Imported Upstream version 0.1.0+git20131207+e452e83
[deb_libhybris.git] / hybris / include / GLES2 / gl2.h
1 #ifndef __gl2_h_
2 #define __gl2_h_
3
4 /* $Revision: 10602 $ on $Date:: 2010-03-04 22:35:34 -0800 #$ */
5
6 #include <GLES2/gl2platform.h>
7
8 #ifdef __cplusplus
9 extern "C" {
10 #endif
11
12 /*
13 * This document is licensed under the SGI Free Software B License Version
14 * 2.0. For details, see http://oss.sgi.com/projects/FreeB/ .
15 */
16
17 /*-------------------------------------------------------------------------
18 * Data type definitions
19 *-----------------------------------------------------------------------*/
20
21 typedef void GLvoid;
22 typedef char GLchar;
23 typedef unsigned int GLenum;
24 typedef unsigned char GLboolean;
25 typedef unsigned int GLbitfield;
26 typedef khronos_int8_t GLbyte;
27 typedef short GLshort;
28 typedef int GLint;
29 typedef int GLsizei;
30 typedef khronos_uint8_t GLubyte;
31 typedef unsigned short GLushort;
32 typedef unsigned int GLuint;
33 typedef khronos_float_t GLfloat;
34 typedef khronos_float_t GLclampf;
35 typedef khronos_int32_t GLfixed;
36
37 /* GL types for handling large vertex buffer objects */
38 typedef khronos_intptr_t GLintptr;
39 typedef khronos_ssize_t GLsizeiptr;
40
41 /* OpenGL ES core versions */
42 #define GL_ES_VERSION_2_0 1
43
44 /* ClearBufferMask */
45 #define GL_DEPTH_BUFFER_BIT 0x00000100
46 #define GL_STENCIL_BUFFER_BIT 0x00000400
47 #define GL_COLOR_BUFFER_BIT 0x00004000
48
49 /* Boolean */
50 #define GL_FALSE 0
51 #define GL_TRUE 1
52
53 /* BeginMode */
54 #define GL_POINTS 0x0000
55 #define GL_LINES 0x0001
56 #define GL_LINE_LOOP 0x0002
57 #define GL_LINE_STRIP 0x0003
58 #define GL_TRIANGLES 0x0004
59 #define GL_TRIANGLE_STRIP 0x0005
60 #define GL_TRIANGLE_FAN 0x0006
61
62 /* AlphaFunction (not supported in ES20) */
63 /* GL_NEVER */
64 /* GL_LESS */
65 /* GL_EQUAL */
66 /* GL_LEQUAL */
67 /* GL_GREATER */
68 /* GL_NOTEQUAL */
69 /* GL_GEQUAL */
70 /* GL_ALWAYS */
71
72 /* BlendingFactorDest */
73 #define GL_ZERO 0
74 #define GL_ONE 1
75 #define GL_SRC_COLOR 0x0300
76 #define GL_ONE_MINUS_SRC_COLOR 0x0301
77 #define GL_SRC_ALPHA 0x0302
78 #define GL_ONE_MINUS_SRC_ALPHA 0x0303
79 #define GL_DST_ALPHA 0x0304
80 #define GL_ONE_MINUS_DST_ALPHA 0x0305
81
82 /* BlendingFactorSrc */
83 /* GL_ZERO */
84 /* GL_ONE */
85 #define GL_DST_COLOR 0x0306
86 #define GL_ONE_MINUS_DST_COLOR 0x0307
87 #define GL_SRC_ALPHA_SATURATE 0x0308
88 /* GL_SRC_ALPHA */
89 /* GL_ONE_MINUS_SRC_ALPHA */
90 /* GL_DST_ALPHA */
91 /* GL_ONE_MINUS_DST_ALPHA */
92
93 /* BlendEquationSeparate */
94 #define GL_FUNC_ADD 0x8006
95 #define GL_BLEND_EQUATION 0x8009
96 #define GL_BLEND_EQUATION_RGB 0x8009 /* same as BLEND_EQUATION */
97 #define GL_BLEND_EQUATION_ALPHA 0x883D
98
99 /* BlendSubtract */
100 #define GL_FUNC_SUBTRACT 0x800A
101 #define GL_FUNC_REVERSE_SUBTRACT 0x800B
102
103 /* Separate Blend Functions */
104 #define GL_BLEND_DST_RGB 0x80C8
105 #define GL_BLEND_SRC_RGB 0x80C9
106 #define GL_BLEND_DST_ALPHA 0x80CA
107 #define GL_BLEND_SRC_ALPHA 0x80CB
108 #define GL_CONSTANT_COLOR 0x8001
109 #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
110 #define GL_CONSTANT_ALPHA 0x8003
111 #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
112 #define GL_BLEND_COLOR 0x8005
113
114 /* Buffer Objects */
115 #define GL_ARRAY_BUFFER 0x8892
116 #define GL_ELEMENT_ARRAY_BUFFER 0x8893
117 #define GL_ARRAY_BUFFER_BINDING 0x8894
118 #define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
119
120 #define GL_STREAM_DRAW 0x88E0
121 #define GL_STATIC_DRAW 0x88E4
122 #define GL_DYNAMIC_DRAW 0x88E8
123
124 #define GL_BUFFER_SIZE 0x8764
125 #define GL_BUFFER_USAGE 0x8765
126
127 #define GL_CURRENT_VERTEX_ATTRIB 0x8626
128
129 /* CullFaceMode */
130 #define GL_FRONT 0x0404
131 #define GL_BACK 0x0405
132 #define GL_FRONT_AND_BACK 0x0408
133
134 /* DepthFunction */
135 /* GL_NEVER */
136 /* GL_LESS */
137 /* GL_EQUAL */
138 /* GL_LEQUAL */
139 /* GL_GREATER */
140 /* GL_NOTEQUAL */
141 /* GL_GEQUAL */
142 /* GL_ALWAYS */
143
144 /* EnableCap */
145 #define GL_TEXTURE_2D 0x0DE1
146 #define GL_CULL_FACE 0x0B44
147 #define GL_BLEND 0x0BE2
148 #define GL_DITHER 0x0BD0
149 #define GL_STENCIL_TEST 0x0B90
150 #define GL_DEPTH_TEST 0x0B71
151 #define GL_SCISSOR_TEST 0x0C11
152 #define GL_POLYGON_OFFSET_FILL 0x8037
153 #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
154 #define GL_SAMPLE_COVERAGE 0x80A0
155
156 /* ErrorCode */
157 #define GL_NO_ERROR 0
158 #define GL_INVALID_ENUM 0x0500
159 #define GL_INVALID_VALUE 0x0501
160 #define GL_INVALID_OPERATION 0x0502
161 #define GL_OUT_OF_MEMORY 0x0505
162
163 /* FrontFaceDirection */
164 #define GL_CW 0x0900
165 #define GL_CCW 0x0901
166
167 /* GetPName */
168 #define GL_LINE_WIDTH 0x0B21
169 #define GL_ALIASED_POINT_SIZE_RANGE 0x846D
170 #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
171 #define GL_CULL_FACE_MODE 0x0B45
172 #define GL_FRONT_FACE 0x0B46
173 #define GL_DEPTH_RANGE 0x0B70
174 #define GL_DEPTH_WRITEMASK 0x0B72
175 #define GL_DEPTH_CLEAR_VALUE 0x0B73
176 #define GL_DEPTH_FUNC 0x0B74
177 #define GL_STENCIL_CLEAR_VALUE 0x0B91
178 #define GL_STENCIL_FUNC 0x0B92
179 #define GL_STENCIL_FAIL 0x0B94
180 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
181 #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
182 #define GL_STENCIL_REF 0x0B97
183 #define GL_STENCIL_VALUE_MASK 0x0B93
184 #define GL_STENCIL_WRITEMASK 0x0B98
185 #define GL_STENCIL_BACK_FUNC 0x8800
186 #define GL_STENCIL_BACK_FAIL 0x8801
187 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
188 #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
189 #define GL_STENCIL_BACK_REF 0x8CA3
190 #define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
191 #define GL_STENCIL_BACK_WRITEMASK 0x8CA5
192 #define GL_VIEWPORT 0x0BA2
193 #define GL_SCISSOR_BOX 0x0C10
194 /* GL_SCISSOR_TEST */
195 #define GL_COLOR_CLEAR_VALUE 0x0C22
196 #define GL_COLOR_WRITEMASK 0x0C23
197 #define GL_UNPACK_ALIGNMENT 0x0CF5
198 #define GL_PACK_ALIGNMENT 0x0D05
199 #define GL_MAX_TEXTURE_SIZE 0x0D33
200 #define GL_MAX_VIEWPORT_DIMS 0x0D3A
201 #define GL_SUBPIXEL_BITS 0x0D50
202 #define GL_RED_BITS 0x0D52
203 #define GL_GREEN_BITS 0x0D53
204 #define GL_BLUE_BITS 0x0D54
205 #define GL_ALPHA_BITS 0x0D55
206 #define GL_DEPTH_BITS 0x0D56
207 #define GL_STENCIL_BITS 0x0D57
208 #define GL_POLYGON_OFFSET_UNITS 0x2A00
209 /* GL_POLYGON_OFFSET_FILL */
210 #define GL_POLYGON_OFFSET_FACTOR 0x8038
211 #define GL_TEXTURE_BINDING_2D 0x8069
212 #define GL_SAMPLE_BUFFERS 0x80A8
213 #define GL_SAMPLES 0x80A9
214 #define GL_SAMPLE_COVERAGE_VALUE 0x80AA
215 #define GL_SAMPLE_COVERAGE_INVERT 0x80AB
216
217 /* GetTextureParameter */
218 /* GL_TEXTURE_MAG_FILTER */
219 /* GL_TEXTURE_MIN_FILTER */
220 /* GL_TEXTURE_WRAP_S */
221 /* GL_TEXTURE_WRAP_T */
222
223 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
224 #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
225
226 /* HintMode */
227 #define GL_DONT_CARE 0x1100
228 #define GL_FASTEST 0x1101
229 #define GL_NICEST 0x1102
230
231 /* HintTarget */
232 #define GL_GENERATE_MIPMAP_HINT 0x8192
233
234 /* DataType */
235 #define GL_BYTE 0x1400
236 #define GL_UNSIGNED_BYTE 0x1401
237 #define GL_SHORT 0x1402
238 #define GL_UNSIGNED_SHORT 0x1403
239 #define GL_INT 0x1404
240 #define GL_UNSIGNED_INT 0x1405
241 #define GL_FLOAT 0x1406
242 #define GL_FIXED 0x140C
243
244 /* PixelFormat */
245 #define GL_DEPTH_COMPONENT 0x1902
246 #define GL_ALPHA 0x1906
247 #define GL_RGB 0x1907
248 #define GL_RGBA 0x1908
249 #define GL_LUMINANCE 0x1909
250 #define GL_LUMINANCE_ALPHA 0x190A
251
252 /* PixelType */
253 /* GL_UNSIGNED_BYTE */
254 #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
255 #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
256 #define GL_UNSIGNED_SHORT_5_6_5 0x8363
257
258 /* Shaders */
259 #define GL_FRAGMENT_SHADER 0x8B30
260 #define GL_VERTEX_SHADER 0x8B31
261 #define GL_MAX_VERTEX_ATTRIBS 0x8869
262 #define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
263 #define GL_MAX_VARYING_VECTORS 0x8DFC
264 #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
265 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
266 #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
267 #define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
268 #define GL_SHADER_TYPE 0x8B4F
269 #define GL_DELETE_STATUS 0x8B80
270 #define GL_LINK_STATUS 0x8B82
271 #define GL_VALIDATE_STATUS 0x8B83
272 #define GL_ATTACHED_SHADERS 0x8B85
273 #define GL_ACTIVE_UNIFORMS 0x8B86
274 #define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
275 #define GL_ACTIVE_ATTRIBUTES 0x8B89
276 #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
277 #define GL_SHADING_LANGUAGE_VERSION 0x8B8C
278 #define GL_CURRENT_PROGRAM 0x8B8D
279
280 /* StencilFunction */
281 #define GL_NEVER 0x0200
282 #define GL_LESS 0x0201
283 #define GL_EQUAL 0x0202
284 #define GL_LEQUAL 0x0203
285 #define GL_GREATER 0x0204
286 #define GL_NOTEQUAL 0x0205
287 #define GL_GEQUAL 0x0206
288 #define GL_ALWAYS 0x0207
289
290 /* StencilOp */
291 /* GL_ZERO */
292 #define GL_KEEP 0x1E00
293 #define GL_REPLACE 0x1E01
294 #define GL_INCR 0x1E02
295 #define GL_DECR 0x1E03
296 #define GL_INVERT 0x150A
297 #define GL_INCR_WRAP 0x8507
298 #define GL_DECR_WRAP 0x8508
299
300 /* StringName */
301 #define GL_VENDOR 0x1F00
302 #define GL_RENDERER 0x1F01
303 #define GL_VERSION 0x1F02
304 #define GL_EXTENSIONS 0x1F03
305
306 /* TextureMagFilter */
307 #define GL_NEAREST 0x2600
308 #define GL_LINEAR 0x2601
309
310 /* TextureMinFilter */
311 /* GL_NEAREST */
312 /* GL_LINEAR */
313 #define GL_NEAREST_MIPMAP_NEAREST 0x2700
314 #define GL_LINEAR_MIPMAP_NEAREST 0x2701
315 #define GL_NEAREST_MIPMAP_LINEAR 0x2702
316 #define GL_LINEAR_MIPMAP_LINEAR 0x2703
317
318 /* TextureParameterName */
319 #define GL_TEXTURE_MAG_FILTER 0x2800
320 #define GL_TEXTURE_MIN_FILTER 0x2801
321 #define GL_TEXTURE_WRAP_S 0x2802
322 #define GL_TEXTURE_WRAP_T 0x2803
323
324 /* TextureTarget */
325 /* GL_TEXTURE_2D */
326 #define GL_TEXTURE 0x1702
327
328 #define GL_TEXTURE_CUBE_MAP 0x8513
329 #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
330 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
331 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
332 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
333 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
334 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
335 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
336 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
337
338 /* TextureUnit */
339 #define GL_TEXTURE0 0x84C0
340 #define GL_TEXTURE1 0x84C1
341 #define GL_TEXTURE2 0x84C2
342 #define GL_TEXTURE3 0x84C3
343 #define GL_TEXTURE4 0x84C4
344 #define GL_TEXTURE5 0x84C5
345 #define GL_TEXTURE6 0x84C6
346 #define GL_TEXTURE7 0x84C7
347 #define GL_TEXTURE8 0x84C8
348 #define GL_TEXTURE9 0x84C9
349 #define GL_TEXTURE10 0x84CA
350 #define GL_TEXTURE11 0x84CB
351 #define GL_TEXTURE12 0x84CC
352 #define GL_TEXTURE13 0x84CD
353 #define GL_TEXTURE14 0x84CE
354 #define GL_TEXTURE15 0x84CF
355 #define GL_TEXTURE16 0x84D0
356 #define GL_TEXTURE17 0x84D1
357 #define GL_TEXTURE18 0x84D2
358 #define GL_TEXTURE19 0x84D3
359 #define GL_TEXTURE20 0x84D4
360 #define GL_TEXTURE21 0x84D5
361 #define GL_TEXTURE22 0x84D6
362 #define GL_TEXTURE23 0x84D7
363 #define GL_TEXTURE24 0x84D8
364 #define GL_TEXTURE25 0x84D9
365 #define GL_TEXTURE26 0x84DA
366 #define GL_TEXTURE27 0x84DB
367 #define GL_TEXTURE28 0x84DC
368 #define GL_TEXTURE29 0x84DD
369 #define GL_TEXTURE30 0x84DE
370 #define GL_TEXTURE31 0x84DF
371 #define GL_ACTIVE_TEXTURE 0x84E0
372
373 /* TextureWrapMode */
374 #define GL_REPEAT 0x2901
375 #define GL_CLAMP_TO_EDGE 0x812F
376 #define GL_MIRRORED_REPEAT 0x8370
377
378 /* Uniform Types */
379 #define GL_FLOAT_VEC2 0x8B50
380 #define GL_FLOAT_VEC3 0x8B51
381 #define GL_FLOAT_VEC4 0x8B52
382 #define GL_INT_VEC2 0x8B53
383 #define GL_INT_VEC3 0x8B54
384 #define GL_INT_VEC4 0x8B55
385 #define GL_BOOL 0x8B56
386 #define GL_BOOL_VEC2 0x8B57
387 #define GL_BOOL_VEC3 0x8B58
388 #define GL_BOOL_VEC4 0x8B59
389 #define GL_FLOAT_MAT2 0x8B5A
390 #define GL_FLOAT_MAT3 0x8B5B
391 #define GL_FLOAT_MAT4 0x8B5C
392 #define GL_SAMPLER_2D 0x8B5E
393 #define GL_SAMPLER_CUBE 0x8B60
394
395 /* Vertex Arrays */
396 #define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
397 #define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
398 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
399 #define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
400 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
401 #define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
402 #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
403
404 /* Read Format */
405 #define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
406 #define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
407
408 /* Shader Source */
409 #define GL_COMPILE_STATUS 0x8B81
410 #define GL_INFO_LOG_LENGTH 0x8B84
411 #define GL_SHADER_SOURCE_LENGTH 0x8B88
412 #define GL_SHADER_COMPILER 0x8DFA
413
414 /* Shader Binary */
415 #define GL_SHADER_BINARY_FORMATS 0x8DF8
416 #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
417
418 /* Shader Precision-Specified Types */
419 #define GL_LOW_FLOAT 0x8DF0
420 #define GL_MEDIUM_FLOAT 0x8DF1
421 #define GL_HIGH_FLOAT 0x8DF2
422 #define GL_LOW_INT 0x8DF3
423 #define GL_MEDIUM_INT 0x8DF4
424 #define GL_HIGH_INT 0x8DF5
425
426 /* Framebuffer Object. */
427 #define GL_FRAMEBUFFER 0x8D40
428 #define GL_RENDERBUFFER 0x8D41
429
430 #define GL_RGBA4 0x8056
431 #define GL_RGB5_A1 0x8057
432 #define GL_RGB565 0x8D62
433 #define GL_DEPTH_COMPONENT16 0x81A5
434 #define GL_STENCIL_INDEX 0x1901
435 #define GL_STENCIL_INDEX8 0x8D48
436
437 #define GL_RENDERBUFFER_WIDTH 0x8D42
438 #define GL_RENDERBUFFER_HEIGHT 0x8D43
439 #define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
440 #define GL_RENDERBUFFER_RED_SIZE 0x8D50
441 #define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
442 #define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
443 #define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
444 #define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
445 #define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
446
447 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
448 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
449 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
450 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
451
452 #define GL_COLOR_ATTACHMENT0 0x8CE0
453 #define GL_DEPTH_ATTACHMENT 0x8D00
454 #define GL_STENCIL_ATTACHMENT 0x8D20
455
456 #define GL_NONE 0
457
458 #define GL_FRAMEBUFFER_COMPLETE 0x8CD5
459 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
460 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
461 #define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9
462 #define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
463
464 #define GL_FRAMEBUFFER_BINDING 0x8CA6
465 #define GL_RENDERBUFFER_BINDING 0x8CA7
466 #define GL_MAX_RENDERBUFFER_SIZE 0x84E8
467
468 #define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
469
470 /*-------------------------------------------------------------------------
471 * GL core functions.
472 *-----------------------------------------------------------------------*/
473
474 GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture);
475 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
476 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar* name);
477 GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
478 GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);
479 GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer);
480 GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
481 GL_APICALL void GL_APIENTRY glBlendColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
482 GL_APICALL void GL_APIENTRY glBlendEquation ( GLenum mode );
483 GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha);
484 GL_APICALL void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
485 GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
486 GL_APICALL void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage);
487 GL_APICALL void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data);
488 GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target);
489 GL_APICALL void GL_APIENTRY glClear (GLbitfield mask);
490 GL_APICALL void GL_APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
491 GL_APICALL void GL_APIENTRY glClearDepthf (GLclampf depth);
492 GL_APICALL void GL_APIENTRY glClearStencil (GLint s);
493 GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
494 GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader);
495 GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data);
496 GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data);
497 GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
498 GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
499 GL_APICALL GLuint GL_APIENTRY glCreateProgram (void);
500 GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenum type);
501 GL_APICALL void GL_APIENTRY glCullFace (GLenum mode);
502 GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint* buffers);
503 GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint* framebuffers);
504 GL_APICALL void GL_APIENTRY glDeleteProgram (GLuint program);
505 GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint* renderbuffers);
506 GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader);
507 GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint* textures);
508 GL_APICALL void GL_APIENTRY glDepthFunc (GLenum func);
509 GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag);
510 GL_APICALL void GL_APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar);
511 GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader);
512 GL_APICALL void GL_APIENTRY glDisable (GLenum cap);
513 GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index);
514 GL_APICALL void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
515 GL_APICALL void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid* indices);
516 GL_APICALL void GL_APIENTRY glEnable (GLenum cap);
517 GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index);
518 GL_APICALL void GL_APIENTRY glFinish (void);
519 GL_APICALL void GL_APIENTRY glFlush (void);
520 GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
521 GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
522 GL_APICALL void GL_APIENTRY glFrontFace (GLenum mode);
523 GL_APICALL void GL_APIENTRY glGenBuffers (GLsizei n, GLuint* buffers);
524 GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenum target);
525 GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint* framebuffers);
526 GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint* renderbuffers);
527 GL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint* textures);
528 GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
529 GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
530 GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders);
531 GL_APICALL int GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar* name);
532 GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean* params);
533 GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint* params);
534 GL_APICALL GLenum GL_APIENTRY glGetError (void);
535 GL_APICALL void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat* params);
536 GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint* params);
537 GL_APICALL void GL_APIENTRY glGetIntegerv (GLenum pname, GLint* params);
538 GL_APICALL void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint* params);
539 GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog);
540 GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint* params);
541 GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint* params);
542 GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog);
543 GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);
544 GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source);
545 GL_APICALL const GLubyte* GL_APIENTRY glGetString (GLenum name);
546 GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat* params);
547 GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint* params);
548 GL_APICALL void GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat* params);
549 GL_APICALL void GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint* params);
550 GL_APICALL int GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar* name);
551 GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat* params);
552 GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint* params);
553 GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, GLvoid** pointer);
554 GL_APICALL void GL_APIENTRY glHint (GLenum target, GLenum mode);
555 GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer);
556 GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap);
557 GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer);
558 GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLuint program);
559 GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer);
560 GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader);
561 GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLuint texture);
562 GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width);
563 GL_APICALL void GL_APIENTRY glLinkProgram (GLuint program);
564 GL_APICALL void GL_APIENTRY glPixelStorei (GLenum pname, GLint param);
565 GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
566 GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels);
567 GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void);
568 GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
569 GL_APICALL void GL_APIENTRY glSampleCoverage (GLclampf value, GLboolean invert);
570 GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
571 GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length);
572 GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar** string, const GLint* length);
573 GL_APICALL void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
574 GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask);
575 GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask);
576 GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask);
577 GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
578 GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum fail, GLenum zfail, GLenum zpass);
579 GL_APICALL void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels);
580 GL_APICALL void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
581 GL_APICALL void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat* params);
582 GL_APICALL void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
583 GL_APICALL void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint* params);
584 GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels);
585 GL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat x);
586 GL_APICALL void GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat* v);
587 GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint x);
588 GL_APICALL void GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint* v);
589 GL_APICALL void GL_APIENTRY glUniform2f (GLint location, GLfloat x, GLfloat y);
590 GL_APICALL void GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat* v);
591 GL_APICALL void GL_APIENTRY glUniform2i (GLint location, GLint x, GLint y);
592 GL_APICALL void GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint* v);
593 GL_APICALL void GL_APIENTRY glUniform3f (GLint location, GLfloat x, GLfloat y, GLfloat z);
594 GL_APICALL void GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat* v);
595 GL_APICALL void GL_APIENTRY glUniform3i (GLint location, GLint x, GLint y, GLint z);
596 GL_APICALL void GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint* v);
597 GL_APICALL void GL_APIENTRY glUniform4f (GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
598 GL_APICALL void GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat* v);
599 GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint x, GLint y, GLint z, GLint w);
600 GL_APICALL void GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint* v);
601 GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
602 GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
603 GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
604 GL_APICALL void GL_APIENTRY glUseProgram (GLuint program);
605 GL_APICALL void GL_APIENTRY glValidateProgram (GLuint program);
606 GL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint indx, GLfloat x);
607 GL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint indx, const GLfloat* values);
608 GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint indx, GLfloat x, GLfloat y);
609 GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint indx, const GLfloat* values);
610 GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint indx, GLfloat x, GLfloat y, GLfloat z);
611 GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint indx, const GLfloat* values);
612 GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
613 GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint indx, const GLfloat* values);
614 GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr);
615 GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
616
617 #ifdef __cplusplus
618 }
619 #endif
620
621 #endif /* __gl2_h_ */