LXPattern[] patterns(GLucose glucose) {
return new LXPattern[] {
- new WarmPlasma(glucose),
- new FireTest(glucose),
new ShiftingPlane(glucose),
new AskewPlanes(glucose),
new Swarm(glucose),
new Psychedelia(glucose),
new CubeEQ(glucose),
new PianoKeyPattern(glucose),
+ new WarmPlasma(glucose),
+ new FireTest(glucose),
// Basic test patterns for reference, not art
// new TestHuePattern(glucose),
}
}
+// This is very much a work in progress. Trying to get a flame effect.
class FireTest extends SCPattern {
private float[][] intensity;
private float hotspot;