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[lsystem3d.git] / src / lsystem3d.cpp
1 // Copyright (C) 2006 Erik Dahlberg
2 //
3 // This file is part of LSystem3D.
4 //
5 // LSystem3D is free software; you can redistribute it and/or
6 // modify it under the terms of the GNU General Public License
7 // as published by the Free Software Foundation; either version 2
8 // of the License, or (at your option) any later version.
9 //
10 // LSystem3D is distributed in the hope that it will be useful,
11 // but WITHOUT ANY WARRANTY; without even the implied warranty of
12 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 // GNU General Public License for more details.
14 //
15 // You should have received a copy of the GNU General Public License
16 // along with LSystem3D; if not, write to the Free Software
17 // Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
18
19
20
21
22 #include "fx.h"
23
24 #include "gui.h"
25 #include "lindenmayersystem.h"
26 #include "lsystem3d.h"
27 #include "model.h"
28 #include "renderingsurface.h"
29
30
31
32 /**
33 * Constructor
34 */
35 LSystem3D::LSystem3D(int argc, char *argv[])
36 {
37 // create the FOX application object
38 FXApp *application = new FXApp("LSystem3D");
39 application->init(argc, argv);
40
41 Model model;
42 LindenmayerSystem lsystem(&model);
43
44 // create the windows and run the application
45 RenderingSurface *surface = new RenderingSurface(application, &lsystem);
46 new GUI(application, surface, &lsystem);
47 application->create();
48 application->run();
49 }
50
51
52
53 /**
54 * Destructor
55 */
56 LSystem3D::~LSystem3D()
57 {
58 }