#include "coordinates.h"
-void init_coordinates(coordinates_t* coordinates_array) {
+void zero_coordinates(coordinates_t* coordinates_array) {
for (unsigned i = 0; i < MAX_COORDINATES; i++) {
coordinates_array[i] = set_coordinates(0, 0, 0);
}
}
-void reinit_coordinates(coordinates_t* coordinates_array) {
-
- init_coordinates(coordinates_array);
-}
-
coordinates_t set_coordinates(int y, int x, unsigned type) {
coordinates_t new_coordinates;
/* FIXME: Does it worth doing a coordinates_t get_coordinates(int y, int x, unsigned type); helper function? */
/* Or a int get_coordinates_x(coordinates_t coordinates); helper function? */
-/* the function do a lot of sanity checks before adding new board elements,
+/* this function do a lot of sanity checks before adding new board elements,
* hence the loop. moving the checks in the main loop is also possible.
* for now, just branch in the main loop given this function error value returned. */
unsigned add_coordinates(coordinates_t new_coordinates, coordinates_t* coordinates_array, unsigned round) {