| 1 | \input texinfo @c -*- texinfo -*- |
| 2 | |
| 3 | @settitle General Documentation |
| 4 | @titlepage |
| 5 | @center @titlefont{General Documentation} |
| 6 | @end titlepage |
| 7 | |
| 8 | @top |
| 9 | |
| 10 | @contents |
| 11 | |
| 12 | @chapter External libraries |
| 13 | |
| 14 | FFmpeg can be hooked up with a number of external libraries to add support |
| 15 | for more formats. None of them are used by default, their use has to be |
| 16 | explicitly requested by passing the appropriate flags to |
| 17 | @command{./configure}. |
| 18 | |
| 19 | @section OpenJPEG |
| 20 | |
| 21 | FFmpeg can use the OpenJPEG libraries for encoding/decoding J2K videos. Go to |
| 22 | @url{http://www.openjpeg.org/} to get the libraries and follow the installation |
| 23 | instructions. To enable using OpenJPEG in FFmpeg, pass @code{--enable-libopenjpeg} to |
| 24 | @file{./configure}. |
| 25 | |
| 26 | |
| 27 | @section OpenCORE, VisualOn, and Fraunhofer libraries |
| 28 | |
| 29 | Spun off Google Android sources, OpenCore, VisualOn and Fraunhofer |
| 30 | libraries provide encoders for a number of audio codecs. |
| 31 | |
| 32 | @float NOTE |
| 33 | OpenCORE and VisualOn libraries are under the Apache License 2.0 |
| 34 | (see @url{http://www.apache.org/licenses/LICENSE-2.0} for details), which is |
| 35 | incompatible to the LGPL version 2.1 and GPL version 2. You have to |
| 36 | upgrade FFmpeg's license to LGPL version 3 (or if you have enabled |
| 37 | GPL components, GPL version 3) by passing @code{--enable-version3} to configure in |
| 38 | order to use it. |
| 39 | |
| 40 | The Fraunhofer AAC library is licensed under a license incompatible to the GPL |
| 41 | and is not known to be compatible to the LGPL. Therefore, you have to pass |
| 42 | @code{--enable-nonfree} to configure to use it. |
| 43 | @end float |
| 44 | |
| 45 | @subsection OpenCORE AMR |
| 46 | |
| 47 | FFmpeg can make use of the OpenCORE libraries for AMR-NB |
| 48 | decoding/encoding and AMR-WB decoding. |
| 49 | |
| 50 | Go to @url{http://sourceforge.net/projects/opencore-amr/} and follow the |
| 51 | instructions for installing the libraries. |
| 52 | Then pass @code{--enable-libopencore-amrnb} and/or |
| 53 | @code{--enable-libopencore-amrwb} to configure to enable them. |
| 54 | |
| 55 | @subsection VisualOn AAC encoder library |
| 56 | |
| 57 | FFmpeg can make use of the VisualOn AACenc library for AAC encoding. |
| 58 | |
| 59 | Go to @url{http://sourceforge.net/projects/opencore-amr/} and follow the |
| 60 | instructions for installing the library. |
| 61 | Then pass @code{--enable-libvo-aacenc} to configure to enable it. |
| 62 | |
| 63 | @subsection VisualOn AMR-WB encoder library |
| 64 | |
| 65 | FFmpeg can make use of the VisualOn AMR-WBenc library for AMR-WB encoding. |
| 66 | |
| 67 | Go to @url{http://sourceforge.net/projects/opencore-amr/} and follow the |
| 68 | instructions for installing the library. |
| 69 | Then pass @code{--enable-libvo-amrwbenc} to configure to enable it. |
| 70 | |
| 71 | @subsection Fraunhofer AAC library |
| 72 | |
| 73 | FFmpeg can make use of the Fraunhofer AAC library for AAC encoding. |
| 74 | |
| 75 | Go to @url{http://sourceforge.net/projects/opencore-amr/} and follow the |
| 76 | instructions for installing the library. |
| 77 | Then pass @code{--enable-libfdk-aac} to configure to enable it. |
| 78 | |
| 79 | @section LAME |
| 80 | |
| 81 | FFmpeg can make use of the LAME library for MP3 encoding. |
| 82 | |
| 83 | Go to @url{http://lame.sourceforge.net/} and follow the |
| 84 | instructions for installing the library. |
| 85 | Then pass @code{--enable-libmp3lame} to configure to enable it. |
| 86 | |
| 87 | @section TwoLAME |
| 88 | |
| 89 | FFmpeg can make use of the TwoLAME library for MP2 encoding. |
| 90 | |
| 91 | Go to @url{http://www.twolame.org/} and follow the |
| 92 | instructions for installing the library. |
| 93 | Then pass @code{--enable-libtwolame} to configure to enable it. |
| 94 | |
| 95 | @section libvpx |
| 96 | |
| 97 | FFmpeg can make use of the libvpx library for VP8/VP9 encoding. |
| 98 | |
| 99 | Go to @url{http://www.webmproject.org/} and follow the instructions for |
| 100 | installing the library. Then pass @code{--enable-libvpx} to configure to |
| 101 | enable it. |
| 102 | |
| 103 | @section libwavpack |
| 104 | |
| 105 | FFmpeg can make use of the libwavpack library for WavPack encoding. |
| 106 | |
| 107 | Go to @url{http://www.wavpack.com/} and follow the instructions for |
| 108 | installing the library. Then pass @code{--enable-libwavpack} to configure to |
| 109 | enable it. |
| 110 | |
| 111 | @section x264 |
| 112 | |
| 113 | FFmpeg can make use of the x264 library for H.264 encoding. |
| 114 | |
| 115 | Go to @url{http://www.videolan.org/developers/x264.html} and follow the |
| 116 | instructions for installing the library. Then pass @code{--enable-libx264} to |
| 117 | configure to enable it. |
| 118 | |
| 119 | @float NOTE |
| 120 | x264 is under the GNU Public License Version 2 or later |
| 121 | (see @url{http://www.gnu.org/licenses/old-licenses/gpl-2.0.html} for |
| 122 | details), you must upgrade FFmpeg's license to GPL in order to use it. |
| 123 | @end float |
| 124 | |
| 125 | @section x265 |
| 126 | |
| 127 | FFmpeg can make use of the x265 library for HEVC encoding. |
| 128 | |
| 129 | Go to @url{http://x265.org/developers.html} and follow the instructions |
| 130 | for installing the library. Then pass @code{--enable-libx265} to configure |
| 131 | to enable it. |
| 132 | |
| 133 | @float NOTE |
| 134 | x265 is under the GNU Public License Version 2 or later |
| 135 | (see @url{http://www.gnu.org/licenses/old-licenses/gpl-2.0.html} for |
| 136 | details), you must upgrade FFmpeg's license to GPL in order to use it. |
| 137 | @end float |
| 138 | |
| 139 | @section libilbc |
| 140 | |
| 141 | iLBC is a narrowband speech codec that has been made freely available |
| 142 | by Google as part of the WebRTC project. libilbc is a packaging friendly |
| 143 | copy of the iLBC codec. FFmpeg can make use of the libilbc library for |
| 144 | iLBC encoding and decoding. |
| 145 | |
| 146 | Go to @url{https://github.com/dekkers/libilbc} and follow the instructions for |
| 147 | installing the library. Then pass @code{--enable-libilbc} to configure to |
| 148 | enable it. |
| 149 | |
| 150 | @section libzvbi |
| 151 | |
| 152 | libzvbi is a VBI decoding library which can be used by FFmpeg to decode DVB |
| 153 | teletext pages and DVB teletext subtitles. |
| 154 | |
| 155 | Go to @url{http://sourceforge.net/projects/zapping/} and follow the instructions for |
| 156 | installing the library. Then pass @code{--enable-libzvbi} to configure to |
| 157 | enable it. |
| 158 | |
| 159 | @float NOTE |
| 160 | libzvbi is licensed under the GNU General Public License Version 2 or later |
| 161 | (see @url{http://www.gnu.org/licenses/old-licenses/gpl-2.0.html} for details), |
| 162 | you must upgrade FFmpeg's license to GPL in order to use it. |
| 163 | @end float |
| 164 | |
| 165 | @section AviSynth |
| 166 | |
| 167 | FFmpeg can read AviSynth scripts as input. To enable support, pass |
| 168 | @code{--enable-avisynth} to configure. The correct headers are |
| 169 | included in compat/avisynth/, which allows the user to enable support |
| 170 | without needing to search for these headers themselves. |
| 171 | |
| 172 | For Windows, supported AviSynth variants are |
| 173 | @url{http://avisynth.nl, AviSynth 2.5 or 2.6} for 32-bit builds and |
| 174 | @url{http://avs-plus.net, AviSynth+ 0.1} for 32-bit and 64-bit builds. |
| 175 | |
| 176 | For Linux and OS X, the supported AviSynth variant is |
| 177 | @url{https://github.com/avxsynth/avxsynth, AvxSynth}. |
| 178 | |
| 179 | @float NOTE |
| 180 | AviSynth and AvxSynth are loaded dynamically. Distributors can build FFmpeg |
| 181 | with @code{--enable-avisynth}, and the binaries will work regardless of the |
| 182 | end user having AviSynth or AvxSynth installed - they'll only need to be |
| 183 | installed to use AviSynth scripts (obviously). |
| 184 | @end float |
| 185 | |
| 186 | |
| 187 | @chapter Supported File Formats, Codecs or Features |
| 188 | |
| 189 | You can use the @code{-formats} and @code{-codecs} options to have an exhaustive list. |
| 190 | |
| 191 | @section File Formats |
| 192 | |
| 193 | FFmpeg supports the following file formats through the @code{libavformat} |
| 194 | library: |
| 195 | |
| 196 | @multitable @columnfractions .4 .1 .1 .4 |
| 197 | @item Name @tab Encoding @tab Decoding @tab Comments |
| 198 | @item 4xm @tab @tab X |
| 199 | @tab 4X Technologies format, used in some games. |
| 200 | @item 8088flex TMV @tab @tab X |
| 201 | @item ACT Voice @tab @tab X |
| 202 | @tab contains G.729 audio |
| 203 | @item Adobe Filmstrip @tab X @tab X |
| 204 | @item Audio IFF (AIFF) @tab X @tab X |
| 205 | @item American Laser Games MM @tab @tab X |
| 206 | @tab Multimedia format used in games like Mad Dog McCree. |
| 207 | @item 3GPP AMR @tab X @tab X |
| 208 | @item Amazing Studio Packed Animation File @tab @tab X |
| 209 | @tab Multimedia format used in game Heart Of Darkness. |
| 210 | @item Apple HTTP Live Streaming @tab @tab X |
| 211 | @item Artworx Data Format @tab @tab X |
| 212 | @item ADP @tab @tab X |
| 213 | @tab Audio format used on the Nintendo Gamecube. |
| 214 | @item AFC @tab @tab X |
| 215 | @tab Audio format used on the Nintendo Gamecube. |
| 216 | @item ASF @tab X @tab X |
| 217 | @item AST @tab X @tab X |
| 218 | @tab Audio format used on the Nintendo Wii. |
| 219 | @item AVI @tab X @tab X |
| 220 | @item AviSynth @tab @tab X |
| 221 | @item AVR @tab @tab X |
| 222 | @tab Audio format used on Mac. |
| 223 | @item AVS @tab @tab X |
| 224 | @tab Multimedia format used by the Creature Shock game. |
| 225 | @item Beam Software SIFF @tab @tab X |
| 226 | @tab Audio and video format used in some games by Beam Software. |
| 227 | @item Bethesda Softworks VID @tab @tab X |
| 228 | @tab Used in some games from Bethesda Softworks. |
| 229 | @item Binary text @tab @tab X |
| 230 | @item Bink @tab @tab X |
| 231 | @tab Multimedia format used by many games. |
| 232 | @item Bitmap Brothers JV @tab @tab X |
| 233 | @tab Used in Z and Z95 games. |
| 234 | @item Brute Force & Ignorance @tab @tab X |
| 235 | @tab Used in the game Flash Traffic: City of Angels. |
| 236 | @item BRSTM @tab @tab X |
| 237 | @tab Audio format used on the Nintendo Wii. |
| 238 | @item BWF @tab X @tab X |
| 239 | @item CRI ADX @tab X @tab X |
| 240 | @tab Audio-only format used in console video games. |
| 241 | @item Discworld II BMV @tab @tab X |
| 242 | @item Interplay C93 @tab @tab X |
| 243 | @tab Used in the game Cyberia from Interplay. |
| 244 | @item Delphine Software International CIN @tab @tab X |
| 245 | @tab Multimedia format used by Delphine Software games. |
| 246 | @item CD+G @tab @tab X |
| 247 | @tab Video format used by CD+G karaoke disks |
| 248 | @item Phantom Cine @tab @tab X |
| 249 | @item Commodore CDXL @tab @tab X |
| 250 | @tab Amiga CD video format |
| 251 | @item Core Audio Format @tab X @tab X |
| 252 | @tab Apple Core Audio Format |
| 253 | @item CRC testing format @tab X @tab |
| 254 | @item Creative Voice @tab X @tab X |
| 255 | @tab Created for the Sound Blaster Pro. |
| 256 | @item CRYO APC @tab @tab X |
| 257 | @tab Audio format used in some games by CRYO Interactive Entertainment. |
| 258 | @item D-Cinema audio @tab X @tab X |
| 259 | @item Deluxe Paint Animation @tab @tab X |
| 260 | @item DFA @tab @tab X |
| 261 | @tab This format is used in Chronomaster game |
| 262 | @item DSD Stream File (DSF) @tab @tab X |
| 263 | @item DV video @tab X @tab X |
| 264 | @item DXA @tab @tab X |
| 265 | @tab This format is used in the non-Windows version of the Feeble Files |
| 266 | game and different game cutscenes repacked for use with ScummVM. |
| 267 | @item Electronic Arts cdata @tab @tab X |
| 268 | @item Electronic Arts Multimedia @tab @tab X |
| 269 | @tab Used in various EA games; files have extensions like WVE and UV2. |
| 270 | @item Ensoniq Paris Audio File @tab @tab X |
| 271 | @item FFM (FFserver live feed) @tab X @tab X |
| 272 | @item Flash (SWF) @tab X @tab X |
| 273 | @item Flash 9 (AVM2) @tab X @tab X |
| 274 | @tab Only embedded audio is decoded. |
| 275 | @item FLI/FLC/FLX animation @tab @tab X |
| 276 | @tab .fli/.flc files |
| 277 | @item Flash Video (FLV) @tab X @tab X |
| 278 | @tab Macromedia Flash video files |
| 279 | @item framecrc testing format @tab X @tab |
| 280 | @item FunCom ISS @tab @tab X |
| 281 | @tab Audio format used in various games from FunCom like The Longest Journey. |
| 282 | @item G.723.1 @tab X @tab X |
| 283 | @item G.729 BIT @tab X @tab X |
| 284 | @item G.729 raw @tab @tab X |
| 285 | @item GIF Animation @tab X @tab X |
| 286 | @item GXF @tab X @tab X |
| 287 | @tab General eXchange Format SMPTE 360M, used by Thomson Grass Valley |
| 288 | playout servers. |
| 289 | @item HNM @tab @tab X |
| 290 | @tab Only version 4 supported, used in some games from Cryo Interactive |
| 291 | @item iCEDraw File @tab @tab X |
| 292 | @item ICO @tab X @tab X |
| 293 | @tab Microsoft Windows ICO |
| 294 | @item id Quake II CIN video @tab @tab X |
| 295 | @item id RoQ @tab X @tab X |
| 296 | @tab Used in Quake III, Jedi Knight 2 and other computer games. |
| 297 | @item IEC61937 encapsulation @tab X @tab X |
| 298 | @item IFF @tab @tab X |
| 299 | @tab Interchange File Format |
| 300 | @item iLBC @tab X @tab X |
| 301 | @item Interplay MVE @tab @tab X |
| 302 | @tab Format used in various Interplay computer games. |
| 303 | @item IV8 @tab @tab X |
| 304 | @tab A format generated by IndigoVision 8000 video server. |
| 305 | @item IVF (On2) @tab X @tab X |
| 306 | @tab A format used by libvpx |
| 307 | @item IRCAM @tab X @tab X |
| 308 | @item LATM @tab X @tab X |
| 309 | @item LMLM4 @tab @tab X |
| 310 | @tab Used by Linux Media Labs MPEG-4 PCI boards |
| 311 | @item LOAS @tab @tab X |
| 312 | @tab contains LATM multiplexed AAC audio |
| 313 | @item LRC @tab X @tab X |
| 314 | @item LVF @tab @tab X |
| 315 | @item LXF @tab @tab X |
| 316 | @tab VR native stream format, used by Leitch/Harris' video servers. |
| 317 | @item Magic Lantern Video (MLV) @tab @tab X |
| 318 | @item Matroska @tab X @tab X |
| 319 | @item Matroska audio @tab X @tab |
| 320 | @item FFmpeg metadata @tab X @tab X |
| 321 | @tab Metadata in text format. |
| 322 | @item MAXIS XA @tab @tab X |
| 323 | @tab Used in Sim City 3000; file extension .xa. |
| 324 | @item MD Studio @tab @tab X |
| 325 | @item Metal Gear Solid: The Twin Snakes @tab @tab X |
| 326 | @item Megalux Frame @tab @tab X |
| 327 | @tab Used by Megalux Ultimate Paint |
| 328 | @item Mobotix .mxg @tab @tab X |
| 329 | @item Monkey's Audio @tab @tab X |
| 330 | @item Motion Pixels MVI @tab @tab X |
| 331 | @item MOV/QuickTime/MP4 @tab X @tab X |
| 332 | @tab 3GP, 3GP2, PSP, iPod variants supported |
| 333 | @item MP2 @tab X @tab X |
| 334 | @item MP3 @tab X @tab X |
| 335 | @item MPEG-1 System @tab X @tab X |
| 336 | @tab muxed audio and video, VCD format supported |
| 337 | @item MPEG-PS (program stream) @tab X @tab X |
| 338 | @tab also known as @code{VOB} file, SVCD and DVD format supported |
| 339 | @item MPEG-TS (transport stream) @tab X @tab X |
| 340 | @tab also known as DVB Transport Stream |
| 341 | @item MPEG-4 @tab X @tab X |
| 342 | @tab MPEG-4 is a variant of QuickTime. |
| 343 | @item Mirillis FIC video @tab @tab X |
| 344 | @tab No cursor rendering. |
| 345 | @item MIME multipart JPEG @tab X @tab |
| 346 | @item MSN TCP webcam @tab @tab X |
| 347 | @tab Used by MSN Messenger webcam streams. |
| 348 | @item MTV @tab @tab X |
| 349 | @item Musepack @tab @tab X |
| 350 | @item Musepack SV8 @tab @tab X |
| 351 | @item Material eXchange Format (MXF) @tab X @tab X |
| 352 | @tab SMPTE 377M, used by D-Cinema, broadcast industry. |
| 353 | @item Material eXchange Format (MXF), D-10 Mapping @tab X @tab X |
| 354 | @tab SMPTE 386M, D-10/IMX Mapping. |
| 355 | @item NC camera feed @tab @tab X |
| 356 | @tab NC (AVIP NC4600) camera streams |
| 357 | @item NIST SPeech HEader REsources @tab @tab X |
| 358 | @item NTT TwinVQ (VQF) @tab @tab X |
| 359 | @tab Nippon Telegraph and Telephone Corporation TwinVQ. |
| 360 | @item Nullsoft Streaming Video @tab @tab X |
| 361 | @item NuppelVideo @tab @tab X |
| 362 | @item NUT @tab X @tab X |
| 363 | @tab NUT Open Container Format |
| 364 | @item Ogg @tab X @tab X |
| 365 | @item Playstation Portable PMP @tab @tab X |
| 366 | @item Portable Voice Format @tab @tab X |
| 367 | @item TechnoTrend PVA @tab @tab X |
| 368 | @tab Used by TechnoTrend DVB PCI boards. |
| 369 | @item QCP @tab @tab X |
| 370 | @item raw ADTS (AAC) @tab X @tab X |
| 371 | @item raw AC-3 @tab X @tab X |
| 372 | @item raw Chinese AVS video @tab X @tab X |
| 373 | @item raw CRI ADX @tab X @tab X |
| 374 | @item raw Dirac @tab X @tab X |
| 375 | @item raw DNxHD @tab X @tab X |
| 376 | @item raw DTS @tab X @tab X |
| 377 | @item raw DTS-HD @tab @tab X |
| 378 | @item raw E-AC-3 @tab X @tab X |
| 379 | @item raw FLAC @tab X @tab X |
| 380 | @item raw GSM @tab @tab X |
| 381 | @item raw H.261 @tab X @tab X |
| 382 | @item raw H.263 @tab X @tab X |
| 383 | @item raw H.264 @tab X @tab X |
| 384 | @item raw HEVC @tab X @tab X |
| 385 | @item raw Ingenient MJPEG @tab @tab X |
| 386 | @item raw MJPEG @tab X @tab X |
| 387 | @item raw MLP @tab @tab X |
| 388 | @item raw MPEG @tab @tab X |
| 389 | @item raw MPEG-1 @tab @tab X |
| 390 | @item raw MPEG-2 @tab @tab X |
| 391 | @item raw MPEG-4 @tab X @tab X |
| 392 | @item raw NULL @tab X @tab |
| 393 | @item raw video @tab X @tab X |
| 394 | @item raw id RoQ @tab X @tab |
| 395 | @item raw Shorten @tab @tab X |
| 396 | @item raw TAK @tab @tab X |
| 397 | @item raw TrueHD @tab X @tab X |
| 398 | @item raw VC-1 @tab X @tab X |
| 399 | @item raw PCM A-law @tab X @tab X |
| 400 | @item raw PCM mu-law @tab X @tab X |
| 401 | @item raw PCM signed 8 bit @tab X @tab X |
| 402 | @item raw PCM signed 16 bit big-endian @tab X @tab X |
| 403 | @item raw PCM signed 16 bit little-endian @tab X @tab X |
| 404 | @item raw PCM signed 24 bit big-endian @tab X @tab X |
| 405 | @item raw PCM signed 24 bit little-endian @tab X @tab X |
| 406 | @item raw PCM signed 32 bit big-endian @tab X @tab X |
| 407 | @item raw PCM signed 32 bit little-endian @tab X @tab X |
| 408 | @item raw PCM unsigned 8 bit @tab X @tab X |
| 409 | @item raw PCM unsigned 16 bit big-endian @tab X @tab X |
| 410 | @item raw PCM unsigned 16 bit little-endian @tab X @tab X |
| 411 | @item raw PCM unsigned 24 bit big-endian @tab X @tab X |
| 412 | @item raw PCM unsigned 24 bit little-endian @tab X @tab X |
| 413 | @item raw PCM unsigned 32 bit big-endian @tab X @tab X |
| 414 | @item raw PCM unsigned 32 bit little-endian @tab X @tab X |
| 415 | @item raw PCM floating-point 32 bit big-endian @tab X @tab X |
| 416 | @item raw PCM floating-point 32 bit little-endian @tab X @tab X |
| 417 | @item raw PCM floating-point 64 bit big-endian @tab X @tab X |
| 418 | @item raw PCM floating-point 64 bit little-endian @tab X @tab X |
| 419 | @item RDT @tab @tab X |
| 420 | @item REDCODE R3D @tab @tab X |
| 421 | @tab File format used by RED Digital cameras, contains JPEG 2000 frames and PCM audio. |
| 422 | @item RealMedia @tab X @tab X |
| 423 | @item Redirector @tab @tab X |
| 424 | @item RedSpark @tab @tab X |
| 425 | @item Renderware TeXture Dictionary @tab @tab X |
| 426 | @item RL2 @tab @tab X |
| 427 | @tab Audio and video format used in some games by Entertainment Software Partners. |
| 428 | @item RPL/ARMovie @tab @tab X |
| 429 | @item Lego Mindstorms RSO @tab X @tab X |
| 430 | @item RSD @tab @tab X |
| 431 | @item RTMP @tab X @tab X |
| 432 | @tab Output is performed by publishing stream to RTMP server |
| 433 | @item RTP @tab X @tab X |
| 434 | @item RTSP @tab X @tab X |
| 435 | @item SAP @tab X @tab X |
| 436 | @item SBG @tab @tab X |
| 437 | @item SDP @tab @tab X |
| 438 | @item Sega FILM/CPK @tab @tab X |
| 439 | @tab Used in many Sega Saturn console games. |
| 440 | @item Silicon Graphics Movie @tab @tab X |
| 441 | @item Sierra SOL @tab @tab X |
| 442 | @tab .sol files used in Sierra Online games. |
| 443 | @item Sierra VMD @tab @tab X |
| 444 | @tab Used in Sierra CD-ROM games. |
| 445 | @item Smacker @tab @tab X |
| 446 | @tab Multimedia format used by many games. |
| 447 | @item SMJPEG @tab X @tab X |
| 448 | @tab Used in certain Loki game ports. |
| 449 | @item Smush @tab @tab X |
| 450 | @tab Multimedia format used in some LucasArts games. |
| 451 | @item Sony OpenMG (OMA) @tab X @tab X |
| 452 | @tab Audio format used in Sony Sonic Stage and Sony Vegas. |
| 453 | @item Sony PlayStation STR @tab @tab X |
| 454 | @item Sony Wave64 (W64) @tab X @tab X |
| 455 | @item SoX native format @tab X @tab X |
| 456 | @item SUN AU format @tab X @tab X |
| 457 | @item SUP raw PGS subtitles @tab @tab X |
| 458 | @item Text files @tab @tab X |
| 459 | @item THP @tab @tab X |
| 460 | @tab Used on the Nintendo GameCube. |
| 461 | @item Tiertex Limited SEQ @tab @tab X |
| 462 | @tab Tiertex .seq files used in the DOS CD-ROM version of the game Flashback. |
| 463 | @item True Audio @tab @tab X |
| 464 | @item VC-1 test bitstream @tab X @tab X |
| 465 | @item Vivo @tab @tab X |
| 466 | @item WAV @tab X @tab X |
| 467 | @item WavPack @tab X @tab X |
| 468 | @item WebM @tab X @tab X |
| 469 | @item Windows Televison (WTV) @tab X @tab X |
| 470 | @item Wing Commander III movie @tab @tab X |
| 471 | @tab Multimedia format used in Origin's Wing Commander III computer game. |
| 472 | @item Westwood Studios audio @tab @tab X |
| 473 | @tab Multimedia format used in Westwood Studios games. |
| 474 | @item Westwood Studios VQA @tab @tab X |
| 475 | @tab Multimedia format used in Westwood Studios games. |
| 476 | @item XMV @tab @tab X |
| 477 | @tab Microsoft video container used in Xbox games. |
| 478 | @item xWMA @tab @tab X |
| 479 | @tab Microsoft audio container used by XAudio 2. |
| 480 | @item eXtended BINary text (XBIN) @tab @tab X |
| 481 | @item YUV4MPEG pipe @tab X @tab X |
| 482 | @item Psygnosis YOP @tab @tab X |
| 483 | @end multitable |
| 484 | |
| 485 | @code{X} means that encoding (resp. decoding) is supported. |
| 486 | |
| 487 | @section Image Formats |
| 488 | |
| 489 | FFmpeg can read and write images for each frame of a video sequence. The |
| 490 | following image formats are supported: |
| 491 | |
| 492 | @multitable @columnfractions .4 .1 .1 .4 |
| 493 | @item Name @tab Encoding @tab Decoding @tab Comments |
| 494 | @item .Y.U.V @tab X @tab X |
| 495 | @tab one raw file per component |
| 496 | @item Alias PIX @tab X @tab X |
| 497 | @tab Alias/Wavefront PIX image format |
| 498 | @item animated GIF @tab X @tab X |
| 499 | @item BMP @tab X @tab X |
| 500 | @tab Microsoft BMP image |
| 501 | @item BRender PIX @tab @tab X |
| 502 | @tab Argonaut BRender 3D engine image format. |
| 503 | @item DPX @tab X @tab X |
| 504 | @tab Digital Picture Exchange |
| 505 | @item EXR @tab @tab X |
| 506 | @tab OpenEXR |
| 507 | @item JPEG @tab X @tab X |
| 508 | @tab Progressive JPEG is not supported. |
| 509 | @item JPEG 2000 @tab X @tab X |
| 510 | @item JPEG-LS @tab X @tab X |
| 511 | @item LJPEG @tab X @tab |
| 512 | @tab Lossless JPEG |
| 513 | @item PAM @tab X @tab X |
| 514 | @tab PAM is a PNM extension with alpha support. |
| 515 | @item PBM @tab X @tab X |
| 516 | @tab Portable BitMap image |
| 517 | @item PCX @tab X @tab X |
| 518 | @tab PC Paintbrush |
| 519 | @item PGM @tab X @tab X |
| 520 | @tab Portable GrayMap image |
| 521 | @item PGMYUV @tab X @tab X |
| 522 | @tab PGM with U and V components in YUV 4:2:0 |
| 523 | @item PIC @tab @tab X |
| 524 | @tab Pictor/PC Paint |
| 525 | @item PNG @tab X @tab X |
| 526 | @item PPM @tab X @tab X |
| 527 | @tab Portable PixelMap image |
| 528 | @item PTX @tab @tab X |
| 529 | @tab V.Flash PTX format |
| 530 | @item SGI @tab X @tab X |
| 531 | @tab SGI RGB image format |
| 532 | @item Sun Rasterfile @tab X @tab X |
| 533 | @tab Sun RAS image format |
| 534 | @item TIFF @tab X @tab X |
| 535 | @tab YUV, JPEG and some extension is not supported yet. |
| 536 | @item Truevision Targa @tab X @tab X |
| 537 | @tab Targa (.TGA) image format |
| 538 | @item WebP @tab E @tab X |
| 539 | @tab WebP image format, encoding supported through external library libwebp |
| 540 | @item XBM @tab X @tab X |
| 541 | @tab X BitMap image format |
| 542 | @item XFace @tab X @tab X |
| 543 | @tab X-Face image format |
| 544 | @item XWD @tab X @tab X |
| 545 | @tab X Window Dump image format |
| 546 | @end multitable |
| 547 | |
| 548 | @code{X} means that encoding (resp. decoding) is supported. |
| 549 | |
| 550 | @code{E} means that support is provided through an external library. |
| 551 | |
| 552 | @section Video Codecs |
| 553 | |
| 554 | @multitable @columnfractions .4 .1 .1 .4 |
| 555 | @item Name @tab Encoding @tab Decoding @tab Comments |
| 556 | @item 4X Movie @tab @tab X |
| 557 | @tab Used in certain computer games. |
| 558 | @item 8088flex TMV @tab @tab X |
| 559 | @item A64 multicolor @tab X @tab |
| 560 | @tab Creates video suitable to be played on a commodore 64 (multicolor mode). |
| 561 | @item Amazing Studio PAF Video @tab @tab X |
| 562 | @item American Laser Games MM @tab @tab X |
| 563 | @tab Used in games like Mad Dog McCree. |
| 564 | @item AMV Video @tab X @tab X |
| 565 | @tab Used in Chinese MP3 players. |
| 566 | @item ANSI/ASCII art @tab @tab X |
| 567 | @item Apple Intermediate Codec @tab @tab X |
| 568 | @item Apple MJPEG-B @tab @tab X |
| 569 | @item Apple ProRes @tab X @tab X |
| 570 | @item Apple QuickDraw @tab @tab X |
| 571 | @tab fourcc: qdrw |
| 572 | @item Asus v1 @tab X @tab X |
| 573 | @tab fourcc: ASV1 |
| 574 | @item Asus v2 @tab X @tab X |
| 575 | @tab fourcc: ASV2 |
| 576 | @item ATI VCR1 @tab @tab X |
| 577 | @tab fourcc: VCR1 |
| 578 | @item ATI VCR2 @tab @tab X |
| 579 | @tab fourcc: VCR2 |
| 580 | @item Auravision Aura @tab @tab X |
| 581 | @item Auravision Aura 2 @tab @tab X |
| 582 | @item Autodesk Animator Flic video @tab @tab X |
| 583 | @item Autodesk RLE @tab @tab X |
| 584 | @tab fourcc: AASC |
| 585 | @item Avid 1:1 10-bit RGB Packer @tab X @tab X |
| 586 | @tab fourcc: AVrp |
| 587 | @item AVS (Audio Video Standard) video @tab @tab X |
| 588 | @tab Video encoding used by the Creature Shock game. |
| 589 | @item AYUV @tab X @tab X |
| 590 | @tab Microsoft uncompressed packed 4:4:4:4 |
| 591 | @item Beam Software VB @tab @tab X |
| 592 | @item Bethesda VID video @tab @tab X |
| 593 | @tab Used in some games from Bethesda Softworks. |
| 594 | @item Bink Video @tab @tab X |
| 595 | @item Bitmap Brothers JV video @tab @tab X |
| 596 | @item y41p Brooktree uncompressed 4:1:1 12-bit @tab X @tab X |
| 597 | @item Brute Force & Ignorance @tab @tab X |
| 598 | @tab Used in the game Flash Traffic: City of Angels. |
| 599 | @item C93 video @tab @tab X |
| 600 | @tab Codec used in Cyberia game. |
| 601 | @item CamStudio @tab @tab X |
| 602 | @tab fourcc: CSCD |
| 603 | @item CD+G @tab @tab X |
| 604 | @tab Video codec for CD+G karaoke disks |
| 605 | @item CDXL @tab @tab X |
| 606 | @tab Amiga CD video codec |
| 607 | @item Chinese AVS video @tab E @tab X |
| 608 | @tab AVS1-P2, JiZhun profile, encoding through external library libxavs |
| 609 | @item Delphine Software International CIN video @tab @tab X |
| 610 | @tab Codec used in Delphine Software International games. |
| 611 | @item Discworld II BMV Video @tab @tab X |
| 612 | @item Canopus Lossless Codec @tab @tab X |
| 613 | @item Cinepak @tab @tab X |
| 614 | @item Cirrus Logic AccuPak @tab X @tab X |
| 615 | @tab fourcc: CLJR |
| 616 | @item CPiA Video Format @tab @tab X |
| 617 | @item Creative YUV (CYUV) @tab @tab X |
| 618 | @item DFA @tab @tab X |
| 619 | @tab Codec used in Chronomaster game. |
| 620 | @item Dirac @tab E @tab X |
| 621 | @tab supported through external library libschroedinger |
| 622 | @item Deluxe Paint Animation @tab @tab X |
| 623 | @item DNxHD @tab X @tab X |
| 624 | @tab aka SMPTE VC3 |
| 625 | @item Duck TrueMotion 1.0 @tab @tab X |
| 626 | @tab fourcc: DUCK |
| 627 | @item Duck TrueMotion 2.0 @tab @tab X |
| 628 | @tab fourcc: TM20 |
| 629 | @item DV (Digital Video) @tab X @tab X |
| 630 | @item Dxtory capture format @tab @tab X |
| 631 | @item Feeble Files/ScummVM DXA @tab @tab X |
| 632 | @tab Codec originally used in Feeble Files game. |
| 633 | @item Electronic Arts CMV video @tab @tab X |
| 634 | @tab Used in NHL 95 game. |
| 635 | @item Electronic Arts Madcow video @tab @tab X |
| 636 | @item Electronic Arts TGV video @tab @tab X |
| 637 | @item Electronic Arts TGQ video @tab @tab X |
| 638 | @item Electronic Arts TQI video @tab @tab X |
| 639 | @item Escape 124 @tab @tab X |
| 640 | @item Escape 130 @tab @tab X |
| 641 | @item FFmpeg video codec #1 @tab X @tab X |
| 642 | @tab lossless codec (fourcc: FFV1) |
| 643 | @item Flash Screen Video v1 @tab X @tab X |
| 644 | @tab fourcc: FSV1 |
| 645 | @item Flash Screen Video v2 @tab X @tab X |
| 646 | @item Flash Video (FLV) @tab X @tab X |
| 647 | @tab Sorenson H.263 used in Flash |
| 648 | @item Forward Uncompressed @tab @tab X |
| 649 | @item Fraps @tab @tab X |
| 650 | @item Go2Webinar @tab @tab X |
| 651 | @tab fourcc: G2M4 |
| 652 | @item H.261 @tab X @tab X |
| 653 | @item H.263 / H.263-1996 @tab X @tab X |
| 654 | @item H.263+ / H.263-1998 / H.263 version 2 @tab X @tab X |
| 655 | @item H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10 @tab E @tab X |
| 656 | @tab encoding supported through external library libx264 |
| 657 | @item HEVC @tab X @tab X |
| 658 | @tab encoding supported through the external library libx265 |
| 659 | @item HNM version 4 @tab @tab X |
| 660 | @item HuffYUV @tab X @tab X |
| 661 | @item HuffYUV FFmpeg variant @tab X @tab X |
| 662 | @item IBM Ultimotion @tab @tab X |
| 663 | @tab fourcc: ULTI |
| 664 | @item id Cinematic video @tab @tab X |
| 665 | @tab Used in Quake II. |
| 666 | @item id RoQ video @tab X @tab X |
| 667 | @tab Used in Quake III, Jedi Knight 2, other computer games. |
| 668 | @item IFF ILBM @tab @tab X |
| 669 | @tab IFF interleaved bitmap |
| 670 | @item IFF ByteRun1 @tab @tab X |
| 671 | @tab IFF run length encoded bitmap |
| 672 | @item Intel H.263 @tab @tab X |
| 673 | @item Intel Indeo 2 @tab @tab X |
| 674 | @item Intel Indeo 3 @tab @tab X |
| 675 | @item Intel Indeo 4 @tab @tab X |
| 676 | @item Intel Indeo 5 @tab @tab X |
| 677 | @item Interplay C93 @tab @tab X |
| 678 | @tab Used in the game Cyberia from Interplay. |
| 679 | @item Interplay MVE video @tab @tab X |
| 680 | @tab Used in Interplay .MVE files. |
| 681 | @item J2K @tab X @tab X |
| 682 | @item Karl Morton's video codec @tab @tab X |
| 683 | @tab Codec used in Worms games. |
| 684 | @item Kega Game Video (KGV1) @tab @tab X |
| 685 | @tab Kega emulator screen capture codec. |
| 686 | @item Lagarith @tab @tab X |
| 687 | @item LCL (LossLess Codec Library) MSZH @tab @tab X |
| 688 | @item LCL (LossLess Codec Library) ZLIB @tab E @tab E |
| 689 | @item LOCO @tab @tab X |
| 690 | @item LucasArts SANM/Smush @tab @tab X |
| 691 | @tab Used in LucasArts games / SMUSH animations. |
| 692 | @item lossless MJPEG @tab X @tab X |
| 693 | @item Microsoft ATC Screen @tab @tab X |
| 694 | @tab Also known as Microsoft Screen 3. |
| 695 | @item Microsoft Expression Encoder Screen @tab @tab X |
| 696 | @tab Also known as Microsoft Titanium Screen 2. |
| 697 | @item Microsoft RLE @tab @tab X |
| 698 | @item Microsoft Screen 1 @tab @tab X |
| 699 | @tab Also known as Windows Media Video V7 Screen. |
| 700 | @item Microsoft Screen 2 @tab @tab X |
| 701 | @tab Also known as Windows Media Video V9 Screen. |
| 702 | @item Microsoft Video 1 @tab @tab X |
| 703 | @item Mimic @tab @tab X |
| 704 | @tab Used in MSN Messenger Webcam streams. |
| 705 | @item Miro VideoXL @tab @tab X |
| 706 | @tab fourcc: VIXL |
| 707 | @item MJPEG (Motion JPEG) @tab X @tab X |
| 708 | @item Mobotix MxPEG video @tab @tab X |
| 709 | @item Motion Pixels video @tab @tab X |
| 710 | @item MPEG-1 video @tab X @tab X |
| 711 | @item MPEG-2 video @tab X @tab X |
| 712 | @item MPEG-4 part 2 @tab X @tab X |
| 713 | @tab libxvidcore can be used alternatively for encoding. |
| 714 | @item MPEG-4 part 2 Microsoft variant version 1 @tab @tab X |
| 715 | @item MPEG-4 part 2 Microsoft variant version 2 @tab X @tab X |
| 716 | @item MPEG-4 part 2 Microsoft variant version 3 @tab X @tab X |
| 717 | @item Nintendo Gamecube THP video @tab @tab X |
| 718 | @item NuppelVideo/RTjpeg @tab @tab X |
| 719 | @tab Video encoding used in NuppelVideo files. |
| 720 | @item On2 VP3 @tab @tab X |
| 721 | @tab still experimental |
| 722 | @item On2 VP5 @tab @tab X |
| 723 | @tab fourcc: VP50 |
| 724 | @item On2 VP6 @tab @tab X |
| 725 | @tab fourcc: VP60,VP61,VP62 |
| 726 | @item On2 VP7 @tab @tab X |
| 727 | @tab fourcc: VP70,VP71 |
| 728 | @item VP8 @tab E @tab X |
| 729 | @tab fourcc: VP80, encoding supported through external library libvpx |
| 730 | @item VP9 @tab E @tab X |
| 731 | @tab encoding supported through external library libvpx |
| 732 | @item Pinnacle TARGA CineWave YUV16 @tab @tab X |
| 733 | @tab fourcc: Y216 |
| 734 | @item Prores @tab @tab X |
| 735 | @tab fourcc: apch,apcn,apcs,apco |
| 736 | @item Q-team QPEG @tab @tab X |
| 737 | @tab fourccs: QPEG, Q1.0, Q1.1 |
| 738 | @item QuickTime 8BPS video @tab @tab X |
| 739 | @item QuickTime Animation (RLE) video @tab X @tab X |
| 740 | @tab fourcc: 'rle ' |
| 741 | @item QuickTime Graphics (SMC) @tab @tab X |
| 742 | @tab fourcc: 'smc ' |
| 743 | @item QuickTime video (RPZA) @tab @tab X |
| 744 | @tab fourcc: rpza |
| 745 | @item R10K AJA Kona 10-bit RGB Codec @tab X @tab X |
| 746 | @item R210 Quicktime Uncompressed RGB 10-bit @tab X @tab X |
| 747 | @item Raw Video @tab X @tab X |
| 748 | @item RealVideo 1.0 @tab X @tab X |
| 749 | @item RealVideo 2.0 @tab X @tab X |
| 750 | @item RealVideo 3.0 @tab @tab X |
| 751 | @tab still far from ideal |
| 752 | @item RealVideo 4.0 @tab @tab X |
| 753 | @item Renderware TXD (TeXture Dictionary) @tab @tab X |
| 754 | @tab Texture dictionaries used by the Renderware Engine. |
| 755 | @item RL2 video @tab @tab X |
| 756 | @tab used in some games by Entertainment Software Partners |
| 757 | @item Sierra VMD video @tab @tab X |
| 758 | @tab Used in Sierra VMD files. |
| 759 | @item Silicon Graphics Motion Video Compressor 1 (MVC1) @tab @tab X |
| 760 | @item Silicon Graphics Motion Video Compressor 2 (MVC2) @tab @tab X |
| 761 | @item Silicon Graphics RLE 8-bit video @tab @tab X |
| 762 | @item Smacker video @tab @tab X |
| 763 | @tab Video encoding used in Smacker. |
| 764 | @item SMPTE VC-1 @tab @tab X |
| 765 | @item Snow @tab X @tab X |
| 766 | @tab experimental wavelet codec (fourcc: SNOW) |
| 767 | @item Sony PlayStation MDEC (Motion DECoder) @tab @tab X |
| 768 | @item Sorenson Vector Quantizer 1 @tab X @tab X |
| 769 | @tab fourcc: SVQ1 |
| 770 | @item Sorenson Vector Quantizer 3 @tab @tab X |
| 771 | @tab fourcc: SVQ3 |
| 772 | @item Sunplus JPEG (SP5X) @tab @tab X |
| 773 | @tab fourcc: SP5X |
| 774 | @item TechSmith Screen Capture Codec @tab @tab X |
| 775 | @tab fourcc: TSCC |
| 776 | @item TechSmith Screen Capture Codec 2 @tab @tab X |
| 777 | @tab fourcc: TSC2 |
| 778 | @item Theora @tab E @tab X |
| 779 | @tab encoding supported through external library libtheora |
| 780 | @item Tiertex Limited SEQ video @tab @tab X |
| 781 | @tab Codec used in DOS CD-ROM FlashBack game. |
| 782 | @item Ut Video @tab X @tab X |
| 783 | @item v210 QuickTime uncompressed 4:2:2 10-bit @tab X @tab X |
| 784 | @item v308 QuickTime uncompressed 4:4:4 @tab X @tab X |
| 785 | @item v408 QuickTime uncompressed 4:4:4:4 @tab X @tab X |
| 786 | @item v410 QuickTime uncompressed 4:4:4 10-bit @tab X @tab X |
| 787 | @item VBLE Lossless Codec @tab @tab X |
| 788 | @item VMware Screen Codec / VMware Video @tab @tab X |
| 789 | @tab Codec used in videos captured by VMware. |
| 790 | @item Westwood Studios VQA (Vector Quantized Animation) video @tab @tab X |
| 791 | @item Windows Media Image @tab @tab X |
| 792 | @item Windows Media Video 7 @tab X @tab X |
| 793 | @item Windows Media Video 8 @tab X @tab X |
| 794 | @item Windows Media Video 9 @tab @tab X |
| 795 | @tab not completely working |
| 796 | @item Wing Commander III / Xan @tab @tab X |
| 797 | @tab Used in Wing Commander III .MVE files. |
| 798 | @item Wing Commander IV / Xan @tab @tab X |
| 799 | @tab Used in Wing Commander IV. |
| 800 | @item Winnov WNV1 @tab @tab X |
| 801 | @item WMV7 @tab X @tab X |
| 802 | @item YAMAHA SMAF @tab X @tab X |
| 803 | @item Psygnosis YOP Video @tab @tab X |
| 804 | @item yuv4 @tab X @tab X |
| 805 | @tab libquicktime uncompressed packed 4:2:0 |
| 806 | @item ZeroCodec Lossless Video @tab @tab X |
| 807 | @item ZLIB @tab X @tab X |
| 808 | @tab part of LCL, encoder experimental |
| 809 | @item Zip Motion Blocks Video @tab X @tab X |
| 810 | @tab Encoder works only in PAL8. |
| 811 | @end multitable |
| 812 | |
| 813 | @code{X} means that encoding (resp. decoding) is supported. |
| 814 | |
| 815 | @code{E} means that support is provided through an external library. |
| 816 | |
| 817 | @section Audio Codecs |
| 818 | |
| 819 | @multitable @columnfractions .4 .1 .1 .4 |
| 820 | @item Name @tab Encoding @tab Decoding @tab Comments |
| 821 | @item 8SVX exponential @tab @tab X |
| 822 | @item 8SVX fibonacci @tab @tab X |
| 823 | @item AAC+ @tab E @tab X |
| 824 | @tab encoding supported through external library libaacplus |
| 825 | @item AAC @tab E @tab X |
| 826 | @tab encoding supported through external library libfaac and libvo-aacenc |
| 827 | @item AC-3 @tab IX @tab IX |
| 828 | @item ADPCM 4X Movie @tab @tab X |
| 829 | @item ADPCM CDROM XA @tab @tab X |
| 830 | @item ADPCM Creative Technology @tab @tab X |
| 831 | @tab 16 -> 4, 8 -> 4, 8 -> 3, 8 -> 2 |
| 832 | @item ADPCM Electronic Arts @tab @tab X |
| 833 | @tab Used in various EA titles. |
| 834 | @item ADPCM Electronic Arts Maxis CDROM XS @tab @tab X |
| 835 | @tab Used in Sim City 3000. |
| 836 | @item ADPCM Electronic Arts R1 @tab @tab X |
| 837 | @item ADPCM Electronic Arts R2 @tab @tab X |
| 838 | @item ADPCM Electronic Arts R3 @tab @tab X |
| 839 | @item ADPCM Electronic Arts XAS @tab @tab X |
| 840 | @item ADPCM G.722 @tab X @tab X |
| 841 | @item ADPCM G.726 @tab X @tab X |
| 842 | @item ADPCM IMA AMV @tab @tab X |
| 843 | @tab Used in AMV files |
| 844 | @item ADPCM IMA Electronic Arts EACS @tab @tab X |
| 845 | @item ADPCM IMA Electronic Arts SEAD @tab @tab X |
| 846 | @item ADPCM IMA Funcom @tab @tab X |
| 847 | @item ADPCM IMA QuickTime @tab X @tab X |
| 848 | @item ADPCM IMA Loki SDL MJPEG @tab @tab X |
| 849 | @item ADPCM IMA WAV @tab X @tab X |
| 850 | @item ADPCM IMA Westwood @tab @tab X |
| 851 | @item ADPCM ISS IMA @tab @tab X |
| 852 | @tab Used in FunCom games. |
| 853 | @item ADPCM IMA Dialogic @tab @tab X |
| 854 | @item ADPCM IMA Duck DK3 @tab @tab X |
| 855 | @tab Used in some Sega Saturn console games. |
| 856 | @item ADPCM IMA Duck DK4 @tab @tab X |
| 857 | @tab Used in some Sega Saturn console games. |
| 858 | @item ADPCM IMA Radical @tab @tab X |
| 859 | @item ADPCM Microsoft @tab X @tab X |
| 860 | @item ADPCM MS IMA @tab X @tab X |
| 861 | @item ADPCM Nintendo Gamecube AFC @tab @tab X |
| 862 | @item ADPCM Nintendo Gamecube DTK @tab @tab X |
| 863 | @item ADPCM Nintendo Gamecube THP @tab @tab X |
| 864 | @item ADPCM QT IMA @tab X @tab X |
| 865 | @item ADPCM SEGA CRI ADX @tab X @tab X |
| 866 | @tab Used in Sega Dreamcast games. |
| 867 | @item ADPCM Shockwave Flash @tab X @tab X |
| 868 | @item ADPCM Sound Blaster Pro 2-bit @tab @tab X |
| 869 | @item ADPCM Sound Blaster Pro 2.6-bit @tab @tab X |
| 870 | @item ADPCM Sound Blaster Pro 4-bit @tab @tab X |
| 871 | @item ADPCM VIMA |
| 872 | @tab Used in LucasArts SMUSH animations. |
| 873 | @item ADPCM Westwood Studios IMA @tab @tab X |
| 874 | @tab Used in Westwood Studios games like Command and Conquer. |
| 875 | @item ADPCM Yamaha @tab X @tab X |
| 876 | @item AMR-NB @tab E @tab X |
| 877 | @tab encoding supported through external library libopencore-amrnb |
| 878 | @item AMR-WB @tab E @tab X |
| 879 | @tab encoding supported through external library libvo-amrwbenc |
| 880 | @item Amazing Studio PAF Audio @tab @tab X |
| 881 | @item Apple lossless audio @tab X @tab X |
| 882 | @tab QuickTime fourcc 'alac' |
| 883 | @item ATRAC1 @tab @tab X |
| 884 | @item ATRAC3 @tab @tab X |
| 885 | @item ATRAC3+ @tab @tab X |
| 886 | @item Bink Audio @tab @tab X |
| 887 | @tab Used in Bink and Smacker files in many games. |
| 888 | @item CELT @tab @tab E |
| 889 | @tab decoding supported through external library libcelt |
| 890 | @item Delphine Software International CIN audio @tab @tab X |
| 891 | @tab Codec used in Delphine Software International games. |
| 892 | @item Discworld II BMV Audio @tab @tab X |
| 893 | @item COOK @tab @tab X |
| 894 | @tab All versions except 5.1 are supported. |
| 895 | @item DCA (DTS Coherent Acoustics) @tab X @tab X |
| 896 | @item DPCM id RoQ @tab X @tab X |
| 897 | @tab Used in Quake III, Jedi Knight 2 and other computer games. |
| 898 | @item DPCM Interplay @tab @tab X |
| 899 | @tab Used in various Interplay computer games. |
| 900 | @item DPCM Sierra Online @tab @tab X |
| 901 | @tab Used in Sierra Online game audio files. |
| 902 | @item DPCM Sol @tab @tab X |
| 903 | @item DPCM Xan @tab @tab X |
| 904 | @tab Used in Origin's Wing Commander IV AVI files. |
| 905 | @item DSD (Direct Stream Digitial), least significant bit first @tab @tab X |
| 906 | @item DSD (Direct Stream Digitial), most significant bit first @tab @tab X |
| 907 | @item DSD (Direct Stream Digitial), least significant bit first, planar @tab @tab X |
| 908 | @item DSD (Direct Stream Digitial), most significant bit first, planar @tab @tab X |
| 909 | @item DSP Group TrueSpeech @tab @tab X |
| 910 | @item DV audio @tab @tab X |
| 911 | @item Enhanced AC-3 @tab X @tab X |
| 912 | @item EVRC (Enhanced Variable Rate Codec) @tab @tab X |
| 913 | @item FLAC (Free Lossless Audio Codec) @tab X @tab IX |
| 914 | @item G.723.1 @tab X @tab X |
| 915 | @item G.729 @tab @tab X |
| 916 | @item GSM @tab E @tab X |
| 917 | @tab encoding supported through external library libgsm |
| 918 | @item GSM Microsoft variant @tab E @tab X |
| 919 | @tab encoding supported through external library libgsm |
| 920 | @item IAC (Indeo Audio Coder) @tab @tab X |
| 921 | @item iLBC (Internet Low Bitrate Codec) @tab E @tab E |
| 922 | @tab encoding and decoding supported through external library libilbc |
| 923 | @item IMC (Intel Music Coder) @tab @tab X |
| 924 | @item MACE (Macintosh Audio Compression/Expansion) 3:1 @tab @tab X |
| 925 | @item MACE (Macintosh Audio Compression/Expansion) 6:1 @tab @tab X |
| 926 | @item MLP (Meridian Lossless Packing) @tab @tab X |
| 927 | @tab Used in DVD-Audio discs. |
| 928 | @item Monkey's Audio @tab @tab X |
| 929 | @item MP1 (MPEG audio layer 1) @tab @tab IX |
| 930 | @item MP2 (MPEG audio layer 2) @tab IX @tab IX |
| 931 | @tab encoding supported also through external library TwoLAME |
| 932 | @item MP3 (MPEG audio layer 3) @tab E @tab IX |
| 933 | @tab encoding supported through external library LAME, ADU MP3 and MP3onMP4 also supported |
| 934 | @item MPEG-4 Audio Lossless Coding (ALS) @tab @tab X |
| 935 | @item Musepack SV7 @tab @tab X |
| 936 | @item Musepack SV8 @tab @tab X |
| 937 | @item Nellymoser Asao @tab X @tab X |
| 938 | @item On2 AVC (Audio for Video Codec) @tab @tab X |
| 939 | @item Opus @tab E @tab E |
| 940 | @tab supported through external library libopus |
| 941 | @item PCM A-law @tab X @tab X |
| 942 | @item PCM mu-law @tab X @tab X |
| 943 | @item PCM signed 8-bit planar @tab X @tab X |
| 944 | @item PCM signed 16-bit big-endian planar @tab X @tab X |
| 945 | @item PCM signed 16-bit little-endian planar @tab X @tab X |
| 946 | @item PCM signed 24-bit little-endian planar @tab X @tab X |
| 947 | @item PCM signed 32-bit little-endian planar @tab X @tab X |
| 948 | @item PCM 32-bit floating point big-endian @tab X @tab X |
| 949 | @item PCM 32-bit floating point little-endian @tab X @tab X |
| 950 | @item PCM 64-bit floating point big-endian @tab X @tab X |
| 951 | @item PCM 64-bit floating point little-endian @tab X @tab X |
| 952 | @item PCM D-Cinema audio signed 24-bit @tab X @tab X |
| 953 | @item PCM signed 8-bit @tab X @tab X |
| 954 | @item PCM signed 16-bit big-endian @tab X @tab X |
| 955 | @item PCM signed 16-bit little-endian @tab X @tab X |
| 956 | @item PCM signed 24-bit big-endian @tab X @tab X |
| 957 | @item PCM signed 24-bit little-endian @tab X @tab X |
| 958 | @item PCM signed 32-bit big-endian @tab X @tab X |
| 959 | @item PCM signed 32-bit little-endian @tab X @tab X |
| 960 | @item PCM signed 16/20/24-bit big-endian in MPEG-TS @tab @tab X |
| 961 | @item PCM unsigned 8-bit @tab X @tab X |
| 962 | @item PCM unsigned 16-bit big-endian @tab X @tab X |
| 963 | @item PCM unsigned 16-bit little-endian @tab X @tab X |
| 964 | @item PCM unsigned 24-bit big-endian @tab X @tab X |
| 965 | @item PCM unsigned 24-bit little-endian @tab X @tab X |
| 966 | @item PCM unsigned 32-bit big-endian @tab X @tab X |
| 967 | @item PCM unsigned 32-bit little-endian @tab X @tab X |
| 968 | @item PCM Zork @tab @tab X |
| 969 | @item QCELP / PureVoice @tab @tab X |
| 970 | @item QDesign Music Codec 2 @tab @tab X |
| 971 | @tab There are still some distortions. |
| 972 | @item RealAudio 1.0 (14.4K) @tab X @tab X |
| 973 | @tab Real 14400 bit/s codec |
| 974 | @item RealAudio 2.0 (28.8K) @tab @tab X |
| 975 | @tab Real 28800 bit/s codec |
| 976 | @item RealAudio 3.0 (dnet) @tab IX @tab X |
| 977 | @tab Real low bitrate AC-3 codec |
| 978 | @item RealAudio Lossless @tab @tab X |
| 979 | @item RealAudio SIPR / ACELP.NET @tab @tab X |
| 980 | @item Shorten @tab @tab X |
| 981 | @item Sierra VMD audio @tab @tab X |
| 982 | @tab Used in Sierra VMD files. |
| 983 | @item Smacker audio @tab @tab X |
| 984 | @item SMPTE 302M AES3 audio @tab X @tab X |
| 985 | @item Sonic @tab X @tab X |
| 986 | @tab experimental codec |
| 987 | @item Sonic lossless @tab X @tab X |
| 988 | @tab experimental codec |
| 989 | @item Speex @tab E @tab E |
| 990 | @tab supported through external library libspeex |
| 991 | @item TAK (Tom's lossless Audio Kompressor) @tab @tab X |
| 992 | @item True Audio (TTA) @tab X @tab X |
| 993 | @item TrueHD @tab @tab X |
| 994 | @tab Used in HD-DVD and Blu-Ray discs. |
| 995 | @item TwinVQ (VQF flavor) @tab @tab X |
| 996 | @item VIMA @tab @tab X |
| 997 | @tab Used in LucasArts SMUSH animations. |
| 998 | @item Vorbis @tab E @tab X |
| 999 | @tab A native but very primitive encoder exists. |
| 1000 | @item Voxware MetaSound @tab @tab X |
| 1001 | @item WavPack @tab X @tab X |
| 1002 | @item Westwood Audio (SND1) @tab @tab X |
| 1003 | @item Windows Media Audio 1 @tab X @tab X |
| 1004 | @item Windows Media Audio 2 @tab X @tab X |
| 1005 | @item Windows Media Audio Lossless @tab @tab X |
| 1006 | @item Windows Media Audio Pro @tab @tab X |
| 1007 | @item Windows Media Audio Voice @tab @tab X |
| 1008 | @end multitable |
| 1009 | |
| 1010 | @code{X} means that encoding (resp. decoding) is supported. |
| 1011 | |
| 1012 | @code{E} means that support is provided through an external library. |
| 1013 | |
| 1014 | @code{I} means that an integer-only version is available, too (ensures high |
| 1015 | performance on systems without hardware floating point support). |
| 1016 | |
| 1017 | @section Subtitle Formats |
| 1018 | |
| 1019 | @multitable @columnfractions .4 .1 .1 .1 .1 |
| 1020 | @item Name @tab Muxing @tab Demuxing @tab Encoding @tab Decoding |
| 1021 | @item 3GPP Timed Text @tab @tab @tab X @tab X |
| 1022 | @item AQTitle @tab @tab X @tab @tab X |
| 1023 | @item DVB @tab X @tab X @tab X @tab X |
| 1024 | @item DVB teletext @tab @tab X @tab @tab E |
| 1025 | @item DVD @tab X @tab X @tab X @tab X |
| 1026 | @item JACOsub @tab X @tab X @tab @tab X |
| 1027 | @item MicroDVD @tab X @tab X @tab @tab X |
| 1028 | @item MPL2 @tab @tab X @tab @tab X |
| 1029 | @item MPsub (MPlayer) @tab @tab X @tab @tab X |
| 1030 | @item PGS @tab @tab @tab @tab X |
| 1031 | @item PJS (Phoenix) @tab @tab X @tab @tab X |
| 1032 | @item RealText @tab @tab X @tab @tab X |
| 1033 | @item SAMI @tab @tab X @tab @tab X |
| 1034 | @item Spruce format (STL) @tab @tab X @tab @tab X |
| 1035 | @item SSA/ASS @tab X @tab X @tab X @tab X |
| 1036 | @item SubRip (SRT) @tab X @tab X @tab X @tab X |
| 1037 | @item SubViewer v1 @tab @tab X @tab @tab X |
| 1038 | @item SubViewer @tab @tab X @tab @tab X |
| 1039 | @item TED Talks captions @tab @tab X @tab @tab X |
| 1040 | @item VobSub (IDX+SUB) @tab @tab X @tab @tab X |
| 1041 | @item VPlayer @tab @tab X @tab @tab X |
| 1042 | @item WebVTT @tab X @tab X @tab X @tab X |
| 1043 | @item XSUB @tab @tab @tab X @tab X |
| 1044 | @end multitable |
| 1045 | |
| 1046 | @code{X} means that the feature is supported. |
| 1047 | |
| 1048 | @code{E} means that support is provided through an external library. |
| 1049 | |
| 1050 | @section Network Protocols |
| 1051 | |
| 1052 | @multitable @columnfractions .4 .1 |
| 1053 | @item Name @tab Support |
| 1054 | @item file @tab X |
| 1055 | @item FTP @tab X |
| 1056 | @item Gopher @tab X |
| 1057 | @item HLS @tab X |
| 1058 | @item HTTP @tab X |
| 1059 | @item HTTPS @tab X |
| 1060 | @item Icecast @tab X |
| 1061 | @item MMSH @tab X |
| 1062 | @item MMST @tab X |
| 1063 | @item pipe @tab X |
| 1064 | @item RTMP @tab X |
| 1065 | @item RTMPE @tab X |
| 1066 | @item RTMPS @tab X |
| 1067 | @item RTMPT @tab X |
| 1068 | @item RTMPTE @tab X |
| 1069 | @item RTMPTS @tab X |
| 1070 | @item RTP @tab X |
| 1071 | @item SAMBA @tab E |
| 1072 | @item SCTP @tab X |
| 1073 | @item SFTP @tab E |
| 1074 | @item TCP @tab X |
| 1075 | @item TLS @tab X |
| 1076 | @item UDP @tab X |
| 1077 | @end multitable |
| 1078 | |
| 1079 | @code{X} means that the protocol is supported. |
| 1080 | |
| 1081 | @code{E} means that support is provided through an external library. |
| 1082 | |
| 1083 | |
| 1084 | @section Input/Output Devices |
| 1085 | |
| 1086 | @multitable @columnfractions .4 .1 .1 |
| 1087 | @item Name @tab Input @tab Output |
| 1088 | @item ALSA @tab X @tab X |
| 1089 | @item BKTR @tab X @tab |
| 1090 | @item caca @tab @tab X |
| 1091 | @item DV1394 @tab X @tab |
| 1092 | @item Lavfi virtual device @tab X @tab |
| 1093 | @item Linux framebuffer @tab X @tab X |
| 1094 | @item JACK @tab X @tab |
| 1095 | @item LIBCDIO @tab X |
| 1096 | @item LIBDC1394 @tab X @tab |
| 1097 | @item OpenAL @tab X |
| 1098 | @item OpenGL @tab @tab X |
| 1099 | @item OSS @tab X @tab X |
| 1100 | @item PulseAudio @tab X @tab X |
| 1101 | @item SDL @tab @tab X |
| 1102 | @item Video4Linux2 @tab X @tab X |
| 1103 | @item VfW capture @tab X @tab |
| 1104 | @item X11 grabbing @tab X @tab |
| 1105 | @item Win32 grabbing @tab X @tab |
| 1106 | @end multitable |
| 1107 | |
| 1108 | @code{X} means that input/output is supported. |
| 1109 | |
| 1110 | @section Timecode |
| 1111 | |
| 1112 | @multitable @columnfractions .4 .1 .1 |
| 1113 | @item Codec/format @tab Read @tab Write |
| 1114 | @item AVI @tab X @tab X |
| 1115 | @item DV @tab X @tab X |
| 1116 | @item GXF @tab X @tab X |
| 1117 | @item MOV @tab X @tab X |
| 1118 | @item MPEG1/2 @tab X @tab X |
| 1119 | @item MXF @tab X @tab X |
| 1120 | @end multitable |
| 1121 | |
| 1122 | @bye |