vec_s8 filter_outerh = h_subpel_filters_outer[(i)>>1]; \
vec_s8 filter_outerl = vec_sld(filter_outerh, filter_outerh, 2)
+#if HAVE_BIGENDIAN
+#define GET_PIXHL(offset) \
+ a = vec_ld((offset)-is6tap-1, src); \
+ b = vec_ld((offset)-is6tap-1+15, src); \
+ pixh = vec_perm(a, b, permh##offset); \
+ pixl = vec_perm(a, b, perml##offset)
+
+#define GET_OUTER(offset) outer = vec_perm(a, b, perm_6tap##offset)
+#else
+#define GET_PIXHL(offset) \
+ a = vec_vsx_ld((offset)-is6tap-1, src); \
+ pixh = vec_perm(a, a, perm_inner); \
+ pixl = vec_perm(a, a, vec_add(perm_inner, vec_splat_u8(4)))
+
+#define GET_OUTER(offset) outer = vec_perm(a, a, perm_outer)
+#endif
+
#define FILTER_H(dstv, off) \
- a = vec_ld((off)-is6tap-1, src); \
- b = vec_ld((off)-is6tap-1+15, src); \
-\
- pixh = vec_perm(a, b, permh##off); \
- pixl = vec_perm(a, b, perml##off); \
+ GET_PIXHL(off); \
filth = vec_msum(filter_inner, pixh, c64); \
filtl = vec_msum(filter_inner, pixl, c64); \
\
if (is6tap) { \
- outer = vec_perm(a, b, perm_6tap##off); \
+ GET_OUTER(off); \
filth = vec_msum(filter_outerh, outer, filth); \
filtl = vec_msum(filter_outerl, outer, filtl); \
} \
int h, int mx, int w, int is6tap)
{
LOAD_H_SUBPEL_FILTER(mx-1);
- vec_u8 align_vec0, align_vec8, permh0, permh8, filt;
+#if HAVE_BIGENDIAN
+ vec_u8 align_vec0, align_vec8, permh0, permh8;
vec_u8 perm_6tap0, perm_6tap8, perml0, perml8;
- vec_u8 a, b, pixh, pixl, outer;
+ vec_u8 b;
+#endif
+ vec_u8 filt, a, pixh, pixl, outer;
vec_s16 f16h, f16l;
vec_s32 filth, filtl;
vec_s32 c64 = vec_sl(vec_splat_s32(1), vec_splat_u32(6));
vec_u16 c7 = vec_splat_u16(7);
+#if HAVE_BIGENDIAN
align_vec0 = vec_lvsl( -is6tap-1, src);
align_vec8 = vec_lvsl(8-is6tap-1, src);
perml8 = vec_perm(align_vec8, align_vec8, perm_inner);
perm_6tap0 = vec_perm(align_vec0, align_vec0, perm_outer);
perm_6tap8 = vec_perm(align_vec8, align_vec8, perm_outer);
+#endif
while (h --> 0) {
FILTER_H(f16h, 0);
dstv = vec_adds(dstv, c64); \
dstv = vec_sra(dstv, c7)
+#if HAVE_BIGENDIAN
+#define LOAD_HL(off, s, perm) load_with_perm_vec(off, s, perm)
+#else
+#define LOAD_HL(off, s, perm) vec_mergeh(vec_vsx_ld(off,s), vec_vsx_ld(off+8,s))
+#endif
+
static av_always_inline
void put_vp8_epel_v_altivec_core(uint8_t *dst, ptrdiff_t dst_stride,
uint8_t *src, ptrdiff_t src_stride,
vec_s16 c64 = vec_sl(vec_splat_s16(1), vec_splat_u16(6));
vec_u16 c7 = vec_splat_u16(7);
+#if HAVE_BIGENDIAN
// we want pixels 0-7 to be in the even positions and 8-15 in the odd,
// so combine this permute with the alignment permute vector
align_vech = vec_lvsl(0, src);
perm_vec = vec_mergeh(align_vech, align_vecl);
else
perm_vec = vec_mergeh(align_vech, align_vech);
+#endif
if (is6tap)
- s0 = load_with_perm_vec(-2*src_stride, src, perm_vec);
- s1 = load_with_perm_vec(-1*src_stride, src, perm_vec);
- s2 = load_with_perm_vec( 0*src_stride, src, perm_vec);
- s3 = load_with_perm_vec( 1*src_stride, src, perm_vec);
+ s0 = LOAD_HL(-2*src_stride, src, perm_vec);
+ s1 = LOAD_HL(-1*src_stride, src, perm_vec);
+ s2 = LOAD_HL( 0*src_stride, src, perm_vec);
+ s3 = LOAD_HL( 1*src_stride, src, perm_vec);
if (is6tap)
- s4 = load_with_perm_vec( 2*src_stride, src, perm_vec);
+ s4 = LOAD_HL( 2*src_stride, src, perm_vec);
src += (2+is6tap)*src_stride;
while (h --> 0) {
if (is6tap)
- s5 = load_with_perm_vec(0, src, perm_vec);
+ s5 = LOAD_HL(0, src, perm_vec);
else
- s4 = load_with_perm_vec(0, src, perm_vec);
+ s4 = LOAD_HL(0, src, perm_vec);
FILTER_V(f16h, vec_mule);
static void put_vp8_pixels16_altivec(uint8_t *dst, ptrdiff_t dstride, uint8_t *src, ptrdiff_t sstride, int h, int mx, int my)
{
- register vector unsigned char pixelsv1, pixelsv2;
- register vector unsigned char pixelsv1B, pixelsv2B;
- register vector unsigned char pixelsv1C, pixelsv2C;
- register vector unsigned char pixelsv1D, pixelsv2D;
-
- register vector unsigned char perm = vec_lvsl(0, src);
+ register vector unsigned char perm;
int i;
register ptrdiff_t dstride2 = dstride << 1, sstride2 = sstride << 1;
register ptrdiff_t dstride3 = dstride2 + dstride, sstride3 = sstride + sstride2;
register ptrdiff_t dstride4 = dstride << 2, sstride4 = sstride << 2;
+#if HAVE_BIGENDIAN
+ perm = vec_lvsl(0, src);
+#endif
// hand-unrolling the loop by 4 gains about 15%
// mininum execution time goes from 74 to 60 cycles
// it's faster than -funroll-loops, but using
// -funroll-loops w/ this is bad - 74 cycles again.
// all this is on a 7450, tuning for the 7450
for (i = 0; i < h; i += 4) {
- pixelsv1 = vec_ld( 0, src);
- pixelsv2 = vec_ld(15, src);
- pixelsv1B = vec_ld(sstride, src);
- pixelsv2B = vec_ld(15 + sstride, src);
- pixelsv1C = vec_ld(sstride2, src);
- pixelsv2C = vec_ld(15 + sstride2, src);
- pixelsv1D = vec_ld(sstride3, src);
- pixelsv2D = vec_ld(15 + sstride3, src);
- vec_st(vec_perm(pixelsv1, pixelsv2, perm),
- 0, (unsigned char*)dst);
- vec_st(vec_perm(pixelsv1B, pixelsv2B, perm),
- dstride, (unsigned char*)dst);
- vec_st(vec_perm(pixelsv1C, pixelsv2C, perm),
- dstride2, (unsigned char*)dst);
- vec_st(vec_perm(pixelsv1D, pixelsv2D, perm),
- dstride3, (unsigned char*)dst);
+ vec_st(load_with_perm_vec(0, src, perm), 0, dst);
+ vec_st(load_with_perm_vec(sstride, src, perm), dstride, dst);
+ vec_st(load_with_perm_vec(sstride2, src, perm), dstride2, dst);
+ vec_st(load_with_perm_vec(sstride3, src, perm), dstride3, dst);
src += sstride4;
dst += dstride4;
}