private final SinLFO a;
private final SinLFO b;
private final SinLFO c;
- float av;
- float bv;
- float cv;
- float denom;
+ float av = 1;
+ float bv = 1;
+ float cv = 1;
+ float denom = 0.1;
Plane(int i) {
addModulator(a = new SinLFO(-1, 1, 4000 + 1029*i)).trigger();
planes[i] = new Plane(i);
}
}
-
- private final float denoms[] = new float[NUM_PLANES];
public void run(int deltaMs) {
float huev = lx.getBaseHuef();
- int i = 0;
- for (Plane p : planes) {
- p.run(deltaMs);
- }
+
+ // This is super fucking bizarre. But if this is a for loop, the framerate
+ // tanks to like 30FPS, instead of 60. Call them manually and it works fine.
+ // Doesn't make ANY sense... there must be some weird side effect going on
+ // with the Processing internals perhaps?
+// for (Plane plane : planes) {
+// plane.run(deltaMs);
+// }
+ planes[0].run(deltaMs);
+ planes[1].run(deltaMs);
+ planes[2].run(deltaMs);
+
for (Point p : model.points) {
- float d = MAX_FLOAT;
- for (Plane plane : planes) {
- d = min(d, abs(plane.av*(p.fx-model.xMax/2.) + plane.bv*(p.fy-model.yMax/2.) + plane.cv) / plane.denom);
- }
- colors[p.index] = color(
- (lx.getBaseHuef() + abs(p.fx-model.xMax/2.)*.3 + p.fy*.8) % 360,
- max(0, 100 - .8*abs(p.fx - model.xMax/2.)),
- constrain(140 - 10.*d, 0, 100)
- );
+ float d = MAX_FLOAT;
+ for (Plane plane : planes) {
+ if (plane.denom != 0) {
+ d = min(d, abs(plane.av*(p.fx-model.cx) + plane.bv*(p.fy-model.cy) + plane.cv) / plane.denom);
+ }
+ }
+ colors[p.index] = color(
+ (huev + abs(p.fx-model.cx)*.3 + p.fy*.8) % 360,
+ max(0, 100 - .8*abs(p.fx - model.cx)),
+ constrain(140 - 10.*d, 0, 100)
+ );
}
}
}
float dv = d.getValuef();
float denom = sqrt(av*av + bv*bv + cv*cv);
for (Point p : model.points) {
- float d = abs(av*(p.fx-model.xMax/2.) + bv*(p.fy-model.yMax/2.) + cv*(p.fz-model.zMax/2.) + dv) / denom;
+ float d = abs(av*(p.fx-model.cx) + bv*(p.fy-model.cy) + cv*(p.fz-model.cz) + dv) / denom;
colors[p.index] = color(
- (hv + abs(p.fx-model.xMax/2.)*.6 + abs(p.fy-model.yMax/2)*.9 + abs(p.fz - model.zMax/2.)) % 360,
+ (hv + abs(p.fx-model.cx)*.6 + abs(p.fy-model.cy)*.9 + abs(p.fz - model.cz)) % 360,
constrain(110 - d*6, 0, 100),
constrain(130 - 7*d, 0, 100)
);