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Fix point size, window machines make awful huge squares
master
author
Mark Slee
<mcslee@gmail.com>
Wed, 2 Apr 2014 00:35:30 +0000
(17:35 -0700)
committer
Mark Slee
<mcslee@gmail.com>
Wed, 2 Apr 2014 00:35:30 +0000
(17:35 -0700)
vert.glsl
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diff --git
a/vert.glsl
b/vert.glsl
index 0b58f601c18aa43bf019672af944a16c6349665e..7bbc479d30a3d946b8fd73cd4afac6c980b0f3b3 100644
(file)
--- a/
vert.glsl
+++ b/
vert.glsl
@@
-6,6
+6,6
@@
attribute float pointsize;
void main() {
gl_Position = transform * vertex;
vertColor = color;
void main() {
gl_Position = transform * vertex;
vertColor = color;
- gl_PointSize =
100
.0;
+ gl_PointSize =
2
.0;
}
}