+ if (loop_exit_condition) {
+ int key_exit = 0;
+ /* getch() is blocking */
+ key_exit = getch();
+ if (key_exit == 'r') {
+ round = 0;
+ player = 0;
+ errno = 0;
+ zero_coordinates(coordinates_array);
+ winning_condition = false;
+ loop_exit_condition = false;
+ clear();
+ }
+ }