// y-axis.
//
// The cubes automatically increment their y-position by Cube.EDGE_HEIGHT.
+
+ // To-Do: (Mark Slee, Alex Green, or Ben Morrow): The Cube # is determined by the order in this list. "raw object index" is serialized by running through towermapping and then individual cube mapping below.
+ // We can do better than this. The raw object index should be obvious from the code-- looking through the rendered simulation and counting through cubes in mapping mode is grossly inefficient.
TowerMapping[] towerCubes = new TowerMapping[] {
//back left cubes: temp Channel 1
new TowerMapping(0, Cube.EDGE_HEIGHT, 72, new CubeMapping[] {
- new CubeMapping(0, 14, -45 , WRL),
- new CubeMapping(18, -12, -20, WFL),
- new CubeMapping(5, 9, 45, WRR),
+ new CubeMapping(0, 14, -45 , WRL), // #1
+ new CubeMapping(18, -12, -20, WFL), //#2
+ new CubeMapping(5, 9, 45, WRR), //#3
}),
//back left cube tower: Channel 2
new TowerMapping(0, Cube.EDGE_HEIGHT, 70, new CubeMapping[] {
- new CubeMapping(18, -2.5, 45, WRL),
+ new CubeMapping(18, -2.5, 45, WRL), //#4
new CubeMapping(15, -6, 45, WFR),
new CubeMapping(-6 , 7, 5, WRR),
new CubeMapping(18, 11, -5, WFL)
}),
//end right tower in middle, right of previous tower
- new TowerMapping (214, Cube.EDGE_HEIGHT, 37, new CubeMapping[] {
- new CubeMapping(10,0 , 50, WRR),
- new CubeMapping(5 ,5 , 65, WFL)
- }),
+ //new TowerMapping (214, Cube.EDGE_HEIGHT, 37, new CubeMapping[] {
+ //new CubeMapping(10,0 , 50, WRR),
+ //new CubeMapping(5 ,5 , 65, WFL)
+ //}),
// // DJ booth, from back left to back right
new TowerMapping(BBX, BBY, BBZ, new CubeMapping[] {
// Top left Channel Above DJ booth
new Cube(33, int(4.5*Cube.EDGE_HEIGHT ), 28, 0, 10, 0, WRR),
- new Cube(35, int(5*Cube.EDGE_HEIGHT ), 52, 0, 10, 0, WRR),
- new Cube(56, int(5*Cube.EDGE_HEIGHT ), 69, 0, 10, 0, WFL),
- new Cube(76, int(5*Cube.EDGE_HEIGHT ), 61, 0, -45, 0, WRL),
+ //new Cube(35, int(5*Cube.EDGE_HEIGHT ), 52, 0, 10, 0, WRR),
+ //new Cube(56, int(5*Cube.EDGE_HEIGHT ), 69, 0, 10, 0, WFL),
+ //new Cube(76, int(5*Cube.EDGE_HEIGHT ), 61, 0, -45, 0, WRL),
//next channel to the right, same height
- new Cube(85, int(5*Cube.EDGE_HEIGHT ), 77, 0, 20, 0, WRL),
- new Cube(92, int(6*Cube.EDGE_HEIGHT ), 63, 0,20, 0, WRR),
- new Cube(86, int(6*Cube.EDGE_HEIGHT ), 47, 0, -45, 0, WRL),
- new Cube(123, int(6*Cube.EDGE_HEIGHT ), 31, 0, 20, 0, WFR),
+ //new Cube(85, int(5*Cube.EDGE_HEIGHT ), 77, 0, 20, 0, WRL),
+ //new Cube(92, int(6*Cube.EDGE_HEIGHT ), 63, 0,20, 0, WRR),
+ //new Cube(86, int(6*Cube.EDGE_HEIGHT ), 47, 0, -45, 0, WRL),
+ //new Cube(123, int(6*Cube.EDGE_HEIGHT ), 31, 0, 20, 0, WFR),
// next channel to right, same height
- new Cube(111, int(5*Cube.EDGE_HEIGHT ), 79, 0, 30, 0, WRL),
- new Cube(125, int(6*Cube.EDGE_HEIGHT ), 76, 0,27, 0, WRL),
- new Cube(144, int(5*Cube.EDGE_HEIGHT ), 44, 0, 45, 0, WRR),
- new Cube(134, int(5*Cube.EDGE_HEIGHT ), 42, 0, 45, 0, WRL),
+ //new Cube(111, int(5*Cube.EDGE_HEIGHT ), 79, 0, 30, 0, WRL),
+ //new Cube(125, int(6*Cube.EDGE_HEIGHT ), 76, 0,27, 0, WRL),
+ //new Cube(144, int(5*Cube.EDGE_HEIGHT ), 44, 0, 45, 0, WRR),
+ //new Cube(134, int(5*Cube.EDGE_HEIGHT ), 42, 0, 45, 0, WRL),
//next channel to right
new Cube(185, int(4*Cube.EDGE_HEIGHT ), 73, 0, -45, 0, WRR),
- new Cube(170, int(5*Cube.EDGE_HEIGHT ), 58, 0,40, 0, WRL),
- new Cube(158, int(6*Cube.EDGE_HEIGHT ), 34, 0, 40, 0, WFR),
- new Cube(130, int(6*Cube.EDGE_HEIGHT ), 10, 0, -5, 30, WRL),
+ //new Cube(170, int(5*Cube.EDGE_HEIGHT ), 58, 0,40, 0, WRL),
+ //new Cube(158, int(6*Cube.EDGE_HEIGHT ), 34, 0, 40, 0, WFR),
+ //new Cube(130, int(6*Cube.EDGE_HEIGHT ), 10, 0, -5, 30, WRL),
//next channel highest to the right
- new Cube(203, int(5*Cube.EDGE_HEIGHT ), 55, 0, 35, 0, WRR),
- new Cube(174, int(5*Cube.EDGE_HEIGHT ), 32, 0,35, 0, WFR),
- new Cube(178, int(6.5*Cube.EDGE_HEIGHT ), 16, 0, 20 , 30, WRL),
- new Cube(212, int(6.5*Cube.EDGE_HEIGHT ), 23, 0, 20 ,30, WRR),
+ //new Cube(203, int(5*Cube.EDGE_HEIGHT ), 55, 0, 35, 0, WRR),
+ //new Cube(174, int(5*Cube.EDGE_HEIGHT ), 32, 0,35, 0, WFR),
+ //new Cube(178, int(6.5*Cube.EDGE_HEIGHT ), 16, 0, 20 , 30, WRL),
+ //new Cube(212, int(6.5*Cube.EDGE_HEIGHT ), 23, 0, 20 ,30, WRR),
//last channel
- new Cube(204, int(5*Cube.EDGE_HEIGHT ), 28, 0, 25, 0, WFR),
- new Cube(185, int(6*Cube.EDGE_HEIGHT ), 38, 0,40, 0, WRR),
+ //new Cube(204, int(5*Cube.EDGE_HEIGHT ), 28, 0, 25, 0, WFR),
+ ///new Cube(185, int(6*Cube.EDGE_HEIGHT ), 38, 0,40, 0, WRR),
+ //new cubes above DJ deck
+
+ new Cube(BBX + 78.5, BBY + 2*Cube.EDGE_HEIGHT, BBZ, 0, 10, 0, WRR),
+ new Cube(BBX + 49.5, BBY + 2*Cube.EDGE_HEIGHT, BBZ - 7, 0, 10, 0, WRR),
+ new Cube(BBX + 13, BBY + 2*Cube.EDGE_HEIGHT, BBZ + 11, 0, -30, 0, WRL),
+ new Cube(BBX - 15, BBY + 2*Cube.EDGE_HEIGHT, BBZ + 30, 0, -35, 0, WRR),
+
+ // new cubes above DJ deck at crazy angles
+ new Cube(BBX - 5, BBY + 3*Cube.EDGE_HEIGHT, BBZ + 15.5, 0, -15, 0, WRL),
+ new Cube(BBX + 27, BBY + 3*Cube.EDGE_HEIGHT, BBZ + 12.5, 0, -18, -15, WRR),
+ new Cube(BBX + 59, BBY + 3*Cube.EDGE_HEIGHT + 4, BBZ + 12.5, -12, 10, -10, WRL),
+ new Cube(BBX + 93, BBY + 3*Cube.EDGE_HEIGHT + 7, BBZ + 20.5, -15, 20, -35, WRR),
+
+ //new cubes on right side of DJ deck
+ new Cube(161, BBY + 2*Cube.EDGE_HEIGHT, 15, 0, -40, 0, WFR),
+ new Cube(161, BBY + 3*Cube.EDGE_HEIGHT, 24, 0, -30, 0, WFL),
+ new Cube(165, BBY + 4*Cube.EDGE_HEIGHT, 41, 0, 5, 0, WFR),
+
+ //new cubes top back left
+ new Cube(BBX + 32, 5*Cube.EDGE_HEIGHT, BBZ + BassBox.EDGE_DEPTH + 7, 0, -25, 0, WFR),
+ new Cube(BBX + 5.5, 5*Cube.EDGE_HEIGHT, BBZ + BassBox.EDGE_DEPTH +7, 0, -25, 0, WFL),
+ new Cube(BBX - 23, 5*Cube.EDGE_HEIGHT, BBZ + BassBox.EDGE_DEPTH + 11, 0, -25, 0, WFL),
+ new Cube(BBX - 33, 5*Cube.EDGE_HEIGHT + 8, BBZ +BassBox.EDGE_DEPTH- 29, 0, 10, 0, WFL),
+
+ //on top of previous channel
+ new Cube(BBX + 22, 6*Cube.EDGE_HEIGHT, BBZ + BassBox.EDGE_DEPTH , 0, 5, 0, WRL),
+ new Cube(BBX + 27, 6*Cube.EDGE_HEIGHT - 13, BBZ + BassBox.EDGE_DEPTH- 25, 0, 3, -20, WRR),
+ new Cube(BBX +5, 6*Cube.EDGE_HEIGHT - 13, BBZ + BassBox.EDGE_DEPTH -27, 0, 5, -15, WRL),
+ new Cube(BBX - 11, 6*Cube.EDGE_HEIGHT -1.5, BBZ +BassBox.EDGE_DEPTH - 11, 0, 30, 0, WRR),
+
+ //top center
+ new Cube(BBX +37, 6*Cube.EDGE_HEIGHT, BBZ + BassBox.EDGE_DEPTH +13 , 0, 15, 0, WRR),
+ new Cube(BBX + 64, 6*Cube.EDGE_HEIGHT, BBZ + BassBox.EDGE_DEPTH + 25, 0, 15, 0, WFR),
+ new Cube(BBX + 64, 6*Cube.EDGE_HEIGHT - 3, BBZ + BassBox.EDGE_DEPTH -4 , 0, 0, -30, WRL),
+ new Cube(BBX + 87.5, 6*Cube.EDGE_HEIGHT + 13, BBZ +BassBox.EDGE_DEPTH - 10, 0, 0, 0, WRL),
+
+ //top right
+ new Cube(BBX + 76, 107.5, BBZ + BassBox.EDGE_DEPTH + 23, 0, -40, 0, WRR),
+ new Cube(BBX + 98, 129, BBZ + BassBox.EDGE_DEPTH - 5, 0, 10, 0, WRR),
+ new Cube(BBX + 104, 107.5, BBZ + BassBox.EDGE_DEPTH + 17, 0, -35, 0, WRR),
+ new Cube(BBX + 129, 107.5, BBZ +BassBox.EDGE_DEPTH +10, 0, -35, 0, WFL),
+
+ new Cube(179, 4*Cube.EDGE_HEIGHT, BBZ + BassBox.EDGE_DEPTH + 14,0, -20, 0 , WFR)
+
// new Cube(x, y, z, rx, ry, rz, wiring),
};
new PandaMapping(
// 8 maps to: 3, 4, 7, 8, 13, 14, 15, 16. So if it's J4,
"10.200.1.30", new ChannelMapping[] {
- new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 52, 53, 54, 55}), //30 J3
- new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 64, 65, 66, 67}), //30 J4 //ORIG
- new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 1,2,3,7 }), //30 J7
- new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 39, 40, 38, 37}), //30 J8
- new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 16, 17, 18, 19 }), //30 J13
- new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 20, 21, 22, 23}), //30 J14
- new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 24, 25, 26, 27 }), // 30 J15
- new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 28, 29 }), // 30 J16
+ new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 20, 21, 22, 23}), //30 J3 *
+ new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 24, 25, 26, 27}), //30 J4 //ORIG *
+ new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 16, 17, 18, 19}), //30 J7 *
+ new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 39,40,41,42 }), //30 J8 *
+ new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 37, 38, 36, 35}), //30 J13
+ new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 48,49,50,51}), //30 J14
+ new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 52,53,54,55 }), // 30 J15
+ new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 56, 57, 58, 75}), // 30 J16
}),
new PandaMapping(
"10.200.1.29", new ChannelMapping[] {
- new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 68, 65, 66, 67 }), //29 J3
- new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 30,31 }), //29 J4
- new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 20, 21, 22, 23 }), // 29 J7
- new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 60, 61 , 62, 63 }), //29 J8 //XXX
+ new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 59,60,61,62}), //29 J3
+ new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 63, 64, 65, 66}), //29 J4
+ new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 67, 68, 69, 70 }), // 29 J7
+ new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 71,72,73,74 }), //29 J8 //XXX
new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 17, 18, 19, 20 }), //29 J13 //XX //bassbox
- new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 24, 25, 26, 27}), //29 J14
- new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 41,42,43,44 }), //29 J15
+ new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 1,1,1,1}), //29 J14
+ new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 37, 38, 39, 35}), //29 J15
new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 16, 17,18,19 }), //29 J16
}),
new PandaMapping(
"10.200.1.28", new ChannelMapping[] {
- new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 56, 57, 58, 59 }), //28 J3
- new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 64, 69 }), //28 J4
- new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 48, 49, 50, 51 }), //28 J7
+ new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 1,1,1,1}), //28 J3
+ new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 1,1,1,1}), //28 J4
+ new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 1, 1, 1, 1 }), //28 J7
new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 13, 14 , 15, 16 }), //28 J8
new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 8,9,10,11 }), //28 J13
- new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 35,36,34,33}), //28 J14
+ new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 33,34,32,31}), //28 J14
new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 12, 13, 14, 15 }), //28 J15
- new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 30, 31, 32, 48 }), //28 J16
+ new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 28, 29, 30, 1}), //28 J16
}),
};
}
/**
- * Each channel on a pandaboard can be mapped in a number of modes. The typial is
+ * Each channel on a pandaboard can be mapped in a number of modes. The typical is
* to a series of connected cubes, but we also have special mappings for the bass box,
* the speaker enclosures, and the DJ booth floor.
*