Modify to use xMax/yMax/zMax instead of hardcoding 255/127 all over.
[SugarCubes.git] / SugarCubes.pde
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1/**
2 * +-+-+-+-+-+ +-+-+-+-+-+
3 * / /| |\ \
4 * / / + + \ \
5 * +-+-+-+-+-+ | +-+-+-+-+ | +-+-+-+-+-+
6 * | | + / \ + | |
7 * + THE + / / \ \ + CUBES +
8 * | |/ +-+-+-+-+-+-+-+ \| |
9 * +-+-+-+-+-+ | | +-+-+-+-+-+
10 * + +
11 * | SUGAR |
12 * + +
13 * | |
14 * +-+-+-+-+-+-+-+
15 *
16 * Welcome to the Sugar Cubes! This Processing sketch is a fun place to build
17 * animations, effects, and interactions for the platform. Most of the icky
18 * code guts are embedded in the GLucose library extension. If you're an
19 * artist, you shouldn't need to worry about any of that.
20 *
21 * Below, you will find definitions of the Patterns, Effects, and Interactions.
22 * If you're an artist, create a new tab in the Processing environment with
23 * your name. Implement your classes there, and add them to the list below.
24 */
25
26LXPattern[] patterns(GLucose glucose) {
27 return new LXPattern[] {
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28 new Swarm(glucose),
29 new SpaceTime(glucose),
30 new Blinders(glucose),
31 new CrossSections(glucose),
32 new Psychedelia(glucose),
33 new CubeEQ(glucose),
34 new PianoKeyPattern(glucose),
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35
36 // Basic test patterns for reference, not art
37// new TestHuePattern(glucose),
38// new TestXPattern(glucose),
39// new TestYPattern(glucose),
87f6fa39 40// new TestZPattern(glucose),
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41 };
42}
43
44LXTransition[] transitions(GLucose glucose) {
45 return new LXTransition[] {
3f8be614 46 new DissolveTransition(lx),
49815cc0 47 new SwipeTransition(glucose),
3f8be614 48 new FadeTransition(lx),
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49 };
50}
51
52LXEffect[] effects(GLucose glucose) {
53 return new LXEffect[] {
54 new FlashEffect(lx),
3f8be614 55 new BoomEffect(glucose),
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56 new DesaturationEffect(lx),
57 };
58}
59