1 //----------------------------------------------------------------------------------------------------------------------------------
2 public class Pong extends DPat {
4 float cRad; DParam pSize;
6 xyz v = new xyz(), vMir = new xyz();
8 Pong(GLucose glucose) {
11 addModulator(dx = new SinLFO(6000, 500, 30000 )).trigger();
12 addModulator(dy = new SinLFO(3000, 500, 22472 )).trigger();
13 addModulator(dz = new SinLFO(1000, 500, 18420 )).trigger();
14 addModulator(x = new SinLFO(cRad, mMax.x - cRad, 0)).trigger(); x.modulateDurationBy(dx);
15 addModulator(y = new SinLFO(cRad, mMax.y - cRad, 0)).trigger(); y.modulateDurationBy(dy);
16 addModulator(z = new SinLFO(cRad, mMax.z - cRad, 0)).trigger(); z.modulateDurationBy(dz);
17 pSize = addParam ("Size" , 0.4 );
18 pChoose = addPick ("Animiation" , 0, 2, new String[] {"Pong", "Ball", "Cone"} );
21 void StartRun(double deltaMs) { cRad = mMax.x*pSize.Val()/6; }
22 color CalcPoint(xyz p) {
23 v.set(x.getValuef(), y.getValuef(), z.getValuef());
24 v.z=0;p.z=0;// ignore z dimension
25 switch(pChoose.Cur()) {
26 case 0: vMir.set(mMax); vMir.subtract(p);
27 return lx.hsb(0,0,c1c(1 - min(v.distance(p), v.distance(vMir))*.5/cRad)); // balls
28 case 1: return lx.hsb(0,0,c1c(1 - v.distance(p)*.5/cRad)); // ball
29 case 2: vMir.set(mMax.x/2,0,mMax.z/2);
30 return lx.hsb(0,0,c1c(1 - CalcCone(p,v,vMir) * max(.02,.45-pSize.Val()))); // spot
35 //----------------------------------------------------------------------------------------------------------------------------------
37 float xz, yz, zz, hue, sat, speed, angle, den;
39 float sinAngle, cosAngle;
41 NDat () { isActive=false; }
42 boolean Active() { return isActive; }
43 void set (float _hue, float _sat, float _xz, float _yz, float _zz, float _den, float _speed, float _angle) {
45 hue=_hue; sat=_sat; xz=_xz; yz=_yz; zz =_zz; den=_den; speed=_speed; angle=_angle;
46 xoff = random(100e3); yoff = random(100e3); zoff = random(100e3);
50 public class Noise extends DPat
53 int XSym=1,YSym=2,RadSym=3;
54 float zTime , zTheta=0, zSin, zCos, rtime, ttime, transAdd;
55 DParam pSpeed , pDensity;
58 NDat N[] = new NDat[_ND];
60 Noise(GLucose glucose) {
62 pSpeed = addParam("Fast" , .55);
63 pDensity = addParam("Dens" , .5);
64 pSymm = addPick("Symmetry" , 0, 3, new String[] {"None", "X", "Y", "Radial"} );
65 pChoose = addPick("Animation", 6, 7, new String[] {"Drip", "Cloud", "Rain", "Fire", "Machine", "Spark","VWave", "Wave"} );
66 for (int i=0; i<_ND; i++) N[i] = new NDat();
69 void StartPattern() { zTime = random(500); zTheta=0; rtime = 0; ttime = 0; transAdd=0; }
70 void StartRun(double deltaMs) {
71 zTime += deltaMs*(pSpeed.Val()-.5)*.002 ;
72 zTheta += deltaMs*(pSpin .Val()-.5)*.01 ;
75 transAdd = 1*(1 - constrain(rtime - ttime,0,1000)/1000);
79 if (pChoose.Cur() != CurAnim) {
80 CurAnim = pChoose.Cur(); ttime = rtime;
81 pSpin .reset(); zTheta = 0;
82 pDensity .reset(); pSpeed .reset();
83 for (int i=0; i<_ND; i++) { N[i].isActive = false; }
86 // hue sat xz yz zz den mph angle
87 case 0: N[0].set(0 ,0 ,75 ,75 ,150,45 ,3 ,0 ); pSharp.set(1 ); break; // drip
88 case 1: N[0].set(0 ,0 ,100,100,200,45 ,3 ,180); pSharp.set(0 ); break; // clouds
89 case 2: N[0].set(0 ,0 ,2 ,400,2 ,20 ,3 ,0 ); pSharp.set(.5); break; // rain
90 case 3: N[0].set(40 ,1 ,100,100,200,10 ,1 ,180);
91 N[1].set(0 ,1 ,100,100,200,10 ,5 ,180); pSharp.set(0 ); break; // fire 1
92 case 4: N[0].set(0 ,1 ,40 ,40 ,40 ,15 ,2.5,180);
93 N[1].set(20 ,1 ,40 ,40 ,40 ,15 ,4 ,0 );
94 N[2].set(40 ,1 ,40 ,40 ,40 ,15 ,2 ,90 );
95 N[3].set(60 ,1 ,40 ,40 ,40 ,15 ,3 ,-90); pSharp.set(.5); break; // machine
96 case 5: N[0].set(0 ,1 ,400,100,2 ,15 ,3 ,90 );
97 N[1].set(20 ,1 ,400,100,2 ,15 ,2.5,0 );
98 N[2].set(40 ,1 ,100,100,2 ,15 ,2 ,180);
99 N[3].set(60 ,1 ,100,100,2 ,15 ,1.5,270); pSharp.set(.5); break; // spark
105 for (int i=0; i<_ND; i++) if (N[i].Active()) {
106 N[i].sinAngle = sin(radians(N[i].angle));
107 N[i].cosAngle = cos(radians(N[i].angle));
111 color CalcPoint(xyz P) {
113 P.RotateZ(mCtr, zSin, zCos);
115 if (CurAnim == 6 || CurAnim == 7) {
117 return lx.hsb(0,0, 100 * (
118 constrain(1-50*(1-pDensity.Val())*abs(P.y-sin(zTime*10 + P.x*(300))*.5 - .5),0,1) +
119 (CurAnim == 7 ? constrain(1-50*(1-pDensity.Val())*abs(P.x-sin(zTime*10 + P.y*(300))*.5 - .5),0,1) : 0))
123 if (iSymm == XSym && P.x > mMax.x/2) P.x = mMax.x-P.x;
124 if (iSymm == YSym && P.y > mMax.y/2) P.y = mMax.y-P.y;
126 for (int i=0;i<_ND; i++) if (N[i].Active()) {
128 float zx = zTime * n.speed * n.sinAngle,
129 zy = zTime * n.speed * n.cosAngle;
131 float b = (iSymm==RadSym ? noise(zTime*n.speed+n.xoff-Dist(P,mCtr)/n.xz)
132 : noise(P.x/n.xz+zx+n.xoff,P.y/n.yz+zy+n.yoff,P.z/n.zz+n.zoff))
135 b += n.den/100 -.4 + pDensity.Val() -1;
137 c = blendColor(c,color(n.hue,100*n.sat,c1c(b)),ADD);
142 //----------------------------------------------------------------------------------------------------------------------------------
143 public class Play extends DPat
145 public class rAngle {
148 float _cos, _sin, x, y;
149 float fixAngle (float a, float b) { return a<b ?
150 (abs(a-b) > abs(a+2*PI-b) ? a : a+2*PI) :
151 (abs(a-b) > abs(a-2*PI-b) ? a : a-2*PI) ; }
152 float getX(float r) { return mCtr.x + _cos*r; }
153 float getY(float r) { return mCtr.y + _sin*r; }
154 void move() { c = interp(t,prvA,dstA);
155 r = interp(t,prvR,dstR);
156 _cos = cos(c); _sin = sin(c);
157 x = getX(r); y = getY(r); }
158 void set() { prvA = dstA; dstA = random(2*PI); prvA = fixAngle(prvA, dstA);
159 prvR = dstR; dstR = random(mCtr.y); }
163 DParam pAmp, pRadius, pBounce;
167 ArrayList<rWave> waves = new ArrayList<rWave>(10);
169 rAngle a1 = new rAngle(), a2 = new rAngle(),
170 a3 = new rAngle(), a4 = new rAngle();
171 xyz cPrev = new xyz(), cRand = new xyz(),
172 cMid = new xyz(), V = new xyz(),
173 Theta = new xyz(), TSin = new xyz(),
174 TCos = new xyz(), cMidNorm = new xyz(),
176 float LastBeat=3, LastMeasure=3;
177 int CurRandTempo = 1, CurRandTPat = 1;
179 Pick pTimePattern, pTempoMult, pShape;
182 Play(GLucose glucose) {
184 pRadius = addParam("Rad" , .1 );
185 pBounce = addParam("Bnc" , .2 );
186 pAmp = addParam("Amp" , .2 );
187 pTempoMult = addPick ("TMult" , 5 , 5 , new String[] {"1x", "2x", "4x", "8x", "16x", "Rand" } );
188 pTimePattern= addPick ("TPat" , 7 , 7 , new String[] {"Bounce", "Sin", "Roll", "Quant", "Accel", "Deccel", "Slide", "Rand"} );
189 pShape = addPick ("Shape" , 7 , 15 , new String[] {"Line", "Tap", "V", "RandV",
190 "Pyramid", "Wings", "W2", "Clock",
191 "Triangle", "Quad", "Sphere", "Cone",
192 "Noise", "Wave", "?", "?"} );
196 float v0, a0, x0, t,damp,a;
199 rWave(float _x0, float _a0, float _v0, float _damp) { x0=_x0*len; a0=_a0; v0=_v0; t=0; damp = _damp; }
200 void move(double deltaMs) {
204 float val(float _x) {
206 float dist = t*v0 - abs(_x-x0);
207 if (dist<0) { a=1; return 0; }
208 a = a0*exp(-dist*damp) * exp(-abs(_x-x0)/(.2*len)); // * max(0,1-t/dur)
213 void StartPattern() { zTheta=0; }
214 void StartRun(double deltaMs) {
215 t = lx.tempo.rampf();
217 rad = pRadius.getValuef();
218 bnc = pBounce.getValuef();
219 zTheta += deltaMs*(pSpin .Val()-.5)*.01;
221 Theta .set(pRotX.Val()*PI*2, pRotY.Val()*PI*2, pRotZ.Val()*PI*2 + zTheta);
222 TSin .set(sin(Theta.x), sin(Theta.y), sin(Theta.z));
223 TCos .set(cos(Theta.x), cos(Theta.y), cos(Theta.z));
226 if (random(3) < 1) { CurRandTempo = int(random(4)); if (CurRandTempo == 3) CurRandTempo = int(random(4)); }
227 if (random(3) < 1) { CurRandTPat = pShape.Cur() > 6 ? 2+int(random(5)) : int(random(7)); }
230 int nTempo = pTempoMult .Cur(); if (nTempo == 5) nTempo = CurRandTempo;
231 int nTPat = pTimePattern.Cur(); if (nTPat == 7) nTPat = CurRandTPat ;
234 case 0: t = t; break;
235 case 1: t = (t*2. )%1.; break;
236 case 2: t = (t*4. )%1.; break;
237 case 3: t = (t*8. )%1.; break;
238 case 4: t = (t*16.)%1.; break;
241 int i=0; while (i< waves.size()) {
242 rWave w = waves.get(i);
243 w.move(deltaMs); if (w.bDone) waves.remove(i); else i++;
246 if ((t<LastBeat && !pKey.b) || DG.KeyPressed>-1) {
248 pKey.b ? map(DG.KeyPressed,0,7,0,1) : random(1), // location
249 bnc*10, // bounciness
251 2*(1-amp))); // dampiness
253 if (waves.size() > 5) waves.remove(0);
257 cPrev.set(cRand); cRand.setRand();
258 a1.set(); a2.set(); a3.set(); a4.set();
262 case 0: t = sin(PI*t); break; // bounce
263 case 1: t = norm(sin(2*PI*(t+PI/2)),-1,1); break; // sin
264 case 2: t = t; break; // roll
265 case 3: t = constrain(int(t*8)/7.,0,1); break; // quant
266 case 4: t = t*t*t; break; // accel
267 case 5: t = sin(PI*t*.5); break; // deccel
268 case 6: t = .5*(1-cos(PI*t)); break; // slide
271 cMid.set (cPrev); cMid.interpolate (t,cRand);
272 cMidNorm.set (cMid); cMidNorm.setNorm();
273 a1.move(); a2.move(); a3.move(); a4.move();
276 color CalcPoint(xyz Px) {
277 if (Theta.x != 0) Px.RotateX(mCtr, TSin.x, TCos.x);
278 if (Theta.y != 0) Px.RotateY(mCtr, TSin.y, TCos.y);
279 if (Theta.z != 0) Px.RotateZ(mCtr, TSin.z, TCos.z);
281 Pn.set(Px); Pn.setNorm();
283 float mp = min(Pn.x, Pn.z);
284 float yt = map(t,0,1,.5-bnc/2,.5+bnc/2);
287 switch (pShape.Cur()) {
288 case 0: V.set(Pn.x, yt , Pn.z); break; // bouncing line
289 case 1: V.set(Pn.x, map(cos(PI*t * Pn.x),-1,1,0,1) , Pn.z); break; // top tap
290 case 2: V.set(Pn.x, bnc*map(Pn.x<.5?Pn.x:1-Pn.x,0,.5 ,0,t-.5)+.5, Pn.z); break; // V shape
291 case 3: V.set(Pn.x, Pn.x < cMidNorm.x ? map(Pn.x,0,cMidNorm.x, .5,yt) :
292 map(Pn.x,cMidNorm.x,1, yt,.5), Pn.z); break; // Random V shape
294 case 4: V.set(Pn.x, .5*(Pn.x < cMidNorm.x ? map(Pn.x,0,cMidNorm.x, .5,yt) :
295 map(Pn.x,cMidNorm.x,1, yt,.5)) +
296 .5*(Pn.z < cMidNorm.z ? map(Pn.z,0,cMidNorm.z, .5,yt) :
297 map(Pn.z,cMidNorm.z,1, yt,.5)), Pn.z); break; // Random Pyramid shape
299 case 5: V.set(Pn.x, bnc*map((Pn.x-.5)*(Pn.x-.5),0,.25,0,t-.5)+.5, Pn.z); break; // wings
300 case 6: V.set(Pn.x, bnc*map((mp -.5)*(mp -.5),0,.25,0,t-.5)+.5, Pn.z); break; // wings
303 distToSeg(Px.x, Px.y, a1.getX(70),a1.getY(70), mCtr.x, mCtr.y),
304 distToSeg(Px.x, Px.y, a2.getX(40),a2.getY(40), mCtr.x, mCtr.y));
305 d = constrain(30*(rad*40-d),0,100);
306 return lx.hsb(0,max(0,150-d), d); // clock
308 case 8: r = amp*200 * map(bnc,0,1,1,sin(PI*t));
310 distToSeg(Px.x, Px.y, a1.getX(r),a1.getY(r), a2.getX(r),a2.getY(r)),
311 distToSeg(Px.x, Px.y, a2.getX(r),a2.getY(r), a3.getX(r),a3.getY(r)),
312 distToSeg(Px.x, Px.y, a3.getX(r),a3.getY(r), a1.getX(r),a1.getY(r)) // triangle
314 d = constrain(30*(rad*40-d),0,100);
315 return lx.hsb(0,max(0,150-d), d); // clock
317 case 9: r = amp*200 * map(bnc,0,1,1,sin(PI*t));
319 distToSeg(Px.x, Px.y, a1.getX(r),a1.getY(r), a2.getX(r),a2.getY(r)),
320 distToSeg(Px.x, Px.y, a2.getX(r),a2.getY(r), a3.getX(r),a3.getY(r)),
321 distToSeg(Px.x, Px.y, a3.getX(r),a3.getY(r), a4.getX(r),a4.getY(r)),
322 distToSeg(Px.x, Px.y, a4.getX(r),a4.getY(r), a1.getX(r),a1.getY(r)) // quad
324 d = constrain(30*(rad*40-d),0,100);
325 return lx.hsb(0,max(0,150-d), d); // clock
328 r = map(bnc,0,1,a1.r,amp*200*sin(PI*t));
329 return lx.hsb(0,0,c1c(.9+2*rad - dist(Px.x,Px.y,a1.getX(r),a1.getY(r))*.03) ); // sphere
332 Px.z=mCtr.z; cMid.z=mCtr.z;
333 return lx.hsb(0,0,c1c(1 - CalcCone(Px,cMid,mCtr) * 0.02 > .5?1:0)); // cone
335 case 12: return lx.hsb(100 + noise(Pn.x,Pn.y,Pn.z + (NoiseMove+50000)/1000.)*200,
336 85,c1c(Pn.y < noise(Pn.x + NoiseMove/2000.,Pn.z)*(1+amp)-amp/2.-.1 ? 1 : 0)); // noise
338 case 13: float y=0; for (rWave w : waves) y += .5*w.val(Pn.x);
339 V.set(Pn.x, .7+y, Pn.z);
342 default: return lx.hsb(0,0,0);
346 150-c1c(1 - V.distance(Pn)/rad),
347 c1c(1 - V.distance(Pn)/rad));
350 //----------------------------------------------------------------------------------------------------------------------------------
351 // 0 - TLB, L (b), BLB, B (l) // Fwd , Down, Back, Up
352 // 4 - TLF, F (l), BLF, L (f) // Fwd , Down, Back, Up
353 // 8 - TRF, R (f), BRF, F (r) // Back, Down, Fwd , Up
354 // 12- TRB, B (r), BRB, R (b) // Back, Down, Fwd , Up
357 int randDir() { return round(random(1))*2-1; }
358 //----------------------------------------------------------------------------------------------------------------------------------
359 boolean dDebug = true;
361 dVertex vCur, vNext, vDest;
363 int posStop, pos,posNext; // 0 - 65535
368 boolean isDone () { return pos==posStop; }
369 boolean atDest () { return vCur.s==vDest.s ||
370 PointDist(vCur.getPoint(0), vDest.getPoint(0)) < 12 ||
371 PointDist(vCur.getPoint(0), vDest.getPoint(15))< 12;}
372 void setCur (dVertex _v, int _p) { p2=null; vCur=_v; pos=_p; PickNext(); }
373 void setCur (dPixel _p) { setCur(_p.v, _p.pos); }
374 void setNext (dVertex _v, int _p, int _s) { vNext = _v; posNext = _p<<12; posStop = _s<<12; }
375 void setDest (dVertex _v, float _speed) { vDest = _v; destSpeed = _speed; }
376 void onDone () { setCur(vNext, posNext); PickNext(); }
382 void Evaluate(dVertex v, int p, int s) {
383 if (v == null) return; ++nTurns;
385 if (random(nTurns) < 1) setNext(v,p,s); return; }
387 float d = PointDist(v.getPoint(15), vDest.getPoint(0));
388 if (d < minDist) { minDist=d; setNext(v,p,s); }
389 if (d == minDist && random(2)<1) { minDist=d; setNext(v,p,s); }
393 void EvalTurn(dTurn t) {
394 if (t == null || t.pos0<<12 <= pos) return;
395 Evaluate(t.v , t.pos1, t.pos0);
396 Evaluate(t.v.opp, 16-t.pos1, t.pos0);
400 bRandEval = random(.05+destSpeed) < .05; minDist=500; nTurns=0;
401 Evaluate(vCur.c0, 0, 16); Evaluate(vCur.c1, 0, 16);
402 EvalTurn(vCur.t0); EvalTurn(vCur.t1);
405 Point p1, p2; int i2;
407 int draw(int nAmount, SCPattern pat) {
408 int nFrom = (pos ) >> 12;
409 int nMv = min(nAmount, posStop-pos);
410 int nTo = min(15,(pos+nMv) >> 12);
413 if (dDebug) { p1 = v.getPoint(nFrom); float d = (p2 == null ? 0 : PointDist(p1,p2)); if (d>5) { println("too wide! quitting: " + d); exit(); }}
414 for (int i = nFrom; i <= nTo; i++) { pat.getColors()[v.ci + v.dir*i ] = clr; }
415 if (v.same != null) for (int i = nFrom; i <= nTo; i++) { pat.getColors()[v.same.ci + v.same.dir*i] = clr; }
417 if (dDebug) { p2 = v.getPoint(nTo); i2 = nTo; }
419 pos += nMv; return nAmount - nMv;
423 //----------------------------------------------------------------------------------------------------------------------------------
424 class Worms extends SCPattern {
425 float StripsPerSec = 10;
426 float TrailTime = 3000;
428 ArrayList<dCursor> cur = new ArrayList<dCursor>(30);
430 private GraphicEQ eq = null;
432 private BasicParameter pBeat = new BasicParameter("BEAT", 0);
433 private BasicParameter pSpeed = new BasicParameter("FAST", .2);
434 private BasicParameter pBlur = new BasicParameter("BLUR", .3);
435 private BasicParameter pWorms = new BasicParameter("WRMS", .3);
436 private BasicParameter pConfusion = new BasicParameter("CONF", .1);
437 private BasicParameter pEQ = new BasicParameter("EQ" , 0);
438 private BasicParameter pSpawn = new BasicParameter("DIR" , 0);
442 private final Click moveChase = new Click(1000);
445 int AnimNum() { return floor(pSpawn.getValuef()*(4-.01)); }
446 float randX() { return random(model.xMax-model.xMin)+model.xMin; }
447 float randY() { return random(model.yMax-model.yMin)+model.yMin; }
449 return random(2) < 1 ? new xyz(random(2)<1 ? model.xMin:model.xMax, randY(), zMidLat) :
450 new xyz(randX(), random(2)<1 ? model.yMin:model.yMax, zMidLat) ;
453 Worms(GLucose glucose) {
455 addModulator(moveChase).start();
456 addParameter(pBeat); addParameter(pSpeed);
457 addParameter(pBlur); addParameter(pWorms);
458 addParameter(pEQ); addParameter(pConfusion);
459 addParameter(pSpawn);
460 middle = new xyz(model.cx, model.cy, 71);
461 if (lattice == null) lattice = new dLattice();
462 for (int i=0; i<numCursors; i++) { dCursor c = new dCursor(); reset(c); cur.add(c); }
463 onParameterChanged(pEQ); setNewDest();
466 void onParameterChanged(LXParameter parameter) {
467 nConfusion = 1-pConfusion.getValuef();
468 for (int i=0; i<numCursors; i++) {
469 if (parameter==pSpawn) reset(cur.get(i));
470 cur.get(i).destSpeed = nConfusion;
474 void reset(dCursor c) {
476 case 0: c.clr = lx.hsb(135,100,100); // middle to edges
477 c.setDest(lattice.getClosest(randEdge()).v, nConfusion);
478 c.setCur (lattice.getClosest(middle));
481 case 1: c.clr = lx.hsb(135,0,100); // top to bottom
482 float xLin = randX();
483 c.setDest(lattice.getClosest(new xyz(xLin, 0 , zMidLat)).v, nConfusion);
484 c.setCur (lattice.getClosest(new xyz(xLin, model.yMax, zMidLat)));
487 case 2: c.clr = lx.hsb(300,0,100); break; // chase a point around
489 case 3: boolean bLeft = random(2)<1;
490 c.clr = lx.hsb(135+random(120),100,100); // sideways
491 float yLin = randX();
492 c.setDest(lattice.getClosest(new xyz(bLeft ? 0 : model.xMax,yLin,zMidLat)).v, nConfusion);
493 c.setCur (lattice.getClosest(new xyz(bLeft ? model.xMax : 0,yLin,zMidLat)));
496 if (pBlur.getValuef() == 1 && random(2)<1) c.clr = lx.hsb(0,0,0);
500 if (AnimNum() != 2) return;
501 xyz dest = new xyz(randX(), randY(), zMidLat);
502 for (int i=0; i<numCursors; i++) {
503 cur.get(i).setDest(lattice.getClosest(dest).v, nConfusion);
504 cur.get(i).clr = lx.hsb(0,100,100); // chase a point around
508 void run(double deltaMs) {
509 if (deltaMs > 100) return;
510 if (moveChase.click()) setNewDest();
512 float fBass=0, fTreble=0;
513 if (pEQ.getValuef()>0) { // EQ
515 fBass = eq.getAverageLevel(0, 4);
516 fTreble = eq.getAverageLevel(eq.numBands-7, 7);
519 if (pBlur.getValuef() < 1) { // trails
520 for (int i=0,s=model.points.size(); i<s; i++) {
521 color c = colors[i]; float b = brightness(c);
522 if (b>0) colors[i] = color(hue(c), saturation(c), (float)(b-100*deltaMs/(pBlur.getValuef()*TrailTime)));
526 int nWorms = floor(pWorms.getValuef() * numCursors *
527 map(pEQ.getValuef(),0,1,1,constrain(2*fTreble,0,1)));
529 for (int i=0; i<nWorms; i++) {
530 dCursor c = cur.get(i);
531 int nLeft = floor((float)deltaMs*.001*StripsPerSec * 65536 * (5*pSpeed.getValuef()));
532 nLeft *= (1 - lx.tempo.rampf()*pBeat.getValuef());
534 nLeft = c.draw(nLeft,this); if (!c.isDone()) continue;
535 c.onDone(); if (c.atDest()) reset(c);
541 public void onActive() { if (eq == null) {
542 eq = new GraphicEQ(lx, 16); eq.slope.setValue(0.6);
543 eq.level.setValue(0.65); eq.range.setValue(0.35);
544 eq.release.setValue(0.4);
547 //----------------------------------------------------------------------------------------------------------------------------------