cec: don't respond with a feature abort to opcode play messages. bugzid: 873
authorLars Op den Kamp <lars@opdenkamp.eu>
Tue, 5 Jun 2012 09:55:07 +0000 (11:55 +0200)
committerLars Op den Kamp <lars@opdenkamp.eu>
Tue, 5 Jun 2012 09:55:07 +0000 (11:55 +0200)
src/lib/implementations/CECCommandHandler.cpp

index 3627c4e38a1e5421f4fb8fc93730a30d34b13f39..77b94a49f0d27241ff27e49f760a6d477fdea4d3 100644 (file)
@@ -196,6 +196,10 @@ bool CCECCommandHandler::HandleCommand(const cec_command &command)
   case CEC_OPCODE_VENDOR_COMMAND:
     HandleVendorCommand(command);
     break;
+  case CEC_OPCODE_PLAY:
+    // libCEC (currently) doesn't need to do anything with this, since player applications handle it
+    // but it should not respond with a feature abort
+    break;
   default:
     bHandled = false;
     break;