Imported Upstream version 0.1.0+git20131207+e452e83
[deb_libhybris.git] / hybris / include / GLES / gl.h
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1#ifndef __gl_h_
2#define __gl_h_
3
4/* $Revision: 10601 $ on $Date:: 2010-03-04 22:15:27 -0800 #$ */
5
6#include <GLES/glplatform.h>
7
8#ifdef __cplusplus
9extern "C" {
10#endif
11
12/*
13 * This document is licensed under the SGI Free Software B License Version
14 * 2.0. For details, see http://oss.sgi.com/projects/FreeB/ .
15 */
16
17typedef void GLvoid;
18typedef char GLchar;
19typedef unsigned int GLenum;
20typedef unsigned char GLboolean;
21typedef unsigned int GLbitfield;
22typedef khronos_int8_t GLbyte;
23typedef short GLshort;
24typedef int GLint;
25typedef int GLsizei;
26typedef khronos_uint8_t GLubyte;
27typedef unsigned short GLushort;
28typedef unsigned int GLuint;
29typedef khronos_float_t GLfloat;
30typedef khronos_float_t GLclampf;
31typedef khronos_int32_t GLfixed;
32typedef khronos_int32_t GLclampx;
33
34typedef khronos_intptr_t GLintptr;
35typedef khronos_ssize_t GLsizeiptr;
36
37
38/*************************************************************/
39
40/* OpenGL ES core versions */
41#define GL_VERSION_ES_CM_1_0 1
42#define GL_VERSION_ES_CL_1_0 1
43#define GL_VERSION_ES_CM_1_1 1
44#define GL_VERSION_ES_CL_1_1 1
45
46/* ClearBufferMask */
47#define GL_DEPTH_BUFFER_BIT 0x00000100
48#define GL_STENCIL_BUFFER_BIT 0x00000400
49#define GL_COLOR_BUFFER_BIT 0x00004000
50
51/* Boolean */
52#define GL_FALSE 0
53#define GL_TRUE 1
54
55/* BeginMode */
56#define GL_POINTS 0x0000
57#define GL_LINES 0x0001
58#define GL_LINE_LOOP 0x0002
59#define GL_LINE_STRIP 0x0003
60#define GL_TRIANGLES 0x0004
61#define GL_TRIANGLE_STRIP 0x0005
62#define GL_TRIANGLE_FAN 0x0006
63
64/* AlphaFunction */
65#define GL_NEVER 0x0200
66#define GL_LESS 0x0201
67#define GL_EQUAL 0x0202
68#define GL_LEQUAL 0x0203
69#define GL_GREATER 0x0204
70#define GL_NOTEQUAL 0x0205
71#define GL_GEQUAL 0x0206
72#define GL_ALWAYS 0x0207
73
74/* BlendingFactorDest */
75#define GL_ZERO 0
76#define GL_ONE 1
77#define GL_SRC_COLOR 0x0300
78#define GL_ONE_MINUS_SRC_COLOR 0x0301
79#define GL_SRC_ALPHA 0x0302
80#define GL_ONE_MINUS_SRC_ALPHA 0x0303
81#define GL_DST_ALPHA 0x0304
82#define GL_ONE_MINUS_DST_ALPHA 0x0305
83
84/* BlendingFactorSrc */
85/* GL_ZERO */
86/* GL_ONE */
87#define GL_DST_COLOR 0x0306
88#define GL_ONE_MINUS_DST_COLOR 0x0307
89#define GL_SRC_ALPHA_SATURATE 0x0308
90/* GL_SRC_ALPHA */
91/* GL_ONE_MINUS_SRC_ALPHA */
92/* GL_DST_ALPHA */
93/* GL_ONE_MINUS_DST_ALPHA */
94
95/* ClipPlaneName */
96#define GL_CLIP_PLANE0 0x3000
97#define GL_CLIP_PLANE1 0x3001
98#define GL_CLIP_PLANE2 0x3002
99#define GL_CLIP_PLANE3 0x3003
100#define GL_CLIP_PLANE4 0x3004
101#define GL_CLIP_PLANE5 0x3005
102
103/* ColorMaterialFace */
104/* GL_FRONT_AND_BACK */
105
106/* ColorMaterialParameter */
107/* GL_AMBIENT_AND_DIFFUSE */
108
109/* ColorPointerType */
110/* GL_UNSIGNED_BYTE */
111/* GL_FLOAT */
112/* GL_FIXED */
113
114/* CullFaceMode */
115#define GL_FRONT 0x0404
116#define GL_BACK 0x0405
117#define GL_FRONT_AND_BACK 0x0408
118
119/* DepthFunction */
120/* GL_NEVER */
121/* GL_LESS */
122/* GL_EQUAL */
123/* GL_LEQUAL */
124/* GL_GREATER */
125/* GL_NOTEQUAL */
126/* GL_GEQUAL */
127/* GL_ALWAYS */
128
129/* EnableCap */
130#define GL_FOG 0x0B60
131#define GL_LIGHTING 0x0B50
132#define GL_TEXTURE_2D 0x0DE1
133#define GL_CULL_FACE 0x0B44
134#define GL_ALPHA_TEST 0x0BC0
135#define GL_BLEND 0x0BE2
136#define GL_COLOR_LOGIC_OP 0x0BF2
137#define GL_DITHER 0x0BD0
138#define GL_STENCIL_TEST 0x0B90
139#define GL_DEPTH_TEST 0x0B71
140/* GL_LIGHT0 */
141/* GL_LIGHT1 */
142/* GL_LIGHT2 */
143/* GL_LIGHT3 */
144/* GL_LIGHT4 */
145/* GL_LIGHT5 */
146/* GL_LIGHT6 */
147/* GL_LIGHT7 */
148#define GL_POINT_SMOOTH 0x0B10
149#define GL_LINE_SMOOTH 0x0B20
150#define GL_SCISSOR_TEST 0x0C11
151#define GL_COLOR_MATERIAL 0x0B57
152#define GL_NORMALIZE 0x0BA1
153#define GL_RESCALE_NORMAL 0x803A
154#define GL_POLYGON_OFFSET_FILL 0x8037
155#define GL_VERTEX_ARRAY 0x8074
156#define GL_NORMAL_ARRAY 0x8075
157#define GL_COLOR_ARRAY 0x8076
158#define GL_TEXTURE_COORD_ARRAY 0x8078
159#define GL_MULTISAMPLE 0x809D
160#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
161#define GL_SAMPLE_ALPHA_TO_ONE 0x809F
162#define GL_SAMPLE_COVERAGE 0x80A0
163
164/* ErrorCode */
165#define GL_NO_ERROR 0
166#define GL_INVALID_ENUM 0x0500
167#define GL_INVALID_VALUE 0x0501
168#define GL_INVALID_OPERATION 0x0502
169#define GL_STACK_OVERFLOW 0x0503
170#define GL_STACK_UNDERFLOW 0x0504
171#define GL_OUT_OF_MEMORY 0x0505
172
173/* FogMode */
174/* GL_LINEAR */
175#define GL_EXP 0x0800
176#define GL_EXP2 0x0801
177
178/* FogParameter */
179#define GL_FOG_DENSITY 0x0B62
180#define GL_FOG_START 0x0B63
181#define GL_FOG_END 0x0B64
182#define GL_FOG_MODE 0x0B65
183#define GL_FOG_COLOR 0x0B66
184
185/* FrontFaceDirection */
186#define GL_CW 0x0900
187#define GL_CCW 0x0901
188
189/* GetPName */
190#define GL_CURRENT_COLOR 0x0B00
191#define GL_CURRENT_NORMAL 0x0B02
192#define GL_CURRENT_TEXTURE_COORDS 0x0B03
193#define GL_POINT_SIZE 0x0B11
194#define GL_POINT_SIZE_MIN 0x8126
195#define GL_POINT_SIZE_MAX 0x8127
196#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128
197#define GL_POINT_DISTANCE_ATTENUATION 0x8129
198#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
199#define GL_LINE_WIDTH 0x0B21
200#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
201#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
202#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
203#define GL_CULL_FACE_MODE 0x0B45
204#define GL_FRONT_FACE 0x0B46
205#define GL_SHADE_MODEL 0x0B54
206#define GL_DEPTH_RANGE 0x0B70
207#define GL_DEPTH_WRITEMASK 0x0B72
208#define GL_DEPTH_CLEAR_VALUE 0x0B73
209#define GL_DEPTH_FUNC 0x0B74
210#define GL_STENCIL_CLEAR_VALUE 0x0B91
211#define GL_STENCIL_FUNC 0x0B92
212#define GL_STENCIL_VALUE_MASK 0x0B93
213#define GL_STENCIL_FAIL 0x0B94
214#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
215#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
216#define GL_STENCIL_REF 0x0B97
217#define GL_STENCIL_WRITEMASK 0x0B98
218#define GL_MATRIX_MODE 0x0BA0
219#define GL_VIEWPORT 0x0BA2
220#define GL_MODELVIEW_STACK_DEPTH 0x0BA3
221#define GL_PROJECTION_STACK_DEPTH 0x0BA4
222#define GL_TEXTURE_STACK_DEPTH 0x0BA5
223#define GL_MODELVIEW_MATRIX 0x0BA6
224#define GL_PROJECTION_MATRIX 0x0BA7
225#define GL_TEXTURE_MATRIX 0x0BA8
226#define GL_ALPHA_TEST_FUNC 0x0BC1
227#define GL_ALPHA_TEST_REF 0x0BC2
228#define GL_BLEND_DST 0x0BE0
229#define GL_BLEND_SRC 0x0BE1
230#define GL_LOGIC_OP_MODE 0x0BF0
231#define GL_SCISSOR_BOX 0x0C10
232#define GL_SCISSOR_TEST 0x0C11
233#define GL_COLOR_CLEAR_VALUE 0x0C22
234#define GL_COLOR_WRITEMASK 0x0C23
235#define GL_UNPACK_ALIGNMENT 0x0CF5
236#define GL_PACK_ALIGNMENT 0x0D05
237#define GL_MAX_LIGHTS 0x0D31
238#define GL_MAX_CLIP_PLANES 0x0D32
239#define GL_MAX_TEXTURE_SIZE 0x0D33
240#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36
241#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38
242#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39
243#define GL_MAX_VIEWPORT_DIMS 0x0D3A
244#define GL_MAX_TEXTURE_UNITS 0x84E2
245#define GL_SUBPIXEL_BITS 0x0D50
246#define GL_RED_BITS 0x0D52
247#define GL_GREEN_BITS 0x0D53
248#define GL_BLUE_BITS 0x0D54
249#define GL_ALPHA_BITS 0x0D55
250#define GL_DEPTH_BITS 0x0D56
251#define GL_STENCIL_BITS 0x0D57
252#define GL_POLYGON_OFFSET_UNITS 0x2A00
253#define GL_POLYGON_OFFSET_FILL 0x8037
254#define GL_POLYGON_OFFSET_FACTOR 0x8038
255#define GL_TEXTURE_BINDING_2D 0x8069
256#define GL_VERTEX_ARRAY_SIZE 0x807A
257#define GL_VERTEX_ARRAY_TYPE 0x807B
258#define GL_VERTEX_ARRAY_STRIDE 0x807C
259#define GL_NORMAL_ARRAY_TYPE 0x807E
260#define GL_NORMAL_ARRAY_STRIDE 0x807F
261#define GL_COLOR_ARRAY_SIZE 0x8081
262#define GL_COLOR_ARRAY_TYPE 0x8082
263#define GL_COLOR_ARRAY_STRIDE 0x8083
264#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088
265#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089
266#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A
267#define GL_VERTEX_ARRAY_POINTER 0x808E
268#define GL_NORMAL_ARRAY_POINTER 0x808F
269#define GL_COLOR_ARRAY_POINTER 0x8090
270#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092
271#define GL_SAMPLE_BUFFERS 0x80A8
272#define GL_SAMPLES 0x80A9
273#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
274#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
275
276/* GetTextureParameter */
277/* GL_TEXTURE_MAG_FILTER */
278/* GL_TEXTURE_MIN_FILTER */
279/* GL_TEXTURE_WRAP_S */
280/* GL_TEXTURE_WRAP_T */
281
282#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
283#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
284
285/* HintMode */
286#define GL_DONT_CARE 0x1100
287#define GL_FASTEST 0x1101
288#define GL_NICEST 0x1102
289
290/* HintTarget */
291#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50
292#define GL_POINT_SMOOTH_HINT 0x0C51
293#define GL_LINE_SMOOTH_HINT 0x0C52
294#define GL_FOG_HINT 0x0C54
295#define GL_GENERATE_MIPMAP_HINT 0x8192
296
297/* LightModelParameter */
298#define GL_LIGHT_MODEL_AMBIENT 0x0B53
299#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52
300
301/* LightParameter */
302#define GL_AMBIENT 0x1200
303#define GL_DIFFUSE 0x1201
304#define GL_SPECULAR 0x1202
305#define GL_POSITION 0x1203
306#define GL_SPOT_DIRECTION 0x1204
307#define GL_SPOT_EXPONENT 0x1205
308#define GL_SPOT_CUTOFF 0x1206
309#define GL_CONSTANT_ATTENUATION 0x1207
310#define GL_LINEAR_ATTENUATION 0x1208
311#define GL_QUADRATIC_ATTENUATION 0x1209
312
313/* DataType */
314#define GL_BYTE 0x1400
315#define GL_UNSIGNED_BYTE 0x1401
316#define GL_SHORT 0x1402
317#define GL_UNSIGNED_SHORT 0x1403
318#define GL_FLOAT 0x1406
319#define GL_FIXED 0x140C
320
321/* LogicOp */
322#define GL_CLEAR 0x1500
323#define GL_AND 0x1501
324#define GL_AND_REVERSE 0x1502
325#define GL_COPY 0x1503
326#define GL_AND_INVERTED 0x1504
327#define GL_NOOP 0x1505
328#define GL_XOR 0x1506
329#define GL_OR 0x1507
330#define GL_NOR 0x1508
331#define GL_EQUIV 0x1509
332#define GL_INVERT 0x150A
333#define GL_OR_REVERSE 0x150B
334#define GL_COPY_INVERTED 0x150C
335#define GL_OR_INVERTED 0x150D
336#define GL_NAND 0x150E
337#define GL_SET 0x150F
338
339/* MaterialFace */
340/* GL_FRONT_AND_BACK */
341
342/* MaterialParameter */
343#define GL_EMISSION 0x1600
344#define GL_SHININESS 0x1601
345#define GL_AMBIENT_AND_DIFFUSE 0x1602
346/* GL_AMBIENT */
347/* GL_DIFFUSE */
348/* GL_SPECULAR */
349
350/* MatrixMode */
351#define GL_MODELVIEW 0x1700
352#define GL_PROJECTION 0x1701
353#define GL_TEXTURE 0x1702
354
355/* NormalPointerType */
356/* GL_BYTE */
357/* GL_SHORT */
358/* GL_FLOAT */
359/* GL_FIXED */
360
361/* PixelFormat */
362#define GL_ALPHA 0x1906
363#define GL_RGB 0x1907
364#define GL_RGBA 0x1908
365#define GL_LUMINANCE 0x1909
366#define GL_LUMINANCE_ALPHA 0x190A
367
368/* PixelStoreParameter */
369#define GL_UNPACK_ALIGNMENT 0x0CF5
370#define GL_PACK_ALIGNMENT 0x0D05
371
372/* PixelType */
373/* GL_UNSIGNED_BYTE */
374#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
375#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
376#define GL_UNSIGNED_SHORT_5_6_5 0x8363
377
378/* ShadingModel */
379#define GL_FLAT 0x1D00
380#define GL_SMOOTH 0x1D01
381
382/* StencilFunction */
383/* GL_NEVER */
384/* GL_LESS */
385/* GL_EQUAL */
386/* GL_LEQUAL */
387/* GL_GREATER */
388/* GL_NOTEQUAL */
389/* GL_GEQUAL */
390/* GL_ALWAYS */
391
392/* StencilOp */
393/* GL_ZERO */
394#define GL_KEEP 0x1E00
395#define GL_REPLACE 0x1E01
396#define GL_INCR 0x1E02
397#define GL_DECR 0x1E03
398/* GL_INVERT */
399
400/* StringName */
401#define GL_VENDOR 0x1F00
402#define GL_RENDERER 0x1F01
403#define GL_VERSION 0x1F02
404#define GL_EXTENSIONS 0x1F03
405
406/* TexCoordPointerType */
407/* GL_SHORT */
408/* GL_FLOAT */
409/* GL_FIXED */
410/* GL_BYTE */
411
412/* TextureEnvMode */
413#define GL_MODULATE 0x2100
414#define GL_DECAL 0x2101
415/* GL_BLEND */
416#define GL_ADD 0x0104
417/* GL_REPLACE */
418
419/* TextureEnvParameter */
420#define GL_TEXTURE_ENV_MODE 0x2200
421#define GL_TEXTURE_ENV_COLOR 0x2201
422
423/* TextureEnvTarget */
424#define GL_TEXTURE_ENV 0x2300
425
426/* TextureMagFilter */
427#define GL_NEAREST 0x2600
428#define GL_LINEAR 0x2601
429
430/* TextureMinFilter */
431/* GL_NEAREST */
432/* GL_LINEAR */
433#define GL_NEAREST_MIPMAP_NEAREST 0x2700
434#define GL_LINEAR_MIPMAP_NEAREST 0x2701
435#define GL_NEAREST_MIPMAP_LINEAR 0x2702
436#define GL_LINEAR_MIPMAP_LINEAR 0x2703
437
438/* TextureParameterName */
439#define GL_TEXTURE_MAG_FILTER 0x2800
440#define GL_TEXTURE_MIN_FILTER 0x2801
441#define GL_TEXTURE_WRAP_S 0x2802
442#define GL_TEXTURE_WRAP_T 0x2803
443#define GL_GENERATE_MIPMAP 0x8191
444
445/* TextureTarget */
446/* GL_TEXTURE_2D */
447
448/* TextureUnit */
449#define GL_TEXTURE0 0x84C0
450#define GL_TEXTURE1 0x84C1
451#define GL_TEXTURE2 0x84C2
452#define GL_TEXTURE3 0x84C3
453#define GL_TEXTURE4 0x84C4
454#define GL_TEXTURE5 0x84C5
455#define GL_TEXTURE6 0x84C6
456#define GL_TEXTURE7 0x84C7
457#define GL_TEXTURE8 0x84C8
458#define GL_TEXTURE9 0x84C9
459#define GL_TEXTURE10 0x84CA
460#define GL_TEXTURE11 0x84CB
461#define GL_TEXTURE12 0x84CC
462#define GL_TEXTURE13 0x84CD
463#define GL_TEXTURE14 0x84CE
464#define GL_TEXTURE15 0x84CF
465#define GL_TEXTURE16 0x84D0
466#define GL_TEXTURE17 0x84D1
467#define GL_TEXTURE18 0x84D2
468#define GL_TEXTURE19 0x84D3
469#define GL_TEXTURE20 0x84D4
470#define GL_TEXTURE21 0x84D5
471#define GL_TEXTURE22 0x84D6
472#define GL_TEXTURE23 0x84D7
473#define GL_TEXTURE24 0x84D8
474#define GL_TEXTURE25 0x84D9
475#define GL_TEXTURE26 0x84DA
476#define GL_TEXTURE27 0x84DB
477#define GL_TEXTURE28 0x84DC
478#define GL_TEXTURE29 0x84DD
479#define GL_TEXTURE30 0x84DE
480#define GL_TEXTURE31 0x84DF
481#define GL_ACTIVE_TEXTURE 0x84E0
482#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1
483
484/* TextureWrapMode */
485#define GL_REPEAT 0x2901
486#define GL_CLAMP_TO_EDGE 0x812F
487
488/* VertexPointerType */
489/* GL_SHORT */
490/* GL_FLOAT */
491/* GL_FIXED */
492/* GL_BYTE */
493
494/* LightName */
495#define GL_LIGHT0 0x4000
496#define GL_LIGHT1 0x4001
497#define GL_LIGHT2 0x4002
498#define GL_LIGHT3 0x4003
499#define GL_LIGHT4 0x4004
500#define GL_LIGHT5 0x4005
501#define GL_LIGHT6 0x4006
502#define GL_LIGHT7 0x4007
503
504/* Buffer Objects */
505#define GL_ARRAY_BUFFER 0x8892
506#define GL_ELEMENT_ARRAY_BUFFER 0x8893
507
508#define GL_ARRAY_BUFFER_BINDING 0x8894
509#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
510#define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896
511#define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897
512#define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898
513#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A
514
515#define GL_STATIC_DRAW 0x88E4
516#define GL_DYNAMIC_DRAW 0x88E8
517
518#define GL_BUFFER_SIZE 0x8764
519#define GL_BUFFER_USAGE 0x8765
520
521/* Texture combine + dot3 */
522#define GL_SUBTRACT 0x84E7
523#define GL_COMBINE 0x8570
524#define GL_COMBINE_RGB 0x8571
525#define GL_COMBINE_ALPHA 0x8572
526#define GL_RGB_SCALE 0x8573
527#define GL_ADD_SIGNED 0x8574
528#define GL_INTERPOLATE 0x8575
529#define GL_CONSTANT 0x8576
530#define GL_PRIMARY_COLOR 0x8577
531#define GL_PREVIOUS 0x8578
532#define GL_OPERAND0_RGB 0x8590
533#define GL_OPERAND1_RGB 0x8591
534#define GL_OPERAND2_RGB 0x8592
535#define GL_OPERAND0_ALPHA 0x8598
536#define GL_OPERAND1_ALPHA 0x8599
537#define GL_OPERAND2_ALPHA 0x859A
538
539#define GL_ALPHA_SCALE 0x0D1C
540
541#define GL_SRC0_RGB 0x8580
542#define GL_SRC1_RGB 0x8581
543#define GL_SRC2_RGB 0x8582
544#define GL_SRC0_ALPHA 0x8588
545#define GL_SRC1_ALPHA 0x8589
546#define GL_SRC2_ALPHA 0x858A
547
548#define GL_DOT3_RGB 0x86AE
549#define GL_DOT3_RGBA 0x86AF
550
551/*------------------------------------------------------------------------*
552 * required OES extension tokens
553 *------------------------------------------------------------------------*/
554
555/* OES_read_format */
556#ifndef GL_OES_read_format
557#define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A
558#define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B
559#endif
560
561/* GL_OES_compressed_paletted_texture */
562#ifndef GL_OES_compressed_paletted_texture
563#define GL_PALETTE4_RGB8_OES 0x8B90
564#define GL_PALETTE4_RGBA8_OES 0x8B91
565#define GL_PALETTE4_R5_G6_B5_OES 0x8B92
566#define GL_PALETTE4_RGBA4_OES 0x8B93
567#define GL_PALETTE4_RGB5_A1_OES 0x8B94
568#define GL_PALETTE8_RGB8_OES 0x8B95
569#define GL_PALETTE8_RGBA8_OES 0x8B96
570#define GL_PALETTE8_R5_G6_B5_OES 0x8B97
571#define GL_PALETTE8_RGBA4_OES 0x8B98
572#define GL_PALETTE8_RGB5_A1_OES 0x8B99
573#endif
574
575/* OES_point_size_array */
576#ifndef GL_OES_point_size_array
577#define GL_POINT_SIZE_ARRAY_OES 0x8B9C
578#define GL_POINT_SIZE_ARRAY_TYPE_OES 0x898A
579#define GL_POINT_SIZE_ARRAY_STRIDE_OES 0x898B
580#define GL_POINT_SIZE_ARRAY_POINTER_OES 0x898C
581#define GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES 0x8B9F
582#endif
583
584/* GL_OES_point_sprite */
585#ifndef GL_OES_point_sprite
586#define GL_POINT_SPRITE_OES 0x8861
587#define GL_COORD_REPLACE_OES 0x8862
588#endif
589
590/*************************************************************/
591
592/* Available only in Common profile */
593GL_API void GL_APIENTRY glAlphaFunc (GLenum func, GLclampf ref);
594GL_API void GL_APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
595GL_API void GL_APIENTRY glClearDepthf (GLclampf depth);
596GL_API void GL_APIENTRY glClipPlanef (GLenum plane, const GLfloat *equation);
597GL_API void GL_APIENTRY glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
598GL_API void GL_APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar);
599GL_API void GL_APIENTRY glFogf (GLenum pname, GLfloat param);
600GL_API void GL_APIENTRY glFogfv (GLenum pname, const GLfloat *params);
601GL_API void GL_APIENTRY glFrustumf (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
602GL_API void GL_APIENTRY glGetClipPlanef (GLenum pname, GLfloat eqn[4]);
603GL_API void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat *params);
604GL_API void GL_APIENTRY glGetLightfv (GLenum light, GLenum pname, GLfloat *params);
605GL_API void GL_APIENTRY glGetMaterialfv (GLenum face, GLenum pname, GLfloat *params);
606GL_API void GL_APIENTRY glGetTexEnvfv (GLenum env, GLenum pname, GLfloat *params);
607GL_API void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params);
608GL_API void GL_APIENTRY glLightModelf (GLenum pname, GLfloat param);
609GL_API void GL_APIENTRY glLightModelfv (GLenum pname, const GLfloat *params);
610GL_API void GL_APIENTRY glLightf (GLenum light, GLenum pname, GLfloat param);
611GL_API void GL_APIENTRY glLightfv (GLenum light, GLenum pname, const GLfloat *params);
612GL_API void GL_APIENTRY glLineWidth (GLfloat width);
613GL_API void GL_APIENTRY glLoadMatrixf (const GLfloat *m);
614GL_API void GL_APIENTRY glMaterialf (GLenum face, GLenum pname, GLfloat param);
615GL_API void GL_APIENTRY glMaterialfv (GLenum face, GLenum pname, const GLfloat *params);
616GL_API void GL_APIENTRY glMultMatrixf (const GLfloat *m);
617GL_API void GL_APIENTRY glMultiTexCoord4f (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
618GL_API void GL_APIENTRY glNormal3f (GLfloat nx, GLfloat ny, GLfloat nz);
619GL_API void GL_APIENTRY glOrthof (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
620GL_API void GL_APIENTRY glPointParameterf (GLenum pname, GLfloat param);
621GL_API void GL_APIENTRY glPointParameterfv (GLenum pname, const GLfloat *params);
622GL_API void GL_APIENTRY glPointSize (GLfloat size);
623GL_API void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
624GL_API void GL_APIENTRY glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
625GL_API void GL_APIENTRY glScalef (GLfloat x, GLfloat y, GLfloat z);
626GL_API void GL_APIENTRY glTexEnvf (GLenum target, GLenum pname, GLfloat param);
627GL_API void GL_APIENTRY glTexEnvfv (GLenum target, GLenum pname, const GLfloat *params);
628GL_API void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
629GL_API void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params);
630GL_API void GL_APIENTRY glTranslatef (GLfloat x, GLfloat y, GLfloat z);
631
632/* Available in both Common and Common-Lite profiles */
633GL_API void GL_APIENTRY glActiveTexture (GLenum texture);
634GL_API void GL_APIENTRY glAlphaFuncx (GLenum func, GLclampx ref);
635GL_API void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
636GL_API void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
637GL_API void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
638GL_API void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage);
639GL_API void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data);
640GL_API void GL_APIENTRY glClear (GLbitfield mask);
641GL_API void GL_APIENTRY glClearColorx (GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha);
642GL_API void GL_APIENTRY glClearDepthx (GLclampx depth);
643GL_API void GL_APIENTRY glClearStencil (GLint s);
644GL_API void GL_APIENTRY glClientActiveTexture (GLenum texture);
645GL_API void GL_APIENTRY glClipPlanex (GLenum plane, const GLfixed *equation);
646GL_API void GL_APIENTRY glColor4ub (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
647GL_API void GL_APIENTRY glColor4x (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);
648GL_API void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
649GL_API void GL_APIENTRY glColorPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
650GL_API void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
651GL_API void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
652GL_API void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
653GL_API void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
654GL_API void GL_APIENTRY glCullFace (GLenum mode);
655GL_API void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers);
656GL_API void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures);
657GL_API void GL_APIENTRY glDepthFunc (GLenum func);
658GL_API void GL_APIENTRY glDepthMask (GLboolean flag);
659GL_API void GL_APIENTRY glDepthRangex (GLclampx zNear, GLclampx zFar);
660GL_API void GL_APIENTRY glDisable (GLenum cap);
661GL_API void GL_APIENTRY glDisableClientState (GLenum array);
662GL_API void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
663GL_API void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
664GL_API void GL_APIENTRY glEnable (GLenum cap);
665GL_API void GL_APIENTRY glEnableClientState (GLenum array);
666GL_API void GL_APIENTRY glFinish (void);
667GL_API void GL_APIENTRY glFlush (void);
668GL_API void GL_APIENTRY glFogx (GLenum pname, GLfixed param);
669GL_API void GL_APIENTRY glFogxv (GLenum pname, const GLfixed *params);
670GL_API void GL_APIENTRY glFrontFace (GLenum mode);
671GL_API void GL_APIENTRY glFrustumx (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
672GL_API void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean *params);
673GL_API void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params);
674GL_API void GL_APIENTRY glGetClipPlanex (GLenum pname, GLfixed eqn[4]);
675GL_API void GL_APIENTRY glGenBuffers (GLsizei n, GLuint *buffers);
676GL_API void GL_APIENTRY glGenTextures (GLsizei n, GLuint *textures);
677GL_API GLenum GL_APIENTRY glGetError (void);
678GL_API void GL_APIENTRY glGetFixedv (GLenum pname, GLfixed *params);
679GL_API void GL_APIENTRY glGetIntegerv (GLenum pname, GLint *params);
680GL_API void GL_APIENTRY glGetLightxv (GLenum light, GLenum pname, GLfixed *params);
681GL_API void GL_APIENTRY glGetMaterialxv (GLenum face, GLenum pname, GLfixed *params);
682GL_API void GL_APIENTRY glGetPointerv (GLenum pname, GLvoid **params);
683GL_API const GLubyte * GL_APIENTRY glGetString (GLenum name);
684GL_API void GL_APIENTRY glGetTexEnviv (GLenum env, GLenum pname, GLint *params);
685GL_API void GL_APIENTRY glGetTexEnvxv (GLenum env, GLenum pname, GLfixed *params);
686GL_API void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params);
687GL_API void GL_APIENTRY glGetTexParameterxv (GLenum target, GLenum pname, GLfixed *params);
688GL_API void GL_APIENTRY glHint (GLenum target, GLenum mode);
689GL_API GLboolean GL_APIENTRY glIsBuffer (GLuint buffer);
690GL_API GLboolean GL_APIENTRY glIsEnabled (GLenum cap);
691GL_API GLboolean GL_APIENTRY glIsTexture (GLuint texture);
692GL_API void GL_APIENTRY glLightModelx (GLenum pname, GLfixed param);
693GL_API void GL_APIENTRY glLightModelxv (GLenum pname, const GLfixed *params);
694GL_API void GL_APIENTRY glLightx (GLenum light, GLenum pname, GLfixed param);
695GL_API void GL_APIENTRY glLightxv (GLenum light, GLenum pname, const GLfixed *params);
696GL_API void GL_APIENTRY glLineWidthx (GLfixed width);
697GL_API void GL_APIENTRY glLoadIdentity (void);
698GL_API void GL_APIENTRY glLoadMatrixx (const GLfixed *m);
699GL_API void GL_APIENTRY glLogicOp (GLenum opcode);
700GL_API void GL_APIENTRY glMaterialx (GLenum face, GLenum pname, GLfixed param);
701GL_API void GL_APIENTRY glMaterialxv (GLenum face, GLenum pname, const GLfixed *params);
702GL_API void GL_APIENTRY glMatrixMode (GLenum mode);
703GL_API void GL_APIENTRY glMultMatrixx (const GLfixed *m);
704GL_API void GL_APIENTRY glMultiTexCoord4x (GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q);
705GL_API void GL_APIENTRY glNormal3x (GLfixed nx, GLfixed ny, GLfixed nz);
706GL_API void GL_APIENTRY glNormalPointer (GLenum type, GLsizei stride, const GLvoid *pointer);
707GL_API void GL_APIENTRY glOrthox (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
708GL_API void GL_APIENTRY glPixelStorei (GLenum pname, GLint param);
709GL_API void GL_APIENTRY glPointParameterx (GLenum pname, GLfixed param);
710GL_API void GL_APIENTRY glPointParameterxv (GLenum pname, const GLfixed *params);
711GL_API void GL_APIENTRY glPointSizex (GLfixed size);
712GL_API void GL_APIENTRY glPolygonOffsetx (GLfixed factor, GLfixed units);
713GL_API void GL_APIENTRY glPopMatrix (void);
714GL_API void GL_APIENTRY glPushMatrix (void);
715GL_API void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
716GL_API void GL_APIENTRY glRotatex (GLfixed angle, GLfixed x, GLfixed y, GLfixed z);
717GL_API void GL_APIENTRY glSampleCoverage (GLclampf value, GLboolean invert);
718GL_API void GL_APIENTRY glSampleCoveragex (GLclampx value, GLboolean invert);
719GL_API void GL_APIENTRY glScalex (GLfixed x, GLfixed y, GLfixed z);
720GL_API void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
721GL_API void GL_APIENTRY glShadeModel (GLenum mode);
722GL_API void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
723GL_API void GL_APIENTRY glStencilMask (GLuint mask);
724GL_API void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
725GL_API void GL_APIENTRY glTexCoordPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
726GL_API void GL_APIENTRY glTexEnvi (GLenum target, GLenum pname, GLint param);
727GL_API void GL_APIENTRY glTexEnvx (GLenum target, GLenum pname, GLfixed param);
728GL_API void GL_APIENTRY glTexEnviv (GLenum target, GLenum pname, const GLint *params);
729GL_API void GL_APIENTRY glTexEnvxv (GLenum target, GLenum pname, const GLfixed *params);
730GL_API void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
731GL_API void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
732GL_API void GL_APIENTRY glTexParameterx (GLenum target, GLenum pname, GLfixed param);
733GL_API void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params);
734GL_API void GL_APIENTRY glTexParameterxv (GLenum target, GLenum pname, const GLfixed *params);
735GL_API void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
736GL_API void GL_APIENTRY glTranslatex (GLfixed x, GLfixed y, GLfixed z);
737GL_API void GL_APIENTRY glVertexPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
738GL_API void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
739
740/*------------------------------------------------------------------------*
741 * Required OES extension functions
742 *------------------------------------------------------------------------*/
743
744/* GL_OES_read_format */
745#ifndef GL_OES_read_format
746#define GL_OES_read_format 1
747#endif
748
749/* GL_OES_compressed_paletted_texture */
750#ifndef GL_OES_compressed_paletted_texture
751#define GL_OES_compressed_paletted_texture 1
752#endif
753
754/* GL_OES_point_size_array */
755#ifndef GL_OES_point_size_array
756#define GL_OES_point_size_array 1
757GL_API void GL_APIENTRY glPointSizePointerOES (GLenum type, GLsizei stride, const GLvoid *pointer);
758#endif
759
760/* GL_OES_point_sprite */
761#ifndef GL_OES_point_sprite
762#define GL_OES_point_sprite 1
763#endif
764
765#ifdef __cplusplus
766}
767#endif
768
769#endif /* __gl_h_ */
770