| 1 | /* |
| 2 | * SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008) |
| 3 | * Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved. |
| 4 | * |
| 5 | * Permission is hereby granted, free of charge, to any person obtaining a |
| 6 | * copy of this software and associated documentation files (the "Software"), |
| 7 | * to deal in the Software without restriction, including without limitation |
| 8 | * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| 9 | * and/or sell copies of the Software, and to permit persons to whom the |
| 10 | * Software is furnished to do so, subject to the following conditions: |
| 11 | * |
| 12 | * The above copyright notice including the dates of first publication and |
| 13 | * either this permission notice or a reference to |
| 14 | * http://oss.sgi.com/projects/FreeB/ |
| 15 | * shall be included in all copies or substantial portions of the Software. |
| 16 | * |
| 17 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
| 18 | * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| 19 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| 20 | * SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, |
| 21 | * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF |
| 22 | * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE |
| 23 | * SOFTWARE. |
| 24 | * |
| 25 | * Except as contained in this notice, the name of Silicon Graphics, Inc. |
| 26 | * shall not be used in advertising or otherwise to promote the sale, use or |
| 27 | * other dealings in this Software without prior written authorization from |
| 28 | * Silicon Graphics, Inc. |
| 29 | */ |
| 30 | |
| 31 | #include "glxserver.h" |
| 32 | #include "unpack.h" |
| 33 | #include "g_disptab.h" |
| 34 | |
| 35 | void |
| 36 | __glXDispSwap_PolygonStipple(GLbyte * pc) |
| 37 | { |
| 38 | __GLXpixelHeader *hdr = (__GLXpixelHeader *) pc; |
| 39 | |
| 40 | __GLX_DECLARE_SWAP_VARIABLES; |
| 41 | |
| 42 | __GLX_SWAP_INT((GLbyte *) &hdr->rowLength); |
| 43 | __GLX_SWAP_INT((GLbyte *) &hdr->skipRows); |
| 44 | __GLX_SWAP_INT((GLbyte *) &hdr->skipPixels); |
| 45 | __GLX_SWAP_INT((GLbyte *) &hdr->alignment); |
| 46 | |
| 47 | hdr->swapBytes = !hdr->swapBytes; |
| 48 | } |
| 49 | |
| 50 | void |
| 51 | __glXDispSwap_Bitmap(GLbyte * pc) |
| 52 | { |
| 53 | __GLXdispatchBitmapHeader *hdr = (__GLXdispatchBitmapHeader *) pc; |
| 54 | |
| 55 | __GLX_DECLARE_SWAP_VARIABLES; |
| 56 | |
| 57 | __GLX_SWAP_INT((GLbyte *) &hdr->rowLength); |
| 58 | __GLX_SWAP_INT((GLbyte *) &hdr->skipRows); |
| 59 | __GLX_SWAP_INT((GLbyte *) &hdr->skipPixels); |
| 60 | __GLX_SWAP_INT((GLbyte *) &hdr->alignment); |
| 61 | |
| 62 | __GLX_SWAP_INT((GLbyte *) &hdr->width); |
| 63 | __GLX_SWAP_INT((GLbyte *) &hdr->height); |
| 64 | __GLX_SWAP_FLOAT((GLbyte *) &hdr->xorig); |
| 65 | __GLX_SWAP_FLOAT((GLbyte *) &hdr->yorig); |
| 66 | __GLX_SWAP_FLOAT((GLbyte *) &hdr->xmove); |
| 67 | __GLX_SWAP_FLOAT((GLbyte *) &hdr->ymove); |
| 68 | |
| 69 | hdr->swapBytes = !hdr->swapBytes; |
| 70 | |
| 71 | } |
| 72 | |
| 73 | void |
| 74 | __glXDispSwap_TexImage1D(GLbyte * pc) |
| 75 | { |
| 76 | __GLXdispatchTexImageHeader *hdr = (__GLXdispatchTexImageHeader *) pc; |
| 77 | |
| 78 | __GLX_DECLARE_SWAP_VARIABLES; |
| 79 | |
| 80 | __GLX_SWAP_INT((GLbyte *) &hdr->rowLength); |
| 81 | __GLX_SWAP_INT((GLbyte *) &hdr->skipRows); |
| 82 | __GLX_SWAP_INT((GLbyte *) &hdr->skipPixels); |
| 83 | __GLX_SWAP_INT((GLbyte *) &hdr->alignment); |
| 84 | |
| 85 | __GLX_SWAP_INT((GLbyte *) &hdr->target); |
| 86 | __GLX_SWAP_INT((GLbyte *) &hdr->level); |
| 87 | __GLX_SWAP_INT((GLbyte *) &hdr->components); |
| 88 | __GLX_SWAP_INT((GLbyte *) &hdr->width); |
| 89 | __GLX_SWAP_INT((GLbyte *) &hdr->height); |
| 90 | __GLX_SWAP_INT((GLbyte *) &hdr->border); |
| 91 | __GLX_SWAP_INT((GLbyte *) &hdr->format); |
| 92 | __GLX_SWAP_INT((GLbyte *) &hdr->type); |
| 93 | |
| 94 | /* |
| 95 | ** Just invert swapBytes flag; the GL will figure out if it needs to swap |
| 96 | ** the pixel data. |
| 97 | */ |
| 98 | hdr->swapBytes = !hdr->swapBytes; |
| 99 | } |
| 100 | |
| 101 | void |
| 102 | __glXDispSwap_TexImage2D(GLbyte * pc) |
| 103 | { |
| 104 | __GLXdispatchTexImageHeader *hdr = (__GLXdispatchTexImageHeader *) pc; |
| 105 | |
| 106 | __GLX_DECLARE_SWAP_VARIABLES; |
| 107 | |
| 108 | __GLX_SWAP_INT((GLbyte *) &hdr->rowLength); |
| 109 | __GLX_SWAP_INT((GLbyte *) &hdr->skipRows); |
| 110 | __GLX_SWAP_INT((GLbyte *) &hdr->skipPixels); |
| 111 | __GLX_SWAP_INT((GLbyte *) &hdr->alignment); |
| 112 | |
| 113 | __GLX_SWAP_INT((GLbyte *) &hdr->target); |
| 114 | __GLX_SWAP_INT((GLbyte *) &hdr->level); |
| 115 | __GLX_SWAP_INT((GLbyte *) &hdr->components); |
| 116 | __GLX_SWAP_INT((GLbyte *) &hdr->width); |
| 117 | __GLX_SWAP_INT((GLbyte *) &hdr->height); |
| 118 | __GLX_SWAP_INT((GLbyte *) &hdr->border); |
| 119 | __GLX_SWAP_INT((GLbyte *) &hdr->format); |
| 120 | __GLX_SWAP_INT((GLbyte *) &hdr->type); |
| 121 | |
| 122 | /* |
| 123 | ** Just invert swapBytes flag; the GL will figure out if it needs to swap |
| 124 | ** the pixel data. |
| 125 | */ |
| 126 | hdr->swapBytes = !hdr->swapBytes; |
| 127 | } |
| 128 | |
| 129 | void |
| 130 | __glXDispSwap_TexImage3D(GLbyte * pc) |
| 131 | { |
| 132 | __GLXdispatchTexImage3DHeader *hdr = (__GLXdispatchTexImage3DHeader *) pc; |
| 133 | |
| 134 | __GLX_DECLARE_SWAP_VARIABLES; |
| 135 | |
| 136 | __GLX_SWAP_INT((GLbyte *) &hdr->rowLength); |
| 137 | __GLX_SWAP_INT((GLbyte *) &hdr->imageHeight); |
| 138 | __GLX_SWAP_INT((GLbyte *) &hdr->imageDepth); |
| 139 | __GLX_SWAP_INT((GLbyte *) &hdr->skipRows); |
| 140 | __GLX_SWAP_INT((GLbyte *) &hdr->skipImages); |
| 141 | __GLX_SWAP_INT((GLbyte *) &hdr->skipVolumes); |
| 142 | __GLX_SWAP_INT((GLbyte *) &hdr->skipPixels); |
| 143 | __GLX_SWAP_INT((GLbyte *) &hdr->alignment); |
| 144 | |
| 145 | __GLX_SWAP_INT((GLbyte *) &hdr->target); |
| 146 | __GLX_SWAP_INT((GLbyte *) &hdr->level); |
| 147 | __GLX_SWAP_INT((GLbyte *) &hdr->internalformat); |
| 148 | __GLX_SWAP_INT((GLbyte *) &hdr->width); |
| 149 | __GLX_SWAP_INT((GLbyte *) &hdr->height); |
| 150 | __GLX_SWAP_INT((GLbyte *) &hdr->depth); |
| 151 | __GLX_SWAP_INT((GLbyte *) &hdr->size4d); |
| 152 | __GLX_SWAP_INT((GLbyte *) &hdr->border); |
| 153 | __GLX_SWAP_INT((GLbyte *) &hdr->format); |
| 154 | __GLX_SWAP_INT((GLbyte *) &hdr->type); |
| 155 | |
| 156 | /* |
| 157 | ** Just invert swapBytes flag; the GL will figure out if it needs to swap |
| 158 | ** the pixel data. |
| 159 | */ |
| 160 | hdr->swapBytes = !hdr->swapBytes; |
| 161 | } |
| 162 | |
| 163 | void |
| 164 | __glXDispSwap_DrawPixels(GLbyte * pc) |
| 165 | { |
| 166 | __GLXdispatchDrawPixelsHeader *hdr = (__GLXdispatchDrawPixelsHeader *) pc; |
| 167 | |
| 168 | __GLX_DECLARE_SWAP_VARIABLES; |
| 169 | |
| 170 | __GLX_SWAP_INT((GLbyte *) &hdr->rowLength); |
| 171 | __GLX_SWAP_INT((GLbyte *) &hdr->skipRows); |
| 172 | __GLX_SWAP_INT((GLbyte *) &hdr->skipPixels); |
| 173 | __GLX_SWAP_INT((GLbyte *) &hdr->alignment); |
| 174 | |
| 175 | __GLX_SWAP_INT((GLbyte *) &hdr->width); |
| 176 | __GLX_SWAP_INT((GLbyte *) &hdr->height); |
| 177 | __GLX_SWAP_INT((GLbyte *) &hdr->format); |
| 178 | __GLX_SWAP_INT((GLbyte *) &hdr->type); |
| 179 | |
| 180 | /* |
| 181 | ** Just invert swapBytes flag; the GL will figure out if it needs to swap |
| 182 | ** the pixel data. |
| 183 | */ |
| 184 | hdr->swapBytes = !hdr->swapBytes; |
| 185 | } |
| 186 | |
| 187 | void |
| 188 | __glXDispSwap_TexSubImage1D(GLbyte * pc) |
| 189 | { |
| 190 | __GLXdispatchTexSubImageHeader *hdr = (__GLXdispatchTexSubImageHeader *) pc; |
| 191 | |
| 192 | __GLX_DECLARE_SWAP_VARIABLES; |
| 193 | |
| 194 | __GLX_SWAP_INT((GLbyte *) &hdr->rowLength); |
| 195 | __GLX_SWAP_INT((GLbyte *) &hdr->skipRows); |
| 196 | __GLX_SWAP_INT((GLbyte *) &hdr->skipPixels); |
| 197 | __GLX_SWAP_INT((GLbyte *) &hdr->alignment); |
| 198 | |
| 199 | __GLX_SWAP_INT((GLbyte *) &hdr->target); |
| 200 | __GLX_SWAP_INT((GLbyte *) &hdr->level); |
| 201 | __GLX_SWAP_INT((GLbyte *) &hdr->xoffset); |
| 202 | __GLX_SWAP_INT((GLbyte *) &hdr->width); |
| 203 | __GLX_SWAP_INT((GLbyte *) &hdr->format); |
| 204 | __GLX_SWAP_INT((GLbyte *) &hdr->type); |
| 205 | |
| 206 | /* |
| 207 | ** Just invert swapBytes flag; the GL will figure out if it needs to swap |
| 208 | ** the pixel data. |
| 209 | */ |
| 210 | hdr->swapBytes = !hdr->swapBytes; |
| 211 | } |
| 212 | |
| 213 | void |
| 214 | __glXDispSwap_TexSubImage2D(GLbyte * pc) |
| 215 | { |
| 216 | __GLXdispatchTexSubImageHeader *hdr = (__GLXdispatchTexSubImageHeader *) pc; |
| 217 | |
| 218 | __GLX_DECLARE_SWAP_VARIABLES; |
| 219 | |
| 220 | __GLX_SWAP_INT((GLbyte *) &hdr->rowLength); |
| 221 | __GLX_SWAP_INT((GLbyte *) &hdr->skipRows); |
| 222 | __GLX_SWAP_INT((GLbyte *) &hdr->skipPixels); |
| 223 | __GLX_SWAP_INT((GLbyte *) &hdr->alignment); |
| 224 | |
| 225 | __GLX_SWAP_INT((GLbyte *) &hdr->target); |
| 226 | __GLX_SWAP_INT((GLbyte *) &hdr->level); |
| 227 | __GLX_SWAP_INT((GLbyte *) &hdr->xoffset); |
| 228 | __GLX_SWAP_INT((GLbyte *) &hdr->yoffset); |
| 229 | __GLX_SWAP_INT((GLbyte *) &hdr->width); |
| 230 | __GLX_SWAP_INT((GLbyte *) &hdr->height); |
| 231 | __GLX_SWAP_INT((GLbyte *) &hdr->format); |
| 232 | __GLX_SWAP_INT((GLbyte *) &hdr->type); |
| 233 | |
| 234 | /* |
| 235 | ** Just invert swapBytes flag; the GL will figure out if it needs to swap |
| 236 | ** the pixel data. |
| 237 | */ |
| 238 | hdr->swapBytes = !hdr->swapBytes; |
| 239 | } |
| 240 | |
| 241 | void |
| 242 | __glXDispSwap_TexSubImage3D(GLbyte * pc) |
| 243 | { |
| 244 | __GLXdispatchTexSubImage3DHeader *hdr = |
| 245 | (__GLXdispatchTexSubImage3DHeader *) pc; |
| 246 | |
| 247 | __GLX_DECLARE_SWAP_VARIABLES; |
| 248 | |
| 249 | __GLX_SWAP_INT((GLbyte *) &hdr->rowLength); |
| 250 | __GLX_SWAP_INT((GLbyte *) &hdr->imageHeight); |
| 251 | __GLX_SWAP_INT((GLbyte *) &hdr->imageDepth); |
| 252 | __GLX_SWAP_INT((GLbyte *) &hdr->skipRows); |
| 253 | __GLX_SWAP_INT((GLbyte *) &hdr->skipImages); |
| 254 | __GLX_SWAP_INT((GLbyte *) &hdr->skipVolumes); |
| 255 | __GLX_SWAP_INT((GLbyte *) &hdr->skipPixels); |
| 256 | __GLX_SWAP_INT((GLbyte *) &hdr->alignment); |
| 257 | |
| 258 | __GLX_SWAP_INT((GLbyte *) &hdr->target); |
| 259 | __GLX_SWAP_INT((GLbyte *) &hdr->level); |
| 260 | __GLX_SWAP_INT((GLbyte *) &hdr->xoffset); |
| 261 | __GLX_SWAP_INT((GLbyte *) &hdr->yoffset); |
| 262 | __GLX_SWAP_INT((GLbyte *) &hdr->zoffset); |
| 263 | __GLX_SWAP_INT((GLbyte *) &hdr->width); |
| 264 | __GLX_SWAP_INT((GLbyte *) &hdr->height); |
| 265 | __GLX_SWAP_INT((GLbyte *) &hdr->depth); |
| 266 | __GLX_SWAP_INT((GLbyte *) &hdr->size4d); |
| 267 | __GLX_SWAP_INT((GLbyte *) &hdr->format); |
| 268 | __GLX_SWAP_INT((GLbyte *) &hdr->type); |
| 269 | |
| 270 | /* |
| 271 | ** Just invert swapBytes flag; the GL will figure out if it needs to swap |
| 272 | ** the pixel data. |
| 273 | */ |
| 274 | hdr->swapBytes = !hdr->swapBytes; |
| 275 | } |
| 276 | |
| 277 | void |
| 278 | __glXDispSwap_ColorTable(GLbyte * pc) |
| 279 | { |
| 280 | __GLXdispatchColorTableHeader *hdr = (__GLXdispatchColorTableHeader *) pc; |
| 281 | |
| 282 | __GLX_DECLARE_SWAP_VARIABLES; |
| 283 | |
| 284 | __GLX_SWAP_INT((GLbyte *) &hdr->rowLength); |
| 285 | __GLX_SWAP_INT((GLbyte *) &hdr->skipRows); |
| 286 | __GLX_SWAP_INT((GLbyte *) &hdr->skipPixels); |
| 287 | __GLX_SWAP_INT((GLbyte *) &hdr->alignment); |
| 288 | |
| 289 | __GLX_SWAP_INT((GLbyte *) &hdr->target); |
| 290 | __GLX_SWAP_INT((GLbyte *) &hdr->internalformat); |
| 291 | __GLX_SWAP_INT((GLbyte *) &hdr->width); |
| 292 | __GLX_SWAP_INT((GLbyte *) &hdr->format); |
| 293 | __GLX_SWAP_INT((GLbyte *) &hdr->type); |
| 294 | |
| 295 | /* |
| 296 | ** Just invert swapBytes flag; the GL will figure out if it needs to swap |
| 297 | ** the pixel data. |
| 298 | */ |
| 299 | hdr->swapBytes = !hdr->swapBytes; |
| 300 | } |
| 301 | |
| 302 | void |
| 303 | __glXDispSwap_ColorSubTable(GLbyte * pc) |
| 304 | { |
| 305 | __GLXdispatchColorSubTableHeader *hdr = |
| 306 | (__GLXdispatchColorSubTableHeader *) pc; |
| 307 | __GLX_DECLARE_SWAP_VARIABLES; |
| 308 | |
| 309 | __GLX_SWAP_INT((GLbyte *) &hdr->rowLength); |
| 310 | __GLX_SWAP_INT((GLbyte *) &hdr->skipRows); |
| 311 | __GLX_SWAP_INT((GLbyte *) &hdr->skipPixels); |
| 312 | __GLX_SWAP_INT((GLbyte *) &hdr->alignment); |
| 313 | |
| 314 | __GLX_SWAP_INT((GLbyte *) &hdr->target); |
| 315 | __GLX_SWAP_INT((GLbyte *) &hdr->start); |
| 316 | __GLX_SWAP_INT((GLbyte *) &hdr->count); |
| 317 | __GLX_SWAP_INT((GLbyte *) &hdr->format); |
| 318 | __GLX_SWAP_INT((GLbyte *) &hdr->type); |
| 319 | |
| 320 | /* |
| 321 | ** Just invert swapBytes flag; the GL will figure out if it needs to swap |
| 322 | ** the pixel data. |
| 323 | */ |
| 324 | hdr->swapBytes = !hdr->swapBytes; |
| 325 | } |
| 326 | |
| 327 | void |
| 328 | __glXDispSwap_ConvolutionFilter1D(GLbyte * pc) |
| 329 | { |
| 330 | __GLXdispatchConvolutionFilterHeader *hdr = |
| 331 | (__GLXdispatchConvolutionFilterHeader *) pc; |
| 332 | __GLX_DECLARE_SWAP_VARIABLES; |
| 333 | |
| 334 | __GLX_SWAP_INT((GLbyte *) &hdr->rowLength); |
| 335 | __GLX_SWAP_INT((GLbyte *) &hdr->skipRows); |
| 336 | __GLX_SWAP_INT((GLbyte *) &hdr->skipPixels); |
| 337 | __GLX_SWAP_INT((GLbyte *) &hdr->alignment); |
| 338 | |
| 339 | __GLX_SWAP_INT((GLbyte *) &hdr->target); |
| 340 | __GLX_SWAP_INT((GLbyte *) &hdr->internalformat); |
| 341 | __GLX_SWAP_INT((GLbyte *) &hdr->width); |
| 342 | __GLX_SWAP_INT((GLbyte *) &hdr->format); |
| 343 | __GLX_SWAP_INT((GLbyte *) &hdr->type); |
| 344 | |
| 345 | /* |
| 346 | ** Just invert swapBytes flag; the GL will figure out if it needs to swap |
| 347 | ** the pixel data. |
| 348 | */ |
| 349 | hdr->swapBytes = !hdr->swapBytes; |
| 350 | } |
| 351 | |
| 352 | void |
| 353 | __glXDispSwap_ConvolutionFilter2D(GLbyte * pc) |
| 354 | { |
| 355 | __GLXdispatchConvolutionFilterHeader *hdr = |
| 356 | (__GLXdispatchConvolutionFilterHeader *) pc; |
| 357 | __GLX_DECLARE_SWAP_VARIABLES; |
| 358 | |
| 359 | __GLX_SWAP_INT((GLbyte *) &hdr->rowLength); |
| 360 | __GLX_SWAP_INT((GLbyte *) &hdr->skipRows); |
| 361 | __GLX_SWAP_INT((GLbyte *) &hdr->skipPixels); |
| 362 | __GLX_SWAP_INT((GLbyte *) &hdr->alignment); |
| 363 | |
| 364 | __GLX_SWAP_INT((GLbyte *) &hdr->target); |
| 365 | __GLX_SWAP_INT((GLbyte *) &hdr->internalformat); |
| 366 | __GLX_SWAP_INT((GLbyte *) &hdr->width); |
| 367 | __GLX_SWAP_INT((GLbyte *) &hdr->height); |
| 368 | __GLX_SWAP_INT((GLbyte *) &hdr->format); |
| 369 | __GLX_SWAP_INT((GLbyte *) &hdr->type); |
| 370 | |
| 371 | /* |
| 372 | ** Just invert swapBytes flag; the GL will figure out if it needs to swap |
| 373 | ** the pixel data. |
| 374 | */ |
| 375 | hdr->swapBytes = !hdr->swapBytes; |
| 376 | } |
| 377 | |
| 378 | void |
| 379 | __glXDispSwap_SeparableFilter2D(GLbyte * pc) |
| 380 | { |
| 381 | __GLXdispatchConvolutionFilterHeader *hdr = |
| 382 | (__GLXdispatchConvolutionFilterHeader *) pc; |
| 383 | GLint hdrlen; |
| 384 | |
| 385 | __GLX_DECLARE_SWAP_VARIABLES; |
| 386 | |
| 387 | hdrlen = __GLX_PAD(__GLX_CONV_FILT_CMD_HDR_SIZE); |
| 388 | |
| 389 | __GLX_SWAP_INT((GLbyte *) &hdr->rowLength); |
| 390 | __GLX_SWAP_INT((GLbyte *) &hdr->skipRows); |
| 391 | __GLX_SWAP_INT((GLbyte *) &hdr->skipPixels); |
| 392 | __GLX_SWAP_INT((GLbyte *) &hdr->alignment); |
| 393 | |
| 394 | __GLX_SWAP_INT((GLbyte *) &hdr->target); |
| 395 | __GLX_SWAP_INT((GLbyte *) &hdr->internalformat); |
| 396 | __GLX_SWAP_INT((GLbyte *) &hdr->width); |
| 397 | __GLX_SWAP_INT((GLbyte *) &hdr->height); |
| 398 | __GLX_SWAP_INT((GLbyte *) &hdr->format); |
| 399 | __GLX_SWAP_INT((GLbyte *) &hdr->type); |
| 400 | |
| 401 | /* |
| 402 | ** Just invert swapBytes flag; the GL will figure out if it needs to swap |
| 403 | ** the pixel data. |
| 404 | */ |
| 405 | hdr->swapBytes = !hdr->swapBytes; |
| 406 | } |