float t,amp,rad,bnc;\r
float zTheta=0;\r
ArrayList<rWave> waves = new ArrayList<rWave>(10);\r
- \r
+\r
rAngle a1 = new rAngle(), a2 = new rAngle(),\r
a3 = new rAngle(), a4 = new rAngle();\r
xyz cPrev = new xyz(), cRand = new xyz(),\r
pBounce = addParam("Bnc" , .2 );\r
pAmp = addParam("Amp" , .2 );\r
pTempoMult = addPick ("TMult" , 0 , 5 , new String[] {"1x", "2x", "4x", "8x", "16x", "Rand" } );\r
- pTimePattern= addPick ("TPat" , 6 , 7 , new String[] {"Bounce", "Sin", "Roll", "Quant", "Accel", "Deccel", "Slide", "Rand"} );\r pShape = addPick ("Shape" , 3 , 15 , new String[] {"Line", "Tap", "V", "RandV",\r
+ pTimePattern= addPick ("TPat" , 6 , 7 , new String[] {"Bounce", "Sin", "Roll", "Quant", "Accel", "Deccel", "Slide", "Rand"} );\r
+ pShape = addPick ("Shape" , 3 , 15 , new String[] {"Line", "Tap", "V", "RandV",\r
"Pyramid", "Wings", "W2", "Clock",\r
"Triangle", "Quad", "Sphere", "Cone",\r
"Noise", "Wave", "?", "?"} );\r
}\r
}\r
//----------------------------------------------------------------------------------------------------------------------------------\r
+// 0 - TLB, L (b), BLB, B (l) // Fwd , Down, Back, Up\r
+// 4 - TLF, F (l), BLF, L (f) // Fwd , Down, Back, Up\r
+// 8 - TRF, R (f), BRF, F (r) // Back, Down, Fwd , Up\r
+// 12- TRB, B (r), BRB, R (b) // Back, Down, Fwd , Up\r
+// 1->7, 15->9\r
+\r
+class dBolt {\r
+ dStrip v, h;\r
+ int vpos, hpos;\r
+ dBolt(dStrip _v, dStrip _h, int _vpos, int _hpos) {\r
+ v=_v; h=_h; vpos=_vpos; hpos=_hpos;\r
+ if (v.b0 == null) { v.b0=this; h.b0=this; } \r
+ else { v.b1=this; h.b1=this; }\r
+ }\r
+}\r
+\r
+class dVertex {\r
+ dStrip s1 , s2 ;\r
+ int dir1, dir2 ;\r
+ dVertex(dStrip s, int d) {\r
+ int _a = (s.iS%4==1)? (d==1? 5: 3) :\r
+ (s.iS%4==3)? (d==1? 9:11) :\r
+ (d==1) ? (s.Top()?4:12) : (s.Top()?12:4);\r
+ dir1 = d * (s.isVert() ? -1 : 1);\r
+ dir2 = d;\r
+ s1 = DL_.DS[s.iCube() + ((s.iS+_a) % 16)];\r
+ s2 = DL_.DS[d == 1 ? (s.idx == s.iFace()+3 ? s.idx-3 : s.idx+1):\r
+ (s.idx == s.iFace() ? s.idx+3 : s.idx-1)];\r
+ swapout(1 , 6);\r
+ swapout(15,-6);\r
+ }\r
+ void swapout(int a, int b) {\r
+ if (s1.iS == a) { s1 = DL_.DS[s1.idx + b]; dir1 = -dir1; }\r
+ if (s2.iS == a) { s2 = DL_.DS[s2.idx + b]; dir2 = -dir2; }\r
+ }\r
+\r
+}\r
+\r
+class dStrip { // THIS WAS SUCH A PAIN!\r
+ int row, col, ci, idx, iS, axis; // 1-y, 2-left, 3-right\r
+ Strip s; \r
+ boolean bTop; // direction: top ccw, bottom cw.\r
+\r
+ boolean Top (){ return axis!=1 && bTop ; }\r
+ boolean Bottom(){ return axis!=1 && !bTop; }\r
+ boolean isVert(){ return axis==1; }\r
+ boolean isHorz(){ return axis!=1; }\r
+ int iCube (){ return 16*floor(idx/16); }\r
+ int iFace (){ return iCube() + 4*floor(iS/4); }\r
+\r
+ void init(Strip _s, int _i, int _row, int _col) {\r
+ idx = _i; row = _row; col = _col; s = _s;\r
+ iS = idx%16; bTop = (iS%4==0);\r
+ ci = s.points.get(0).index;\r
+ DL_.DQ[col][row] = iCube();\r
+ switch (iS) {\r
+ case 4: case 6 : case 12: case 14: axis=2; break;\r
+ case 0: case 2 : case 8 : case 10: axis=3; break;\r
+ default: axis=1; break;\r
+ }\r
+ }\r
+\r
+ void addBolts() {\r
+ v0 = new dVertex(this, 1);\r
+ v1 = new dVertex(this,-1);\r
+\r
+\r
+ if (iS == 7 && col != 0 && row != 0) // left bottom\r
+ new dBolt(this, DL_.GetStrip(row-1,col-1,(col % 2 == 1) ? 8 : 12), \r
+ 4, (col % 2 == 1) ? 6 : 9); \r
+\r
+ if (iS == 7 && col != 0 && row < MaxCubeHeight*2-2) // left top\r
+ new dBolt(this, DL_.GetStrip(row+1,col-1,(col % 2 == 1) ? 10 : 14), \r
+ 11, (col % 2 == 1) ? 9 : 6);\r
+\r
+ if (iS == 9 && col < NumBackTowers-1 && row < MaxCubeHeight*2-2) // right top\r
+ new dBolt(this, DL_.GetStrip(row+1,col+1,(col % 2 == 1) ? 6 : 2), \r
+ 4, (col % 2 == 1) ? 6 : 9);\r
+\r
+ if (iS == 9 && col < NumBackTowers-1 && row != 0) // right bottom\r
+ new dBolt(this, DL_.GetStrip(row-1,col+1,(col % 2 == 1) ? 4 : 0), \r
+ 11, (col % 2 == 1) ? 9 : 6);\r
+ }\r
+\r
+ dBolt b0, b1;\r
+ dVertex v0, v1;\r
+}\r
+\r
+class dCursor {\r
+ dStrip s, sNext;\r
+ int nLast,pos,posNext,end; // 0 - 65535\r
+ int dir; // 1 or -1\r
+ color clr;\r
+ \r
+ dCursor(color _c) { clr=_c;}\r
+\r
+ boolean isDone() { return pos==end; }\r
+ void set(dStrip _s, int _dir) { \r
+ s=_s; dir=_dir; pos = 0; end=65536; nLast=-1; sNext=null;\r
+ }\r
+\r
+ boolean MakeTurn(dBolt b) {\r
+ int nEnd= (s.isVert() ? b.vpos : b.hpos) <<12;\r
+ nEnd= (dir==1 ? nEnd : 65536-nEnd);\r
+ if (nEnd < pos) return false;\r
+ if (s.isVert()) { sNext = b.h; posNext = b.hpos<<12; end = nEnd; }\r
+ else { sNext = b.v; posNext = b.vpos<<12; end = nEnd; }\r
+ return true;\r
+ }\r
+\r
+ void PickNext() {\r
+ if (sNext != null) {\r
+ if (end == 65536) exit();\r
+ end = 65536; \r
+ pos = posNext;\r
+ dir = randDir(); \r
+ if (dir<0) pos = end-pos;\r
+ s = sNext; sNext = null;\r
+ nLast = -1;\r
+ return;// could switch again!!\r
+ } else {\r
+ dVertex v = (dir == 1 ? s.v0 : s.v1);\r
+ int r = floor(random(2));\r
+ set(r==0 ? v.s1 : v.s2,r==0 ? v.dir1 : v.dir2);\r
+ }\r
+\r
+ // plan to turn the corner\r
+ if (random(6)<1 && s.b0 != null && MakeTurn(s.b0)) return;\r
+ if (random(6)<1 && s.b1 != null && MakeTurn(s.b1)) return;\r
+ }\r
+}\r
+\r
+int randDir() { return round(random(1))*2-1; }\r
+\r
+class dLattice {\r
+ int iTowerStrips=-1;\r
+ dStrip[] DS = new dStrip[glucose.model.strips.size()];\r
+ int[][] DQ = new int[NumBackTowers][MaxCubeHeight*2];\r
+\r
+ int nStrips() { return iTowerStrips; }\r
+ dStrip GetStrip (int row, int col, int off) { return DS[DQ[col][row]+off]; }\r
+ dLattice() {\r
+ DL_=this;\r
+ int col = 0, row = -2, i=-1;\r
+ for (Strip strip : glucose.model.strips ) { i++; \r
+ if (i % 16 == 0) row+=2;\r
+ if (row >= MaxCubeHeight*2-1) { col++; row = (col%2==1)?1:0; }\r
+ if (col >= NumBackTowers) continue;\r
+ iTowerStrips++ ;\r
+ dStrip s = DS[iTowerStrips] = new dStrip();\r
+ s.init(strip, iTowerStrips, row, col);\r
+ }\r
+\r
+ for (int j=0; j<iTowerStrips; j++) DS[j].addBolts();\r
+ }\r
+ dStrip rand() { return DS[floor(random(iTowerStrips))]; }\r
+ void setRand(dCursor c) { c.set(rand(),randDir()); }\r
+}\r
+\r
+dLattice DL_;\r
+//----------------------------------------------------------------------------------------------------------------------------------\r
+class Graph extends SCPattern {\r
+\r
+ int draw(dCursor c, int nAmount) {\r
+ int nFrom = max(c.nLast+1,c.pos >> 12);\r
+ int nTo = min(15,(c.pos+nAmount) >> 12); c.nLast=nTo;\r
+ int nMv = min(nAmount, c.end-c.pos);\r
+ c.pos += nMv;\r
+ for (int i = nFrom; i <= nTo; i++) {\r
+ int n = c.s.ci + (c.dir>0 ? i : 15-i);\r
+ colors[n] = c.clr;\r
+ }\r
+ return nAmount - nMv;\r
+ }\r
+\r
+ float StripsPerSec = 6;\r
+ float TrailTime = 1500;\r
+ int Cursors = 40;\r
+ dCursor cur[] = new dCursor[Cursors];\r
+\r
+ Graph(GLucose glucose) { \r
+ super(glucose); \r
+ if (DL_ == null) DL_ = new dLattice();\r
+ for (int i=0; i<Cursors; i++) { cur[i] = new dCursor(color(random(360),50+random(50),50+random(50))); DL_.setRand(cur[i]); }\r
+ }\r
+\r
+ void run(double deltaMs) {\r
+ //Test Joints\r
+ if (false) {\r
+ for (int j=0; j<DL_.nStrips(); j++) {\r
+ dStrip s =DL_.DS[j]; dBolt d = s.b0;\r
+ if (d != null) {for (int i=0;i<16;i++) {\r
+ if (s == d.v && i <= d.vpos) colors[d.v.ci+i] = color(0,0,30);\r
+ if (s == d.h && i <= d.hpos) colors[d.h.ci+i] = color(0,0,30);\r
+ }}\r
+\r
+ d = s.b1; \r
+ if (d != null) {for (int i=0;i<16;i++) {\r
+ if (s == d.v && i >= d.vpos) colors[d.v.ci+i] = color(0,0,30);\r
+ if (s == d.h && i >= d.hpos) colors[d.h.ci+i] = color(0,0,30);\r
+ }}\r
+ }\r
+ } else {\r
+ for (int i=0; i<Cursors; i++) {\r
+ int nLeft = floor((float)deltaMs*.001*StripsPerSec * 65536);\r
+ while(nLeft > 0) { \r
+ nLeft = draw(cur[i], nLeft);\r
+ if (cur[i].isDone()) cur[i].PickNext(); \r
+ }\r
+ }\r
+\r
+ for (int i=0,s=model.points.size(); i<s; i++) {\r
+ float b = brightness(colors[i]); \r
+ color c = colors[i];\r
+ if (b>0) colors[i] = color(hue(c), saturation(c), \r
+ (float)(b-100*deltaMs/TrailTime));\r
+ }\r
+ }\r
+ }\r
+}\r
+//----------------------------------------------------------------------------------------------------------------------------------\r
////////////////////////////////////////////////////////////////////////
// dan's proposed lattice
- ArrayList<StaggeredTower> scubes = new ArrayList<StaggeredTower>();
- for (int i=0; i<9; i++) scubes.add(new StaggeredTower(
- (i+1)*CW, // x
- (i % 2 == 0) ? 0 : CH * 2./3., // y
- - ((i % 2 == 0) ? 0 : 11) + 97 , // z
- -135, (i % 2 == 0) ? 7 : 6)); // num cubes
-
- ArrayList<Cube> dcubes = new ArrayList<Cube>();
- for (int i=0; i<7; i++) {
- if (i>0) dcubes.add(new Cube(-6+CW*4/3*i , 0, 0, 0, 0, 0, WRR));
- dcubes.add(new Cube(-6+CW*4/3*i+CW*2/3., CH*.5, 0, 0, 0, 0, WRR));
- }
+ ArrayList<StaggeredTower> scubes = new ArrayList<StaggeredTower>();
+ if (NumBackTowers != 9) exit();
+ for (int i=0; i<NumBackTowers; i++) scubes.add(new StaggeredTower(
+ (i+1)*CW, // x
+ (i % 2 == 0) ? 0 : CH * 2./3. , // y
+ - ((i % 2 == 0) ? 0 : 11) + 97 , // z
+ -135, (i % 2 == 0) ? MaxCubeHeight : MaxCubeHeight-1)); // num cubes
+
+ ArrayList<Cube> dcubes = new ArrayList<Cube>();
+ for (int i=1; i<6; i++) {
+ if (i>1) dcubes.add(new Cube(-6+CW*4/3*i , 0, 0, 0, 0, 0, WRR));
+ dcubes.add(new Cube(-6+CW*4/3*i+CW*2/3., CH*.5, 0, 0, 0, 0, WRR));
+ }
//////////////////////////////////////////////////////////////////////
// BENEATH HERE SHOULD NOT REQUIRE ANY MODIFICATION!!!! //
// These guts just convert the shorthand mappings into usable objects
ArrayList<Tower> towerList = new ArrayList<Tower>();
ArrayList<Cube> tower;
- Cube[] cubes = new Cube[80];
+ Cube[] cubes = new Cube[100];
int cubeIndex = 1;
float px, pz, ny;
for (TowerMapping tm : towerCubes) {
towerList.add(new Tower(tower));
}
- for (Cube cube : singleCubes) cubes[cubeIndex++] = cube;
- for (Cube cube : dcubes) cubes[cubeIndex++] = cube;
-
for (StaggeredTower st : scubes) {
tower = new ArrayList<Cube>();
for (int i=0; i < st.n; i++)
towerList.add(new Tower(tower));
}
- return new Model(towerList, cubes, bassBox, speakers);
+ for (Cube cube : singleCubes) cubes[cubeIndex++] = cube;
+ for (Cube cube : dcubes) cubes[cubeIndex++] = cube;
+
+ return new Model(towerList, cubes, bassBox, speakers);
}
/**