Fix point size, window machines make awful huge squares master
authorMark Slee <mcslee@gmail.com>
Wed, 2 Apr 2014 00:35:30 +0000 (17:35 -0700)
committerMark Slee <mcslee@gmail.com>
Wed, 2 Apr 2014 00:35:30 +0000 (17:35 -0700)
vert.glsl

index 0b58f601c18aa43bf019672af944a16c6349665e..7bbc479d30a3d946b8fd73cd4afac6c980b0f3b3 100644 (file)
--- a/vert.glsl
+++ b/vert.glsl
@@ -6,6 +6,6 @@ attribute float pointsize;
 void main() {
   gl_Position = transform * vertex;  
   vertColor = color;
 void main() {
   gl_Position = transform * vertex;  
   vertColor = color;
-  gl_PointSize = 100.0;
+  gl_PointSize = 2.0;
 }
 
 }