// Single cubes can be constructed directly here if you need them
Cube[] singleCubes = new Cube[] {
- //back left channel behind speaker
+ // Back left channel behind speaker
new Cube(15, int( Cube.EDGE_HEIGHT), 39, 0, 10, 0, WRL),
-
-
// Top left Channel Above DJ booth
//new Cube(35, int(5*Cube.EDGE_HEIGHT ), 52, 0, 10, 0, WRR),
//new Cube(56, int(5*Cube.EDGE_HEIGHT ), 69, 0, 10, 0, WFL),
//new Cube(76, int(5*Cube.EDGE_HEIGHT ), 61, 0, -45, 0, WRL),
- //next channel to the right, same height
- //new Cube(85, int(5*Cube.EDGE_HEIGHT ), 77, 0, 20, 0, WRL),
- //new Cube(92, int(6*Cube.EDGE_HEIGHT ), 63, 0,20, 0, WRR),
- //new Cube(86, int(6*Cube.EDGE_HEIGHT ), 47, 0, -45, 0, WRL),
- //new Cube(123, int(6*Cube.EDGE_HEIGHT ), 31, 0, 20, 0, WFR),
+ // Next channel to the right, same height
+ //new Cube(85, int(5*Cube.EDGE_HEIGHT ), 77, 0, 20, 0, WRL),
+ //new Cube(92, int(6*Cube.EDGE_HEIGHT ), 63, 0,20, 0, WRR),
+ //new Cube(86, int(6*Cube.EDGE_HEIGHT ), 47, 0, -45, 0, WRL),
+ //new Cube(123, int(6*Cube.EDGE_HEIGHT ), 31, 0, 20, 0, WFR),
- // next channel to right, same height
- //new Cube(111, int(5*Cube.EDGE_HEIGHT ), 79, 0, 30, 0, WRL),
- //new Cube(125, int(6*Cube.EDGE_HEIGHT ), 76, 0,27, 0, WRL),
- //new Cube(144, int(5*Cube.EDGE_HEIGHT ), 44, 0, 45, 0, WRR),
- //new Cube(134, int(5*Cube.EDGE_HEIGHT ), 42, 0, 45, 0, WRL),
+ // Next channel to right, same height
+ //new Cube(111, int(5*Cube.EDGE_HEIGHT ), 79, 0, 30, 0, WRL),
+ //new Cube(125, int(6*Cube.EDGE_HEIGHT ), 76, 0,27, 0, WRL),
+ //new Cube(144, int(5*Cube.EDGE_HEIGHT ), 44, 0, 45, 0, WRR),
+ //new Cube(134, int(5*Cube.EDGE_HEIGHT ), 42, 0, 45, 0, WRL),
- //next channel to right
- new Cube(185, int(4*Cube.EDGE_HEIGHT ), 73, 0, -45, 0, WRR),
- //new Cube(170, int(5*Cube.EDGE_HEIGHT ), 58, 0,40, 0, WRL),
- //new Cube(158, int(6*Cube.EDGE_HEIGHT ), 34, 0, 40, 0, WFR),
- //new Cube(130, int(6*Cube.EDGE_HEIGHT ), 10, 0, -5, 30, WRL),
+ // Next channel to right
+ new Cube(185, int(4*Cube.EDGE_HEIGHT ), 73, 0, -45, 0, WRR),
+ //new Cube(170, int(5*Cube.EDGE_HEIGHT ), 58, 0,40, 0, WRL),
+ //new Cube(158, int(6*Cube.EDGE_HEIGHT ), 34, 0, 40, 0, WFR),
+ //new Cube(130, int(6*Cube.EDGE_HEIGHT ), 10, 0, -5, 30, WRL),
- //next channel highest to the right
- //new Cube(203, int(5*Cube.EDGE_HEIGHT ), 55, 0, 35, 0, WRR),
- //new Cube(174, int(5*Cube.EDGE_HEIGHT ), 32, 0,35, 0, WFR),
- //new Cube(178, int(6.5*Cube.EDGE_HEIGHT ), 16, 0, 20 , 30, WRL),
- //new Cube(212, int(6.5*Cube.EDGE_HEIGHT ), 23, 0, 20 ,30, WRR),
+ // Next channel highest to the right
+ //new Cube(203, int(5*Cube.EDGE_HEIGHT ), 55, 0, 35, 0, WRR),
+ //new Cube(174, int(5*Cube.EDGE_HEIGHT ), 32, 0,35, 0, WFR),
+ //new Cube(178, int(6.5*Cube.EDGE_HEIGHT ), 16, 0, 20 , 30, WRL),
+ //new Cube(212, int(6.5*Cube.EDGE_HEIGHT ), 23, 0, 20 ,30, WRR),
- //last channel
- //new Cube(204, int(5*Cube.EDGE_HEIGHT ), 28, 0, 25, 0, WFR),
- ///new Cube(185, int(6*Cube.EDGE_HEIGHT ), 38, 0,40, 0, WRR),
+ // Last channel
+ //new Cube(204, int(5*Cube.EDGE_HEIGHT ), 28, 0, 25, 0, WFR),
+ //new Cube(185, int(6*Cube.EDGE_HEIGHT ), 38, 0,40, 0, WRR),
- //new cubes above DJ deck
-
- new Cube(BBX + 78.5, BBY + 2*Cube.EDGE_HEIGHT, BBZ, 0, 10, 0, WRR),
- new Cube(BBX + 49.5, BBY + 2*Cube.EDGE_HEIGHT, BBZ - 7, 0, 10, 0, WRR),
- new Cube(BBX + 13, BBY + 2*Cube.EDGE_HEIGHT, BBZ + 11, 0, -30, 0, WRL),
- new Cube(BBX - 15, BBY + 2*Cube.EDGE_HEIGHT, BBZ + 30, 0, -35, 0, WRR),
+ // New cubes above DJ deck
+ new Cube(BBX + 78.5, BBY + 2*Cube.EDGE_HEIGHT, BBZ, 0, 10, 0, WRR),
+ new Cube(BBX + 49.5, BBY + 2*Cube.EDGE_HEIGHT, BBZ - 7, 0, 10, 0, WRR),
+ new Cube(BBX + 13, BBY + 2*Cube.EDGE_HEIGHT, BBZ + 11, 0, -30, 0, WRL),
+ new Cube(BBX - 15, BBY + 2*Cube.EDGE_HEIGHT, BBZ + 30, 0, -35, 0, WRR),
- // new cubes above DJ deck at crazy angles
- new Cube(BBX - 5, BBY + 3*Cube.EDGE_HEIGHT, BBZ + 15.5, 0, -15, 0, WRL),
- new Cube(BBX + 27, BBY + 3*Cube.EDGE_HEIGHT, BBZ + 12.5, 0, -18, -15, WRR),
- new Cube(BBX + 59, BBY + 3*Cube.EDGE_HEIGHT + 4, BBZ + 12.5, -12, 10, -10, WRL),
- new Cube(BBX + 93, BBY + 3*Cube.EDGE_HEIGHT + 7, BBZ + 20.5, -15, 20, -35, WRR),
+ // New cubes above DJ deck at crazy angles
+ new Cube(BBX - 5, BBY + 3*Cube.EDGE_HEIGHT, BBZ + 15.5, 0, -15, 0, WRL),
+ new Cube(BBX + 27, BBY + 3*Cube.EDGE_HEIGHT, BBZ + 12.5, 0, -18, -15, WRR),
+ new Cube(BBX + 59, BBY + 3*Cube.EDGE_HEIGHT + 4, BBZ + 12.5, -12, 10, -10, WRL),
+ new Cube(BBX + 93, BBY + 3*Cube.EDGE_HEIGHT + 7, BBZ + 20.5, -15, 20, -35, WRR),
- //new cubes on right side of DJ deck
- new Cube(161, BBY + 2*Cube.EDGE_HEIGHT, 15, 0, -40, 0, WFR),
- new Cube(161, BBY + 3*Cube.EDGE_HEIGHT, 24, 0, -30, 0, WFL),
- new Cube(165, BBY + 4*Cube.EDGE_HEIGHT, 41, 0, 5, 0, WFR),
-
- //new cubes top back left
- new Cube(BBX + 32, 5*Cube.EDGE_HEIGHT, BBZ + BassBox.EDGE_DEPTH + 7, 0, -25, 0, WFR),
- new Cube(BBX + 5.5, 5*Cube.EDGE_HEIGHT, BBZ + BassBox.EDGE_DEPTH +7, 0, -25, 0, WFL),
- new Cube(BBX - 23, 5*Cube.EDGE_HEIGHT, BBZ + BassBox.EDGE_DEPTH + 11, 0, -25, 0, WFL),
- new Cube(BBX - 33, 5*Cube.EDGE_HEIGHT + 8, BBZ +BassBox.EDGE_DEPTH- 29, 0, 10, 0, WFL),
+ // New cubes on right side of DJ deck
+ new Cube(161, BBY + 2*Cube.EDGE_HEIGHT, 15, 0, -40, 0, WFR),
+ new Cube(161, BBY + 3*Cube.EDGE_HEIGHT, 24, 0, -30, 0, WFL),
+ new Cube(165, BBY + 4*Cube.EDGE_HEIGHT, 41, 0, 5, 0, WFR),
+
+ // New cubes top back left
+ new Cube(BBX + 32, 5*Cube.EDGE_HEIGHT, BBZ + BassBox.EDGE_DEPTH + 7, 0, -25, 0, WFR),
+ new Cube(BBX + 5.5, 5*Cube.EDGE_HEIGHT, BBZ + BassBox.EDGE_DEPTH +7, 0, -25, 0, WFL),
+ new Cube(BBX - 23, 5*Cube.EDGE_HEIGHT, BBZ + BassBox.EDGE_DEPTH + 11, 0, -25, 0, WFL),
+ new Cube(BBX - 33, 5*Cube.EDGE_HEIGHT + 8, BBZ +BassBox.EDGE_DEPTH- 29, 0, 10, 0, WFL),
- //on top of previous channel
- new Cube(BBX + 22, 6*Cube.EDGE_HEIGHT, BBZ + BassBox.EDGE_DEPTH , 0, 5, 0, WRL),
- new Cube(BBX + 27, 6*Cube.EDGE_HEIGHT - 13, BBZ + BassBox.EDGE_DEPTH- 25, 0, 3, -20, WRR),
- new Cube(BBX +5, 6*Cube.EDGE_HEIGHT - 13, BBZ + BassBox.EDGE_DEPTH -27, 0, 5, -15, WRL),
- new Cube(BBX - 11, 6*Cube.EDGE_HEIGHT -1.5, BBZ +BassBox.EDGE_DEPTH - 11, 0, 30, 0, WRR),
+ // On top of previous channel
+ new Cube(BBX + 22, 6*Cube.EDGE_HEIGHT, BBZ + BassBox.EDGE_DEPTH , 0, 5, 0, WRL),
+ new Cube(BBX + 27, 6*Cube.EDGE_HEIGHT - 13, BBZ + BassBox.EDGE_DEPTH- 25, 0, 3, -20, WRR),
+ new Cube(BBX +5, 6*Cube.EDGE_HEIGHT - 13, BBZ + BassBox.EDGE_DEPTH -27, 0, 5, -15, WRL),
+ new Cube(BBX - 11, 6*Cube.EDGE_HEIGHT -1.5, BBZ +BassBox.EDGE_DEPTH - 11, 0, 30, 0, WRR),
- //top center
- new Cube(BBX +37, 6*Cube.EDGE_HEIGHT, BBZ + BassBox.EDGE_DEPTH +13 , 0, 15, 0, WRR),
- new Cube(BBX + 64, 6*Cube.EDGE_HEIGHT, BBZ + BassBox.EDGE_DEPTH + 25, 0, 15, 0, WFR),
- new Cube(BBX + 64, 6*Cube.EDGE_HEIGHT - 3, BBZ + BassBox.EDGE_DEPTH -4 , 0, 0, -30, WRL),
- new Cube(BBX + 87.5, 6*Cube.EDGE_HEIGHT + 13, BBZ +BassBox.EDGE_DEPTH - 10, 0, 0, 0, WRL),
+ // Top center
+ new Cube(BBX +37, 6*Cube.EDGE_HEIGHT, BBZ + BassBox.EDGE_DEPTH +13 , 0, 15, 0, WRR),
+ new Cube(BBX + 64, 6*Cube.EDGE_HEIGHT, BBZ + BassBox.EDGE_DEPTH + 25, 0, 15, 0, WFR),
+ new Cube(BBX + 64, 6*Cube.EDGE_HEIGHT - 3, BBZ + BassBox.EDGE_DEPTH -4 , 0, 0, -30, WRL),
+ new Cube(BBX + 87.5, 6*Cube.EDGE_HEIGHT + 13, BBZ +BassBox.EDGE_DEPTH - 10, 0, 0, 0, WRL),
- //top right
- new Cube(BBX + 76, 107.5, BBZ + BassBox.EDGE_DEPTH + 23, 0, -40, 0, WRR),
- new Cube(BBX + 98, 129, BBZ + BassBox.EDGE_DEPTH - 5, 0, 10, 0, WRR),
- new Cube(BBX + 104, 107.5, BBZ + BassBox.EDGE_DEPTH + 17, 0, -35, 0, WRR),
- new Cube(BBX + 129, 107.5, BBZ +BassBox.EDGE_DEPTH +10, 0, -35, 0, WFL),
+ // Top right
+ new Cube(BBX + 76, 107.5, BBZ + BassBox.EDGE_DEPTH + 23, 0, -40, 0, WRR),
+ new Cube(BBX + 98, 129, BBZ + BassBox.EDGE_DEPTH - 5, 0, 10, 0, WRR),
+ new Cube(BBX + 104, 107.5, BBZ + BassBox.EDGE_DEPTH + 17, 0, -35, 0, WRR),
+ new Cube(BBX + 129, 107.5, BBZ +BassBox.EDGE_DEPTH +10, 0, -35, 0, WFL),
- new Cube(179, 4*Cube.EDGE_HEIGHT, BBZ + BassBox.EDGE_DEPTH + 14,0, -20, 0 , WFR),
+ new Cube(179, 4*Cube.EDGE_HEIGHT, BBZ + BassBox.EDGE_DEPTH + 14,0, -20, 0 , WFR),
- //lonely cube at top left, one cube channel
-
- new Cube(BBX - 36, 4*Cube.EDGE_HEIGHT + 8, BBZ +BassBox.EDGE_DEPTH- 38, 0, 10, 0, WFL)
+ // Lonely cube at top left, one cube channel
+ new Cube(BBX - 36, 4*Cube.EDGE_HEIGHT + 8, BBZ +BassBox.EDGE_DEPTH- 38, 0, 10, 0, WFL)
// new Cube(x, y, z, rx, ry, rz, wiring),
};
// The bass box!
- //BassBox bassBox = new BassBox(BBX, 0, BBZ);
- //test for Alex, should be commented out
+ /*
+ BassBox bassBox = new BassBox(BBX, 0, BBZ);
// The speakers!
- //List<Speaker> speakers = Arrays.asList(new Speaker[] {
- // each speaker parameter is x, y, z, rotation, the left speaker comes first
- // new Speaker(-12, 6, 0, 15),
- // new Speaker(TRAILER_WIDTH - Speaker.EDGE_WIDTH + 8, 6, 3, -15)
- // });
+ List<Speaker> speakers = Arrays.asList(new Speaker[] {
+ // Each speaker parameter is x, y, z, rotation, the left speaker comes first
+ new Speaker(-12, 6, 0, 15),
+ new Speaker(TRAILER_WIDTH - Speaker.EDGE_WIDTH + 8, 6, 3, -15)
+ });
+ */
//////////////////////////////////////////////////////////////////////
// BENEATH HERE SHOULD NOT REQUIRE ANY MODIFICATION!!!! //
final int LEFT_SPEAKER = 0;
final int RIGHT_SPEAKER = 1;
+ // 8 channels map to: 3, 4, 7, 8, 13, 14, 15, 16.
return new PandaMapping[] {
new PandaMapping(
- // 8 maps to: 3, 4, 7, 8, 13, 14, 15, 16. So if it's J4,
"10.200.1.30", new ChannelMapping[] {
- new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 39,40,41,42 }), //30 J3 *
- new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 37, 38, 36, 35}), //30 J4 //ORIG *
- new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 20,21,22,23}), //30 J7 *
- new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 16, 17, 18, 19}), //30 J8 *
- new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 1,1,1,1}), //30 J13 (not working)
- new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] {1,1,1,1}), //30 J14 (unplugged)
- new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 1,1,1,1 }), // 30 J15 (unplugged)
- new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 53, 54, 55, 72}), // 30 J16
+ new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 39, 40, 41, 42 }), // 30 J3 *
+ new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 37, 38, 36, 35}), // 30 J4 //ORIG *
+ new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 20, 21, 22, 23}), // 30 J7 *
+ new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 16, 17, 18, 19}), // 30 J8 *
+ new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { }), // 30 J13 (not working)
+ new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { }), // 30 J14 (unplugged)
+ new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { }), // 30 J15 (unplugged)
+ new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 53, 54, 55, 72 }), // 30 J16
}),
new PandaMapping(
"10.200.1.29", new ChannelMapping[] {
- new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 1,1,1,1}), //29 J3 (not connected)
- new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 1, 1, 1, 1}), //29 J4 (not connected)
- new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 28, 29, 30, 2}), // 29 J7
- new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 33,34,32,31}), //29 J8 //XXX
- new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 1, 1, 1, 1 }), //29 J13 //XX //bassbox (not working)
- new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 1,1,1,1}), //29 J14 (not working)
- new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] {12, 13, 14, 15 }), //29 J15
- new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] {8,9,10,11 } ), //29 J16
+ new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { }), // 29 J3 (not connected)
+ new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { }), // 29 J4 (not connected)
+ new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 28, 29, 30, 2}), // 29 J7
+ new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 33, 34, 32, 31}), // 29 J8 //XXX
+ new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { }), // 29 J13 //XX //bassbox (not working)
+ new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { }), // 29 J14 (not working)
+ new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 12, 13, 14, 15 }), // 29 J15
+ new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 8, 9, 10, 11 }), // 29 J16
}),
new PandaMapping(
"10.200.1.28", new ChannelMapping[] {
- new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 60, 61, 62, 63 }), //28 J3
- new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 56, 57, 58, 59}), //28 J4
- new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 45,46,47,48 }), //28 J7
- new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] {1,1,1,1}), //28 J8
- new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 4,5,6,7}), //28 J13
- new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 64, 65, 66, 67 }), //28 J14
- new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 68, 69, 70, 71 }), //28 J15
- new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 49,50,51,52}), //28 J16
+ new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 60, 61, 62, 63 }), // 28 J3
+ new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 56, 57, 58, 59}), // 28 J4
+ new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 45, 46, 47, 48 }), // 28 J7
+ new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { }), // 28 J8
+ new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 4, 5, 6, 7}), // 28 J13
+ new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 64, 65, 66, 67 }), // 28 J14
+ new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 68, 69, 70, 71 }), // 28 J15
+ new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 49, 50, 51, 52}), // 28 J16
}),
new PandaMapping(
"10.200.1.31", new ChannelMapping[] {
- new ChannelMapping(ChannelMapping.MODE_CUBES, new int[]{1,1,1,1}), //placeholders
- new ChannelMapping(ChannelMapping.MODE_CUBES, new int[]{1,1,1,1}),
- new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] {1,1,1,1 }),
- new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] {24,25,26,27}), //28 J8
- new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 1,1,1,1}),
- new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 1,1,1,1 }),
+ new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { }), //placeholders
+ new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { }),
+ new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { }),
+ new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 24,25,26,27}), //28 J8
+ new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { }),
+ new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { }),
new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 73 }),
- new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 1,1,1,1}), //31 J16
-
-
- }
-
-
-
-
- )
- };
-
+ new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { }), //31 J16
+ }),
+ };
}
-
-
class TowerMapping {
public final float x, y, z;
public final CubeMapping[] cubeMappings;
}
int speakerIndex = rawObjectIndices[0];
if (speakerIndex < 0 || speakerIndex >= glucose.model.speakers.size()) {
- //throw new RuntimeException("Invalid speaker channel mapping: " + speakerIndex);
+ throw new RuntimeException("Invalid speaker channel mapping: " + speakerIndex);
}
} else if ((mode == MODE_STRUTS_AND_FLOOR) || (mode == MODE_BASS) || (mode == MODE_NULL)) {
if (rawObjectIndices.length > 0) {
- //throw new RuntimeException("Bass/floor/null mappings cannot specify object indices");
+ throw new RuntimeException("Bass/floor/null mappings cannot specify object indices");
}
} else if (mode == MODE_CUBES) {
for (int rawCubeIndex : rawObjectIndices) {