Commit | Line | Data |
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4ad0649d TS |
1 | class WarmPlasma extends SCPattern { |
2 | private int pos = 0; | |
3 | private float satu = 100; | |
4 | private float speed = 1; | |
5 | BasicParameter saturationParameter = new BasicParameter("SATU", 1.0); | |
6 | BasicParameter speedParameter = new BasicParameter("SPEED", 0.1); | |
7 | ||
8 | public WarmPlasma(GLucose glucose) { | |
9 | super(glucose); | |
10 | addParameter(saturationParameter); | |
11 | addParameter(speedParameter); | |
12 | } | |
13 | public void onParameterChanged(LXParameter parameter) { | |
14 | if (parameter == saturationParameter) { | |
15 | satu = 100*parameter.getValuef(); | |
16 | } else if (parameter == speedParameter) { | |
17 | speed = 10*parameter.getValuef(); | |
18 | } | |
19 | } | |
20 | ||
21 | public void run(int deltaMs) { | |
22 | for (Point p : model.points) { | |
23 | float hv = sin(dist(p.fx + pos, p.fy, 128.0, 128.0) / 8.0) | |
24 | + sin(dist(p.fx, p.fy, 64.0, 64.0) / 8.0) | |
25 | + sin(dist(p.fx, p.fy + pos / 7, 192.0, 64.0) / 7.0) | |
26 | + sin(dist(p.fx, p.fz + pos, 192.0, 100.0) / 8.0); | |
27 | float bv = 100; | |
28 | colors[p.index] = color((hv+2)*25, satu, bv); | |
29 | } | |
30 | pos+=speed; | |
31 | if (pos >= MAX_INT-1) pos=0; | |
32 | } | |
33 | } | |
34 | ||
99c99d34 | 35 | // This is very much a work in progress. Trying to get a flame effect. |
4ad0649d TS |
36 | class FireTest extends SCPattern { |
37 | private float[][] intensity; | |
38 | private float hotspot; | |
39 | private float decay = 0.3; | |
40 | private int xm; | |
41 | private int ym; | |
42 | BasicParameter decayParameter = new BasicParameter("DECAY", 0.3); | |
43 | ||
44 | public FireTest(GLucose glucose) { | |
45 | super(glucose); | |
46 | xm = int(model.xMax); | |
47 | ym = int(model.yMax); | |
48 | ||
49 | intensity = new float[xm][ym]; | |
50 | addParameter(decayParameter); | |
51 | } | |
52 | public void onParameterChanged(LXParameter parameter) { | |
53 | if (parameter == decayParameter) { | |
54 | decay = parameter.getValuef(); | |
55 | } | |
56 | } | |
57 | private color flameColor(float level) { | |
58 | if (level<=0) return color(0,0,0); | |
59 | float br=min(100,sqrt(level)*15); | |
60 | return color(level/1.7,100,br); | |
61 | } | |
62 | public void run(int deltaMs) { | |
63 | for (int x=10;x<xm-10;x++) { | |
64 | if (x%50>45 || x%50<5) { | |
65 | intensity[x][ym-1] = random(30,100); | |
66 | } else { | |
67 | intensity[x][ym-1] = random(0,50); | |
68 | } | |
69 | } | |
70 | for (int x=1;x<xm-1;x++) { | |
71 | for (int y=0;y<ym-1;y++) { | |
72 | intensity[x][y] = (intensity[x-1][y+1]+intensity[x][y+1]+intensity[x+1][y+1])/3-decay; | |
73 | } | |
74 | } | |
75 | ||
76 | for (Point p : model.points) { | |
77 | int x = (int(p.fx)+int(p.fz))%xm; | |
78 | int y = min(ym-int(p.fy),ym-1); | |
79 | colors[p.index] = flameColor(intensity[x][y]); | |
80 | } | |
81 | } | |
82 | } |