#define TEMP_NOISE_FILTER 0x100000
#define FORCE_QUANT 0x200000
#define BITEXACT 0x1000000
#define TEMP_NOISE_FILTER 0x100000
#define FORCE_QUANT 0x200000
#define BITEXACT 0x1000000
//use if you want a faster postprocessing code
//cannot differentiate between chroma & luma filters (both on or both off)
//use if you want a faster postprocessing code
//cannot differentiate between chroma & luma filters (both on or both off)