* @param current_player current round player
* @return current round opponent integer
*/
-unsigned int current_opponent(unsigned int current_player) {
+static unsigned int current_opponent(unsigned int current_player) {
if (current_player == player_one) {
return player_two;
* @param y [description]
* @param x [description]
* @param type [description]
- * @param [name] [description]
+ * @param pawn_array [description]
*/
void set_pawn(int y, int x, unsigned int type, unsigned int pawn_array[board_size][board_size]) {
}
}
-static unsigned int count_pawn_to_reverse_one_direction(int y, int x, int direction, unsigned int current_player, unsigned int pawn_array[board_size][board_size]) {
+static unsigned int count_pawn_to_reverse_one_direction(int y, int x, unsigned int direction, unsigned int current_player, unsigned int pawn_array[board_size][board_size]) {
unsigned int nb_pawns_reversed = 0;
int moving_y = y, moving_x = x;
}
/* revert the pawns if needed in one direction */
-static unsigned int reverse_one_direction(int y, int x, int direction, unsigned int current_player, unsigned int pawn_array[board_size][board_size], bool dry_run) {
+static unsigned int reverse_one_direction(int y, int x, unsigned int direction, unsigned int current_player, unsigned int pawn_array[board_size][board_size], bool dry_run) {
unsigned int nb_pawns_reversed = 0;
int moving_y = y, moving_x = x;