X | |
952 | @item PCM D-Cinema audio signed 24-bit @tab X @tab X | |
953 | @item PCM signed 8-bit @tab X @tab X | |
954 | @item PCM signed 16-bit big-endian @tab X @tab X | |
955 | @item PCM signed 16-bit little-endian @tab X @tab X | |
956 | @item PCM signed 24-bit big-endian @tab X @tab X | |
957 | @item PCM signed 24-bit little-endian @tab X @tab X | |
958 | @item PCM signed 32-bit big-endian @tab X @tab X | |
959 | @item PCM signed 32-bit little-endian @tab X @tab X | |
960 | @item PCM signed 16/20/24-bit big-endian in MPEG-TS @tab @tab X | |
961 | @item PCM unsigned 8-bit @tab X @tab X | |
962 | @item PCM unsigned 16-bit big-endian @tab X @tab X | |
963 | @item PCM unsigned 16-bit little-endian @tab X @tab X | |
964 | @item PCM unsigned 24-bit big-endian @tab X @tab X | |
965 | @item PCM unsigned 24-bit little-endian @tab X @tab X | |
966 | @item PCM unsigned 32-bit big-endian @tab X @tab X | |
967 | @item PCM unsigned 32-bit little-endian @tab X @tab X | |
968 | @item PCM Zork @tab @tab X | |
969 | @item QCELP / PureVoice @tab @tab X | |
970 | @item QDesign Music Codec 2 @tab @tab X | |
971 | @tab There are still some distortions. | |
972 | @item RealAudio 1.0 (14.4K) @tab X @tab X | |
973 | @tab Real 14400 bit/s codec | |
974 | @item RealAudio 2.0 (28.8K) @tab @tab X | |
975 | @tab Real 28800 bit/s codec | |
976 | @item RealAudio 3.0 (dnet) @tab IX @tab X | |
977 | @tab Real low bitrate AC-3 codec | |
978 | @item RealAudio Lossless @tab @tab X | |
979 | @item RealAudio SIPR / ACELP.NET @tab @tab X | |
980 | @item Shorten @tab @tab X | |
981 | @item Sierra VMD audio @tab @tab X | |
982 | @tab Used in Sierra VMD files. | |
983 | @item Smacker audio @tab @tab X | |
984 | @item SMPTE 302M AES3 audio @tab X @tab X | |
985 | @item Sonic @tab X @tab X | |
986 | @tab experimental codec | |
987 | @item Sonic lossless @tab X @tab X | |
988 | @tab experimental codec | |
989 | @item Speex @tab E @tab E | |
990 | @tab supported through external library libspeex | |
991 | @item TAK (Tom's lossless Audio Kompressor) @tab @tab X | |
992 | @item True Audio (TTA) @tab X @tab X | |
993 | @item TrueHD @tab @tab X | |
994 | @tab Used in HD-DVD and Blu-Ray discs. | |
995 | @item TwinVQ (VQF flavor) @tab @tab X | |
996 | @item VIMA @tab @tab X | |
997 | @tab Used in LucasArts SMUSH animations. | |
998 | @item Vorbis @tab E @tab X | |
999 | @tab A native but very primitive encoder exists. | |
1000 | @item Voxware MetaSound @tab @tab X | |
1001 | @item WavPack @tab X @tab X | |
1002 | @item Westwood Audio (SND1) @tab @tab X | |
1003 | @item Windows Media Audio 1 @tab X @tab X | |
1004 | @item Windows Media Audio 2 @tab X @tab X | |
1005 | @item Windows Media Audio Lossless @tab @tab X | |
1006 | @item Windows Media Audio Pro @tab @tab X | |
1007 | @item Windows Media Audio Voice @tab @tab X | |
1008 | @end multitable | |
1009 | ||
1010 | @code{X} means that encoding (resp. decoding) is supported. | |
1011 | ||
1012 | @code{E} means that support is provided through an external library. | |
1013 | ||
1014 | @code{I} means that an integer-only version is available, too (ensures high | |
1015 | performance on systems without hardware floating point support). | |
1016 | ||
1017 | @section Subtitle Formats | |
1018 | ||
1019 | @multitable @columnfractions .4 .1 .1 .1 .1 | |
1020 | @item Name @tab Muxing @tab Demuxing @tab Encoding @tab Decoding | |
1021 | @item 3GPP Timed Text @tab @tab @tab X @tab X | |
1022 | @item AQTitle @tab @tab X @tab @tab X | |
1023 | @item DVB @tab X @tab X @tab X @tab X | |
1024 | @item DVB teletext @tab @tab X @tab @tab E | |
1025 | @item DVD @tab X @tab X @tab X @tab X | |
1026 | @item JACOsub @tab X @tab X @tab @tab X | |
1027 | @item MicroDVD @tab X @tab X @tab @tab X | |
1028 | @item MPL2 @tab @tab X @tab @tab X | |
1029 | @item MPsub (MPlayer) @tab @tab X @tab @tab X | |
1030 | @item PGS @tab @tab @tab @tab X | |
1031 | @item PJS (Phoenix) @tab @tab X @tab @tab X | |
1032 | @item RealText @tab @tab X @tab @tab X | |
1033 | @item SAMI @tab @tab X @tab @tab X | |
f6fa7814 | 1034 | @item Spruce format (STL) @tab @tab X @tab @tab X |
2ba45a60 DM |
1035 | @item SSA/ASS @tab X @tab X @tab X @tab X |
1036 | @item SubRip (SRT) @tab X @tab X @tab X @tab X | |
1037 | @item SubViewer v1 @tab @tab X @tab @tab X | |
1038 | @item SubViewer @tab @tab X @tab @tab X | |
1039 | @item TED Talks captions @tab @tab X @tab @tab X | |
1040 | @item VobSub (IDX+SUB) @tab @tab X @tab @tab X | |
1041 | @item VPlayer @tab @tab X @tab @tab X | |
1042 | @item WebVTT @tab X @tab X @tab X @tab X | |
1043 | @item XSUB @tab @tab @tab X @tab X | |
1044 | @end multitable | |
1045 | ||
1046 | @code{X} means that the feature is supported. | |
1047 | ||
1048 | @code{E} means that support is provided through an external library. | |
1049 | ||
1050 | @section Network Protocols | |
1051 | ||
1052 | @multitable @columnfractions .4 .1 | |
1053 | @item Name @tab Support | |
1054 | @item file @tab X | |
1055 | @item FTP @tab X | |
1056 | @item Gopher @tab X | |
1057 | @item HLS @tab X | |
1058 | @item HTTP @tab X | |
1059 | @item HTTPS @tab X | |
1060 | @item Icecast @tab X | |
1061 | @item MMSH @tab X | |
1062 | @item MMST @tab X | |
1063 | @item pipe @tab X | |
1064 | @item RTMP @tab X | |
1065 | @item RTMPE @tab X | |
1066 | @item RTMPS @tab X | |
1067 | @item RTMPT @tab X | |
1068 | @item RTMPTE @tab X | |
1069 | @item RTMPTS @tab X | |
1070 | @item RTP @tab X | |
1071 | @item SAMBA @tab E | |
1072 | @item SCTP @tab X | |
1073 | @item SFTP @tab E | |
1074 | @item TCP @tab X | |
1075 | @item TLS @tab X | |
1076 | @item UDP @tab X | |
1077 | @end multitable | |
1078 | ||
1079 | @code{X} means that the protocol is supported. | |
1080 | ||
1081 | @code{E} means that support is provided through an external library. | |
1082 | ||
1083 | ||
1084 | @section Input/Output Devices | |
1085 | ||
1086 | @multitable @columnfractions .4 .1 .1 | |
1087 | @item Name @tab Input @tab Output | |
1088 | @item ALSA @tab X @tab X | |
1089 | @item BKTR @tab X @tab | |
1090 | @item caca @tab @tab X | |
1091 | @item DV1394 @tab X @tab | |
1092 | @item Lavfi virtual device @tab X @tab | |
1093 | @item Linux framebuffer @tab X @tab X | |
1094 | @item JACK @tab X @tab | |
1095 | @item LIBCDIO @tab X | |
1096 | @item LIBDC1394 @tab X @tab | |
1097 | @item OpenAL @tab X | |
1098 | @item OpenGL @tab @tab X | |
1099 | @item OSS @tab X @tab X | |
1100 | @item PulseAudio @tab X @tab X | |
1101 | @item SDL @tab @tab X | |
1102 | @item Video4Linux2 @tab X @tab X | |
1103 | @item VfW capture @tab X @tab | |
1104 | @item X11 grabbing @tab X @tab | |
1105 | @item Win32 grabbing @tab X @tab | |
1106 | @end multitable | |
1107 | ||
1108 | @code{X} means that input/output is supported. | |
1109 | ||
1110 | @section Timecode | |
1111 | ||
1112 | @multitable @columnfractions .4 .1 .1 | |
1113 | @item Codec/format @tab Read @tab Write | |
1114 | @item AVI @tab X @tab X | |
1115 | @item DV @tab X @tab X | |
1116 | @item GXF @tab X @tab X | |
1117 | @item MOV @tab X @tab X | |
1118 | @item MPEG1/2 @tab X @tab X | |
1119 | @item MXF @tab X @tab X | |
1120 | @end multitable | |
1121 | ||
1122 | @bye |