private class Line {
private final PVector origin;
private final PVector vector;
-
+
Line(PVector pt, PVector v) {
origin = pt;
vector = v.get();
vector.normalize();
}
-
+
PVector getPoint() {
return origin;
}
-
+
PVector getVector() {
return vector;
}
-
- PVector getPointAt(float t) {
- PVector pt = PVector.mult(vector, t);
- pt.add(origin);
- return pt;
+
+ PVector getPointAt(final float t) {
+ return PVector.add(origin, PVector.mult(vector, t));
}
-
- boolean isColinear(PVector pt) {
- PVector projected = projected(pt);
+
+ boolean isColinear(final PVector pt) {
+ PVector projected = projectPoint(pt);
return projected.x==pt.x && projected.y==pt.y && projected.z==pt.z;
}
-
- float getTValue(PVector pt) {
+
+ float getTValue(final PVector pt) {
PVector subtraction = PVector.sub(pt, origin);
return subtraction.dot(vector);
- }
-
- PVector projected(PVector pt) {
+ }
+
+ PVector projectPoint(final PVector pt) {
return getPointAt(getTValue(pt));
}
-
- PVector rotatePoint(PVector pt, float rads) {
+
+ PVector rotatePoint(final PVector pt, final float rads) {
Vec3D axisVec3D = new Vec3D(vector.x, vector.y, vector.z);
Matrix4x4 mat = new Matrix4x4();
mat.rotateAroundAxis(axisVec3D, rads);
private class Helix {
private final Line axis;
- private final float period;
- private final float rotationPeriod;
- private final float radius;
- private final float girth;
+ private final float period; // period of coil
+ private final float rotationPeriod; // animation period
+ private final float radius; // radius of coil
+ private final float girth; // girth of coil
private final PVector referencePoint;
private float phase;
private PVector phaseNormal;
}
this.referencePoint = pt;
- this.phase = phase;
- setPhaseNormalFromPhase();
- }
-
- private void setPhaseNormalFromPhase() {
- phaseNormal = axis.getVector().cross(axis.rotatePoint(referencePoint, phase));
+ // The normal is calculated by the cross product of the axis
+ // and a random point that is not colinear with it.
+ phaseNormal = axis.getVector().cross(referencePoint);
phaseNormal.normalize();
phaseNormal.mult(radius);
}
-
+
private void setPhase(float phase) {
this.phase = phase;
setPhaseNormalFromPhase();
}
-
+
+ Line getAxis() {
+ return axis;
+ }
+
void step(int deltaMs) {
- setPhase(phase + (deltaMs / rotationPeriod) * TWO_PI);
+ // Rotate
+ if (rotationPeriod != 0) {
+ setPhase(phase + (deltaMs / rotationPeriod) * TWO_PI);
+ }
}
-
+
PVector pointOnToroidalAxis(float t) {
PVector p = axis.getPointAt(t);
PVector middle = PVector.add(p, phaseNormal);
return axis.rotatePoint(middle, (t / period) * TWO_PI);
}
-
- color colorOfPoint(PVector p) {
- // Calculate the projection of this point to the axis.
- PVector projectedPoint = axis.projected(p);
-
+
+ color colorOfPoint(final PVector p) {
// Find the appropriate point for the current rotation
// of the helix.
float t = axis.getTValue(projectedPoint);
PVector toroidPoint = pointOnToroidalAxis(t);
-
+
// The rotated point represents the middle of the girth of
// the helix. Figure out if the current point is inside that
// region.
float d = PVector.dist(p, toroidPoint);
boolean inToroid = d < girth;
-
+
// Soften edges by fading brightness
float b = constrain(100*(1 - ((d-.5*girth)/(girth*.5))), 0, 100);
return color((lx.getBaseHuef() + (360*(phase / TWO_PI)))%360, (inToroid ? 80 : 0), b);
private final Helix h1;
private final Helix h2;
-
+
private final BasicParameter helix1On = new BasicParameter("H1ON", 1);
private final BasicParameter helix2On = new BasicParameter("H2ON", 1);
-
+
public HelixPattern(GLucose glucose) {
super(glucose);
-
+
addParameter(helix1On);
addParameter(helix2On);
-
+
h1 = new Helix(
new Line(new PVector(100, 50, 70), new PVector(1,0,0)),
700, // period
// parameterized t value. select base pairs and
// associated colors. lerp between colors for each
// base pair to produce a DNA effect.
-
+
}
-
+
void run(int deltaMs) {
boolean h1on = helix1On.getValue() > 0.5;
boolean h2on = helix2On.getValue() > 0.5;
-
+
h1.step(deltaMs);
h2.step(deltaMs);
-
+
for (Point p : model.points) {
color h1c = color(0,0,0);
color h2c = color(0,0,0);
-
+
if (h1on) {
h1c = h1.colorOfPoint(new PVector(p.x,p.y,p.z));
}
-
+
if (h2on) {
h2c = h2.colorOfPoint(new PVector(p.x,p.y,p.z));
}
-
+
// The helices are positioned to not overlap. If that changes,
// a better blending formula is probably needed.
colors[p.index] = blendColor(h1c, h2c, ADD);