-class CubeState {
- // Index of cube in glucose.model.cubes
- public Integer index;
- // Boolean which describes if cube is alive.
- public boolean alive;
- // List of this cubes neighbors
- public List<Integer> neighbors;
-
- public CubeState(Integer index, boolean alive, List<Integer> neighbors) {
- this.index = index;
- this.alive = alive;
- this.neighbors = neighbors;
- }
-}
-
class L8onLife extends SCPattern {
// Controls the rate of life algorithm ticks, in milliseconds
- private BasicParameter rateParameter = new BasicParameter("RATE", 122.5, 0.0, 2000.0);
+ private BasicParameter rateParameter = new BasicParameter("RATE", 122.5, 0.0, 1000.0);
// Controls if the cubes should be randomized even if something changes. Set above 0.5 to randomize cube aliveness.
private BasicParameter randomParameter = new BasicParameter("RAND", 0.0);
// Controls the brightness of dead cubes.
private BasicParameter deadParameter = new BasicParameter("DEAD", 25.0, 0.0, 100.0);
// Controls the saturation.
private BasicParameter saturationParameter = new BasicParameter("SAT", 90.0, 0.0, 100.0);
- // Controls the number of neighbors needed to birth a new life.
- private BasicParameter fertilityParameter = new BasicParameter("FERT", 2.0, 1.0, 5.0);
-
public final double MIN_ALIVE_PROBABILITY = 0.2;
public final double MAX_ALIVE_PROBABILITY = 0.9;
private final SinLFO xPos = new SinLFO(0, model.xMax, 4500);
-
+ private final SinLFO zPos = new SinLFO(0, model.zMax, 2500);
+
+ class CubeState {
+ // Index of cube in glucose.model.cubes
+ public Integer index;
+ // Boolean which describes if cube is alive.
+ public boolean alive;
+ // List of this cubes neighbors
+ public List<Integer> neighbors;
+
+ public CubeState(Integer index, boolean alive, List<Integer> neighbors) {
+ this.index = index;
+ this.alive = alive;
+ this.neighbors = neighbors;
+ }
+ }
+
// Contains the state of all cubes by index.
private List<CubeState> cube_states;
// Contains the amount of time since the last cycle of life.
addParameter(randomParameter);
addParameter(deadParameter);
addParameter(saturationParameter);
- addParameter(fertilityParameter);
addModulator(xPos).trigger();
+ addModulator(zPos).trigger();
}
public void run(double deltaMs) {
time_since_last_run += deltaMs;
for (Cube cube : model.cubes) {
- cube_state = this.cube_states.get(i);
+ cube_state = this.cube_states.get(i);
if(shouldLightCube(cube_state)) {
lightLiveCube(cube);
public void lightLiveCube(Cube cube) {
for (LXPoint p : cube.points) {
- float hv = max(0, lx.getBaseHuef() - abs(p.x - xPos.getValuef()));
+ float hv = max(0, lx.getBaseHuef() - abs(p.z - zPos.getValuef()));
colors[p.index] = lx.hsb(
hv,
saturationParameter.getValuef(),
List<Integer> neighbors;
boolean alive = false;
CubeState cube_state;
- this.cube_states = new LinkedList<CubeState>();
+ this.cube_states = new ArrayList<CubeState>();
Integer i = 0;
for (Cube c : model.cubes) {
Integer alive_neighbor_count = countLiveNeighbors(cube_state);
boolean before_alive = cube_state.alive;
boolean after_alive = before_alive;
- int fetility_count = (int) fertilityParameter.getValuef();
if(cube_state.alive) {
if(alive_neighbor_count < 2 || alive_neighbor_count > 3) {
}
} else {
- if(alive_neighbor_count == fetility_count) {
+ if(alive_neighbor_count == 2) {
after_alive = true;
} else {
after_alive = false;
return count;
}
}
+
+class L8onAutomata extends SCPattern {
+ // Controls if the points should be randomized even if something changes. Set above 0.5 to randomize cube aliveness.
+ private BasicParameter randomParameter = new BasicParameter("RAND", 0.0);
+ // Controls the rate of life algorithm ticks, in milliseconds
+ private BasicParameter rateParameter = new BasicParameter("RATE", 75.0, 0.0, 1000.0);
+
+ private final SinLFO zPos = new SinLFO(0, model.zMax, 2500);
+
+ public final double MIN_ALIVE_PROBABILITY = 0.2;
+ public final double MAX_ALIVE_PROBABILITY = 0.9;
+
+ class PointState {
+ // Index of cube in glucose.model.cubes
+ public Integer index;
+ // Boolean which describes if cube is alive.
+ public boolean alive;
+
+ public PointState(Integer index, boolean alive) {
+ this.index = index;
+ this.alive = alive;
+ }
+ }
+
+ // Contains the state of all cubes by index.
+ private List<PointState> point_states;
+ // Contains the amount of time since the last cycle of life.
+ private int time_since_last_run;
+ // Boolean describing if life changes were made during the current run.
+ private boolean any_changes_this_run;
+ // Hold the new lives
+ private List<Boolean> new_states;
+
+ public L8onAutomata(GLucose glucose) {
+ super(glucose);
+
+ //Print debug info about the cubes.
+ //outputCubeInfo();
+
+ initPointStates();
+ randomizePointStates();
+ time_since_last_run = 0;
+ any_changes_this_run = false;
+ new_states = new ArrayList<Boolean>();
+
+ addParameter(randomParameter);
+ addParameter(rateParameter);
+ addModulator(zPos).trigger();
+ }
+
+ private void initPointStates() {
+ boolean alive = false;
+ PointState point_state;
+ this.point_states = new ArrayList<PointState>();
+ Integer i = 0;
+
+ for (LXPoint p : model.points) {
+ alive = true;
+ point_state = new PointState(i, alive);
+ this.point_states.add(point_state);
+ ++i;
+ }
+ }
+
+ public void run(double deltaMs) {
+ Integer i = 0;
+ PointState point_state;
+
+ any_changes_this_run = false;
+ new_states.clear();
+ time_since_last_run += deltaMs;
+
+ for (LXPoint p : model.points) {
+ point_state = this.point_states.get(i);
+
+ if(shouldLightPoint(point_state)) {
+ lightLivePoint(p);
+ } else {
+ lightDeadPoint(p);
+ }
+
+ i++;
+ }
+
+ boolean should_randomize_anyway = (randomParameter.getValuef() > 0.5);
+ if(should_randomize_anyway || !any_changes_this_run) {
+ randomizePointStates();
+ } else {
+ applyNewStates();
+ }
+
+ if(time_since_last_run >= rateParameter.getValuef()) {
+ time_since_last_run = 0;
+ }
+ }
+
+ public void lightLivePoint(LXPoint p) {
+ float hv = max(0, lx.getBaseHuef() - abs(p.z - zPos.getValuef()));
+ colors[p.index] = lx.hsb(
+ hv,
+ 90,
+ 80
+ );
+ }
+
+ public void lightDeadPoint(LXPoint p) {
+ colors[p.index] = lx.hsb(
+ lx.getBaseHuef(),
+ 0,
+ 0
+ );
+ }
+
+ public boolean shouldLightPoint(PointState point_state) {
+ // Respect rate parameter.
+ if(time_since_last_run < rateParameter.getValuef()) {
+ any_changes_this_run = true;
+ return point_state.alive;
+ } else {
+ boolean new_state = cycleOfAutomata(point_state);
+ new_states.add(new_state);
+ return new_state;
+ }
+ }
+
+ public boolean cycleOfAutomata(PointState point_state) {
+ Integer index = point_state.index;
+ Integer alive_neighbor_count = countLiveNeighbors(point_state);
+ boolean before_alive = point_state.alive;
+ boolean after_alive = before_alive;
+
+ if(point_state.alive) {
+ if(alive_neighbor_count == 1) {
+ after_alive = true;
+ } else {
+ after_alive = false;
+ }
+
+ } else {
+ if(alive_neighbor_count == 1) {
+ after_alive = true;
+ } else {
+ after_alive = false;
+ }
+ }
+
+ if(before_alive != after_alive) {
+ any_changes_this_run = true;
+ }
+
+ return after_alive;
+ }
+
+ public int countLiveNeighbors(PointState point_state) {
+ Integer index = point_state.index;
+ PointState before_neighbor;
+ PointState after_neighbor;
+
+ int count = 0;
+ if (index > 0) {
+ before_neighbor = point_states.get(index - 1);
+ if(before_neighbor.alive) {
+ count++;
+ }
+ }
+
+ if (index < (point_states.size() - 1)) {
+ after_neighbor = point_states.get(index + 1);
+ if(after_neighbor.alive) {
+ count++;
+ }
+ }
+
+ return count;
+ }
+
+ private void applyNewStates() {
+ int index = 0;
+ for(boolean new_state: new_states) {
+ PointState point_state = this.point_states.get(index);
+ point_state.alive = new_states.get(index);
+ index++;
+ }
+ }
+
+ private void randomizePointStates() {
+ double prob_range = (1.0 - MIN_ALIVE_PROBABILITY) - (1.0 - MAX_ALIVE_PROBABILITY);
+ double prob = MIN_ALIVE_PROBABILITY + (prob_range * Math.random());
+
+ print("Randomizing points! p = " + prob + "\n");
+
+ for (PointState point_state: this.point_states) {
+ point_state.alive = (Math.random() <= prob);
+ }
+ }
+
+}