LXPattern[] patterns(LX lx) {
return new LXPattern[] {
-<<<<<<< HEAD
+
new SineSphere(glucose),
//new CubeCurl(glucose),
// DanH
new Pong (glucose),
new Worms(glucose),
-=======
+
new SineSphere(lx),
//new CubeCurl(lx),
->>>>>>> 21dffb1b77608cacc57382f3eb6eac3ed16054c3
// Slee
// new Cathedrals(lx),
new Swarm(lx),
new MidiMusic(lx),
new Pulley(lx),
-<<<<<<< HEAD
+
new ViolinWave(glucose),
new BouncyBalls(glucose),
new SpaceTime(glucose),
new Swim(glucose),
new Balance(glucose),
-=======
+
new ViolinWave(lx),
new BouncyBalls(lx),
new SpaceTime(lx),
new Play (lx),
new Pong (lx),
new Worms(lx),
->>>>>>> 21dffb1b77608cacc57382f3eb6eac3ed16054c3
// Alex G
-<<<<<<< HEAD
+
// Tim
new TimMetronome(glucose),
new TimPlanes(glucose),
// new TimTrace(glucose),
new TimSpheres(glucose),
-=======
+
// Tim
new TimMetronome(lx),
new TimPlanes(lx),
new TimCubes(lx),
// new TimTrace(lx),
new TimSpheres(lx),
->>>>>>> 21dffb1b77608cacc57382f3eb6eac3ed16054c3
// Jackie
new JackieSquares(lx),
new VSTowers(lx),
// Toby
-<<<<<<< HEAD
+
new GlitchPlasma(glucose),
new FireEffect(glucose).setEligible(false),
new FaceSync(glucose),
// Jack
-=======
+
new GlitchPlasma(lx),
new FireEffect(lx).setEligible(false),
new StripBounce(lx),
// Jack
new Swim(lx),
- new Balance(lx),
->>>>>>> 21dffb1b77608cacc57382f3eb6eac3ed16054c3
-
- // Ben
+ new Balance(lx), // Ben
// new Sandbox(lx),
new TowerParams(lx),
new DriveableCrossSections(lx),