private BasicParameter rotation = new BasicParameter("rotation", 0);
float modelrad = sqrt((model.xMax)*(model.xMax) + (model.yMax)*(model.yMax) + (model.zMax)*(model.zMax));
Pick Sshape;
+ public final PVector P = new PVector();
class Sphery {
float f1xcenter, f1ycenter, f1zcenter, f2xcenter , f2ycenter, f2zcenter; //second three are for an ellipse with two foci
public BasicParameter huespread;
public BasicParameter bouncerate;
public BasicParameter bounceamp;
- public PVector circlecenter;
-
-
+ public final PVector circlecenter = new PVector();
public Sphery(float f1xcenter, float f1ycenter, float f1zcenter, float vibration_min, float vibration_max, float vperiod)
{
//addModulator(bounceamp); //ybounce.setMagnitude(bouncerate);
addModulator( vibration = new SinLFO(vibration_min , vibration_max, 240000./lx.tempo.bpm())).trigger(); //vibration.modulateDurationBy(vx);
-
+
}
public Sphery(float f1xcenter, float f1ycenter, float f1zcenter, float f2xcenter, float f2ycenter, float f2zcenter,
float vibration_min, float vibration_max, float vperiod)
//if (q.x > f1xcenter ) {return 140 ;}
//else {return 250;}
}
- color spheryvalue (PVector p, float f1xcenter, float f1ycenter, float f1zcenter)
- { circlecenter = new PVector(f1xcenter, f1ycenter, f1zcenter);
+ color spheryvalue (PVector p, float f1xcenter, float f1ycenter, float f1zcenter) {
+ circlecenter.set(f1xcenter, f1ycenter, f1zcenter);
+
+ // circlecenter = new PVector(f1xcenter, f1ycenter, f1zcenter);
//switch(sShpape.cur() ) {}
- return lx.hsb(constrain( huespread.getValuef()*5*quadrant(p), 0, 360) ,
- 80,
- max(0, 100 - 100*widthparameter.getValuef()*abs(PVector.dist(p, circlecenter)
- - vibration.getValuef() ) ) );
+
+ float b = max(0, 100 - 100*widthparameter.getValuef()*abs(p.dist(circlecenter)
+ - vibration.getValuef() ) );
+
+ if (b <= 0) {
+ return 0;
+ }
+
+ return lx.hsb(
+ constrain(huespread.getValuef()*5*quadrant(p), 0, 360),
+ 80,
+ b
+ );
}
color ellipsevalue(float px, float py, float pz , float f1xc, float f1yc, float f1zc, float f2xc, float f2yc, float f2zc)
{
new Sphery(.75*model.xMax, model.yMax/2, model.zMax/2, modelrad/20, modelrad/10, 2000),
new Sphery(model.xMax/2, model.yMax/2, model.zMax/2, modelrad/4, modelrad/8, 2300),
- };
-
+ };
}
// public void onParameterChanged(LXParameter parameter)
for (Coord p: sinespin)
// for (Point p: model.points)
{
- PVector P = new PVector(p.x, p.y, p.z);
- color c = 0;
- c = blendColor(c, spherys[1].spheryvalue(P, .75*model.xMax, model.yMax/2, model.zMax/2), ADD);
- c = blendColor(c, spherys[0].spheryvalue(P, model.xMax/4, model.yMax/4, model.zMax/2), ADD);
- c = blendColor(c, spherys[2].spheryvalue(P, model.xMax/2, model.yMax/2, model.zMax/2),ADD);
+ P.set(p.x, p.y, p.z);
+ // PVector P = new PVector(p.x, p.y, p.z);
+ color c = #000000;
+ c = blendIfColor(c, spherys[1].spheryvalue(P, .75*model.xMax, model.yMax/2, model.zMax/2), ADD);
+ c = blendIfColor(c, spherys[0].spheryvalue(P, model.xMax/4, model.yMax/4, model.zMax/2), ADD);
+ c = blendIfColor(c, spherys[2].spheryvalue(P, model.xMax/2, model.yMax/2, model.zMax/2),ADD);
- colors[p.index] = lx.hsb(lx.h(c), lx.s(c), lx.b(c));
+ colors[p.index] = c;
}
for (Coord p: sinespin2)
{ color c = 0;
- PVector P = new PVector(p.x, p.y, p.z);
- c = blendColor(c, spherys[3].spheryvalue(P, .3*model.xMax, .7*model.yMax, .6*model.zMax),ADD);
+ // PVector P = new PVector(p.x, p.y, p.z);
+ P.set(p.x, p.y, p.z);
+ c = blendIfColor(c, spherys[3].spheryvalue(P, .3*model.xMax, .7*model.yMax, .6*model.zMax),ADD);
- colors[p.index] = blendColor(colors[p.index], c , ADD);
+ colors[p.index] = blendIfColor(colors[p.index], c , ADD);
}
+ }
+
+ color blendIfColor(color c1, color c2, int mode) {
+ if (c2 != 0) {
+ return blendColor(c1, c2, mode);
+ }
+ return c1;
}
boolean debugMode = false;
DebugUI debugUI;
boolean uiOn = true;
+boolean simulationOn = true;
LXPattern restoreToPattern = null;
PImage logo;
float[] hsb = new float[3];
debugUI.maskColors(sendColors);
}
- camera(
+ if (simulationOn) {
+ drawSimulation(simulationColors);
+ }
+
+ // 2D Overlay UI
+ drawUI();
+
+ // Gamma correction here. Apply a cubic to the brightness
+ // for better representation of dynamic range
+ for (int i = 0; i < sendColors.length; ++i) {
+ lx.RGBtoHSB(sendColors[i], hsb);
+ float b = hsb[2];
+ sendColors[i] = lx.hsb(360.*hsb[0], 100.*hsb[1], 100.*(b*b*b));
+ }
+
+ // TODO(mcslee): move into GLucose engine
+ for (PandaDriver p : pandaBoards) {
+ p.send(sendColors);
+ }
+}
+
+void drawSimulation(color[] simulationColors) {
+ camera(
eyeX, eyeY, eyeZ,
midX, midY, midZ,
0, -1, 0
vertex(p.x, p.y, p.z);
}
endShape();
-
- // 2D Overlay UI
- drawUI();
-
- // Gamma correction here. Apply a cubic to the brightness
- // for better representation of dynamic range
- for (int i = 0; i < sendColors.length; ++i) {
- lx.RGBtoHSB(sendColors[i], hsb);
- float b = hsb[2];
- sendColors[i] = lx.hsb(360.*hsb[0], 100.*hsb[1], 100.*(b*b*b));
- }
-
- // TODO(mcslee): move into GLucose engine
- for (PandaDriver p : pandaBoards) {
- p.send(sendColors);
- }
}
void drawBassBox(BassBox b, boolean hasSub) {
p.toggle();
}
break;
+ case 's':
+ if (!midiEngine.isQwertyEnabled()) {
+ simulationOn = !simulationOn;
+ }
+ break;
case 'u':
if (!midiEngine.isQwertyEnabled()) {
uiOn = !uiOn;