cec: replaced a load of magic numbers
[deb_libcec.git] / src / lib / adapter / USBCECAdapterMessageQueue.cpp
1 /*
2 * This file is part of the libCEC(R) library.
3 *
4 * libCEC(R) is Copyright (C) 2011-2012 Pulse-Eight Limited. All rights reserved.
5 * libCEC(R) is an original work, containing original code.
6 *
7 * libCEC(R) is a trademark of Pulse-Eight Limited.
8 *
9 * This program is dual-licensed; you can redistribute it and/or modify
10 * it under the terms of the GNU General Public License as published by
11 * the Free Software Foundation; either version 2 of the License, or
12 * (at your option) any later version.
13 *
14 * This program is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
17 * GNU General Public License for more details.
18 *
19 * You should have received a copy of the GNU General Public License
20 * along with this program; if not, write to the Free Software
21 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
22 *
23 *
24 * Alternatively, you can license this library under a commercial license,
25 * please contact Pulse-Eight Licensing for more information.
26 *
27 * For more information contact:
28 * Pulse-Eight Licensing <license@pulse-eight.com>
29 * http://www.pulse-eight.com/
30 * http://www.pulse-eight.net/
31 */
32
33 #include "USBCECAdapterMessageQueue.h"
34 #include "USBCECAdapterCommunication.h"
35 #include "../platform/sockets/socket.h"
36 #include "../LibCEC.h"
37
38 using namespace CEC;
39 using namespace PLATFORM;
40 using namespace std;
41
42 #define MESSAGE_QUEUE_SIGNAL_WAIT_TIME 1000
43
44 CCECAdapterMessageQueueEntry::CCECAdapterMessageQueueEntry(CCECAdapterMessage *message) :
45 m_message(message),
46 m_iPacketsLeft(message->IsTranmission() ? message->Size() / 4 : 1),
47 m_bSucceeded(false),
48 m_bWaiting(true) {}
49
50 CCECAdapterMessageQueueEntry::~CCECAdapterMessageQueueEntry(void) { }
51
52 void CCECAdapterMessageQueueEntry::Broadcast(void)
53 {
54 CLockObject lock(m_mutex);
55 m_condition.Broadcast();
56 }
57
58 bool CCECAdapterMessageQueueEntry::MessageReceived(const CCECAdapterMessage &message)
59 {
60 bool bHandled(false);
61
62 if (IsResponse(message))
63 {
64 switch (message.Message())
65 {
66 case MSGCODE_COMMAND_ACCEPTED:
67 bHandled = MessageReceivedCommandAccepted(message);
68 break;
69 case MSGCODE_TRANSMIT_SUCCEEDED:
70 bHandled = MessageReceivedTransmitSucceeded(message);
71 break;
72 default:
73 bHandled = MessageReceivedResponse(message);
74 break;
75 }
76 }
77
78 return bHandled;
79 }
80
81 void CCECAdapterMessageQueueEntry::Signal(void)
82 {
83 CLockObject lock(m_mutex);
84 m_bSucceeded = true;
85 m_condition.Signal();
86 }
87
88 bool CCECAdapterMessageQueueEntry::Wait(uint32_t iTimeout)
89 {
90 bool bReturn(false);
91 /* wait until we receive a signal when the tranmission succeeded */
92 {
93 CLockObject lock(m_mutex);
94 bReturn = m_bSucceeded ? true : m_condition.Wait(m_mutex, m_bSucceeded, iTimeout);
95 m_bWaiting = false;
96 }
97 return bReturn;
98 }
99
100 bool CCECAdapterMessageQueueEntry::IsWaiting(void)
101 {
102 CLockObject lock(m_mutex);
103 return m_bWaiting;
104 }
105
106 cec_adapter_messagecode CCECAdapterMessageQueueEntry::MessageCode(void)
107 {
108 return m_message->Message();
109 }
110
111 bool CCECAdapterMessageQueueEntry::IsResponse(const CCECAdapterMessage &msg)
112 {
113 cec_adapter_messagecode msgCode = msg.Message();
114 return msgCode == MessageCode() ||
115 msgCode == MSGCODE_TIMEOUT_ERROR ||
116 msgCode == MSGCODE_COMMAND_ACCEPTED ||
117 msgCode == MSGCODE_COMMAND_REJECTED ||
118 (m_message->IsTranmission() && msgCode == MSGCODE_HIGH_ERROR) ||
119 (m_message->IsTranmission() && msgCode == MSGCODE_LOW_ERROR) ||
120 (m_message->IsTranmission() && msgCode == MSGCODE_RECEIVE_FAILED) ||
121 (m_message->IsTranmission() && msgCode == MSGCODE_TRANSMIT_FAILED_LINE) ||
122 (m_message->IsTranmission() && msgCode == MSGCODE_TRANSMIT_FAILED_ACK) ||
123 (m_message->IsTranmission() && msgCode == MSGCODE_TRANSMIT_FAILED_TIMEOUT_DATA) ||
124 (m_message->IsTranmission() && msgCode == MSGCODE_TRANSMIT_FAILED_TIMEOUT_LINE) ||
125 (m_message->IsTranmission() && msgCode == MSGCODE_TRANSMIT_SUCCEEDED);
126 }
127
128 const char *CCECAdapterMessageQueueEntry::ToString(void) const
129 {
130 /* CEC transmissions got the 'set ack polarity' msgcode, which doesn't look nice */
131 if (m_message->IsTranmission())
132 return "CEC transmission";
133 else
134 return CCECAdapterMessage::ToString(m_message->Message());
135 }
136
137 bool CCECAdapterMessageQueueEntry::MessageReceivedCommandAccepted(const CCECAdapterMessage &message)
138 {
139 bool bSendSignal(false);
140 bool bHandled(false);
141 {
142 CLockObject lock(m_mutex);
143 if (m_iPacketsLeft > 0)
144 {
145 /* decrease by 1 */
146 m_iPacketsLeft--;
147
148 /* log this message */
149 CStdString strLog;
150 strLog.Format("%s - command accepted", ToString());
151 if (m_iPacketsLeft > 0)
152 strLog.AppendFormat(" - waiting for %d more", m_iPacketsLeft);
153 CLibCEC::AddLog(CEC_LOG_DEBUG, strLog);
154
155 /* no more packets left and not a transmission, so we're done */
156 if (!m_message->IsTranmission() && m_iPacketsLeft == 0)
157 {
158 m_message->state = ADAPTER_MESSAGE_STATE_SENT_ACKED;
159 m_message->response = message.packet;
160 bSendSignal = true;
161 }
162 bHandled = true;
163 }
164 }
165
166 if (bSendSignal)
167 Signal();
168
169 return bHandled;
170 }
171
172 bool CCECAdapterMessageQueueEntry::MessageReceivedTransmitSucceeded(const CCECAdapterMessage &message)
173 {
174 {
175 CLockObject lock(m_mutex);
176 if (m_iPacketsLeft == 0)
177 {
178 /* transmission succeeded, so we're done */
179 CLibCEC::AddLog(CEC_LOG_DEBUG, "%s - transmit succeeded", ToString());
180 m_message->state = ADAPTER_MESSAGE_STATE_SENT_ACKED;
181 m_message->response = message.packet;
182 }
183 else
184 {
185 /* error, we expected more acks
186 since the messages are processed in order, this should not happen, so this is an error situation */
187 CLibCEC::AddLog(CEC_LOG_WARNING, "%s - received 'transmit succeeded' but not enough 'command accepted' messages (%d left)", ToString(), m_iPacketsLeft);
188 m_message->state = ADAPTER_MESSAGE_STATE_ERROR;
189 }
190 }
191
192 Signal();
193
194 return true;
195 }
196
197 bool CCECAdapterMessageQueueEntry::MessageReceivedResponse(const CCECAdapterMessage &message)
198 {
199 {
200 CLockObject lock(m_mutex);
201 CLibCEC::AddLog(CEC_LOG_DEBUG, "%s - received response - %s", ToString(), message.ToString().c_str());
202 m_message->response = message.packet;
203 if (m_message->IsTranmission())
204 m_message->state = message.Message() == MSGCODE_TRANSMIT_SUCCEEDED ? ADAPTER_MESSAGE_STATE_SENT_ACKED : ADAPTER_MESSAGE_STATE_SENT_NOT_ACKED;
205 else
206 m_message->state = ADAPTER_MESSAGE_STATE_SENT_ACKED;
207 }
208
209 Signal();
210
211 return true;
212 }
213
214
215 CCECAdapterMessageQueue::~CCECAdapterMessageQueue(void)
216 {
217 Clear();
218 StopThread(0);
219 }
220
221 void CCECAdapterMessageQueue::Clear(void)
222 {
223 StopThread(5);
224 CLockObject lock(m_mutex);
225 m_writeQueue.Clear();
226 m_messages.clear();
227 }
228
229 void *CCECAdapterMessageQueue::Process(void)
230 {
231 CCECAdapterMessageQueueEntry *message(NULL);
232 while (!IsStopped())
233 {
234 /* wait for a new message */
235 if (m_writeQueue.Pop(message, MESSAGE_QUEUE_SIGNAL_WAIT_TIME))
236 {
237 /* write this message */
238 m_com->WriteToDevice(message->m_message);
239 if (message->m_message->state == ADAPTER_MESSAGE_STATE_ERROR)
240 {
241 message->Signal();
242 Clear();
243 break;
244 }
245 }
246 }
247 return NULL;
248 }
249
250 void CCECAdapterMessageQueue::MessageReceived(const CCECAdapterMessage &msg)
251 {
252 bool bHandled(false);
253 CLockObject lock(m_mutex);
254 /* send the received message to each entry in the queue until it is handled */
255 for (map<uint64_t, CCECAdapterMessageQueueEntry *>::iterator it = m_messages.begin(); !bHandled && it != m_messages.end(); it++)
256 bHandled = it->second->MessageReceived(msg);
257
258 if (!bHandled)
259 {
260 /* the message wasn't handled */
261 bool bIsError(m_com->HandlePoll(msg));
262 CLibCEC::AddLog(bIsError ? CEC_LOG_WARNING : CEC_LOG_DEBUG, msg.ToString());
263
264 /* push this message to the current frame */
265 if (!bIsError && msg.PushToCecCommand(m_currentCECFrame))
266 {
267 /* and push the current frame back over the callback method when a full command was received */
268 if (m_com->IsInitialised())
269 m_com->m_callback->OnCommandReceived(m_currentCECFrame);
270
271 /* clear the current frame */
272 m_currentCECFrame.Clear();
273 }
274 }
275 }
276
277 void CCECAdapterMessageQueue::AddData(uint8_t *data, size_t iLen)
278 {
279 for (size_t iPtr = 0; iPtr < iLen; iPtr++)
280 {
281 bool bFullMessage(false);
282 {
283 CLockObject lock(m_mutex);
284 bFullMessage = m_incomingAdapterMessage.PushReceivedByte(data[iPtr]);
285 }
286
287 if (bFullMessage)
288 {
289 /* a full message was received */
290 CCECAdapterMessage newMessage;
291 newMessage.packet = m_incomingAdapterMessage.packet;
292 MessageReceived(newMessage);
293
294 /* clear the current message */
295 CLockObject lock(m_mutex);
296 m_incomingAdapterMessage.Clear();
297 }
298 }
299 }
300
301 bool CCECAdapterMessageQueue::Write(CCECAdapterMessage *msg)
302 {
303 msg->state = ADAPTER_MESSAGE_STATE_WAITING_TO_BE_SENT;
304
305 /* set the correct line timeout */
306 if (msg->IsTranmission())
307 {
308 m_com->SetLineTimeout(msg->lineTimeout);
309 }
310
311 CCECAdapterMessageQueueEntry *entry(NULL);
312 uint64_t iEntryId(0);
313 /* add to the wait for ack queue */
314 if (msg->Message() != MSGCODE_START_BOOTLOADER)
315 {
316 CLockObject lock(m_mutex);
317 entry = new CCECAdapterMessageQueueEntry(msg);
318 iEntryId = m_iNextMessage++;
319 m_messages.insert(make_pair(iEntryId, entry));
320 }
321
322 /* add the message to the write queue */
323 m_writeQueue.Push(entry);
324
325 bool bReturn(true);
326 if (entry)
327 {
328 if (!entry->Wait(msg->transmit_timeout <= 5 ? CEC_DEFAULT_TRANSMIT_WAIT : msg->transmit_timeout))
329 {
330 CLibCEC::AddLog(CEC_LOG_DEBUG, "command '%s' was not acked by the controller", CCECAdapterMessage::ToString(msg->Message()));
331 msg->state = ADAPTER_MESSAGE_STATE_SENT_NOT_ACKED;
332 bReturn = false;
333 }
334
335 CLockObject lock(m_mutex);
336 m_messages.erase(iEntryId);
337 delete entry;
338 }
339
340 return bReturn;
341 }