- if (temp_buffer == VOP_START_CODE) VOP++;
- else if (temp_buffer == VISUAL_OBJECT_START_CODE) VISO++;
- else if (temp_buffer >= 0x100 && temp_buffer < 0x120) VO++;
- else if (temp_buffer >= 0x120 && temp_buffer < 0x130) VOL++;
- else if ( !(0x1AF < temp_buffer && temp_buffer < 0x1B7)
- && !(0x1B9 < temp_buffer && temp_buffer < 0x1C4)) res++;
+ if (temp_buffer == VOP_START_CODE)
+ VOP++;
+ else if (temp_buffer == VISUAL_OBJECT_START_CODE)
+ VISO++;
+ else if (temp_buffer >= 0x100 && temp_buffer < 0x120)
+ VO++;
+ else if (temp_buffer >= 0x120 && temp_buffer < 0x130)
+ VOL++;
+ else if (!(0x1AF < temp_buffer && temp_buffer < 0x1B7) &&
+ !(0x1B9 < temp_buffer && temp_buffer < 0x1C4))
+ res++;