Initial revision
[lsystem3d.git] / lsystem3d / src / vector.h
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e5247a3b 1// Copyright (C) 2006 Erik Dahlberg
2//
3// This file is part of LSystem3d.
4//
5// LSystem3D is free software; you can redistribute it and/or
6// modify it under the terms of the GNU General Public License
7// as published by the Free Software Foundation; either version 2
8// of the License, or (at your option) any later version.
9//
10// LSystem3D is distributed in the hope that it will be useful,
11// but WITHOUT ANY WARRANTY; without even the implied warranty of
12// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13// GNU General Public License for more details.
14//
15// You should have received a copy of the GNU General Public License
16// along with LSystem3D; if not, write to the Free Software
17// Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
18
19
20
21
22#ifndef VECTOR_H
23#define VECTOR_H
24
25#include "coordinate.h"
26
27
28
29/**
30 * 3d vector
31 */
32class Vector : public Coordinate
33{
34public:
35 /**
36 * Constructor
37 * @param x the x-coordinate
38 * @param y the y-coordinate
39 * @param z the z-coordinate
40 */
41 Vector(double x = 0.0, double y = 1.0, double z = 0.0);
42
43 /**
44 * Destructor
45 */
46 ~Vector();
47
48 /**
49 * Rotate around another vector
50 * @param angle rotation angle
51 * @param vector arbitrary vector to rotate around
52 */
53 void rotate(double angle, Vector vector);
54
55 /**
56 * Normalize vector
57 */
58 void normalize();
59
60 /**
61 * Get scalar product of the vectors
62 * @param vector arbitrary vector
63 * @return the scalar product
64 */
65 double getScalarProduct(Vector vector);
66
67 /**
68 * Get cross product of the vectors
69 * @param vector arbitrary vector
70 * @return the cross product
71 */
72 Vector getCrossProduct(Vector vector);
73
74 /**
75 * Get angle between the vectors
76 * @param vector the second (normalized) vector
77 * @return the angle, in degrees
78 */
79 double getAngle(Vector vector);
80};
81
82
83
84#endif