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[lsystem3d.git] / src / model.h
1 // Copyright (C) 2006 Erik Dahlberg
2 //
3 // This file is part of LSystem3D.
4 //
5 // LSystem3D is free software; you can redistribute it and/or
6 // modify it under the terms of the GNU General Public License
7 // as published by the Free Software Foundation; either version 2
8 // of the License, or (at your option) any later version.
9 //
10 // LSystem3D is distributed in the hope that it will be useful,
11 // but WITHOUT ANY WARRANTY; without even the implied warranty of
12 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 // GNU General Public License for more details.
14 //
15 // You should have received a copy of the GNU General Public License
16 // along with LSystem3D; if not, write to the Free Software
17 // Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
18
19
20
21
22 #ifndef MODEL_H
23 #define MODEL_H
24
25 #include <vector>
26
27 #include <GL/gl.h>
28
29 #include "color.h"
30
31 using namespace std;
32
33
34
35 /**
36 * The L-system model
37 */
38 class Model
39 {
40 public:
41 /**
42 * Constructor
43 */
44 Model();
45
46 /**
47 * Destructor
48 */
49 ~Model();
50
51 /**
52 * Create a segment
53 * @param x1 x start point
54 * @param y1 y start point
55 * @param z1 z start point
56 * @param x2 x end point
57 * @param y2 y end point
58 * @param z2 z end point
59 */
60 void segment(double x1, double y1, double z1, double x2, double y2, double z2);
61
62 /**
63 * Specify a vertex
64 * @param x x-coordinate
65 * @param y y-coordinate
66 * @param z z-coordinate
67 */
68 void vertex(double x, double y, double z);
69
70 /**
71 * Specify a normal
72 * @param x x-coordinate
73 * @param y y-coordinate
74 * @param z z-coordinate
75 */
76 void normal(double x, double y, double z);
77
78 /**
79 * Render to screen
80 */
81 void draw();
82
83 /**
84 * Clear the model
85 */
86 void clear();
87
88 /**
89 * Begin a modelling session
90 */
91 void begin();
92
93 /**
94 * End a modelling session
95 */
96 void end();
97
98 /**
99 * Begin creation of a filled polygon
100 */
101 void fillBegin();
102
103 /**
104 * End creation of a filled polygon
105 */
106 void fillEnd();
107
108 /**
109 * Increment current index to color table
110 */
111 void nextColor();
112
113 /**
114 * Decrement current index to color table
115 */
116 void prevColor();
117
118 /**
119 * Decrement diameter of segment
120 */
121 void decrementDiameter();
122
123 /**
124 * Set current color index
125 * @param index the color index
126 */
127 void setColorIndex(int index);
128
129 /**
130 * Set current diameter of segment
131 * @param diameter the diameter
132 */
133 void setDiameter(double diameter);
134
135 /**
136 * Set diameter factor
137 * @param diameter the diameter factor
138 */
139 void setDiameterFactor(double diameterFactor);
140
141 /**
142 * Get current color index
143 * @return color index
144 */
145 int getColorIndex();
146
147 /**
148 * Get current diameter of segment
149 * @return diameter of segment
150 */
151 double getDiameter();
152
153 protected:
154
155 GLuint _displayList; // All drawing operations
156
157 vector<Color> _colorTable; // Color table
158 int _colorIndex; // Current index to color table
159 double _diameter; // Current diameter of segment
160 double _diameterFactor; // Diameter factor // TODO: "Diameter factor"?
161 };
162
163
164
165 #endif