LXPattern[] patterns(GLucose glucose) {
return new LXPattern[] {
-
+ new SineSphere(glucose),
+ new CubeCurl(glucose),
+
// Slee
+ // new MidiMusic(glucose),
+ new Pulley(glucose),
new Swarm(glucose),
new ViolinWave(glucose),
new BouncyBalls(glucose),
towerList.add(new Tower(tower));
}
- return new Model(towerList, cubes, bassBox, speakers);
- for (Cube cube : singleCubes) cubes[cubeIndex++] = cube;
- for (Cube cube : dcubes) cubes[cubeIndex++] = cube;
-
+ return new Model(towerList, cubes, bassBox, speakers);
}
/**