LXPattern[] patterns(GLucose glucose) {
return new LXPattern[] {
+
new ShiftingPlane(glucose),
new AskewPlanes(glucose),
new Swarm(glucose),
new SpaceTime(glucose),
+ new HelixPattern(glucose).setEligible(false),
new Pong(glucose),
new Noise(glucose),
new Blinders(glucose),
new CrossSections(glucose),
new Psychedelia(glucose),
- new CubeEQ(glucose),
- new PianoKeyPattern(glucose),
+ new CubeEQ(glucose).setEligible(false),
+ new PianoKeyPattern(glucose).setEligible(false),
new GlitchPlasma(glucose),
- new FireEffect(glucose),
+ new FireEffect(glucose).setEligible(false),
new StripBounce(glucose),
- new SoundRain(glucose),
- new SoundSpikes(glucose),
+ new SoundRain(glucose).setEligible(false),
+ new SoundSpikes(glucose).setEligible(false),
new FaceSync(glucose),
// Jack
new Swim(glucose),
- // new Breathe(glucose),
+ new Breathe(glucose),
new TimPlanes(glucose),
new TimPinwheels(glucose),
new TimRaindrops(glucose),
new TimCubes(glucose),
- //new TimTrace(glucose),
+ // new TimTrace(glucose),
new TimSpheres(glucose),
- //Ben
+ // Ben
new DriveableCrossSections(glucose),
new GranimTestPattern2(glucose),
-
- //Sam
+
+ // Sam
new JazzRainbow(glucose),
-
+
// Basic test patterns for reference, not art
new TestCubePattern(glucose),
new TestTowerPattern(glucose),
new TestProjectionPattern(glucose),
+ new TestStripPattern(glucose),
// new TestHuePattern(glucose),
// new TestXPattern(glucose),
// new TestYPattern(glucose),
// new TestZPattern(glucose),
- //slow for now, relegated to the bottom until faster!
- new HelixPattern(glucose),
};
}